PFS PbP GameDay 2: The Godsmouth Heresy (1-2) (Inactive)

Game Master John Woodford

MAP!


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Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Yep, okay by me.

Grand Lodge

Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

Raavan nods. "Let us proceed."

I'll detect magic as we go.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

"I've gotta get me one of these," Chochok says from behind as he watches the flesh door open.

Yep! Onwards!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Valt parts the curtains to reveal a door in the western wall. However, when he goes to open it an arrow flies from a well-concealed opening in the doorway and hits him for 8 HP.

Dice rolls:
Valt Perception: 1d20 ⇒ 14
Arrow trap attack: 1d20 + 15 ⇒ (9) + 15 = 24
Arrow damage: 1d8 + 1 ⇒ (7) + 1 = 8

Unfortunately, the only one who didn't sound off is the one who eats the arrow.

Grand Lodge

Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    Ha, I'd have it no other way; I want to reference old internet things, too.

    Valt lets out a yelp as he gets arrow'd! "Ow, my skin!" hp: 11 - 8 = 3

    -Posted with Wayfinder

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    I take it that was a trap and not an enemy firing through an arrow slot?

    Raavan moves to Valt's side and heals him with his wand.

    Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
    Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

    "Someone put a shield over the hole and we'll try again."


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    It was a trap, yes.

    Staying out of the line of sight of the hole in the door, the party is able to open the door. The trap does not trigger again, though.

    Once healed, Valt goes through the door into a narrow alcove in a larger room. The dust on the floor has been disturbed quite a lot, there's a rack with a few arrows next to the door, and a skeleton and zombie in the room. (Valt, they have a smell that reminds you of the pile of body parts with the crawling hands.) They move to attack.

    Round 1:

    Initiative order
    Chochok
    Skeleton/Arnthoth&Volfie/Zombie
    Valt
    Kyra
    Keno
    Raavan

    Dice rolls:
    Arnthoth Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
    Chochok Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
    Keno Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
    Kyra Initiative: 1d20 ⇒ 7
    Ravaan Initiative: 1d20 - 1 ⇒ (1) - 1 = 0
    Valt Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

    Skeleton initiative: 1d20 + 6 ⇒ (6) + 6 = 12
    Zombie initiative: 1d20 ⇒ 12

    Scarab Sages

    Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

    "How many of you are there?!" Chochok screams at the undead as he draws his dagger and moves up to the zombie.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Valt--at least it didn't hit you in the knee. That would have ended your adventuring career right there.

    Round 1 (ongoing):

    Initiative order
    Chochok-acted
    Skeleton-acted/Arnthoth&Volfie/Zombie-acted
    Valt
    Kyra
    Keno
    Raavan

    The skeleton advances on Valt and nicks him with its broken weapon for 1 HP. The zombie aims a slam at Chochok, but its blow goes wide.

    If Arnthoth has Combat Reflexes, he can take an AoO on the skeleton with his lucerne hammer, although the skelly has cover from the door frame.

    Everyone else is up!

    Dice rolls:
    Scimitar to Valt: 1d20 ⇒ 19
    Scimitar damage: 1d6 ⇒ 1

    Zombie slam to Chochok: 1d20 + 4 ⇒ (6) + 4 = 10

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    "Withdraw and ready weapons!"

    Raavan draws out his morningstar and takes up position next to the door.

    If we open up a space for them to come out we could get 6 of us in position to attack.

    Readied attack:

    Morninstar: 1d20 + 3 ⇒ (7) + 3 = 10
    Damage: 1d8 + 3 ⇒ (4) + 3 = 7

    Flag is up - +1 to hit and damage.

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Arnthoth drops his hammer and draws his axe, swinging at the skeleton.

    Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
    Damage: 1d12 + 6 + 1 ⇒ (2) + 6 + 1 = 9

    No Combat Reflexes here. If the skeleton goes down, Arnt will step into it's spot, otherwise five foot backward.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Because of having to work around the door frame, Arnthoth's blow thuds off of the skeleton's shield. It's got cover from Arnthoth, and its base AC is 18.

    Grand Lodge

    Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    Which is good, since cover (or concealment) prevent AoOs. Core -> Combat -> Cover and Attacks of Opportunity.

    Valt will full withdraw in, as per discussed tactics.

    -Posted with Wayfinder


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Updated map. Keno and Kyra up, then on to the new round.

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    Keno channels in an effort to harm the undead! Though I think I can only affect one through the doorway. I don't want to step into the door and block it off.

    Hurt them! Hurt them!: 1d6 ⇒ 4


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    The skeleton takes the brunt of Keno's wave of positive energy and falls to dust.

    Good thing, as it would have turned around and gone after Chochok ;-).

    Will save vs. channel: 1d20 + 4 ⇒ (8) + 4 = 12

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Well now that the way is clear, Raavan would move into attack, but since he hit AC 10, I doubt that would hit anyway.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Since Raavan is last to act, he can at least advance into the room.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Kyra is up, then back to Chochok.


    Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

    Kyra follows Chochok into the room and offers up a call to Sarenrae, "Bring down your blessed light to vanquish the undead!"

    Channel Energy: 1d6 ⇒ 2

    DC 12

    Scarab Sages

    Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

    Total defense! Human shield!


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Kyra's positive energy burns into the zombie, leaving it singed around the edges but still active.

    Round 2:

    Initiative order
    Chochok-acted
    Arnthoth&Volfie/Zombie-acted
    Valt
    Kyra
    Keno
    Raavan

    This may be academic; if the zombie is still up after Arnthoth and Volfie act, it will swing at Chochok and miss.

    Dice rolls:
    DC 12 Will save: 1d20 + 4 ⇒ (6) + 4 = 10
    Slam on Chochok: 1d20 + 4 ⇒ (4) + 4 = 8

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Arnthoth barrels into the room and swings his axe at the zombie.

    Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
    Damage: 1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    And the zombie goes down.

    Combat over! What now?

    Dice rolls:
    Arnthoth Perception: 1d20 + 6 ⇒ (8) + 6 = 14
    Chochok Perception: 1d20 ⇒ 12
    Keno Perception: 1d20 + 3 ⇒ (19) + 3 = 22
    Kyra Perception: 1d20 + 3 ⇒ (6) + 3 = 9
    Ravaan Perception: 1d20 + 4 ⇒ (16) + 4 = 20
    Valt Perception: 1d20 ⇒ 15

    ETA: There's nothing of interest inside the room, though there is a door on the north wall.

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Raavan opens the northern door and looks through.

    If it is locked, break it down, and assuming there is a hallway that heads north beyond it, let's take it as far as it goes.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    There's a narrow hall on the other side, which heads generally north (with a few zigs). You pass by a door that apparently opens into one of the alcoves where the archer skeletons were stationed; the other side must be pretty well hidden for you to have missed it (though it would have helped if someone other than just Keno had searched the area).

    Continuing up the hall, you reach an alcove to your right with a spiral staircase going up. The hall opens ahead of you into a larger room; the acrid chemical smell is strong here, the larger room is reasonably well-lit, and some of you can hear movement from inside it.

    Staircase first, or straight ahead? Also, what's your single file marching order?

    Dice rolls:
    Perception check: 1d20 + 10 ⇒ (1) + 10 = 11

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Arnthoth moves toward the front, glancing around warily.

    Perception: 1d20 + 6 ⇒ (13) + 6 = 19

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Raavan points towards the larger room with the sound of movement.


    Suggested Marching Order:
    Arnthoth&Volfie
    Valt
    Raavan
    Chochok
    Kyra
    Keno

    Grand Lodge

    Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    Order is great (for Valt purposes.) No preference on direction.

    -Posted with Wayfinder

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Maybe switch Keno/Kyra? Either way, if we get into a fight we need to either push forward fast or be able to switch positions, so I think we should leave a 5' gap between Arnthoth and Volfie.

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Sounds good.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    This room is very likely the source of the chemical stench you noticed in the hall. The walls are marred by strange stains and scorch marks, and the tables scattered around the room are covered in a bewildering array of glassware--alembics, retorts, tubes, and smoking beakers filled with colorful liquids. Fuming crucibles sit over fires in ceramic trays. Scattered pages covered with handwritten notes lie strewn about the chamber. Three large glass vats stand against the eastern wall, filled with transparent (and slightly effervescent) green fluid (looking a lot like Green River soda, only with more bubbles). Floating within the vats are three grotesque objects--bloated, putrescent corpses, tubes and wires embedded in their rotting flesh, their skin discolored with decay and chemical stains. A large alcove in the northwest corner contains a bookshelf overflowing with a vast assortment of heavy, dusty tomes and scrolls. Standing at the bookshelf with a scroll in his hand is a hunchbacked, haggard-looking man in studded leather armor, likewise discolored and stained by years of chemical spills. Standing next to him is another zombie.

    The man glares up at you as you enter, then turns back to the scroll. In a distracted voice he says, "I wasn't expecting guests...Mr. Marrow, please show them out." In response the zombie begins to shamble towards the party.

    Frontloading for when we go to combat:

    Round 1:

    Initiative order
    Mr. Marrow
    Chochok/Kyra
    Svillenius/Raavan
    Arnthoth&Volfie
    Keno/Valt

    Dice rolls:
    Chances are...: 1d100 ⇒ 10

    Arnthoth Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
    Chochok Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
    Keno Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
    Kyra Initiative: 1d20 ⇒ 12
    Ravaan Initiative: 1d20 - 1 ⇒ (11) - 1 = 10
    Valt Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

    Svillenius Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
    Mr. Marrow Initiative: 1d20 ⇒ 14
    Zombie Initiative: 1d20 ⇒ 12

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    I can go last or be ahead of Kyra, no matter.

    What have we here? Hey, whatcha readin'?

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Trying to see from his position in the hallway, Raavan can't see much of the room, but he can see the man speaking and responds to with what he hears.

    "No one else should be down here. If you are defiling the undead, my Pharasma have mercy on your soul!"


    Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

    Green River? I haven't had one of those in almost 20 years, when I spent time in Indiana. Is it still made? I also remember enjoying Ale-8-1. I have a fascination with/love of regional sodas.

    "Did someone say something? What's going on up there?" Kyra shuffles her way forward, stepping to the side into a chamber with a spiral staircase.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Raavan--surely you mean "defiling the dead," right?

    The man starts at Raavan's invocation of the Lady of Graves, turning back towards the party with a snarl. "Do not speak that name! She turned from me. Number One! Get them!"

    The creature in the closest of the three vats stretches and bursts the vat, spilling vile green liquid over the floor (though there is a floor drain, so it won't inconvenience the combatants). With a low moan it, too, begins to move towards the party.

    Round 1:

    Initiative order (revised)
    Mr. Marrow-acted
    Chochok/Kyra/Number One
    Svillenius/Raavan
    Arnthoth&Volfie
    Keno/Valt

    The first zombie executes a shambling charge at Arnthoth, but misses him cleanly.

    Chochok and Kyra are up before the next zombie acts!

    Dice rolls:
    Marrow charging slam: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    GM... umm.. yeah. That was a very poorly edited post on my behalf. Unintentionally funny though.

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Might not be able to post much today. On his turn Raavan will cast murderous command on the man. If it gets to another round without me Raavan will heal any injured with his wand.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
    Raavan Shiv wrote:
    GM... umm.. yeah. That was a very poorly edited post on my behalf. Unintentionally funny though.

    As you may find out, he's been doing a bit of that, too.

    Raavan Shiv wrote:
    Might not be able to post much today. On his turn Raavan will cast murderous command on the man. If it gets to another round without me Raavan will heal any injured with his wand.

    Duly noted, thanks.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
    Kyra Roessler wrote:
    Green River? I haven't had one of those in almost 20 years, when I spent time in Indiana. Is it still made? I also remember enjoying Ale-8-1. I have a fascination with/love of regional sodas.

    Yes; I still see it in Chicagoland-area stores around St. Patrick's Day. Speaking of regional sodas, I was pleased to find out that Black Bear Bottling (Oak Creek, WI) was still in business; only place I've ever found pina colada soda, and a lot of other odd and interesting flavors.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Botting Chochok, per request, and botting Kyra, to move things along.

    Round 1 (ongoing):

    Initiative order (revised)
    Mr. Marrow-acted
    Chochok-acted/Kyra-acted/Number One-acted
    Svillenius-acted/Raavan
    Arnthoth&Volfie
    Keno/Valt

    Chochok moves up and, seeing a non-undead target, launches a brain drain at the man, who appears unmoved by the mental assault. Kyra steps up next to Arnthoth and slashes at the zombie facing him, but misses. This, unfortunately, makes her a target for the other zombie, who advances and lands a massive blow on the cleric. Kyra takes 10 HP.

    Svillenius, seeing that things aren't going too badly yet, snatches a bottle from his belt and drinks it down. There is no apparent effect.

    Everyone else is up!

    Dice rolls:
    DC 14 Will save: 1d20 + 5 ⇒ (20) + 5 = 25
    Scimitar on Mr. Marrow, incl. banner bonus: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
    Slam to Kyra: 1d20 + 4 ⇒ (10) + 4 = 14
    Slam damage: 1d6 + 4 ⇒ (6) + 4 = 10

    Grand Lodge

    Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    Valt will be moving forward 30 feet with intent to fight defensively, attempting to snap at the man!

    bite (defensively): 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 +2 ac for the round and a horrible to-hit.

    Provoking from both zombies, so folks can move farther up without fear.

    -Posted with Wayfinder


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Valt, your action comes after everyone else's, so someone else might eat the AoOs.

    Grand Lodge

    Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    Yup yup; just wanted to get a post out. Today's Thursday, and thus, my "actually PFS for once/Oh gods, no more S&S finally" game day, so I may not be hitting the internet much for the rest of the day after the next hour.

    -Posted with Wayfinder

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Attack: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
    Damage: 1d12 + 9 + 1 ⇒ (4) + 9 + 1 = 14

    Bite Attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
    Damage: 1d4 + 8 + 1 ⇒ (1) + 8 + 1 = 10

    Flying into a rage, Arnthoth drops his hammer, draws his axe and swings at the zombie in front of him!

    If the zombie goes down, Arn will five foot NE, possibly biting the other zombie, to make room.

    Also, if the zombie goes down, Arn will order Volfie forward to attack the man, otherwise Volfie will move up next to Kyra and attack the other zombie.

    Volfie Bite: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
    Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
    Trip: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

    Edited to put in Flagbearer


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    The axe cleaves through the zombie, ending its unnatural life. However, the second zombie's flesh--for all its sodden and puffy appearance--is rather tougher than the first's, and Arnthoth's teeth fail to find any purchase on it. Volfie launches himself at the man, but slips on some of the papers on the floor and can't manage to hit him.

    ETA: Raavan casts a spell that imposes a compulsion on the man.

    Round 1 (ongoing):

    Initiative order (revised)
    Mr. Marrow-acted
    Chochok-acted/Kyra-acted/Number One-acted
    Svillenius-acted/Raavan-acted
    Arnthoth&Volfie-acted
    Keno/Valt-acted

    Only Keno left before next round!

    Spoiler:
    Dice rolls]DC 15 Will save vs. murderous command: 1d20 + 5 ⇒ (5) + 5 = 10

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    Keno will channel to harm the remaining undead! I will move into Valt's spot since I can only move 15'.

    Ouchie to Mr. Marrow: 1d6 ⇒ 3 DC 13

    If I still can't see the zombie from where I am I will instead use that roll to heal my allies.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    The zombie shrugs off the worst of Keno's positive energy.

    Round 2:

    Initiative order
    Chochok-/Kyra-/Number One-
    Svillenius-/Raavan-
    Arnthoth&Volfie-
    Keno/Valt-

    Chochok and Kyra are up!

    Dice rolls:
    Zombie DC 13 Will save: 1d20 + 4 ⇒ (20) + 4 = 24


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Botting folks, to keep things moving.

    Round 2 (ongoing):

    Initiative order
    Chochok-acted/Kyra-acted/Number One-acted
    Svillenius-acted/Raavan-
    Arnthoth&Volfie-
    Keno/Valt-

    Kyra retreats, at 0 HP and staggered. Chochok advances to take her place, slashing at the zombie but missing. The zombie moans and tries to smash Arnthoth; it also fails to affect the Kellid.

    The man, his mind gripped by Raavan's compulsion, launches himself at the remaining zombie and stabs it (of course I max out on damage), opening a bloodless wound in the creature. Volfie and Valt both get AoOs on him as he moves. Everyone else is up!

    Dice rolls:
    Dagger to zombie, incl. banner bonus: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11
    Slam to Arnthoth: 1d20 + 4 ⇒ (9) + 4 = 13
    Stab to zombie: 1d20 + 6 ⇒ (18) + 6 = 24
    Spear damage: 1d8 + 2 ⇒ (8) + 2 = 10
    Acrobatics check to avoid AoOs: 1d20 + 2 ⇒ (3) + 2 = 5

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    Raavan casts a spell to grant him Pharasma's favor and limps into the melee.

    "If Pharasma turned on you, then you surely deserved it. The Dead belong to her!"

    Divine Favor

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