PFS PbP GameDay 2: The Godsmouth Heresy (1-2) (Inactive)

Game Master John Woodford

MAP!


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kyra, when you touched the statue you saw a bright flash of light, but managed to close your eyes in time to avoid being dazzled.

Grand Lodge

Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

Fort: 1d20 + 2 ⇒ (9) + 2 = 11

Keno shakes his head, as if something had bothered him for a moment. He then shrugs. Hmph, that was weird. Well, nothing here it seems. How about you lot? Anything?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Keno, when you touched the statue you felt a hint of weakness, but quickly recovered from it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What now? The quill is still being held by the statue, and there's another door in the room

Grand Lodge

Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

Hmm, where is my post?

Ooh, careful of the statue, friends. It may be cursed or something. Keno then asks, You think we ougtha take this quill with us? Could be important.

Grand Lodge

Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

"Mmm." Raavan nods to Keno and plucks the quill from the statue's grasp, ready for anything that might trigger.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Raavan takes the quill, brushing the statue's hand as he does so. There is no apparent effect.

Dice rolls:
Statue effect on Raavan: 1d6 ⇒ 4


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Kyra blinks her eyes a little bit as she fights off being dazed. "Yowza!"

"Okay... so what do you think we do with these feathers?" she asks of the group, though not really expecting a reply. "Just seems a little odd, but maybe not."

She knocks on the door behind her, "Should we try this way?" She turns and opens the door.

Grand Lodge

Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

"Perhaps their purpose will be revealed later." Raavan pockets the quill and follows Kyra to the door.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Map is updated!

The door creaks open to reveal a corridor stretching away to the west and ending in a T, with a door to the south and another opening to the north across from it. The dust here may have been disturbed recently (i.e., within the last couple of years).

Grand Lodge

Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

More choices! Keno exclaims. Well, let's take a peek around this corner to the north, at least that is my choice. Just because!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Map updated. The grey block indicates that the corridor seems to continue, but your lights don't reach that far.

Grand Lodge

Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

Takes a few steps up the northern passage and peers into the darkness at the end of the hall.

Darkvision 60'. Also, are those two doors right ahead of Raavan on the left and right?

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

"What can you see? Should we continue this way?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Raavan, from where you are the corridor extends out of sight. There are, in fact, four doors visible; two on the right and two on the left.

Grand Lodge

Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

"Hallway continues. Four doors, two to either side. Let us see what lies beyond them."

Raavan gestures for the others to approach, then opens the closest door on the east wall and peers within.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Updated party positions; if not OK, rearrange at will.

Nothing bursts out at you as the door opens. Through the dust on the floor, all of you can see a circle of blackened powder about seven feet in diameter, surrounded by arcane symbols. Glints from the powder in the light of the ioun torch reveal that it's old powdered silver.

There are a few freestanding cabinets against the walls, several stone biers equipped with drainage troughs, and the remains of ancient murals on the walls.

DC 23 Knowledge (Arcana):
This is the remains of a magic circle against evil spell, cast in the inward-facing mode so as to trap a nongood outsider.

DC 10 Perception:
There is a gap in the circle.

DC 10 Knowledge (History) or Knowledge (Arcana) (separate roll from the check above):
From the murals, this room appears to be dedicated to the sin of Sloth.

Grand Lodge

Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

Perception: 1d20 + 3 ⇒ (7) + 3 = 10 So, why is there a break in the circle? Any of you guys know about this type of stuff?

Grand Lodge

Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

Raavan frowns at the circle, but has nothing to offer on it.

Knowledge History: 1d20 + 2 ⇒ (16) + 2 = 18

"The sin of Sloth." Raavan points to the murals.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

KN (arcana): 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 0 ⇒ (12) + 0 = 12
KN (arcana): 1d20 + 5 ⇒ (7) + 5 = 12

Chochok nods in agreement with Raavan. "I don't know about these symbols but I do recognize the devotion to Sloth. I believe those who preached Sloth preferred conjuration magic, if I am not mistaken. We should be wary of that circle, lest it be used for summoning. If there is a break perhaps something could have gotten out."

Grand Lodge

Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    PCP: 1d20 + 0 ⇒ (17) + 0 = 17

    Valt looks more for anything useful, as opposed to a broken line of dust.

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Perception: 1d20 + 6 ⇒ (5) + 6 = 11

    "Whrat doouou youou think got ouout?"

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    Bah, probably doesn't matter. That coulda been here for who knows how long. Keno will look at the cabinets for things more interesting.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    The cabinets contain implements whose like you saw on racks and such when you were brought into the Ossuary; though none of you necessarily are familiar with their function, it's reasonable to assume that they have some function related to embalming and other preparations of the deceased for interment.

    Valt, while you're poking around you find a piece of parchment that's fallen behind one of the cabinets. The writing seems like it should make sense to you--it's clearly a divine spell scroll of some sort--but in order to understand it you'd have to cast read magic.

    DC 22 Spellcraft check or read magic spell:
    It's a scroll of remove paralysis.

    Dice rolls:
    Raavan Spellcraft check: 1d20 + 5 ⇒ (13) + 5 = 18

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    "If something is free down here that required a circle to contain it we should be prepared to deal with the supernatural."

    Casting a spell to read magical writings, Raavan looks over the parchment.

    "This is a scroll with a spell to remove paralysis."

    After the room has been cleared, Raavan suggests exploring through the western door directly opposite.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Unless someone wants to scrape up the silver dust (what you can recover is worth 1 gp), there's nothing else of immediate interest in here.

    Moving across the hall, the sight meeting your eyes when you open the door takes you all aback. Unlike the relatively plain stone of the halls or the faded murals of the Sloth room behind you, the walls of this room are covered with painted carvings, the colors as bright as the day they were made. They depict mighty dragons soaring over shining cities; below, winged angels kneel in service to human masters. The frames and stands for the carvings are decorated with a peacock-feather motif. There is even a hint of perfume in the air--perhaps a scent applied to the four humans laying supine atop biers draped in rich cloth. Their bodies show no signs of movement, but other than that appear as though they are in a relaxed slumber. There are no signs of corruption or decay.

    Grand Lodge

    Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    Valt will actually take the dust, in case he has to throw something in a devil, demon, or other weird things' eyes.

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    Umm, what have we here? Keno asks, almost whispering the question as if not wanting to disturb the supposedly slumbering bodies. Keno then casts Detect Magic, not knowing what else to do.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Keno, there's definitely a magical aura present in the room. As you concentrate (you won't be disturbed, unless one of your compatriots decides to check whether the other feather has enhanced gnome-tickling abilities), you determine that the aura is of moderate power, but you can't determine what sort of aura it is.


    Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

    Kyra inches closer to one of the prone bodies. She shoots a look at the others, "Do you suppose these might be living?" She pokes one of the bodies carefully on the shoulder. "Hey, wake up."

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Arnthoth steals himself for what may come next.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Kyra, check your header--you have your Reflex save bonus given as +11.

    Nothing apparently happens when Kyra pokes the body.

    Dice rolls:
    Kyra Will save: 1d20 + 5 ⇒ (13) + 5 = 18

    Scarab Sages

    Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

    "Are they dead?" Chochok asks. "I have the power to access the dead, but only for a brief time. We could ask them a question, perhaps."

    Voice of the Grave revelation that lets me speak with dead, but it's only one round per oracle level per day so really only enough time to get one quick question off.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Do you try to examine the bodies, Chochok?

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    "This place is full of the dead. I believe we should not disturb them unless it is necessary. Let us leave these be and explore further."


    Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

    Kyra backs away. "Y-yes, I believe you are right, Raaavan."

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    Well, since I have no idea what is going on in here it must not be that important. Close the door and we can ask about it later if we want. Keno will suggest moving down the hallway.

    Keno then stops and says, Unless you wanna examine the bodies and see what killed them...


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Further investigation of the bodies, or moving on? If moving on, where to? You've got three doors in sight at the moment.

    Scarab Sages

    Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

    Chochok examines the bodies more closely, seeing if they are anyone important or perhaps trying to tell how they died. He seems fascinated by the (hopefully just) corpses.

    Perception: 1d20 + 0 ⇒ (8) + 0 = 8
    Heal: 1d20 + 0 ⇒ (1) + 0 = 1
    KN (religion): 1d20 + 5 ⇒ (6) + 5 = 11

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    Seeing Chochok's curiosity peaked, Keno can't resist joining him for the examination.

    Heal: 1d20 + 5 ⇒ (6) + 5 = 11
    Religion: 1d20 + 5 ⇒ (12) + 5 = 17


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Keno, the word is "piqued."

    </pointless pedantry>

    Keno:
    As you touch one of the bodies, your fingertip sinks into it as if there was nothing there. With that, the effect is broken (for you, at least), and although you can still see a faint outline of the bodies, carvings, and other decorations, that no longer serves to disguise a room that is bare of everything except the four plain biers and a single word carved on the floor: XAVORAX.

    Dice rolls:
    Chochok DC 20 Will save: 1d20 + 2 ⇒ (15) + 2 = 17
    Keno DC 20 Will save: 1d20 + 3 ⇒ (19) + 3 = 22

    Grand Lodge

    Male Gnome Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

    What's this? An illusion, I guess? Keno waves his hand through what should be the flesh of one of the bodies. Hmph! Nothing there.

    Looking at the floor Keno's interest is piqued (how did I not see that earlier?) What language is that? X-A-V-O-R-A-X. See it?

    Grand Lodge

    AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

    Will: 1d20 + 2 ⇒ (5) + 2 = 7

    Arnthoth begins peering around suspiciously as Keno describes the illusion.

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    "Hmm..." Raavan frowns at the room and moves to test the solidity of the bodies.

    Will: 1d20 + 5 ⇒ (6) + 5 = 11 Should we get a bonus for having it pointed out?

    "Seems real to me."


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    You get a +4 on your saves. It's a DC 20 Will save.

    ETA:

    DC 20 Knowledge (Local) check:
    Xavorax is the name of an underground city far beneath Kaer Maga, inhabited by vampires and creatures known as caulborn.

    Grand Lodge

    Stats:
  • 11/11 HP
  • AC: 19, FF: 12, T: 17
  • F: +2, R +2, W+2
  • Per: +0, SM: +4
  • Init +2
  • Human (Kellid) Dual-Cursed Oracle of Battle 2*

    will +4: 1d20 + 6 ⇒ (5) + 6 = 11
    Valt shrugs, "I dooooooon't knoooooow. They smell there..."

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    "Xavorax? That is the name of an underground city far below Kaer Maga. It is rumored to be inhabited by vampires and caulborn."

    Bardic Knoweledge - Local: 1d20 + 2 ⇒ (18) + 2 = 20

    Can we reroll the will save if we continue to investigate and test the illusion?


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Yes, you can essentially take 20 on the Will save, given that one of you has saved already and you're aware that it's an illusion. After a bit of time, you can all take a look at Keno's spoiler above.


    Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

    Where to now?

    Grand Lodge

    Half-Orc Oracle of Lore 1 / Skald 6 | HP 58/58 | AC 21 [F 15 T 16] CMD 16 | F +7 R +7 W +8 | Initiative +4 | Perception +8 | Sense Motive +15

    "Could mean undead are lurking about. Let us move on and be wary." Raavan heads out and south, checking the southern room they passed in the hall earlier.

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