
DM Carbide |

Kyra, when you touched the statue you saw a bright flash of light, but managed to close your eyes in time to avoid being dazzled.

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Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Keno shakes his head, as if something had bothered him for a moment. He then shrugs. Hmph, that was weird. Well, nothing here it seems. How about you lot? Anything?

DM Carbide |

Keno, when you touched the statue you felt a hint of weakness, but quickly recovered from it.

DM Carbide |

What now? The quill is still being held by the statue, and there's another door in the room

DM Carbide |

Raavan takes the quill, brushing the statue's hand as he does so. There is no apparent effect.

Kyra Roessler |

Kyra blinks her eyes a little bit as she fights off being dazed. "Yowza!"
"Okay... so what do you think we do with these feathers?" she asks of the group, though not really expecting a reply. "Just seems a little odd, but maybe not."
She knocks on the door behind her, "Should we try this way?" She turns and opens the door.

DM Carbide |

Map is updated!
The door creaks open to reveal a corridor stretching away to the west and ending in a T, with a door to the south and another opening to the north across from it. The dust here may have been disturbed recently (i.e., within the last couple of years).

DM Carbide |

Map updated. The grey block indicates that the corridor seems to continue, but your lights don't reach that far.

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Takes a few steps up the northern passage and peers into the darkness at the end of the hall.
Darkvision 60'. Also, are those two doors right ahead of Raavan on the left and right?
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

DM Carbide |

Raavan, from where you are the corridor extends out of sight. There are, in fact, four doors visible; two on the right and two on the left.

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"Hallway continues. Four doors, two to either side. Let us see what lies beyond them."
Raavan gestures for the others to approach, then opens the closest door on the east wall and peers within.

DM Carbide |

Updated party positions; if not OK, rearrange at will.
Nothing bursts out at you as the door opens. Through the dust on the floor, all of you can see a circle of blackened powder about seven feet in diameter, surrounded by arcane symbols. Glints from the powder in the light of the ioun torch reveal that it's old powdered silver.
There are a few freestanding cabinets against the walls, several stone biers equipped with drainage troughs, and the remains of ancient murals on the walls.

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KN (arcana): 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 0 ⇒ (12) + 0 = 12
KN (arcana): 1d20 + 5 ⇒ (7) + 5 = 12
Chochok nods in agreement with Raavan. "I don't know about these symbols but I do recognize the devotion to Sloth. I believe those who preached Sloth preferred conjuration magic, if I am not mistaken. We should be wary of that circle, lest it be used for summoning. If there is a break perhaps something could have gotten out."

DM Carbide |

The cabinets contain implements whose like you saw on racks and such when you were brought into the Ossuary; though none of you necessarily are familiar with their function, it's reasonable to assume that they have some function related to embalming and other preparations of the deceased for interment.
Valt, while you're poking around you find a piece of parchment that's fallen behind one of the cabinets. The writing seems like it should make sense to you--it's clearly a divine spell scroll of some sort--but in order to understand it you'd have to cast read magic.

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"If something is free down here that required a circle to contain it we should be prepared to deal with the supernatural."
Casting a spell to read magical writings, Raavan looks over the parchment.
"This is a scroll with a spell to remove paralysis."
After the room has been cleared, Raavan suggests exploring through the western door directly opposite.

DM Carbide |

Unless someone wants to scrape up the silver dust (what you can recover is worth 1 gp), there's nothing else of immediate interest in here.
Moving across the hall, the sight meeting your eyes when you open the door takes you all aback. Unlike the relatively plain stone of the halls or the faded murals of the Sloth room behind you, the walls of this room are covered with painted carvings, the colors as bright as the day they were made. They depict mighty dragons soaring over shining cities; below, winged angels kneel in service to human masters. The frames and stands for the carvings are decorated with a peacock-feather motif. There is even a hint of perfume in the air--perhaps a scent applied to the four humans laying supine atop biers draped in rich cloth. Their bodies show no signs of movement, but other than that appear as though they are in a relaxed slumber. There are no signs of corruption or decay.

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Umm, what have we here? Keno asks, almost whispering the question as if not wanting to disturb the supposedly slumbering bodies. Keno then casts Detect Magic, not knowing what else to do.

DM Carbide |

Keno, there's definitely a magical aura present in the room. As you concentrate (you won't be disturbed, unless one of your compatriots decides to check whether the other feather has enhanced gnome-tickling abilities), you determine that the aura is of moderate power, but you can't determine what sort of aura it is.

DM Carbide |

Kyra, check your header--you have your Reflex save bonus given as +11.
Nothing apparently happens when Kyra pokes the body.

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"Are they dead?" Chochok asks. "I have the power to access the dead, but only for a brief time. We could ask them a question, perhaps."
Voice of the Grave revelation that lets me speak with dead, but it's only one round per oracle level per day so really only enough time to get one quick question off.

DM Carbide |

Do you try to examine the bodies, Chochok?

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Well, since I have no idea what is going on in here it must not be that important. Close the door and we can ask about it later if we want. Keno will suggest moving down the hallway.
Keno then stops and says, Unless you wanna examine the bodies and see what killed them...

DM Carbide |

Further investigation of the bodies, or moving on? If moving on, where to? You've got three doors in sight at the moment.

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Chochok examines the bodies more closely, seeing if they are anyone important or perhaps trying to tell how they died. He seems fascinated by the (hopefully just) corpses.
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Heal: 1d20 + 0 ⇒ (1) + 0 = 1
KN (religion): 1d20 + 5 ⇒ (6) + 5 = 11

DM Carbide |

Keno, the word is "piqued."
</pointless pedantry>
Keno DC 20 Will save: 1d20 + 3 ⇒ (19) + 3 = 22

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What's this? An illusion, I guess? Keno waves his hand through what should be the flesh of one of the bodies. Hmph! Nothing there.
Looking at the floor Keno's interest is piqued (how did I not see that earlier?) What language is that? X-A-V-O-R-A-X. See it?

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"Hmm..." Raavan frowns at the room and moves to test the solidity of the bodies.
Will: 1d20 + 5 ⇒ (6) + 5 = 11 Should we get a bonus for having it pointed out?
"Seems real to me."

DM Carbide |

You get a +4 on your saves. It's a DC 20 Will save.
ETA:

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"Xavorax? That is the name of an underground city far below Kaer Maga. It is rumored to be inhabited by vampires and caulborn."
Bardic Knoweledge - Local: 1d20 + 2 ⇒ (18) + 2 = 20
Can we reroll the will save if we continue to investigate and test the illusion?

DM Carbide |

Yes, you can essentially take 20 on the Will save, given that one of you has saved already and you're aware that it's an illusion. After a bit of time, you can all take a look at Keno's spoiler above.