Kyra

Kyra Roessler's page

131 posts. Alias of Signboy77.


Full Name

Kyra Roessler

Race

Human

Classes/Levels

HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Gender

Female

Size

Medium

Alignment

Neutral Good

Deity

Sarenrae

Strength 14
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

About Kyra Roessler

KYRA
Female human cleric of Sarenrae 1
NG Medium humanoid (human)
Init +0; Senses Perception +3
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +5
OFFENSE
Speed 30 ft.
Melee scimitar +2 (1d6+2/18–20)
Ranged sling +0 (1d4+2)
Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1
vs. undead])
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, cure light woundsD, shield of faith
0 (at will)—detect magic, light, stabilize
D Domain spell; Domains Healing, Sun
STATISTICS
Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling, Toughness*
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4; Armor Check
Penalty –2
Traits deft dodger*, flame of the Dawnflower
Languages Common, Kelish
SQ aura (faint good), spontaneous casting
Combat Gear scroll of endure elements; Other Gear chain shirt,
scimitar, sling with 10 bullets, backpack, wooden holy symbol,
waterskin, 6 gp
* The effects of this ability have already been calculated into
Kyra’s statistics.
SPECIAL ABILITIES
Channel Positive Energy Kyra can release a wave of positive energy
by channeling divine power through her holy symbol. This energy
can be used to cause damage to undead creatures or to heal
living creatures. Channeling energy causes a burst that affects all
creatures of one type (either undead or living) in a 30-foot radius
centered on Kyra. Creatures that take damage from channeled
energy may attempt a DC 12 Will saving throw to halve the
damage. Creatures healed by channeled energy cannot exceed
their maximum hit point total—all excess healing is lost. Kyra can
channel energy 5 times per day as a standard action that does not
provoke an attack of opportunity. Kyra can choose whether or not
to include herself in this effect. She must be able to present her
holy symbol to use this ability.
Flame of the Dawnflower When Kyra scores a critical hit with a
scimitar, she deals an additional 2 points of fire damage. Rebuke
Death Five times per day, Kyra can touch a living creature as a
standard action, healing it 1d4+1 points of damage. She may only
use this ability on a creature that is below 0 hit points.
Selective Channeling When Kyra channels positive energy, she can
select up to two creatures within the area of the burst; these targets
are not affected by her channeled energy.
Spells Kyra can cast the following spells she has memorized. For full
spell descriptions for these and other spells she can prepare, see
Chapter 10 of the Pathfinder RPG Core Rulebook.
Bless: Grants Kyra and all allies within 50 feet a +1 morale bonus
on attack rolls and on saving throws against fear effects.
Cure Light Wounds: Touch a living creature to heal 1d8+1 hit
points of damage, or touch undead to deal 1d8+1 points of damage.
Detect magic: Detects all spells and magic items within a 60-
foot cone.
Light: Touched object shines like a torch for 10 minutes.
Shield of Faith: Touched creature gains a +2 defelction bonus to AC.
Stabilize: A living creature within 25 feet that has –1 or fewer hit
points stabilizes.
Spontaneous Casting Kyra can exchange any prepared spell (other
than an orison or a domain spell) for a cure spell of the same spell
level or lower as she casts the spell.
Sun’s Blessing When Kyra channels positive energy to harm
undead creatures, she adds 1 point to the damage dealt (already
calculated into her statistics). Undead do not add their channel
resistance to their saves when she channels positive energy.