Balazar

Kenotrixjemel Brightbramble's page

116 posts. Organized Play character for RyckyRych.


Full Name

Kenotrixjemel Brightbramble

Race

Gnome

Classes/Levels

Oracle (Life) [1] | HP 10 | AC 17 T 13 FF 15 | CMB -1 CMD 11 | F +2 R +2 W +3 | Init +4 | Perc +3 | SM +1

Gender

Male

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 17

About Kenotrixjemel Brightbramble

PFS # 79644-19
Faction : Grand Lodge
[dice=Day Job: Profession - Scribe]d20+8[/dice]

Stat Block:
Kenotrixjemel Brightbramble
Male Gnome Oracle 1
NG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +2, Will +3; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Weakness oracle's curses (lame)
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Offense
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Speed 15 ft.
Melee morningstar +1 (1d6) and
spiked gauntlet +1 (1d3)
Ranged darkwood mw light crossbow +4 (1d6/19-20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy 4/day (DC 13, 1d6)
Gnome Spell-Like Abilities (CL 1st; concentration +4)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Oracle Spells Known (CL 1st; concentration +4):
1st (4/day)—cure light wounds, doom (DC 14), murderous command (DC 14)
0 (at will)—detect magic, guidance, light, resistance
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Selective Channeling
Traits dangerously curious, reactionary
Skills Diplomacy +7, Heal +5, Knowledge (religion) +5, Perception +3, Profession (scribe) +7, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Profession (scribe)
Languages Common, Gnome, Sylvan, Tien
SQ mysteries (mystery [life]), revelations (channel), variant channeling (disease variant channeling)
Other Gear lamellar (leather) armor, crossbow bolts (20), darkwood mw light crossbow, morningstar, spiked gauntlet, backpack, bedroll, bell, belt pouch, candle, chalk, earplugs, fishhook, flint and steel, grappling bolt, ink, black, inkpen, journal, parchment, sewing needle, signal whistle, sunrod (2), thread (50 ft.), trail rations (5), waterskin, 96 gp, 6 sp, 4 cp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.