[PFS - PbP Game Day 2] #4-18: The Veteran's Vault (Inactive)

Game Master StephNyan


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Opening the discussion thread.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Reporting in for duty... and treasure... mostly for treasure.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Reporting in.
Who knows what kind of trophies we get from this.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

Hello all.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)
Muchiko wrote:

Reporting in.

Who knows what kind of trophies we get from this.

Did you save that head from the woman I decapitated last game?


We have a nice diversity of characters and classes. Two rangers, but they're pretty different :)

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

I'm going to make kung-fu sounds like the old-70's movies, and my clothes will have to make sudden wind noises when I attack. Something like THIS.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Dagnobar wrote:
Did you save that head from the woman I decapitated last game?

Indeed, it's mentioned under Trophies in profile. :)

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

A Hellknight shown HERE.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Hello everyone, Gourmite reporting for duty!

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

@Dagnobar that is an excellent clip and parallel.

Also I am in EST but my posting tends to be a bit random throughout the day.

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

EST here. also posting randomly throughout the day and sometimes late at night.


I got an email from the organisers of the Game Day, in which they asked all GMs to tell their players what the expectations are. So here I go:

* The pacing/tempo of the PbP game the GM wishes to set.
I will post new chapters once the party's ready to advance in the storyline. Events don't complete themselves, and I'd like to see the players actively engaged.

* How frequently you will post as the GM.
Depends on the amount of posts the party members make. I'll post at least 1 time a day, but this'll increase when members make multiple posts a day.

* How frequently the players are expected to post. (Including how long they will be given before being put in “Delay”.)
You're expected to make at least 1 post on an average day. Almost everyone goes out of town sometimes, and most of us know what's it like to have a busy or unlucky day. Please do inform me, either in this thread or by PM, if something's up and you won't be able to post for a prolonged time.

* What the player inactivity level (in days) will be before the player is dropped/replaced. (As well as what level of credit a player will get should they quit/get dropped.)
If you suddenly disappear and are gone for over 3 days, without letting me know why, I'll send you a PM to ask you why. Once I've send the PM in which I ask you about your absence, the party will move on. Once the PM's send, you have 3 more days to get back into the game before you're dropped. If something horrible has happened you may rejoin at any moment, but your rewards for completing the game depend on your amount of activity.

Players who are mostly inactive will lose a part of their reward. This could be 1/3 you'll lose, or even 2/3 of your reward. Dropped players will receive no reward.

Unless most of you drop out and we have too few players for a legal table, which I don't expect will happen, there won't be replacements.

* What process combat will follow. Including how initiative will work, posting expectation, how the GM prefers die rolls to work in combat, et cetera.
I'll roll initiative once combat starts. Combat may be triggered by events or NPCs, but players may trigger combat as well. If a player triggers combat, for example by stabbing an NPC, all other players are to await the NPC's reaction and the initiative rolls that follow.

Combat will be done in groups. Within a group everyone can take their turn in any order. Unless a player is waiting for the action of an ally, the actions will resolve in the order they're posted.

* Where maps are hosted, and the expectations the GM has for their use.
I'll use Ditzie. When your character moves, please adjust your character's position on the map and link the new map in your post.

* Any other expectations and processes the GM wishes the players to follow.
Keep in mind we're all playing this game for fun :)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Currently working 18 hr shifts as some of my coworkers got themselves fired...

Lovely. :(

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Tomorrow (Saturday) I will be unable to post for the vast majority of the day. Taking the family to Lehman Cave Tour. It's in the middle of nowhere, so I'll be unable to post, even by phone.

Please feel free to NPC me should it be necessary.


Dagnobar wrote:

Tomorrow (Saturday) I will be unable to post for the vast majority of the day. Taking the family to Lehman Cave Tour. It's in the middle of nowhere, so I'll be unable to post, even by phone.

Please feel free to NPC me should it be necessary.

Thanks for letting me know! Any prefered actions during combat, when your turn comes up?

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)
StephNyan wrote:
Dagnobar wrote:

Tomorrow (Saturday) I will be unable to post for the vast majority of the day. Taking the family to Lehman Cave Tour. It's in the middle of nowhere, so I'll be unable to post, even by phone.

Please feel free to NPC me should it be necessary.

Thanks for letting me know! Any prefered actions during combat, when your turn comes up?

Trip anyone with two legs (CMB for trip +2, no AoO w/feat), flurry of blows +2/+2 at 1d6 damage, single attack at +3 (1d6 damage), and once per day trip using the reposition feat if they attack me, especially if it's a power attack or someone charging me.

The reposition ability copied here:"At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration) [so, that's 10 + 1 + 4 = DC15 for Dagnobar]. The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply."

Pretty sure that means when I trip using this ability (trip at +2 CMB, no AoO w/feat) the trip goes off plus they are sickened.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Hate to break it to you Muchiko, but you're firing into melee, you get a -4 to that last attack.

Now don't eat me misses Otyugh and everything will be fine... for us anyway.

Indeed it does Dagnobar, I'm playing a flowing monk myself in a tabletop game. Fun times to be had for me; sad times for the GM.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Back at you then,

Since it's taking more than 1 square, i could aim at a square it's occupying that isn't blocked by a crewmember, couldn't i?

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Logic in reality states that you can, rules in game state that you still take the penalty unless you take Precise Shot.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

*pinches eyes...*....ugh... >.<

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Which is why I was choose to stay out of melee in the first round, to give the archers a chance.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Much obliged master dwarf.

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

Too bad silly Rabbai was feeling a little too bad for the monster to attack it that first round :(


To make clear what did and what didn't happen, I made a list of things that have been reversed/changed:

- No one lost HP, except for Togg

- Muchiko didn't fire her last 2 arrows

- Rabbai didn't shoot his last arrow

- Xander didn't fire his last bolt, and didn't start his summon spell

- Vitarri didn't use channel

Once more, sorry for this mess. I thought Togg wouldn't flee, and instead would continue to attack till she died. It was a single line I missed, but I should've read it better.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Np boss man :)

I feel better for not having to heal the monster to stabilize my companions. Despite one of them stabilizing on his own. :)

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

I am much happier with this outcome. A full party wipe seemed possible in the alternate reality.

Scarab Sages

Male Half-Elf Ranger/1 (HP 10/10 | AC:16 | T:14 | FF:21 | CMB: +2 | CMD: 16 | Fort +3 | Ref +6 | Will +2 | Init: +4 | Perc: +8 | Speed: 30) Ranger 1

We could have always tossed the dwarf over for Togg to feast on ;)

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Dwarf tossing is illegal. Might hurt my feelings.

Grand Lodge

Male Human Wizard 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB: -2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+2 | Init:+8 | Perc: +7| Speed 20)

I was hoping to feed her a summoner monster or two instead is more PCs but I suppose a dwarf would work :)

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

I'm glad I survived the ordeal, already saw the Channel Energy bringing back me and healing Togg... It's something I learned the hard way when I played a cleric.

Kill the monsters, smash their faces, then do the Channel Eenergy if you don't have Selective Channeling.

Other than that GM, no problems there. We all have had times like that.


I had already made the rolls for the new attacks versus Misarru, before realizing I'd done something wrong. Sad thing is after Misarru would've gotten up he would've taken brutal damage and died :S

It's quite weird how Misarru would've probably lived if he hadn't been healed, while after being healed he would've died.

Anyway, I'm glad it didn't actually happen :)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

I wasn't thinking about if Misarru stood up, I assumed he would play ded while Togg focused on those shooting her still lol. :/

I'm glad he didn't die, I was trying to help. :(

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Muchiko?

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Yes?

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

You need to post your action for the battle, we're waiting on you.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Just did


From now on the most recent map I've seen will also appear below my name. (To prevent it from getting lost on previous pages, which sometimes happens.)

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Understood!

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Currently at the hospital, where I will be staying for an unknown amount of days. Posting may be touch and go, will try and stay in the loop.

Sorry for the inconvenience. :(

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Take care and good luck


No need to apologize. I assume you're not in the hospital 'cause you like being there :S

Take care!


Sorry guys >.< You cut an electric fungus when you decided to start cutting the fungi.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Wow, 3d6 damage. Impressive.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Ouchie! D:

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

So, after that channel, I'm at -2. Short campaign! Haha.

Grand Lodge

Male Male Garuda-Blooded Aasimar (Plumekith) Cleric of Gorum 1] (HP 11/13 | AC:17 | T:12 | FF:15 | CMB: 2 | CMD:14 | Fort:+4 | Ref:+2 | Will:+5 | Init:+3 | Perc: +3 | Speed 20 | 2/3 Channel)

Lol yeah I am at 1 hp. Sigh.

Edit

That Channel was a little better. =/ Note to self, buy wand of cure light wounds sometime... Sheesh lol!

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Thanks. I'm at 2/11. However, I'm unsure if I took damage by the fire set my Misarru (since I was in still in the fungus when he lit it) and then being dragged through the flames by Xander. Waiting on a GM ruling for that.


Misarru tried the set fire to a part of the fungus, but the fungus didn't agree with just letting that happen.

Vitarri by the way ninja'd me with his second channel.

Edit: In PFS taking actions that could harm teammates isn't allowed, unless those teammates say they don't mind. This is part of the no-PvP policy of PFS. Meaning if these were normal plants and the fire could harm Dagnobar, I'd not allow the fire to be started.

Grand Lodge

Male Dwarf Flowing Qinggong Monk/1 (HP 11/11 | AC:17(21) | T:17 | FF:14(18) | CMB: 0 | CMD:17 | Fort:+4 (+7 Poison) | Ref:+6 | Will:+7 | Init:+3 | Perc: +8 (+9 doors & +10 stonework) | Speed 20)

Oh, okay. I was thinking I was going to be roasted dwarf for the Togg.

I could just see people lighting the fungus on fire while i'm laying there unconscious and being dragged through it with a grappling hook. Made for quite a scene.

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