[PFS PbP] GM Debug's Trial by Machine (6-01) (Inactive)

Game Master DebugAMP


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Grand Lodge

GM

I'll go ahead and assume everyone who hasn't acted this round leaves the trap area so we can leave initiative.

As the party moves out of the target area, the dart trap acquires the few stragglers who cant quite clear its range in time.

Random Targeting (Clockwise from 12:00): 1d3 ⇒ 31d3 ⇒ 1

Dart at Zavubak: 1d20 + 6 ⇒ (5) + 6 = 11
Dart at Korad: 1d20 + 6 ⇒ (15) + 6 = 21

The first dart goes wild of Zavubak as he makes his way out of the targetting radius, however the 2nd dart makes a clean shot at the stationary Korad, who is already well prepared for the blow.

Combat over!

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

That was a lucky miss.

Zavubak relaxes and releases his tightly gripped claws, letting his anger go as he unfolds his hands. No longer raging, obviously "It seems there are a lot more traps here than I had anticipated. I will be more careful moving forward." Still in a great deal of pain from the taser, Zavubak looks at his injured body and then looks towards the party, possibly suggesting that he could use some healing.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Aye agreed, Zavubak. I am not sure if the prior group added all these traps or if some already existed.
Nevertheless, we best keep our eyes open and wits about us.

Omar advances with the others, watching to avoid being tazed.

The Exchange

Male Oread Brawler (Steel-Breaker) 4 | HP 36/36 | AC 17, T 12, FF 15 | F: +7, R: +6, W: +5 | CMD 20 | Perc +9 | Init +3

Korad watches for more movement from the ceiling as he slowly backs to the edge of the room. "Clearly something has gone wrong here. I was expecting more fun tests and less dead."

He helps move the bodies away from the trap and searches both the bodies and the chest for relics.

Grand Lodge

GM

The three corpses have nothing of value other than a few mundane daggers and quarterstaves between them.

Investigating the lid of the chest reveals glowing blue script which says: "The prize lies within! Test your mettle against ours!"

The inside of the chest is empty except for a parchment note that reads: "Congratulations, you have passed the trial! This amulet is your prize; present it to Venture-Captain Valsin as proof of your success!"

Survival DC 10:
A pair of bloody tracks head north through the arch. Additionally, the set of tracks that lead to the corpse at the hammer trap made its hasty about face in this room.

Grand Lodge

GM

Just through the archway, there is an odd sort of discontinuity between the passageways and the chamber ahead. Twice as wide as it is long, this large, oval chamber is illuminated with a murky radiance by dimly glowing overhead crystals. The room is bare of furnishings, just an open space with a dozen semicircular alcoves around the perimeter. Mechanical horrors identical to those outside occupy a number of these alcoves, but none of the automatons seem active, and some have even fallen over. A door stands in the center of the northern wall.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

Hmmm...bloody tracks lead north, north.

Yagi peers from the hallway into the chamber.

Odd, odd. I do not like, like.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Omar nods to Yagi.

Looks odd is right, Yagi. More of them golem thingies.

Grand Lodge

GM

The tracks continue through this room to the doors at the north. There is no indication that the mechanical soldiers in this room function whatsoever, nor are there signs of any struggle within this room.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd takes out another wand and taps Zavubak with it, slowly the wounds of the half-orc close. While the wounds close Zavubak has the feeling of a thousand needles, slowly pricking into his skin while he has the taste of ashes in his mouth...

Infernal healing

"Shouldn't we report back to the venture captain that something went horribly wrong here?"

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

"Definitely, Myrd. As soon as we'll know what happened here. Since we're already here."

Kiddir goes further on the trail. In one hand he holds the captured dagger and the other resting on the shoulder his huge sword, as if he hadn't chosen what weapons to beat the enemy.

Then he stops and turns to the tengu.

"By the way! You've offered first to talk before fighting. Didn't work out?"

His husky voice sounds mockingly, but with absolutely no joy. He did not seem joking on a friend but rather he finds further confirmation of his life position. Rather harsh and sometimes even cruel position, apparently.

Without waiting for an answer, he moves on carefully looking for any signs of danger, strange sounds and so on.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Go first.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"Off course not, these are machine-like constructs, programmed to kill. They can not adjust their behavior as a sentient being can" Myrd replies in all seriousness, choosing to ignore the tone of the half-elf.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

"I thank you," Zavubak nods at the tengu as his wounds begin to close up.

How exactly does infernal healing work?

"These machines.. I have never fought something that does not bleed." The half-orc sounds confused, puzzled at how best to handle the automatons should they show up again.

He follows behind Kiddir, also keeping his eyes peeling for traps and anything that looks odd.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

Zavubak, here it is. In short, it restores 10 HP for one minute (1 HP per round). In non-combat scenes in practice it's just a "plus 10 HP", as surely we were doing something else for one minute.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

What Kiddir said, the prickling needles and ashen taste is just fluff for "The target can sense the evil of the magic"

Grand Lodge

GM

Your voices and footfalls echo in the large room, but nothing here seems functional, nor do there appear to be any traps.

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

During the conversation, the company of Pathfinders is coming to the north door, where the tracks led.

"Well, let's see what beauty awaits us further."

Kiddir opens (?) the north door.

The Exchange

Male Oread Brawler (Steel-Breaker) 4 | HP 36/36 | AC 17, T 12, FF 15 | F: +7, R: +6, W: +5 | CMD 20 | Perc +9 | Init +3

"I'm no stranger to things that do not bleed, but from creatures make of the elements and not crafted creatures. I certainly didn't expect to see either coming into here."

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

"Nor did I. When I think of an obstacle course, I do not think it inhabited by automatons, but that is just one of the many unexpected things we have seen here so far." The half-orc clenches his fist as Kiddir heads for the door in preparation of whatever may lurk behind it.

Grand Lodge

GM

A flight of metal stairs descends through a corridor sheathed in the same brick-red metal. The corridor seems in better repair than most, with no missing panels and functional overhead lighting. The stairs end at a door to the north, while two narrow arches open on either side of the hall.

From inside the room you hear movement, followed by a pair of voices. The first states clearly a somewhat monotone clearly male voice "Stay where you are, come any closer and we will defend ourselves."

The second, in a higher but gruff female voice adds "What sort of a deathtrap did you set for us?"

From the entryway you can't see them, but you can tell they are fairly close, just down the stairwell and to the left.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd holds up his hand, quickly casts a cantrip and asks in a friendly tone "We have no intention to harm you, but we will also defend ourselves. We were attacked as well. Who are you?"

Diplomacy, with enhanced Diplomacy: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Using my reroll, 2 GM stars
Diplomacy, with enhanced Diplomacy: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

"Charming." - Kiddir says softly. And then adds quite a whisper:

"I think the first was not talking to us. And if something wouldn't be done fast, the owner of the second voice we'll find in the same condition as previous researchers."

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21
"Don't try anything. You'd hate to see what would happen if you made me angry. That is, if you can still see by the time we're through..." Zavubak smiles evilly as he answers back at the voices.

Grand Lodge

GM

The female voice calls out "You were attacked too? By that mechanical beast? Is it gone?"

The male then continues "Keep a leash on your attack dog and you may come in. I prefer to discuss the matter face to face. You are here, you are alive, therefore I can surmise that the machine has been stopped or commanded to halt. Given the commotion from a minute ago, I am willing to take your word that the former is true."

Myrd, you can tell that they certainly don't seem to react positively to Zavubak's threats, but are more than happy to speak with you and figure out what's going on.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"We disabled the mechanic construct. We will come into the room now, let's try to resolve this in a friendly manner. We are all rather on edge." Myrd says as much to his companion's benefit as to the man and woman in the room. He then enters the room.

Grand Lodge

GM

A tall human wearing dark leather armor sporting what appears to be strange tattoos in the form of blueish lines down his face rises to meet you "I am Meleren. This is my associate Shechera." he says as he motions to a similarly armored human female. "What is your business?"

Bardic knowledge DC 16 or Knowledge (Local) DC 21:
He isn't a human, he is in fact an Android.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Knowledge Local: 1d20 + 7 ⇒ (19) + 7 = 26 WtF!

"We are explorers, investigating this fortress and writing down what we find to publish for the greater good, how did you get past that construct without being wounded?"

Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29
Bluff DC 15 to pass secret message: 1d20 + 10 ⇒ (10) + 10 = 20
Myrd turns to his fellow pathfinders "Come on guys, you can clearly see that these two humans are not related to those constructs in any way. See, we can solve this in a friendly manner."

yeah, right!

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

"Apparently I was wrong with my idea. Well, let's try to learn something useful."

The Exchange

Male Oread Brawler (Steel-Breaker) 4 | HP 36/36 | AC 17, T 12, FF 15 | F: +7, R: +6, W: +5 | CMD 20 | Perc +9 | Init +3

Knowledge (local): 1d20 + 4 ⇒ (7) + 4 = 11

Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9

"I'm happy to hear that, always better to be making friends rather than enemies. How did you come into this place Meleren?"

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zavubak remains quiet, his arms folded as he awaits a response from the humans. He instead studies the room.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

GM

The room appears to be clear and empty other than backpacks that appear to belong to Meleren and Shechera.

Meleren and Shechera stand up for a moment and point to a set of darkened bandages and gaps in their armor before Shechera responds. "We sure didn't get out unharmed... We came here... six of us. Only 3 of us survived the onslaught, although I haven't seen our leader since."

Meleren seems to relax a bit and continues in more detail. "As she said, there were six of us. We come from a group. The Blood-Red Raiders led by Harlo the Tooth, a half-orc who was with us earlier. We saw a group of people enter the Red Redoubt yesterday, and assumed they were our rivals hiding their treasures. As they left they had set up a series of traps and puzzles. We navigated the traps and solved their simple test, only to find that there was no treasure and that it was a course laid out to test recruits, with this trinket as a token to prove success. While I was inspecting the chest, something reactivated within the Red Redoubt, and a loud noise and gust of air knocked us off of our feet as the wall of the chamber opened up to reveal the large chamber you just passed through. That is where that mechanical horror came from, and that is where the automatically firing shocking trap came from also. We tried to defend ourselves, but three of our gang were slain. Harlo fled back the way we entered and we haven't seen him since. Shechera and I fled into this chamber hoping to rest, recover, and heal our wounds before trying to find a way out. Although I must admit, I have always had a strange sense guiding me to this place."

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

"Hmph." Zavubak remembers the dead half-orc he had seen just a few moments ago. His guard drops somewhat. "I regret to inform you that your leader has been slaughtered. I am not sure how or by who, but we saw him there, covered in lacerations, not breathing." He paces for a few steps, then stops. He knocks on the wall a few times. "I know not what is going on here, but it seems the danger here is very real following this reactivation you speak of..."

Grand Lodge

GM

Sense Motive: 1d20 ⇒ 16

Meleren nods. "Yes, I agree... the danger is very real and I'm not sure that I want to leave this place in our condition. Even then, this could represent a threat to our hideout..." He trails off as Shechera cuts in. "Yeah, we use these tunnels and if machines like this are gonna march around we gotta know."

The Exchange

Male Oread Brawler (Steel-Breaker) 4 | HP 36/36 | AC 17, T 12, FF 15 | F: +7, R: +6, W: +5 | CMD 20 | Perc +9 | Init +3

Korad is watching the walls more warily now, as if at any moment, weapons could at any moment reveal traps on any wall, floor, or ceiling. He is able to take his mind off of the looming threat enough to distract himself with negotiations.

[b]"Well, we are happy to remove threats in the area, however we may need that trinket you have found. I would wish to suggest trade or some other compensation for it."[b]

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Wow, you have all been busy today

Omar brings up the rear of the group and listens to the exchange.

"It is lamentable your leader and comrades have fallen to these golem-creatures. We should at least make sure none are still missing and recover their bodies if possible...for next of kin and proper burial. We do not want a necromancer to happen in and take them for other purposes.

Omar looks around at the room and takes some notes on the size and shape and designs.

Looking at the pair, and exchanging glances with his teammates, he continues.

"We were not here on a rescue mission specifically, but I can offer some minor healing. We do not have a proper healer in our group, so this will have to do."

Unless others object, he will stow his notes and pull out his CLW wand and tap them each once.

clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi looks on silently, not wishing to ruffle any feathers.

Sorry, busy day at work.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

GM, I rolled a sense motive 29 to test whether they are telling the truth

"The blood-red raiders you say? What kind of group is that?"

If they seem to tell the truth Myrd will also ask "Forgive me for asking, but you are not of a race I have encountered before in my travels, what are you?"

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zavubak doesn't object to Omar's healing of the humans, but watches closely as their wounds close. The half-elf is quick to help those he just met... I hope that his trust is not his downfall.

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20
"Your hideout? You mean to tell us you setup a hideout in the middle of an obstacle course?" Something seems off about their story...

Grand Lodge

GM

They certainly appear truthful.

Shechera laughs and says "More like someone set up an obstacle course at the entry to our hideout... Well... more like we often use these tunnels to conduct our... business away from prying eyes."

Myrd and Omar, both of you make a separate diplomacy check for each NPC, or take 10 if you'd like.

Meleren shrugs at Myrd. "I'm a little hazy on the details myself. I'm not from around here though. How about you folks?"

He seems truthful in that statement as well, and appears disinclined to elaborate much farther.

When you're ready to proceed, arrange yourselves in some sort of marching order, including the NPCs.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi whispers outside of the hearing of the NPCs,

They seem truthful so far, but they are not telling us everything, thing. Let us bring them along and I and Yiel-Dan San will watch them from the rear, rear.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Omar will try to convince the pair to be more cooperative.

It would be in your best interest to be cooperative, considering the condition you are in. We would like to know more about this hideout and your plans for it.

Diplo T10: 10 + 8 = 18 +2 circumstance for healing them? if so 20

Grand Lodge

GM

Shechera laughs again "Plans? Heh... our sordid lot doesn't have much use for plans. Nobody goes into these tunnels much so they're a good place to divvy up our stashes or rally the crew. Thanks for the healin by the way... not used to having people actually care about our well being."

Meleren nods appreciatively, but remains silently contemplative. After a minute or so he takes the trinket off of his neck and hands it to Korad. "It's of no value to us anyways. And you are good people."

Both Shechera and Meleren seem to be taken aback by your treatment of them, though not in a negative way, more like happily surprised and uncertain.

GM Notes:

Meleren: 3
Shechera: 1

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

Kiddir looks somewhat confused in this whole strange story.

"And now I really have a question. What's next? What we're looking for? In addition to the adventure and glory itself."

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zavubak recaps for the half-elf. "We came here to run through a trial, but it seems like this place is now somehow... Alive. We're looking to figure out exactly how. The others want to take these humans along, and I don't know why. We are not here for charity. Hmph." The bloodrager scoffs at what's unfolded in front of him. "What exactly is their business, anyway? Thievery?" He asks the question in such a way that it sounds more like a declaration.

"Well, I'm not going to hold us up. As long as Yagi keeps an eye on them, we may move forward."

Grand Lodge

GM

Meleren answers "Erm, yes. Thievery basically. Not my ideal profession but better than what I had before. As for what we're looking for... isn't it your gang that always says Explore, Report, Cooperate?" He takes his indicated position, draws his morningstar, and prepares for whatever is ahead.

Shechera scowls at him, and falls in line.

The Exchange

M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17

"As I thought, nothing concrete. All as always. Go there, do not know where. So people said where I grew up. Only as a joke. Pfff. Charming."

He shrugs and rolls his eyes, then sighs with an amused grin.

"Let's go."

Grand Lodge

GM

The monotony of red steel ends in this octagonal chamber. Red metal looms in the background, but is accented by gleaming chrome panels and tables set against every wall. A round table stands upon a plinth in the center of the room. Bronze and brass levers and dials occupy all these surfaces, along with flat bits of glass, some lit, some dark. Beyond the central table, a wide red metal pillar with a door in its southern face stretches from floor to ceiling. More doors open off the south, east, and west walls.

As the door is opened, 4 smouldering skeletons begin to turn towards the noise and suddenly burst into a bright flame. Each of them are humanoid, but obviously not human skeletons and they all wear a pair strange metal gauntlets.

Initiative:

Skeletons (RYGB): 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (9) + 6 = 15
Meleren and Shechera: 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (11) + 2 = 13
Kiddir: 1d20 + 2 ⇒ (3) + 2 = 5
Zavubak: 1d20 + 1 ⇒ (11) + 1 = 12
Omar: 1d20 + 4 ⇒ (14) + 4 = 18
Yagi and Yiel: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 5 ⇒ (5) + 5 = 10
Korad: 1d20 + 3 ⇒ (18) + 3 = 21
Myrd: 1d20 + 1 ⇒ (13) + 1 = 14

One of the skeletons is particularly quick to act and moves forward to punch Kidir with it's strange gauntlet.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12

Despite not being in full battle stance, Kiddir is able to avoid the opening strike.

Knowledge (Religion) DC 11:
These creatures are extremely similar to burning skeletons, however the energy they are coursing with is a little more than just fire. Read any 1 spoiler below, plus another 1 for every 5 you exceed the knowledge check by. In place of a spoiler you can also ask me a specific question about the creature.

Defenses:
The creatures have damage reduction that can be bypassed by bludgeoning weapons. Normal burning skeletons are immune to fire, and it appear these are too, however the energy that they coarse with appears to be more than just fire. They are in fact undead and have the normal set of undead traits

Weaknesses:
Normal burning skeletons are vulnerable to cold. These likely are as well.

Special abilities:
Normal burning skeletons have a burning aura that damages anyone next to them. These seem to have the same effect except with their odd energy type. Additionally, upon death a burning skeleton explodes harming anyone adjacent to them when they die.

Untrained Bardic Knowledge DC 11:
These creatures are arcing with an energy known as plasma. It is a referred to in Numerian texts as acting like electricity but burning like fire, and was used in strange weapons discovered at archeological sites in the area.

Green Skeleton
Korad, Yagi
Yellow Skeleton
Omar, Meleren
Blue Skeleton
Shechera, Zavubak, Myrd
Red Skeleton
Kiddir, Yiel

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Omar observes the strange skeletons.

Bardic : 1d20 + 1 ⇒ (13) + 1 = 14

"These are unlike anything I have seen before but have heard rumors...
These creatures are infused with energy known as plasma.
It is a referred to in Numerian texts as acting like electricity but burning like fire, and was used
in strange weapons discovered at archeological sites in the area. ."

He wields his nadochi and begins his raging war chant.

Raging Song +1:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Grand Lodge

GM

Clarification on the description of plasma: It counts as fire and electricity and can only be resisted by something that resists both.

Addendum to Raging Song reminder:
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

The Exchange

Male Oread Brawler (Steel-Breaker) 4 | HP 36/36 | AC 17, T 12, FF 15 | F: +7, R: +6, W: +5 | CMD 20 | Perc +9 | Init +3

"These I will not waste my words with. Let my axe deal with them quickly"

Korad moves forward and tries to bring down his handaxe with strong swing to shatter the monsters bones.

Power Attack Handaxe: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

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