GM Aarvid |
Arch, as you open the door and enter the room, a couple things happen...first, the stench hits you in the face like a shovel.
This cramped chamber stinks of something worse than rotten
eggs. A black mildew covers the walls and the three doors
that lie beyond the entrance. Each has a small metal slot at its
bottom, but the latched covers long ago rusted away.
Then you spot the amorphous goo hanging from the ceiling just before it lashes out a pseudopod down towards your head...
====Initiative====
Archmoon: 1d20 + 4 ⇒ (3) + 4 = 7
Dahriakt: 1d20 + 3 ⇒ (13) + 3 = 16
Eli: 1d20 + 4 ⇒ (6) + 4 = 10
Elindriel: 1d20 + 4 ⇒ (10) + 4 = 14
Hawk: 1d20 + 1 ⇒ (20) + 1 = 21
Thosar: 1d20 + 1 ⇒ (4) + 1 = 5
blob: 1d20 - 5 ⇒ (10) - 5 = 5
Archmoon you can act just before it strikes down in the surprise round...then we go into round 1 initiative for everyone else.
GM Aarvid |
Archmoon becomes sick as he enters the room, but he is able to equip his longbow.
At that same time you see a pseudopod lash downward from the upper wall or ceiling behind the door jam.
slam : 1d20 + 3 ⇒ (15) + 3 = 18 pseudopod
damage : 1d3 + 1 ⇒ (2) + 1 = 3
acid damage : 1d3 ⇒ 3
.
The blob connects with Archmoon on the side of the head for 6 pts. It tries to envelope his head but finds the elf too big and releases its grip.
The creature is still attached to the wall.
Round 1 - starts...only Archmoon can see the creature at this point it has full cover from the rest of you.
Hawk is up...
Hawk Lifebinder |
Next time I heal with channeling I might 'accidently' leave that pompus rogue out of it.
"I wasn't really talking to you Eli but the rest of the party. That being said it was something slimely... who knows it could have been a cousin of yours or something."
Hawk shakes his head, feeling a little bad about what he said but also slightly liberated.
Hearing Archmoon yell Hawk focuses on more important matters.
Move Action: Closer to the slime
Standard Action: Attack with Longspear
1d20 + 1 ⇒ (2) + 1 = 3
Eli Xaviez |
Eli chuckles
never met any relatives of mine except my father so it could be
Eli watches Hawk poke at the slime
Hawk be careful with that thing you don't want to hurt yourself or worsw one of us
Eli continues to watch for an opportunity to attack.
lol nice retort love the role play
GM Aarvid |
Hawk moves up and tries to stab the pesky blob over Archmoon, but misses. Also note the blob has cover from the door frame from any attacks outside its room...not that it mattered this time
Dahriakt is up now...
Elindriel on deck (feel free to post actions)
Elindriel Firesong |
Round 1
"Archmoon! Move away, we can't attack as long as you're there!"
Elindriel draws her bow and readies an attack. If she is presented with a shot, she will take it.
Attack (Shortbow): 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 5
Eli Xaviez |
acrobatics to get in the room and get into a corner opposite of blob1d20 + 8 ⇒ (3) + 8 = 11
Shoot the blob1d20 + 4 ⇒ (8) + 4 = 12
Possible damage1d6 ⇒ 2
now we are having fun
GM Aarvid |
Elindriel misses with an arrow hitting the ceiling before the blob.
Dahr moves up adjacent to the door drawing trident and shield....( let me know if otherwise)
Eli needs to resist the stench (fort) but shot is good.
Eli attempts to tumble past Archmoon...and the blob...moving too fast for the slow creature. He looses a shot, scoring another hit. But the creature remains...
Archmoon then Thosar go before the blob...
Eli Xaviez |
fort save1d20 + 1 ⇒ (18) + 1 = 19
Archmoon Saevan |
Archmoon stands back, still in great pain from the acid. He draws an arrow form his quiver and attempts to to attack the blob.
Round 1, 4/10 HP (Sickened)
Move Action: Move back.
Free Action: Draw arrow.
Standard Action: Atk with Longbow
Longbow Atk: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Longbow Dmg: 1d8 - 2 ⇒ (3) - 2 = 1
Thosar Seltenmus |
I can not see/update the map properly from iPad. Can someone please move me 2 squares diagonally down and right (behind and above Hawk, in a way)
Not really seeing what is going on from this position, Thosar relocates a few meters to his left, and then tries to hit the creature with his frost ray.
Ray of frost: 1d20 + 3 ⇒ (5) + 3 = 8 Ranged touch attack
potential dmg: 1d3 ⇒ 3
GM Aarvid |
Archmoon moves out of the reach of the blob. He fires an arrow, grazing the creature.
Archmoon starts to feel better after leaving the room. Eli feels that staying in the room will eventually make him sick...but so far so good.
Thosar...
GM Aarvid |
Thosar fires a ray of frost towards the blob hoping to turn it to a icicle. However, he does not quite adjust for the creature hiding behind the door jamb and hits above the door.
The blob goes...
The blob smells fresh meat and moves closer to Eli, and lashes out with a pseudopod....
slam: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 1d3 + 1 ⇒ (2) + 1 = 3
acid: 1d3 ⇒ 1
The blob moves 5' over and down the wall and smacks Eli (barely) with a slimy appendage for 4 pts of damage. It tries to grab his arm, but releases him as being too big to move...such a shame, he looks very tasty!
GM Aarvid |
=== Round 2 ===
Creature no longer has cover from the ceiling, as it is on the wall at ground level next to Eli.
Hawk is up....
GM Aarvid |
Hawk steps up and puts some force into his thrust, skewering the blob with his longspear.
spear : 1d8 + 1 ⇒ (4) + 1 = 5 damage
The blob gushes out a smelly liquid and stops moving as it slides into a puddle on the floor.
GM Aarvid |
End of combat....
The room with Eli has a powerful stench that sickens anyone staying in it for more than a few moments.
This cramped chamber stinks of something worse than rotten eggs. A black mildew covers the walls and the three doors that lie beyond the entrance. Each has a small metal slot at its bottom, but the latched covers long ago rusted away.
Elindriel Firesong |
Oh, dear...a prison, looks like. Complete with prisoners.
Elindriel, seeing the looks on Archmoon's and Eli's faces, decides it would be best to stay outside the room. With the...slime?...dead, she looks around the rest of the room for any additional targets.
Eli Xaviez |
Eli does a quick search as he leaves the stench1d20 + 4 ⇒ (2) + 4 = 6
but can't seem to concentrate very well.
we may need to check out those cells before we leave. Nice stabbin there Hawk
Hawk Lifebinder |
Anyone have knowledge dungeoneering? I'm curious as to what creature we fought exactly.
Hawk searches the prison room, even if the room makes him feel sick it's a feeling that he has long been used to.
Preception: 1d20 + 0 ⇒ (20) + 0 = 20
Fort save if required: 1d20 + 7 ⇒ (10) + 7 = 17 (take -4 off that if my resistance against disease doesn't apply)
Hawk Lifebinder |
I'll do some healing after we figure out what if anything is in the room and after I make sure that everyone that is hurt will be close enough so that a channel of healing will affect everyone.
GM Aarvid |
The three cell doors appear to be prison doors. They are locked but no keys appear to be around. However, they appear to be rotting, so maybe a kick or two could open them? Keep in mind that anyone in here more than a couple rounds is sickened by the overpowering stench.
Hawk Lifebinder |
"Once we see what's in these rooms we can tend to healing"
Hawk will kick in the weak prison doors - being on guard against more slime creatures or prehaps more undead. He also holds his breath to guard against the foul stench.
Taking a 10 on a strength check to kick in the doors (10 + 1 = 11) if not allowed or unsuccessful here are rolls for each door
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (2) + 1 = 3
GM Aarvid |
Hawk bounces off the doors a few times, with one an audible crack is heard, but still they are closed.
Elindriel Firesong |
Elindriel can't quite bring herself to enter the prison hall. She spends the time the others are occupying themselves with it by watching other approaches into the room, making sure they aren't surprised by wandering creatures.
GM Aarvid |
So far Hawk is the only person brave enough or foolish enough to attempt to break down the prison doors...
Elindriel, other than your own party members, all you hear is water dripping off somewhere further in the dungeon. No additional visitors have paid a call, at least not yet. :)
Eli Xaviez |
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (16) + 2 = 18
Eli notice one of the doors made a cracking noise when Hawk hit it so
That looks fun
Eli runs over and kicks the door several times. His kicks connect but he is unsure if they did any good
fort save1d20 + 1 ⇒ (3) + 1 = 4
Hawk Lifebinder |
Rather then a bunch of rolls can I take a 20? Spending a couple of minutes bashing down the prison doors.
"I guess these things weren't as weak as I thought." Hawk says as he continues to kick the doors and slam his armored shoulder into them.
Now it's a matter of pride
Eli Xaviez |
Eli will leave the area as the stench overwhelms him
the problem is the stench and getting sickened because of it.
GM Aarvid |
Take 20 works...just takes longer.
Hawk gasps and huffs but eventually beats the doors down with loud snap of the old wood and rusty iron. Black mold flies everywhere.
Within the cells are remains of three prisoners—those unfortunate prisoners left here when the fortress came down. Now nothing but bones and tattered possessions remains.
In the cell closest to the prison’s exit are remains of a letter of introduction written in Tian. The letter’s paper is brittle and browned with age. Its broken seal features a kirin flying amid three clouds.
Eli Xaviez |
Looking at Hawk as he brings out
So is that one them trade agreements that nobly guy wanted
A scowl shows on Elis face for reasons unknown to you.
maybe we should burn it
And with that Eli turns and heads away slightly
GM Aarvid |
If anyone wants to try and read it, let me know. Otherwise, there is nothing else in these cells of interest. Where do you head next?
Hawk Lifebinder |
"Sorry, that took longer than it should have."
Hawk turns to Archmoon "I promised some healing didn't I. Everyone please gather."
Hawk looks around to make sure anyone that is wounded is in range of his channel.
Channel Positive Energy (Heal Living)
1d6 ⇒ 5
If anyone wants to try and read the papers Hawk will gladly hand them over. If not then he will roll them up and keep them with his gear.
"Keep heading East?"
Eli Xaviez |
Eli will sneak north being very quiet trying to see what he can.
I will go north and see what I can as quietly as I can. Some of you clamber more than oxen in heat with bells on.
stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Elindriel Firesong |
"Why do you assume he's the only one that can decipher them? Hand them over..."
If she can, Elindriel will take 20 to decipher the text, with +5, for a total of 25.
GM Aarvid |
Elidriel looks over the documents from Hawk...
ambassador as Xeng Li, and describes the gift to Taliq
Asad—a jade katana, a representation of the Li family’s
honor and its ties to House Asad.
Eli moves silently north...there is another iron bound door to the left and an open doorway to the right. The hall ends at a statue...
What are you using for light source?
Elindriel Firesong |
After studying the paper for several minutes, Elindriel announces, "The letter is, indeed, a letter of introduction for Xeng Li, who presented Taliq Asad with a jade katana...and then, I assume, was thrown in this cell."
After her pronouncement, she looks around. "Where's Eli?"
Eli Xaviez |
no light source was only going to sneak / scout as far as I could if it is total dark I wouldn't go.
GM Aarvid |
Eli, where you stand on the map, you just stepped from dim light into total darkness. So you stop there or backup 5'. Unless Hawk or someone with a light source moves closer, you cannot see any further forward. I marked the extent of light on the map.
Eli Xaviez |
Eli goes back to the others.
to the north is a hallway but it is too dark for me to see anything.
GM Aarvid |
Hawk moves up as Eli reached the edge of dark. With the extra light, he can see a iron bound wood door similar to the one to the prison on the left. To the right is an open doorway.
At the end of this corridor sits a sinister-looking fountain in a rounded alcove. A four-headed hydra, displayed in cross formation, protrudes from the middle of the rounded wall. The hydra’s heads all face directly down the hallway. Its top head’s mouth is firmly shut, its socketed eyes staring darkly down the corridor, and its head fin is flared and up. On that head fin, a single Kelish word is carved into the stone. The other three heads have toothy mouths open wide and reclined head fins; these obviously served as spouts for the fountain. Just below the mouths is a ceramic basin.Thebasinhasbeendryformanylong
centuries now.
Elindriel Firesong |
While the rest of the group mills about, Elindriel takes a look down the easternmost corridor, holding her shortbow at the ready.