PFS PbP First Steps - Part 2: Delve the Dungeon Deep (Inactive)

Game Master GM Aarvid

>>>Map<<<


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Rebels Map

Archmoon hears some faint movement in the next room.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Assuming Archmoon points it out to the rest of us
Double move into next room


Rebels Map

Hawk moves into the western room and finds a 7' tall stone statue of a dragon-man. Behind it is a well with the faint sound of running water.

What do the rest of you do?

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

Ready action to attack anything hostile that comes in
perception : 1d20 + 4 ⇒ (19) + 4 = 23

Liberty's Edge

Male Elf Ranger 1

Archmoon takes a good look at the dragon statue.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Rebels Map

As Archmoon takes a closer look at the statue, he notices that there appears to be a humanoid creature the same color as the statue standing behind it - watching him from around the side of the statue. As the moment Archmoon realizes the creature is hiding, the creature speaks a word and a gout of flame shoots from the dragonoid statue's mouth towards the ranger...

1d4 ⇒ 1

1 pts of fire damage, reflex 13DC to save for half (lol still 1 pt)

Hawk can barely see the creature even from the opposite side, showing how remarkably well it blends into the statue...


Rebels Map

All of you see the quick blast of flame...

Elindriel is up...

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Remeber bless is still active :)

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Ah, so that's what the words are for... Elindriel moves to the side of the statue, imbues her weapon, and attacks the creature.

Attack (Bless): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage (Arcane Strike): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Rebels Map

Elindriel moves into the room and with difficulty, finds then creature by the statue and pierces it with her magically enhanced blade.

He spits at her..."You will pay for that one missy! . "


Rebels Map

The creature, barely clad, steps off the statue 5' to the north of Archmoon and casts a spell causing a vivid cone of shimmery light to strike Archmoon and Elindriel...

will save Dc13 to avoid affects...,

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Will Save: 1d20 + 1 ⇒ (10) + 1 = 11 (immune to sleep, +2 vs. enchantments, dunno if this qualifies)


Rebels Map

Not an enchantment...bless does not help either, unfortunately.

====Initiative Round 4 ===

Hawk is up...
Eli

Archmoon - ???
Elindriel - uncon, blind

Creature

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk takes a 5' step north and stabs with his longspear.

Standard Action - Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Rebels Map

Hawk, steps up and stabs the creature with his longspear...again drawing blood and the creature's anger.

Eli remembers all too well the effects of the flashing lights...as he sees Elindriel (and possibly Archmoon) go down.

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

For the love of all that is good do I have to save you all's butt again. Ohh well

Eli move to confront the beast and attacks

1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Now Hawk move up so we can pin it in and I can really stab this thing

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I have no way to threaten it while adjacent. That being said I could have sworn reach weapons still provide flanking (I'm using a longspear). I threaten it with a melee weapon on the opposite side - ergo flanking correct? I think you should get your sneak attack damage.

flanking:

d20pfsrd flanking
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Creatures with a reach of 0 feet can't flank an opponent.

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

good point forgot about it being threatening.
backstab if deemed allowed: 1d6 + 1 ⇒ (5) + 1 = 6
total 15 damages if ruling is backstab allowed

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Should only be 14 I think, either you are counting your dirty fighter bonus twice or treating bless like inspire courage (bless only gives a hit bonus, no damage bonus. The hit bonus would stack though if inspire courage was present). I am fairly confident that you do get sneak attack damage though. Also your attack roll should be 22 and not 20 but I don't think that matters since I just hit it with a 19.

Liberty's Edge

Male Elf Ranger 1

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

shoot it Archmoon! Hawk cheers.

Liberty's Edge

Male Elf Ranger 1

Archmoon, empowered by Hawk's words shoots the creature with his longbow.

Free Action: Grab arrow from quiver.
Strd Action: Shoot creature.

Longbow Atk: 1d20 + 5 ⇒ (11) + 5 = 16
Longbow Dmg: 1d8 ⇒ 6

I'm assuming Bless is down, if not add the appropriate +1


Rebels Map

Seeing that it is surrounded and heavily wounded, the creature drops his dagger and raises his hands....

"Ok ok, You got me...I don't want to hurt anyone...just having a little fun with these kobolds...but that is all. Ok, so I can take a hint...I will just be going then, right?"

We can stay in combat or you can parley etc. He is not offering any resistance at the moment. .

You notice on his belt is a greenish colored katana.


Rebels Map

After about half a minute Elindriel will come to...a bit blinded still, but conscious.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Getting your own band of kobols! Knocking out my friend! You don't deserve to parlay!

Sorry, but for the sake of time I'd rather not parley. Is there any chance we can finnish this up today? I may actually get to go to PFS thing later this evening. Usually there is none in my area but I'm heading out of state to a friends place. Besides I got the impression that as a group we wanted to rush this.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

Looking at the creature

Your life in exchange for that katana or I will use both my weapons to poke many more holes into you

Me being the voice of reason who knew

ready action to full attack if the creature does not comply

attack if it doesn't comply:

attack rapier: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
confirm crit rapier: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
damage rapier crit confirmed: 2d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
damage BS: 2d6 ⇒ (6, 4) = 10

attack shortsword: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

wow


Rebels Map

He looks at the new cut from the spear, surprised Hawk attacked him...

"Bah I knew I should have blasted you...attacking an unarmed victim...you have no honor... Ok, we'll if you are common thieves, you can have everything I own...please just don't kill me.. "

He offers the katana to Eli...


Rebels Map

With his last action, the creature collapses and starts to bleed out from his wounds...(he was actually negative with Hawk's last stab)

Eli has the katana, which matches the description from Amara Li.

Among the other items on the creature is a belt..with 2potion bottles,
other Gear dagger, jade katana, spell component pouch, spellbook (contains all prepared spells as well as all 0-level spells, burning hands, magic aura, silent image, and ventriloquism)

Elindriel's sight returns and the party can do whatever they want with the skulk. The well leads to an underground stream that leads out into the valley and back towards Absalom.

Liberty's Edge

Male Elf Ranger 1

Archmoon was pleased to see the katana.

"Finally! We've got what we came for.."

He turns his head to the creature begging for his life.

"We are not thieves, this katana never belonged to you, we are Pathfinders, and we are returning this to its rightful owner."

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

Now that we have the katana we should be getting it back to its owner than shall we go?

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

"Lets go back. Return the katana as instructed. We still need to lay our fallen pathfinder to rest." the ghoul. "I would like to return the trade agreements but only after copies are made and distributed. That way they can't be one-sidedly altered."

Hawk pauses and gets a solemn look.

"Lets go, we have preperations to make."


Rebels Map

Unless there is anything else you want to do in the chambers, You have the katana and can head back out the tunnel you entered.

Let me know what you do with the agreements and katana once you leave...

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

I agree we give the katana and agreements to their proper owners and then maybe have a little fun.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel, upon hearing that the group wishes to leave the rest of the tower unexplored, expresses some misgivings. "I would prefer to make sure that we have removed all of the threats from the area, and, if we're going to return the trade agreements, we should make sure we have as many as we can find." She grins. "Not that I'm saying we need to return them, mind..."

Liberty's Edge

Male Elf Ranger 1

"Let's just get out of this place, I'm starting to get queasy. We have what we need."

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

I am fine either way but our mission has been to find the katana.


Rebels Map

Once the party heads back (and we can retcon back if decide to do anything else in the caves)...

When you present the jade katana to Amara Li, she is
ecstatic.

"I am honored and forever grateful that you have returned our family heirloom to me. You truly represent all that Pathfinders are and I see bright future for each of you. I am always in your
debt, and you are always welcome within the halls of the Lantern Lodge."

Assuming that at least Archmoon and Eli speak with Major Maldris (he will seek you out if you do not find him first).

"Congratulations are in order for the good deeds for putting down the undead and cleansing the world of their evil.

“I know it was difficult. The undead sometimes cling to life,
but they always turn to evil. This was a hard lesson that
I felt you had to learn, to better serve the common good.
As Pathfinders, we should always serve the common good
and always fight for freedom.”

As far as the other trade agreements...would need to know if you keep them, copy them or give them to any of the aforementioned faction leaders.

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

we should give the agreements to Amari Li as.well and she can determine where they should go.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I just want to make copies no matter who the originals go to. Amari does seem more trustworthy but who knows - even she could possibly alter the agreements if it suits her interests.

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