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Alton picks up one of the siphons and offers the other one to the rest of the group. Then turns to Grisham and J.
"This is your show. Do you need to go into any of the buildings, or are we going down to the Necropolis?
"Speaking for myself, it will be so nice to get out of the hustle and bustle of the city and back to the quiet simplicty of an ancient underground necropolis filled with spirits and undead."

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"Umm I think we should visit my class first." J. seems distracted as she heads into the old building. She leads you through the decrepit school house, which is unnaturally silent.
The small classroom is all that remains of a once great school.School benches and chairs are scattered about in a haphazard fashion and a chalkboard hangs crooked from a single nail on the western wall. The sound of the ocean beating against the cliffs in the distance is the only thing that breaks the silence.

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Perception DC15: 1d20 + 5 ⇒ (11) + 5 = 16
"You feel that? Something is vibrating around here."

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Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Xanac's premeditated attempt to pull a spooky prank on the party is interrupted when he notices the vibration too.
"I promise you, it is not my doing."

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Xanac opens his inner eye wider to search for a possible source of the vibration.
I methodically probe my surroundings with detect magic.

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As the sound of rumbling grows louder, the ground
begins to shake and the sky grows black. Dozens of spectral
school children run frantically for the door, but just before
they escape there is a mighty cracking sound as the ceiling
collapses.
Haunt-Falling Debris: 2d6 ⇒ (4, 1) = 5
Will Saves
The Scarlet Fox: 1d20 + 2 ⇒ (15) + 2 = 17
Aldon Grenbriar: 1d20 + 2 ⇒ (20) + 2 = 22
Xanac Candledark: 1d20 + 0 ⇒ (9) + 0 = 9 Shaken
Davor the Dworc: 1d20 + 0 ⇒ (2) + 0 = 2 Shaken
Kermit Grippli: 1d20 + 3 ⇒ (9) + 3 = 12 Shaken
Theleb Ka'arna: 1d20 + 5 ⇒ (13) + 5 = 18
This is the Haunt Dreng Warned you about.

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Well, there go my powers. :/
Xanac creeps sheepishly out of the room.

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Theleb will channel positive energy as a spirit warden against the haunt 1/4
Positive Energy (Harm DC12): 1d6 ⇒ 1

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In the absence of any other ideas ... Theleb will continue channeling ...
Positive Energy (Harm DC12): 1d6 ⇒ 4 2/4
... and will continue as needed until the haunt is destroyed, if possible and if needed
Positive Energy (Harm DC12): 1d6 ⇒ 6 3/4
Positive Energy (Harm DC12): 1d6 ⇒ 4 4/4

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After two more channels the Haunt dissipates, the ghostly children and debris turn into mist that rushes out of the room and down the hall.
J. appears to be injured and shocked reliving the trauma that befell her peers. "We only felt the shaking in the mausoleum. My poor friends must have been terrified." and she begins to sob. Grishan tries to console her.

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Xanac sulks in the corner, unhappy with himself for his momentary loss of composure. "As a matter of fact, no. I think I broke something when the roof collapsed."

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"Does any one other than Fox need healing? Gather 'round then."
Channel Healing 1/2: 1d6 ⇒ 3
Channel Healing 2/2: 1d6 ⇒ 6
I think brings everybody up to full

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I just said I did.

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A pulse of malevolent energy washes over the group and makes hairs stand on end. Grishan and J. both stagger as it hits them. "There is something still here. It's below and coming from the catacombs. I thin..... I need to see what's down there." J. seems like she has found he resolve once again and leads the way to a dark staircase.As you reach the bottom it opens into a corridor. The reek of death chokes this narrow stone corridor, where a trio of corpses slowly rots into the stone.
Three suits of leather armor, three short swords, three oils of magic weapon, two potions of cure light wounds, a scroll of remove disease, a wand of lesser restoration (6 charges), and a wand of protection from evil (18 charges), a collection of excavation tools and sundry items, and 105 gp
This appears to be the stuff pilfered from the storage shed.

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Heal (take 10): 10 + 10 = 20
"Strange ... no sign of injury; and they have been here several months."

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Alton take a look at the corpses, and what they are carrying, and tries to figure out who they might be and if they were the people who broke open the storage locker and took the stuff.
Since we are not in a serious rush, I'll take a 20 on the search.
Perception: 20 + 7 = 27
"Anyone recognize them?
Anyone have Knowledge (local)?

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"Agreed ... we should take the gear; I would hazard a guess that we may need some of it later. Ready to move on?"

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This wide chamber lies just beyond the hallway where the
treasure hunters met their end. As J. and the group approach, the
spirit gets up, turns around, and J. gasps "Cassiel!"
“I’ve been waiting for you a long time, Junia. Waiting for you
to come back. Why did you leave me? Won’t you come back to
me? Then we can all be friends again.” The ghost speaks in a melodic but, haunting tone.
J. appears to be frozen in fear and shock.
Grishan turned to you "She was the last of our group..... and the first to die.... It looks like she never passed on."
"Join me Junia, it won't hurt. Then the three of us can be together." The ghost offers a hand to the girl.

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"Stay back ma'am ..."
Theleb begins treating his sling stones with Holy Weapon Balm

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Theleb accepts the want and casts Protection from Evil on J ...

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"I am sorry that you have died. But your time is past, and you should move on. Will you not move on in peace? Junia belongs to the living, and not the dead."
Aldon readies the other spirit siphon, and is ready to use it if the haunt attacks.

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Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20
"There is nothing left for you here; it is best to move on ..."

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"You will no doubt see Junia again someday - what's another hundred or so years?"
aid Theleb's Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13

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A warm light penetrates the growing darkness and Cassiel thanks you profusely for freeing her spirit. J. smiles warmly and tells her friend that she will see her again some day.
J. then turns to you. "I want to follow in your footsteps. Freeing spirits that are trapped or in need."
As you leave A man in a uniform similar to Junia’s, but with more medals and polish, emerges from a side alley at a brisk pace. “Finally, I found you. I heard around the lodge that a team of Pathfinders was headed in to the Tri-Towers Yard.” Colson bows his head.
“My brother was one of many children who died when the earthquake hit. As a result, I take great interest in expeditions leading in to that cursed site. The last Pathfinder expedition seven years ago found his body, and as a result, my family was able to give him a proper burial. Those agents also found some...” Colson pauses, and then continues delicately, “reports about my brother’s after-school activities that would have been quite embarrassing if made public. Did you, by chance, find any information about my brother?”