
|  Xanac Candledark | 
 
	
 
                
                
              
            
            Xanac decides he'd rather pay for admission in the traditional Wayang fashion: Sneaking in before he's noticed.
Stealth: 1d20 + 13 ⇒ (6) + 13 = 19

|  Xanac Candledark | 
 
	
 
                
                
              
            
            "Damn you, fine." Xanac extends his arm in irritation. "I suppose I deserve it for allowing myself to be caught."

|  Theleb Ka'arna | 
 
	
 
                
                
              
            
            Wordlessly ... Theleb also "pays" the toll ...

|  GM Jak | 
 
	
 
                
                
              
            
            J. reluctantly pays like the rest of the party and the Mandragora leads the part out towards the door on the left.
Pip leads you through a vine choked and cracked hallway to the west and into another room.
A collapsed sign near the door lists the exhibit that was on display in this gallery at the time of the earthquake: “Flowering Shrubs of Eastern Taldor”. Plants once grew in the large, ceramic planters that still hug the southern wall. Dozens of branches clinging to decaying leaves emerge from the wooden door to the north. To the east, a room with healthy trees and shrubs is visible through a glass door set in a wrought iron frame.
"The room not tend these plant anymore. So Pip tends them now. See how well he does?" Pip seems genuinely impressed with his dead plants. "The room that way still has magics so Pip leaves it be. Do you want to see the magic plants?"

|  GM Jak | 
 
	
 
                
                
              
            
            He begrudgingly leads further into the Arboretum quickly afterwards.
Unlike the dead and warped growth in most of the Arboretum, the plants growing in this greenhouse seem to be relatively young and healthy. Several raised beds of earth host strange looking plants with long, sinuous vines, and a small, gently flowing fountain with a red lion statue at its centre sits near the middle of the chamber. Against the wall stands a worktable and chair covered in gardening tools. Working in the green house is a green skinned humanoid creature with a taut green shell extending like a cowl from chin to brow, wreathing a face of brilliant flower petals.
Pip quickly peeks around the corner and shouts "Green woman! You have Guests!" he then hoots and howlers as he sprints back down the hallway.
She turns around surprised and has a look of horror at the sight of your group. "Get back. You won't take us again! We are not going back to Quantium!" Defensively brandishing her cudgel.

|  Xanac Candledark | 
 
	
 
                
                
              
            
            "Uh...you have us confused with someone else. I understand how we animal life forms might all look the same to you...."
aid someone else's Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19

|  Kermit Grippli | 
 
	
 
                
                
              
            
            {b]"We mean you no harm. We are merely helping our friend Junia. She wished to travel here."[/b]
Can I try and aid someone else with a higher Diplomacy skill modifier? LOL never mind
Diplomacy: 1d20 ⇒ 8

|  Xanac Candledark | 
 
	
 
                
                
              
            
            I'm holding out my aid for someone whose face isn't frozen into an "I'm hungry and would consider eating you" expression. :P

|  Theleb Ka'arna | 
 
	
 
                
                
              
            
            Diplomacy (Aid Another): 1d20 + 1 ⇒ (14) + 1 = 15
"Baaah ... I don't even know what 'Quantium' is!  We certainly have no interest in taking you there."

|  GM Jak | 
 
	
 
                
                
              
            
            "Don't know what Quantium is? What do you mean animals? Like the furry kind?" The creature puts one hand to her head as if she is confused. However you appear to have calmed her.

|  Xanac Candledark | 
 
	
 
                
                
              
            
            Sense Motive: 1d20 - 2 ⇒ (19) - 2 = 17
Knowledge (Arcana): 1d20 + 9 ⇒ (11) + 9 = 20
"The poor dear's been poisoned by the toxic environment, like most of the other plant life here," Xanac says quietly to his comrades. "It's desecrated its mind, and it won't get any better so long as it stays here."

|  Xanac Candledark | 
 
	
 
                
                
              
            
            Xanac studies the statue for any sign of supernatural power.
Perception: 1d20 ⇒ 12 +4 = 16
detect magic and Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21

|  GM Jak | 
 
	
 
                
                
              
            
            The Ghoran woman seems to be wary but, does not stop you from approaching the statue. Searching the Statue you do not find any supernatural power. However you do find a hollow area underneath the lion. Inside you find several notes that are written in what Grishan tells you is his own script.
Notes are in the Maps

|  Theleb Ka'arna | 
 
	
 
                
                
              
            
            "What have you found?"

|  Xanac Candledark | 
 
	
 
                
                
              
            
            Appraise: 1d20 + 9 ⇒ (18) + 9 = 27
"For what it's worth, I can think of many people who would pay generously for information like this - and I'm certain what it's worth is at least 500 gold pieces."

|  GM Jak | 
 
	
 
                
                
              
            
            The case is related to Grishan's Father. You can conclude that Colson Maldris is too young and was unmarried to sire a legitimate child at the time. In other news I have returned.
Grishan's face holds a look of sudden realisation and embarrassment. "Yes I do remember now. My brother Colson had asked me to gather information on my classmates and their families. Those are the notes I complied but, never delivered. The realisation that my own family had such a dark past upturned my beliefs and I was unable to decide what to do."
J. on the other hand looks shaken at the notes of her mother and the possibility that she has likely been lied to about the identity of her father.

|  Kermit Grippli | 
 
	
 
                
                
              
            
            "I'm sorry about this. Perhaps we can talk to Colson about this more. I'm sure he'll be able to tell us more about the situation."
"YOUNG" as in like he was seven at the time? Or was he young enough to conceive like seventeen?

|  Xanac Candledark | 
 
	
 
                
                
              
            
            Okay, so is Colson his brother or his real father? And how is Junia related? And who is Junia's father?

|  GM Jak | 
 
	
 
                
                
              
            
            Colson is Grishan's Older brother. Their father used the confusion of a rebelion to change their house/family name. Their father and family before them used to be Tyrants.
Case D4 in the notes has Details on J. mother. They paint her in a fairly negative light and say she really "got around" in her youth. She also bore a child from one of these trysts and given J. is an only child that person is likely her true father. This is not the story her mother told her about her father. She was also a cultist at some time, the cult in question is featured heavily in the Skykey special. Spoilers they were the not evil but misguided guys.

|  Theleb Ka'arna | 
 
	
 
                
                
              
            
            "I don't suppose we can move this along? Where to next Junio?"

|  GM Jak | 
 
	
 
                
                
              
            
            "Call me J. and I guess it's time to goto the Tri-yard courtyard." Junia seems a bit uneasy but, determined still. As she sets off towards the exit of the arboretum.
The grounds of the old Tri-Towers Yard have been cleaned up in the last several years, and several old ruined school buildings that stood too close to the cliff’s edge were demolished. All of the gnarled old trees were removed and new flowering bushes and trees have been planted in their place. Despite these efforts, the few ruined classrooms that remain look sad and forgotten. Just inside the gate sits a small, locked storage shed marked with the Pathfinder’s Glyph of the Open Road.

|  The Scarlet Fox | 
 
	
 
                
                
              
            
            "Aha, the glyph of our order! There, we'll find supplies! Let us determine what has been left by our forebears!!"
Scarlet Fox goes through the gate (assuming it's not locked) and goes up to the shed. "We were given a key, were we not?"

|  GM Jak | 
 
	
 
                
                
              
            
            A large sign hanging on the back of the shed reads:“Entry to above ground structure in the ‘Yard is strongly discouraged. It contains an dangerous supernatural force. Items in the yellow box are for emergencies only. Signed, V-C Dreng”
The storage shed was once locked, but its lock is damaged and no longer functions. It contains various supplies used by the archaeological teams that work here including large rolls of twine, wooden stakes, brushes, sacks, shovels, trowels, and various measuring implements. However it is currently in a state of disarray looking like it was recently plundered.
The only thing remaining is a small box labelled "Use against of Haunts". Inside are 2 intricate vials filled with a liquid and metal shavings and a description of how to use them.
 
	
 
     
     
     
 
                
                 
	
  
 
                
                