| Full Name |
Aldon Greenbriar |
| Race |
Elf |
| Classes/Levels |
Magus 1 : Init +5 | Perc +7 | AC 16 / T 15/ FF 10 | HP 10/10 | Saves F:3 R:4 W:2 |
| Gender |
M |
| Deity |
Nethys |
| Languages |
Common , Elven, Celestial, Draconic, Sylvan |
| Occupation |
Alchemist |
| Strength |
11 |
| Dexterity |
19 |
| Constitution |
12 |
| Intelligence |
16 |
| Wisdom |
10 |
| Charisma |
7 |
About Aldon Grenbriar
Tall elf with light brown hair and brown eyes. Aldon is outgoing and friendly, but is restless and always seems to be in a hurry to get on with things.
Aldon Grenbriar
Elf magus (spire defender) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Ultimate Magic 9)
N Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . rapier +4 (1d6/18-20) or
. . whip +4 (1d3 nonlethal)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Spire Defender) Spells Prepared (CL 1st; concentration +5)
. . 1st—shield, vanish[APG] (DC 14)
. . 0 (at will)—detect magic, ray of frost, read magic
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Statistics
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Str 11, Dex 19, Con 12, Int 16, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 15
Feats Combat Expertise, Dodge, Weapon Finesse
Traits arcane temper, tomb raider
Skills Climb +4, Knowledge (dungeoneering) +8, Knowledge (planes) +7, Perception +7, Spellcraft +7 (+9 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc, Varisian
SQ arcane focus, elven magic
Combat Gear alchemist's fire; Other Gear dagger, rapier, whip, chalk, masterwork backpack, powdered milk, smoked goggles, wire saw, wrist sheath, 15 gp, 8 sp, 9 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
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