[PFS] Murder on the Silken Caravan (Tier 1-2) (Inactive)

Game Master Chyrone


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Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

On his turn,

Escape artist: 1d20 + 3 ⇒ (17) + 3 = 20

Eralathan moves up and spreads his palms, sending a jet of flame towards the gorilla and tree.

Spend 1 point to boost CL, reflex DC 16 to half. Might get an AoO although I think he already swiped Marock

Burning hands: 3d4 ⇒ (3, 1, 4) = 8

End of turn reflex: 1d20 + 3 ⇒ (13) + 3 = 16


And here comes the cue the tree is a rare protected species...

As Erlathan starts casting, the tree quickly turns into a small monkey.
David: 1d20 + 4 ⇒ (3) + 4 = 7
Goliath: 1d20 + 5 ⇒ (13) + 5 = 18

The small monkey is seared for 8, but the gorilla evades the most of it.
Selethe (Entangled)
----------
Gorilla (-10)
???
1,2,3
----------
Marock & Braxen (entangled)


Botting.

Selethe tries breaking free.
Str check DC 12: 1d20 + 4 ⇒ (9) + 4 = 13, and she manages to break free.
With the difficult terrain, she moves 5 feet away. As per move action.
2nd reflex, end of turn: 1d20 + 1 ⇒ (4) + 1 = 5, but she becomes entangled again.
----------------
Gorilla (-10) tries slamming Erlathan, who had singed his hide.
Slam: 1d20 + 3 ⇒ (11) + 3 = 14
Slam: 1d20 + 3 ⇒ (8) + 3 = 11, but no hit connects.

?? Blue is casting something.
?? Green casts something too.
?? Does as well.

Marock & Selethe, a DC 12 will save for your weapons please.
If you don't pass, your weapon is affected by warp wood.

------------------
Marock & Braxen

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Spellcraft requires no action, so

Erlathan attempts to deduce what the monkeys are casting.
Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24

If I need to wait until my turn, save this for then


Erlathan:

That might be tricky, since their movements differ from your average humanoid caster. These are idols.

Do you speak monkey?

Sorry. :)

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

weapon will save: 1d20 ⇒ 6

Selethe is frustrated by her lack of ability to move or fight the damn dirty apes.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Does Yanda see the man atop the pinnacle casting spells? It sure seems like he is with animals appearing, an entangle spell, and warp wood. Real druidic stuff going down here!


You didn't notice him chanting arcane words, no.
I almost forgot his speech..

(Very bad words, half grunts and throat born sounds)

Sovereign Court

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Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

He's a dang druid. I just know it. And he's doing that magical beast form spell casting mumbo jumbo. Boy do I want to bomb him!


I am not stopping you, after all i'm only the narrator.


Chyrone wrote:
I am not stopping you, after all i'm only the narrator.

I know, but Marock's right, we don't really know and I've learned NOT to trust my gut feelings. I have about a 15% track record on being right.


Oh, you'd love to play feast of ravenmoor.
It's full of intrigue.

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

Will power save (Weapon): 1d20 ⇒ 20 Not exactly sure how this works. Is the willpower save off of Marock's save? or made with no modifier?

After rgaining his footing from the massive blow of the ape, Marock enchants his hammer with the blessing of earth. On command the hammer begins to sizzle with an acidic green coating that leaves a distinguishable scent in the air. Soon after the hammer becomes infused with acid, the Warpriest brings it down into a powerful overhead swing, destined for the large primate.

(Swift action) Bless weapon with acid, (Standard action) Attack the ape.

(Attack) Warhammer: 1d20 + 5 ⇒ (18) + 5 = 23
(Damage) Warhammer: 1d8 + 4 ⇒ (3) + 4 = 7

Additional Damage

(Damage) Acid: 1d4 ⇒ 2


Marock's warhammer comes crashing on the gorilla's chest hard, disabling the great beast.

Braxen

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

"Marock! Marock! Marock!" Erlathan chants as he watches the gorilla nearly fall with Marock's mighty strike. "Can I call you Invincible Marock? Badass Marock? Something to give you a little personality, you know? You can use all the help you can get, really." He says that last part as quietly as he can.

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)
Erlathan wrote:
"Can I call you Invincible Marock?

With 3 HP left, I don't think I qualify.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Brax struggles to get free of the vines.

Escape Artist: 1d20 + 7 ⇒ (17) + 7 = 24

And after doing so he lights and tosses the paper candle firework at the ape, hoping to distract it after it goes off.

Ranged Touch to throw at one of the ape's squares.

Ranged touch: 1d20 + 2 ⇒ (3) + 2 = 5

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13


You'll provoke, still sure?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Does he provoke with the Gorilla down? Shouldn't he aim elsewhere now that it is down? I'm confused.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

The hairy ape is disabled, not unconscious


It may or may not do it...instinct and all that.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

I want to point out that earlier, in an above post, I said I couldn't move Brax to where I wanted in the room due to being on my phone and the entanglement was all I could grab instead of his token. I had wanted to move him safely away from the gorilla's range of attack prior to entering the room. I'll let you rule on that Chyrone, but that was my intent prior to entering the room. If it provokes, Brax will instead move after freeing himself away from the melee.


Granted, but entangle makes for difficult terrain.
With the gorilla having moved before you, there wasn't a clear way to get outside of 10 feet, and light the tindertwig.
The reflex result didn't help either. :/
-----
As the gorilla won't take it, the Tik Taan are largely influencing the primates here, i've moved you to the south, where you have a clearer view of the gorilla. The square is marked with a red circle.

Speaking of burning sticks...since the difficult terrain is made of grass dry enough to make huts from.....add 1 burning tindertwig.....let's call 3 rounds for the square to burn properly, and spreading 5 feet adjacent radius every 2 rounds after that.
1 round's action will douse a flame, or add water will work.

============================
The Tik Taan court, round 4

Yanda
Selethe & Erlathan
------------
Gorilla (-19/disabled)
???
Blue, Green, Red (-8)
------------
Marock & Braxen

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

Red dot = where the fire is?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda double moves out of the entangle area.


Where the fire will be, yes.
I noticed i numbered the round +1, so we're still at round 3.

The Tik Taan court, round 3
Yanda quickly gets out of there!

Selethe & Erlathan
------------
Gorilla (-19/disabled)
???
Blue, Green, Red (-8)
------------
Marock & Braxen

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

strength: 1d20 + 4 ⇒ (8) + 4 = 12

Selethe breaks free. She sends a ball of acid at the gorilla, trying to finish it off.

Cast acid splash. Ranged touch.

ranged: 1d20 + 1 ⇒ (16) + 1 = 17
acid damage: 1d3 ⇒ 1

end of turn reflex: 1d20 + 1 ⇒ (10) + 1 = 11

She gets entangled again.


That works, and with that measly 1 dmg too.

The gorilla's strained muscles can't handle the additional acid tossed at its head, and it goes down.

Erlathan
----------
???: blue, green & red
----------
Marock & Braxen

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Escape artist: 1d20 + 3 ⇒ (19) + 3 = 22

Erlathan adds some distance between the monkey and lobs an acid splash at the red one.

Acid splash to hit: 1d20 + 4 ⇒ (5) + 4 = 9
Dmg: 1d3 + 1 ⇒ (1) + 1 = 2

End turn entangled?: 1d20 + 3 ⇒ (7) + 3 = 10


The nimble wooden monkey dodges Erlathan's acid splash.
-----
The monkeys flee east.
-----
Marock & Braxen


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Botting.

Marock moves towards red.
Warhammer vs monkey: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 4 ⇒ (8) + 4 = 12
The audible sound of splintering wood is heard, as his weapon strikes the Tik Taan. Combined with the damage dealt earlier by Cthulhathan's fire, the idol is destroyed.
End of turn reflex: 1d20 + 1 ⇒ (4) + 1 = 5
He becomes entangled afterwards.

Braxen, who passed his save last time, double moves out of the area, facing the remaining two monkeys.

The square burns in 2 rounds.
=======================

The Tik Taan court, round 4

Yanda
Erlathan & Selethe (entangled)
------------
???: blue & green
------------
Marock (entangled) & Braxen

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda, once again finding herself with no good targets (dang! I have the recipe for Bomber's Eye! I just read that one and it would have been perfect!), she sets her eye once again on the man on top of the spire. If he IS casting spells, a little messy sticky stuff might interfere. Point blank applies, I think.

Tanglefoot Bag: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Then she steps back behind the nice broad dwarf.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Escape Artist: 1d20 + 3 ⇒ (9) + 3 = 12

Cthulathan manages to evade the vines and moves closer to the monkeys, lobbing another acid splash at the green-eyed one.

Acid splash to hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Yanda's tanglefoot bag makes a fine upwards arc, and lands on the elf above.

(Loud angry screaming ensues)

Erlathan's touch attack hits, but it doesn't seem to harm it at all.
Selethe
----------
???: Blue & green
----------
Marock & Braxen

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

Sory for the delay. I had an at home distraction. I will check back tonight and see how close I am in init. Hopefully I wont need to delay things any further.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

strength: 1d20 + 4 ⇒ (2) + 4 = 6

She moves through the vines as much as possible.

I can still move half speed right? As a double move action with my failed attempt to break free. Do I need to roll for the end of turn too?

reflex: 1d20 + 1 ⇒ (3) + 1 = 4


I've moved you out of it.
No more end of turn reflex for you, and since you are out of the area, none anymore, as long as you remain outside of it.
------------
???: Blue & green

Angry screams come from above)
Blue enters Braxen's square, you were not wielding anything, just holding the bow.

Bump: 1d20 + 1 ⇒ (11) + 1 = 121d3 ⇒ 3
Green does so with Yanda.
Bump: 1d20 + 1 ⇒ (7) + 1 = 81d3 ⇒ 3
--------------
Marock & Braxen

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

Marock moves up to the closest Idol and attempts to smash it with his hammer.

(Move action) Move up to the blue idol, (Standard action) Attack the blue idol.

(Attack) Warhammer: 1d20 + 5 ⇒ (11) + 5 = 16 (Not sure if there is a flank with the idol being in Braxen's space.)
(Damage) Warhammer: 1d8 + 4 ⇒ (5) + 4 = 9

Additional Damage
(Damage) Acid: 1d4 ⇒ 3


Not to my knowing.

Marock's whacking onto the monkeyl idol, whereas Braxen really has to watch his feet....it would have hurt.... ;)

==> Braxen

The fire burns next round!
===================

The Tik Taan Court, round 5

Selethe & Yanda, Erlathan Go ahead in advance
--------------
Idols: Blue (-7) & Green
--------------
Marock & Braxen

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Finally free of the vines, Selethe moves forward and stabs at the blue idol after observing it briefly.

attack+studied: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
damage+studied: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

The map looks sparse. Where is green?


Braxen steps back, draws his hammer, and swings it at blue.
Warhammer: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 2 ⇒ (8) + 2 = 10
The monkey avoids his attack.
==============================
@ Yanda: In your square, snuggling against your leg. :3

Selethe utterly wrecks the monkey idol, hitting a crucial weak point with her spear.

Yanda & Erlathan

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Reflex: 1d20 + 3 ⇒ (10) + 3 = 13

Erlathan moves to the fire and dumps his waterskin on it.


Almost guys, just 1 straggler left.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Annoying little thing. Step back and insult it with her dagger...
+0/1d4+0 dagger 19-20/x2; S/P
to hit dagger: 1d20 ⇒ 17

Wait, that actually connected didn't it?
Damage: 1d4 ⇒ 1
Kinda.

Almost by accident she lands a dagger thrust.


Yes, it did.

The dagger hits the idol, but it doesn't seem to have done so much as a scratch.
-----------
The idol tries to flee!!
Yanda gets an aoo, but it has more DR than she'd dish out.
------------
Marock & Braxen

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

Marock once again enters the entangled area and attempts to quickly move towards the door. As the priest reaches the edge of the growth, he finds himself wrapped up with the vines.

Reflex save: 1d20 + 1 ⇒ (9) + 1 = 10 (I'm assuming that fails.)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda takes a step forward and lobs a bomb at green through the door. If it is out of sight she aims for a space just on the other side of the door.

To Hit Ranged touch: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Damage: 1d6 + 5 ⇒ (1) + 5 = 6, 5 splash, reflex DC 14 for half splash

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Whenever it's my turn

Escape Artist: 1d20 + 3 ⇒ (14) + 3 = 17

Erlathan runs for the idol and sends a jet of flames at it.

Burning hands, boost CL, intense spells: 3d4 + 1 ⇒ (3, 1, 1) + 1 = 6

DC 16 reflex half. When it's my turn, move me within range for this, assuming no ally will be hit by the damage


Yes, Marock, that is just slightly below the DC.
As the marked area is also difficult terrain, it would mean 1/4 movement speed, being entangled.

Braxen moves west.
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9, yet can't avoid getting entangled. He advances 10 feet.
======================
The Tik Taan court, round 6
Yanda lobs a bomb at the square north of the monkey, who is sneakily getting cover.
Ref: 1d20 + 4 ⇒ (15) + 4 = 19
He avoids most of the splash damage.

Erlathan, due to difficult terrain, you move at 1/2 speed.
If you use your burning hands, you risk setting terrain on fire.
A double move will get you into the corridor.

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