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Marock turns towards Erlathan with a solemn unemotional look on his face.
"Do you feel your blight is urgent enough to postpone our quest and seek out medical aid, or does it feel like something that can be addressed at a later time?"

Chyrone |

Ok then.
(Kicks the ball)
To clarify, those beams in front of you, are display stands, that do not obstruct los, but otherwise count as objects, which you can climb onto with a DC 5 climb check.
Observing the surroundings, taking in the sights on the walls and displayed around, the glass of some of the displayed dead shatters, as they get out of their niches.
A figure with claws and teeth, an ancient soldier with half preserved dry flesh, and two boney figures, wielding some pretty weapons.
Braxen: 1d20 + 3 ⇒ (16) + 3 = 19
Erlathan: 1d20 + 5 ⇒ (14) + 5 = 19
Marock: 1d20 + 1 ⇒ (16) + 1 = 17
Selethe: 1d20 + 3 ⇒ (14) + 3 = 17
Yanda: 1d20 + 3 ⇒ (1) + 3 = 4
Bronze legionnaire: 1d20 ⇒ 8
Kellid Warlord skeleton: 1d20 + 6 ⇒ (9) + 6 = 15
Skeletal warrior: 1d20 + 6 ⇒ (10) + 6 = 16
Scarab Seer: 1d20 + 2 ⇒ (20) + 2 = 22
[/spoiler
[spoiler=Kn. Religion Fleshy one top West, DC 10]
A zombie. Zombies are slow, but are resistant to non slashing weapons.
This is a ghoul, a more dangerous sentient undead.
Their attacks can cause paralysis.
DC 16: ...their bite also can cause a fever that turns its victims into ghouls.
Skeletons....obviously.
They are resistant to non blunt weapons.
The dead attack, round 1
The figure with teeth and claws heads for its closest targets, Braxen.
Its maw wide open, it goes in for the attack.
Bite: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (2) + 1 = 3
It sinks its teeth into his shoulder.
Braxen, can i get 2 DC 13 fort rolls please.
1st vs Paralysis, the 2nd vs disease.
-------------
Braxen & Erlathan
Marock & Selethe
-------------
Skeletons
Bronze legionnaire
-------------
Yanda

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"From the looks of it, my blight will have to wait, Marock," the elf says as the undead begin to move.
Kn. Religion: 1d20 + 8 ⇒ (3) + 8 = 11
Kn. Religion: 1d20 + 8 ⇒ (10) + 8 = 18
Erlathan stands back. "Guys... The ones with claws cause paralysis, and their bite can turn you into ghouls! LOVELY! The other two are your run of the mill skeletons, resistant to non-blunt weapons. Not a problem for me."
He holds his palm out and directs a ray of positive energy at the nearest enemy. The one that attacked Brax
Disrupt undead vs touch: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 1

Chyrone |

The dead attack, round 1
The figure with teeth and claws heads for its closest targets, Braxen.
Its maw wide open, it goes in for the attack, and sinks its teeth into his shoulder.
-------------
Erlathan hits the ghoul for 1 positive damage.
Here =>Braxen
Marock & Selethe
-------------
Skeletons
Bronze legionnaire
-------------
Yanda

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Fort: 1d20 ⇒ 16
Fort: 1d20 ⇒ 20
Brax swipes at the ghoul with his hand, cursing as it bites him. "You no hurt Brax!" He will then step away from it.
Slam Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Slam Damage: 1d4 + 3 ⇒ (4) + 3 = 7

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Watching the impending horde of undead develop, Marock speaks the divine word for protection, and is then enveloped with shimmering magical shield. After completing the spell, the priest moves into a combat position with the undead that is pressing the dwarf.
(Standard action) Cast shield of faith on himself, (Move action) Move into combat with the ghoul.

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Heeding Erlathan's advice, Selethe drops her longspear and draws her morningstar, studies the ghoul for a moment, then swings at the ghoul with it.
It is B & P and from what I am reading that means it bypasses DR/b. Anyone know for sure?
morningstar+studied: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
damage+studied: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Edit: and then take a 5' step back away from the ghoul.

Chyrone |

I thought ghouls had DR/S, but seems they don't.
Selethe's attack swings at the ghoulish seer, but it misses its mark, and the ghoul looks at her with dead white eyes.
-------------
The skeletal warrior moves forward at Braxen, swiping its weapon from left to right.
Scimitar: 1d20 + 3 ⇒ (4) + 3 = 7Slashy, 2 handed: 1d6 + 2 ⇒ (4) + 2 = 6
A miss, thankfully.
The Kellid warlord moves towards Selethe, raising its club as it comes close.
Greatclub: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 4 ⇒ (8) + 4 = 12
It whacks Selethe firmly, and it knocks her KO.
Con roll to stabilize.
Bronze legionnaire shuffles towards its closest treat.
---------
Yanda

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I believe the two in the upper left are not currently engaged and hopefully one of them is the seer. Yanda will toss a bomb at the seer then move into a flank with brax.
+1 point blank, +2 mutagen.
To Hit touch: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11, 5 splash, DC 14 reflex for half.
damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

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I thought that if she was KOed, she would not be hurt by the splash. I would have aimed for whichever target I could get without threatening any of the PCs with a splash, in order of slowness (i.e. slow armored make better targets than nimble unarmored). If there are none, then she'll just down a shield extract and set up the flank.

Chyrone |

Shield it is then.
Yanda buffs herself up, and sets up flank for Braxen.
==============
The dead attack, round 2
The seer follows its directive, delivering souls, and it follows after Braxen. It steps 5ft in and attacks him.
Claw: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (5) + 1 = 6
Braxen evades both claws as he ducks and leans aside, but the ghoul's teeth sink into his other shoulder. The impact of it disables him.
Braxen, 2 fort rolls again, vs paralysis & disease.
------------
Braxen & Erlathan
Marock Selethe (pending con roll, make another if you don't pass that one)
------------
Skeletons
Bronze legionnaire
------------
Yanda

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Yikes.
Climb: 1d20 - 1 ⇒ (8) - 1 = 7
Erlathan will climb up onto one of the beams and pull a scroll from his pack. "Just, you know, getting the hell away from those things. Don't mind me!"

Chyrone |

You were on the square south of Braxen, correct?
Making the climb (move), Erlathan provokes from the ghoul.
Bite, bite: 1d20 + 3 ⇒ (14) + 3 = 17Gnashy teeth: 1d6 + 1 ⇒ (6) + 1 = 7
Which only just hits you, since you had mage armor on.
2 fort saves please, 1 vs paralysis and 1 vs disease. Both DC 13.
Marock
----------
Skeletons
Bronze Legionnaire
----------
Yanda

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1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (3) + 2 = 5
Oh Chyrone, when will you ever allow takebacks from your players?

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While gripping his Warhammer firmly the priest releases a small blessing into his weapon, which causes the weapon to smolder with a strong acidic smell. Carefully watching, as his new companions begin to falter, the priest brings the heavy hafted weapon high overhead and then down into a powerful forward blow.
(Swift action) Bless the Warhammer with Acid strike, (Standard action) Attack the ghoul.
(Attack) Warhammer: 1d20 + 5 ⇒ (13) + 5 = 18
(Damage) Warhammer: 1d8 + 4 ⇒ (8) + 4 = 12
Additional Damage
(Damage) Acid: 1d4 ⇒ 4
(Here goes, hoping that was enough to drop the ghoul.)
After recovering from the powerful swing, Marock moves to engage one of the skeletal undead.
(Move action) Move 10' Note: If the ghoul is not dead it will get an AOO.

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Let's say you were playing this on tabletop, or even through voice on Roll20. Would you not say, "You're still going to provoke if you do that, are you sure you want to do it?" if you knew the player was about to get swiped because of what they're proposing? Or you would you just let them do it with no warning and then say "Gotcha, you provoke!".

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If this is ghoul paralysis, elves are immune to it so I should have only needed one save

Chyrone |

Noted. I'll keep that in mind.
@ Marock. Yup, it is.
@ Erlathan. Ah, right. Immunity, save against ghasts.
I'll take the 1st roll against the disease.
Marock's hammer comes down full force onto the ghoul's head, causing a disgusting crunching sound, as he smashes the head to smithereens.
The ghoul falls over, and he moves towards the other undead.
Selethe either stabilized, or bled 1 and rolls again.
---------
The warrior swings its scimitar at Yanda.
Slash: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (3) + 2 = 5
But she's buffed for a reason..protection!!
The Kellid warchief moves towards Yanda.
Heavy club: 1d20 + 4 ⇒ (4) + 4 = 81d10 + 4 ⇒ (10) + 4 = 14
The Bronze legionnaire tries to climb onto the stand.
1d20 + 3 ⇒ (19) + 3 = 22, and it now stands above Marock.
-------------
Yanda
Go frag them!!

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Sorry about forgetting the KO thing. We went through all this last game and it fled my head. I really need that discovery.
Looks like an opportunity to me! Step back and launch an Alchemist Fire flask at the only one I can, Mr. Helmet head. +1 point blank, +2 mutagen.
To Hit Ranged Touch: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8, splashes for 5 with a DC 14 reflex ST for half.

Chyrone |

1d4 + 1 ⇒ (2) + 1 = 3
Yanda lobs the vial right against the Kellid skeleton's head, and it goes down.
It's a skeleton in the end.
Ref Skeletal warrior: 1d20 + 2 ⇒ (13) + 2 = 15
Ref Bronze Legionnaire: 1d20 ⇒ 18
Both monsters are fast enough to avoid most of the splash damage, but it's one less monster the team has to deal with.
=======================
The dead attack, round 3
Braxen remains paralyzed.
Erlathan
Marock
----------
Skeletal warrior (-2)
Bronze legionnaire (-2)
----------
Yanda

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Erlathan jumps down behind Marock and reads the protection from evil scroll he had taken out while touching him on the shoulder.
"Alright, serious guy, try this on for size!"
Super Marock

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Erlathan, the Deflection bonus from protection from evil will not stack with the Deflection bonus from shield of faith. I appreciate the thought though.
Recognizing the height advantage of the Legionnaire, the War Priest brings his heavy hammer down towards the skeletal legs of the abomination.
(Standard action) Attack the Legionnaire.
(Attack) Warhammer: 1d20 + 5 ⇒ (1) + 5 = 6
(Damage) Warhammer: 1d8 + 4 ⇒ (8) + 4 = 12
Additional Damage
(Damage) Acid: 1d4 ⇒ 4
"Elf, you need to step back and give me room to draw them away from the platform." Marock says while keeping himself between Erlathan and the undead.

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The whole stacking thing is a pain to keep track of. Protection from Evil is a handy spell at low levels but once folks get rings of protection, not so much. With some of my more complicated characters I keep a list of bonuses by type in a spoiler at the bottom of my character sheet as a sort of headache preventative. And then, as a major pain bonus, you have to calculate AC normal/touch/touch(incorporeal)/FF/CMD and which bonuses affect which flavor of the defense. That one requires an aspirin as well as a spoiler.

Chyrone |

The legionnaire's legs are a bit more fleshy than the skeleton's.
Marock's warhammer is swung at full force, yet in his enthusiasm, Marock leans the wrong way, and the hammer swings dangerously close to Braxen's head.
Con Selethe round 1: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
She's fine.
The skeletal warrior turns its boney head at Yanda, who hurt it.
It steps up to her, swinging its scimitar.
1d20 + 3 ⇒ (6) + 3 = 9Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
A proper miss, too.
While the Bronze legionnaire first had Braxen in sight, there's two people to kill and eat now.
1 Braxen, 2 Marock: 1d2 ⇒ 1
Sword, high ground: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 131d8 + 1 ⇒ (1) + 1 = 2
Its sword comes down on Braxen, causing him to lose consciousness.
His hairy and feral features disappear, though.
Braxen, a con roll to stabilize please.
-----------
Here ==> Yanda
========================
The dead attack, round 4
Erlathan
Braxen (-2, con roll pending, another if you don't pass it)
Marock Go ahead and plan ahead.
---------
Skeletal warrior (-2)
Bronze legionnaire (-2)

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Erlathan moves further away from the undead on Marock's advice, and then holds his hand out, sending another positive beam at the skeleton. The one near Yanda
Disrupt undead vs touch: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d6 ⇒ 3

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Wow, you guys are moving along so quick! I love it but I'm having a hard time keeping up. Sorry for my delay in posting. Thanks for botting my Con roll. Feel free to bot whenever needed to keep the pace for the rest of the group.
Selethe, now stable after the tremendous blow from the Kellid's greatclub, simply lies on the ground in agony.

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Yeah, that was a lot of fun. I was thankful to have such an active group. Chyrone and the other PC botted 2 other characters almost constantly, I think? :) It was well worth it since we emerged victoriously.

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We went at a pretty good pace for the special on my table but nothing like this. :) Thanks for saving everyone's butts lol. I really actually thought we were going to have a mass TPK on our hands for a few days there.

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The firewarden gracefully eludes the attack and floats backwards, her multi-jointed digits (barely recognizable as fingers due to the mutagen) plucking another acid vial from her belt and tossing it the 10' towards the advancing enemy.
To hit ranged touch: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
I seem to be having a run of bad rolls lately in all my games, after having a run of great rolls. Funny how that happens. Me? Superstitious? Nah! Fortunately Yanda can afford lowish rolls, particularly when fighting slugs like these guys.

Chyrone |

Yanda takes down the second skeletal foe, destroying its skull with more acid.
=================
The dead attack, round 4
Braxen didn't stabilize, and bleeds 1 to -3.
His current roll doesn't help the brave dwarf either.
Erlathan points his finger at the remaining foe, the Bronze Legionnaire.
Although the zombie stands somewhat elevated, Marock standing ahead of him, locked into melee, he only barely misses.
Marock
-------------
Bronze legionnaire (-2)
-------------
Yanda

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With the elimination of the skeleton, Marock hesitates on backing away.
(I should move away from the high ground. If I do, this thing might continue hacking at the dwarf.)
The priest takes a deep breath, and then takes another heavy swing at the flesh covered bony legs of the Legionnaire.
(Standard action) Attack the Legionnaire.
(Attack) Warhammer: 1d20 + 5 ⇒ (7) + 5 = 12
(Damage) Warhammer: 1d8 + 4 ⇒ (7) + 4 = 11
Additional Damage
(Damage) Acid: 1d4 ⇒ 4
"Someone pull the dwarf to a safe distance before this thing finishes him for good." The priest says as he takes another telegraphed swing at the imposing Legionnaire.

Chyrone |

The warhammer slides off the Lengionnaire's armor.
-------
Dead half rotten eyes stare at Marock.
Sword, high ground: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 81d8 + 2 ⇒ (3) + 2 = 5
The zombie's own weapon is off the mark even more, thankfully, with Marock being buffed up.
-------
Here ==> Yanda
================
The dead attack, round 5
Erlathan
Braxen (bleeds to -4, con roll please.)
Marock
(Selethe is dreaming dreamy dreams)
---------
Bronze legionnaire (-2)
---------
Yanda

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Yanda moves over by the dwarf and spends a standard action dragging him. Not sure how this is done? Do we move one square? I put Yanda in position to do the drag.

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"Yanda, get the monkey dwarf down here and I'll see what I can do!" Erlathan shouts as he tosses another positive energy beam at Mr. Bones.
Disrupt vs touch: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 1
A 14 won't hit his touch AC? Damn...

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A 14 won't hit his touch AC? Damn...
Is the 14 before or after penalties for cover/ firing into combat?
Lifting and Dragging: A character can lift as much as his maximum load over his head. A character's maximum load is the highest amount of weight listed for a character's Strength in the heavy load column of Table: Carrying Capacity.
A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
Buying time, Marock raises his shield and makes a defensive attack on the heavily armored undead.
(Standard action) Attack the Legionnaire defensivly.
(Attack) Warhammer: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6 (+2 to AC this round= AC 25. GM better not get a 20 this go around!)
(Damage) Warhammer: 1d8 + 4 ⇒ (1) + 4 = 5
Additional Damage
(Damage) Acid: 1d4 ⇒ 1
"Make ready to assault this thing with your explosives when I back away."

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Well, I rolled an 18 before and it missed. -4 for firing into melee, right?

Chyrone |

He had -4 from firing into melee, and -4 from cover from you.
If either option would be unaccountable for, he'd hit.
If you click the (fallen fortress), you can see a diagram about why.
In return for Marock's attack, the zombie legionnaire strikes back with its sword,
Sword, high ground: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17Sword: 1d8 + 2 ⇒ (5) + 2 = 7
but fails to deliver its intent.
-----------
Yanda drags Braxen away from combat.
=============
The dead attack, round 4
Erlathan tries another disrupt ray against the legionnaire, but doesn;t hit it this time either.
Braxen bleeds to -4/ (con roll please.)
Marock
-----------
Bronze legionnaire (-2)
-----------
Yanda