[PFS] Murder on the Silken Caravan (Tier 1-2) (Inactive)

Game Master Chyrone


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Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

I'm in for as many as you want to do. Any season is fine as well.


I've run things from season 0 and 1, so i'm familiar with those.
More on season 0 though.
Who has played season 0 missions before?
If so, which ones.

Would you guys prefer a team of 5, which seems to be the average these days, or a team of 4, the composition the missions were based upon?

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

This is my first scenario, so I'm good with whatever. Any number is fine with me as far as players.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I'll take a look when I get home.


From memory, a few season 0 and their general theme, that have tier 1-2.

The Silent Tide: Stop an old threat from resurfacing and destroying Absalom

Frozen Fingers of Midnight: Investigate a curse on an ulfen friend of the VC.

Among the Living (a personal favorite): Resident Evil. :)

Hydra fang Incident: Investigate a pirate and recover artifacts to prevent a war.

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

I'm OK with sticking around for a few more, although if we don't recruit a healer, then I may switch to one. We will be hard pressed in some scenario without one.


Your turn by the way. ;)

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)
Boldren wrote:
I'm OK with sticking around for a few more, although if we don't recruit a healer, then I may switch to one. We will be hard pressed in some scenario without one.

Agreed, we've gotten our butts handed to us almost every fight and without a healer to keep us up and just your wand, once someone goes down they are out for the entirety of the combat.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I wouldn't mind swapping Yanda for Guy, my first level cleric. How about it?

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

That entirely depends on what you feel like playing Yanda. We could wait to see who is recruited and to see if any of the current AFK players return and wish to continue.

Continuing will also depend on what scenario we intend to play vs what scenarios each player has already played.


^
That.

If they don't return by the time it's over, we could try looking for a healer and a front liner, that'd make a party of 5.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I've played these early scenarios:
Silent Tide
the Hydras Fang Incident
Blak Waters
Slave Pits of Absalom
King Xeros of Old Azlant
Fingerprints of the Fiend
Our Lady of Silver
Before the Dawn Part I and II
The Sarkorian Prophesy
Shades of Ice Part II - Exiles of Winter
Shados's Last Stand Part I - At Shadow's Door
The Mantis's Prey

I've never played an AP though. And there are lots of modules if that would be good.

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

In Progress Scenarios
# 3-01 The Frostfur Captives
# 6-14 Scions of the Sky Key – Part I

Completed Scenarios
Intro 1: First steps I
Intro 2 First Steps II
Intro 3 First Steps III
Master of the Fallen Fortress
Risen from the Sands
We be Goblins
# 1 Silent Tide
# 2 The Hydra’s Fang
# 4 The Frozen Fingers of Midnight
# 7 Among the Living
# 13 The prince of Agustana
# 23 Tide of Morning
# 29 The Devil We Know Part I: Shipyard Rats
# 33 Assault on the Kingdom of the Impossible
# 55 The infernal Vault
# 2-01 Before the Dawn – Part I
# 2-15 Shades of Ice – Part 1
# 2-21 The Dalsin Affair
# 3-05 Tide of Twilight
# 3-09 The Quest for Perfection – Part I
# 3-11 The Quest for perfection – Part II
# 3-19 The Icebound Outpost
# 4-01 Raise of the Goblin Guild
# 4-15 The Cyphermage Dilemma
# 5-01 The Glass River Rescue
# 5-08 The Conformation
# 5-11 Library of the Lion
# 6- 01 Trial by Machine
# 6-10 The Wounded Wisp
# 6-97 Siege of Serpents
# 7 – 00 The Sky Key Solution
# 7-10 The Consotium Compact


On tier 1-2, i don't see:

00-03: Murder on the silken caravan.
00-05: Mists of Mwangi
00-17: Perils of the pirate pact

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Well, turns out I have played Perils of the pirate pact. I must have missed that one on my spreadsheet. I have played Mist of Mwangi with a Core character, so I could play it again in classic. The Murder on the silken caravan is new for me.


Those two would still get you to lvl 2.

Since you were worried about the bombs, maybe the precise bombs is a good pick as your discovery on lvl 2.

It lets you exclude from your splash an amount of targets equal to your intelligence modifier.

When my alchemist joined a group, they were happy to hear i had it.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

She actually has The Silverhex Chronicles so this one will get her two XP, if she survives. I forgot about it because it is played with pregens so this is the first time I actually played Yanda. I could and would definitely play Mists and Murder with her.

As for precise bombs, I can't get it soon enough.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Before I decide on anything, if I lob a bomb or acid flask at the chaplain will it break him loose from the tanglefoot mess?


Her, and nope, not to my knowing.

I've not read of the effects being negated by those.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

How many more rounds is the Tanglefoot Bag effective for?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Ha! Just bought a Player folio. I'm tired of not having those rerolls when I need them. Should be here in time for the fort roll to avoid dying, though I have a bad feeling it won't help.

But the tanglefoot bag gives him a -4 dex so maybe I did hit him!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
Chyrone wrote:
Quote from other thread ...Yanda foregoes the grabbing of the wand, as that prevents you from lobbing your flask...

I forgot that pulling a bomb and throwing it is a standard, while pulling a flask and throwing it is a move+standard. I have a lot to learn from this character. To me flasks and bombs seem interchangeable but they just aren't.

MAN, that was a close one. I am SO stocking up on CLW and extra flasks after that mess. I was not expecting such a close fight in a low level scenario. I think that having a very squishy monk and the rolls Galtor had contributed heavily to the prolonged pain too. Did Galtor hit even once? I don't think so. Just one long odd combat.

Painful, suspenseful, and very fun.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

I've changed my mind and think I can squeeze in another campaign with my other games.
I will join you guys for future games if Chyrone still has room.
Possibly not this character - I haven't decided yet.


No, GaltorrBot didn't hit.

And i'm happy you had fun with this boss fight :D

Erlathan, i'd be in for running those 2 other missions to get you guys to lvl 2.

Can you guys give me day job rolls, if you have any.
And an email to send your chronicles to. :)

I'll get to the chronicles in the weekend.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)
Chryone wrote:

And an email to send your chronicles to. :)

I'll get to the chronicles in the weekend.

I PM'ed it over.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

No day job here, and you should have my e-mail by now ;)
This will be Erlathan's second chronicle.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

mail to miteke@yahoo.com

Day Job: Craft Alchemy + Crafter's fortune
Day Job Roll: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19

Does the 'Alchemical Adept' trait come into play on this? It says "you gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items."

This bonus was not added in since I don't know if it applies.


Yes, i reckon so.

Where does crafter's fortune come from?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

It's a must-have spell/extract for alchemists/wizards/sorcerers and gives a +5 bonus to the next craft roll. Since it is post-scenario you can memorize/prepare it and use it for your day job roll.


You don't have the extract on your sheet, though.

Day jobs are done with what you know when the mission concludes, i've not seen them done with things learned after that point.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
Chyrone wrote:

You don't have the extract on your sheet, though.

Day jobs are done with what you know when the mission concludes, i've not seen them done with things learned after that point.

Its under the section on gear which includes her formula book. The extracts section has the currently prepared extracts. She can prepare any extract from her book on any given day.

Much like the difference between prepared spells and the spellbook.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Hey Chryone, can Erlathan drink the nagaji tea after he's healed? ;)


Yes, no problem.
Are we talking about -your- tea, or are you drinking from the others' tea? You being paranoid, after all. ;)

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Erlathan will wait until the party puts the nagaji tea on the table to have a post-mission drink, then carefully switches his tea with someone else's when they're not looking.

SoH: 1d20 ⇒ 16

Hehe. Ah, I should have put this in Gameplay


With whom?: 1d4 ⇒ 4
Perc Inu: 1d20 + 7 ⇒ (3) + 7 = 10
-------------
Tea sequence:

Erlathan carefully tries to swap his own tea with that of Inu.
Inu apparently doesn't notice.

When the others down their tea, which to the nagaj's word is of exellent fragrance and temperature, they seem to be fine, even Inu.

Erlathan however...isn't feeling too well. And asks for the nearest lavatory.

Click only if you dare.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Erlathan stumbles back to the table clutching his stomach after losing his dinner, lunch, and breakfast, and yesterday's dinner as well.

"ugh... never.. trust.. a nagaji..." He's barely audible as he sits with his head down.

Ah, so the elf tea was for elves only, and the others were not meant for elves?


Yes, the nagaji did give you the proper tea, and the others tea that elves can't stand/stomach.

Maybe he was hoping you'd do this...but you'll never know. ;)


Boon roll time.
On a 16 or a 20, a d6 is rolled.

Boldren: 1d20 ⇒ 13
Braxen: 1d20 ⇒ 19
Erlathan: 1d20 ⇒ 5
Firewarden Yanda: 1d20 ⇒ 12
Inu: 1d20 ⇒ 3
Galtorr: 1d20 ⇒ 7

GM: 1d20 ⇒ 3

Too bad.

I'm almost finished reporting, chronicles will be sent shortly.


Chronicles sent.

So...aside from downtime to sort out purchased and such, do you still want to switch PC, or shall we recruit a 5th? (el meatshield)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I'd like to stick with Yanda and recruit meatshield.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

Keeping Brax. Is Inu going to play again?

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

I just have some purchases to make, Chyrone. I'll keep Erlathan in, but if we don't find a meatshield, Serge may come along :)


I wonder if Inu is even going to respond, at all.

His last post was late September, and a PM didn't get a response, while his alias and main profile did post.
I sent him another PM while i was making the chronicles, no response yet.

So i'd not count on Inu.

Edit:
What mission would you guys like to do first.
Go to the museum, at Mists of Mwangi, or go escorting a desert caravan?

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Whichever one has the least possibility of dying... ;)

I don't feel like escorting something again just yet, so what do you guys think of the museum mission?


I'll let you guys pick from the applicants.

We'll kick off on tuesday or wednesday, that alright?
Gives time to sort out purchases and such.

Liberty's Edge

Male Dwarf| HP 27/27 | Init+3; Per+10 | AC 16, T 13, FF 13 | F +2, R +7, W +1| Unchained Rogue 4 (Scout)

I'm with Erlathan; after that last debacle, my vote is to hit the museum. Tuesday or Wednesday is fine with me. Hoping we get a healer!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I like the Paladin - combo meatshield and healing. Speaking of healing, a alchemist can use a wand of CLW. I'm going to spend 2PP to pick one up between scenarios. Could you put it on one of the two chronicles - doesn't matter which..

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

I will absolutely be picking up a wand as well, although it will likely be infernal.


Too bad the paladin has played mists before, would've been convenient.

Grand Lodge

. Male Human (Varisian) Wizard 2 / HP 14/14 / AC 12 / T 12 / FF 10 / F +1 / R +2 / W +3 / Init +4 / Perc +8 / CMB +1 / CMD 13 Dagger +1/+3 (1d4/19-20) Light crossbow +3 (1d8/19-20) Magic Missile 2d4+2

I am OK with Mists.

I see you made an attempt to reconnect with Inu with no success, so I am going to assume he is MIA for the next scenario. What about Galtorr? Is he going to be joining us, or is he still MIA?

Chyrone, I sent you another PM requesting the chronicle. For some reason I didn't receive it. You should consider linking the chronicles from your google drive. It simplifies things and eliminates the whole Email thing.

As for the next scenario and switching characters. If we don't recruit a healer, I will be switching. I currently have a couple healer type characters that are in the 3-ish level. In order to retain some resemblance of balance, I would prefer to bring a level 1-2 character, which I have one that I have been considering reworking. If i'm going to do that, I will need a little time to decided what to remake him into.

As it stands right now, we have an: Arcanist (Arcane), Alchemist (Arcane), Rogue (Skills & trapps), and a Wizard (Arcane). With arcane and skills covered, we could use a strong melee, healer, and a face character. If we are running with (5), which is more than acceptable, then I will either bring a melee (If we recruit a healer), or a healer (if we recruit a melee). I will attempt to create one of each to be prepared.

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