[PFS] Masks of the Living God (Tier 2-4) (Inactive)

Game Master Sersi

Combat Map


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Jasmine's attempt at a punch seems ineffective. Darius likewise was unable to finish off the enthralled foe.

Farg however is able to drive his spear through the pirate, and the privateer drops lifelessly to the deck.

Caleb isn't sure about the value of the ship other than that it has certainly seen better days. Captain Walren backs up this appraisal,

It's certainly not worth hauling back to shore. In fact, I would feel much more comfortable sailing into harbor nowhere near a privateer ship from Molthune, he adds after taking a look at the flag flown. They have been handing out sailing licenses left and right to sailors that are little more thugs. I say check it over for any goods, then we burn it and continue to shore.

The captain notes you are about 2 hours from Tamran by his estimations.

Out of Combat, feel free to check the pirates, the ship, etc. with perception checks. Or take any other actions you wish.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

"Aye, search it, burn it. If it is indeed worthless. If we find more pirates hiding below decks what would you like done with them? We can put them to the sword or haul to town for the noose? It's what they offer for piracy here in these parts if I remember correctly." the lithe bravo says cooly as he inspects the vessel thoroughly.

taking 20 to Perception since we're out of combat. I'll use it to Aid Another if anyone else searches better than me hehe :)

Perception Search: 20 - 2 = 18


Yup, that's good enough.

Caleb notices a small lock box on the vessel as well as the key to unlock it on one of the privateers...

Inside is bag containing 13 pp, 28 gp, and 16 sp, the privateers’ charter (signed by the Molthuni governor thus confirming Walren's hypothesis), and a feather.

Feel free to analyze, inspect, divy up, etc. as desired. For brevity's sake, we will continue on in the meantime...

In the hours following the battle, The Black Mist makes excellent time drawing near the port of Tamran.

Thank ye kindly for the assistance, I don't think we would have got our cargo here without the help. Best of luck in the city. I would suggest staying at the Gar’s Last Meal. It's a good, safe establishment down near the water.

Captain Walren gives each member of the party a hardy hand shake as they disembark.

In the dark, Tamran glitters with hundreds of tiny lights, emanating from the windows and lamps that dot the city. It has the look of a new town, built primarily of wood, though some older buildings linger here and there, many showing signs of damage from the war with Molthune to the south. Cracked walls and burnt remnants can be seen even from this distance, fresh scars from the long conflict.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

"Many thanks Captain Walren, we will check into the establishment." Caleb says with a nod. He holds the feather in hand trying to figure out what the meaning could be. Smirking, the bravo sticks it in his hat and set out to track down Lilt the bard. Perhaps the spellsinger could tell it's purpose.

Any way to detect magic/identify on the feather Sir Bard? If it's nothing special I'll keep it as a trophy and wear it in my hat. :)

Anyone want to track looted coin etc or shall I?

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

I'd be grateful if you tracked the coin, Caleb.

"Glad to help captain! Those ruffians will taste justice, one way or another. And that Inn sounds quite nice about now..."

I never formally healed up after the ghoul fight. I would regain 3 HP per day for each 8 hours of rest. Was it three or four days from the first battle?

-Posted with Wayfinder

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi checks the attackers before they depart, checking who is alive and stabilizing any that he can.

Heal: 1d20 + 10 ⇒ (17) + 10 = 27

"I suggest we leave these men on the shore, without their weapons they are no threat to anyone and perhaps some mercy will show them a different way?"

Hoping his allies heed his advice and that the surviving attackers make the most of their second chance, Kiyoshi returns to his prayers until they make port.

"It has been a pleasure traveling with you Captain. May the gods guide your future pursuits."

The priest places his fist inside his hand and offers the Captain a bow before disembarking.

Noticing the feather in Calebs possession the cleric moves to inspect it.

Cast Detect Magic.

Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19


Kiyoshi's examination reveals that only one pirate survived. You guys dealt tons of damage to to relatively low con characters :) but that privateer is now stable and unconscious on the shore of Tamran.

Kiyoshi's spells reveal that the feather is in fact a feather token (anchor) which can be used to magically anchor a ship at sea.

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Lilt bows to the captain once of the ship and wishes him the best of luck in his future endeavors.

"I believe that we should rest the night after those long days on the water, and then continue our mission as we see fit. We will observe, take notes, and hopefully not get into too much trouble with law enforcement while we are at it."

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Claebs eyes lock on the feather, he chews the corner of his lip as if internally debating...something.

take 20 Appraise on Feather token

Appraise: 20 + 2 = 22

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg nods in agreement to Lilt.

All this traveling has made me feel a bit woozy. So that calls for some boozing!

The Tiefling chuckles then looks to the Bard. Poetic wasn't it!

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

"A drink does sound divine my friends." the exotic nobleman says in his tilted common accent. He slips up to the tiefling and whispers something to him, half-grinning as he does so.

Whisper to Farg:

"You fight well my friend. I have an eye for carnage."


Caleb:

Caleb is fairly confident he has seen these or similar tokens sold by merchants for about 50 gold pieces each.

The Gar’s Last Meal is a fine inn if you can get past the smell of fish. Entering the establishment, you immediately spot the innkeeper. He is a grizzled looking man with only one arm.

He looks the party up and down before gruffly introducing himself, Name's Puglas Tamall. Rooms're two gold a night. Meals are three silver apiece. With the last part he gestures with his remaining arm to the taproom where a massive fish is prominently mounted on the wall.

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine's nose scrunches slightly at the vet whelming fish smell. She enjoyed fish as a meal on occasion, but immersing herself in the smell is not get thing. She toughens up, because God's be damned if she is going to be separated from her party.

She looks around the bar as she enters.

per: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Caleb orders dinner and finds suitable seating for the party.

How many people can fit in these rooms? I need to know for tracking party fund.

While dinner is cooking, Caleb excuses himself from the table with a promise to return. You see him begin to socialize with the inn's patrons as well as it's staff.

take 20 Knowledge Local for Gather Info: 20 + 8 = 28

take 20 Knowledge Nobility, any notable local Bluebloods who might be 'in the know'?: 20 + 8 = 28

take 20 Perception of the establishment.: 20 - 2 = 18

Shortly there after, Caleb returns with a fresh drink and, hopefully, a few stories to tell.

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi bows casually to the innkeeper, booking a room and requesting a meal, before taking a seat with his allies. As Calab excuses himself Kiyoshi turns to the other Pathfinders.

"Our associate might have the right idea. Perhaps we should speak to a few locals and learn what we can of Tamran? It is not a place I have had the honor of visiting previously."

Kiyoshi rises to his feet shortly after Caleb and begins talking to the patrons too, querying recent events in the city as if a concerned citizen.

Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24

Caleb, I don't think we have time for you to 'Take 20' on Gather Information as 'Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).' and Gather Information takes 1d4 hours so best case scenario it would take between 20 and 80 hours!

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Correct you are, I only saw 'several minutes' and figured 40 minutes to an hour chatting instead of 2.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Know Nobility, yadda yadda: 1d20 + 8 ⇒ (13) + 8 = 21
Know Local, yadda yadda: 1d20 + 8 ⇒ (16) + 8 = 24

Perception still taking 20, 18 total

GM ONLY:

If my 18 Perception allows me to spot any unattended wealth(tips, pay left on counter, an untied coin purse, etc I'll Sleight of hand it, I am Chaotic Neutral after all. If it looks risky at all I won't do it. Easy marks ONLY :) Whatever I pilfer I'll use to cover our room and board, offering to cover the cost of our meal and rooms to the rest of the party once I make my way back to the table. If i manage to lift more than enough to cover our room and food I'll add it to the consumable funds. If allowed to take 20 here to represent scouting the room while I Gather Info my total is 31, otherwise roll is below. Cheers!:)
Sleight of Hand: 1d20 + 11 ⇒ (14) + 11 = 25

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Lilt will attempt to gather information about the town, specifying... masked enforcers of Razmir's will as his primary query. however glad for any information he can find.

Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32 Whew. Nat 20.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg goes scouring for information.

Diplomacy1d20 + 6 ⇒ (15) + 6 = 21


The inn itself isn't particularly remarkable, and Jasmine doesn't notice anything out of the ordinary for an inn.

The room are upstairs and the taproom is empty of patrons.

Rooms have two beds a piece, I've enough empty ones for each of you, but if ya wanna bunk up, it's no different to me, Puglas informs you.

Once seeing the gold produced for the rooms, he opens up a bit more and answers what questions he can, I know of the temple of Razmir, but don't trust the strange folk from across the lake. Their faith barges scare away the fish, and a wise sailor wouldn't tangle with them on the open water if it can be avoided.

Retiring for the rest of the night, the party begins scouting for information in the morning...

----------
Since the bar was empty, I'm going to apply your diplomacy/knowledge (local) checks to asking about with townsfolks. Which produces quite a bit of info given the good rolls, so to make up for lost time, I will lump it as one big post...

Various locals around Tamran are willing to offer up what they know or what rumours they have heard when charmed with a winning smile or two...

An ancient woman working in the market believes, The minions of Razmir are all brainwashed if ya ask me. Giving up everything they own to blindly follow the Living God. What scares me most is those deemed unworthy are sent to Razmiran to be devoured by the hungry god.

The neighbourhood butcher is certain, The cultists take in far more money from the locals than they could ever possibly use for their work in the city. All that extra coin is being put to buildin' up a grand army that will conquer all of Avistan.

A scrawny little man who is in the shop chimes in, The cultists beat and steal from those who refuse to believe. Plus I heard that the Living God himself comes to visit his temples on occasion. He could be in Tamran right now!

Back in the market, there are more venders who are willing to offer up what they have heard or seen,

More'n one person has gone inta the temple and nev'r been seen again. I assume they have joined the faith.

The leader of the temple is a woman who wears blue robes and a cowl. She is a medusa, and uses the cowl to hide her snakes.

One fruit seller in a particularly hushed voice let's the party know of his favourite rumour, There is no Living God. The “faith” is merely a cover for a vast and powerful guild of thieves. The temple possesses complete control over the local government, from the city guard right up to Forest Marshal Gavirk, leader of all of Nirmathas.

----------

Gathering information took most of the day, and the party meets back up at the inn...

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Upon meeting back up with the other Pathfinders, Kiyoshi shares what information his investigations were able to gather, listening with interest as the others recount their information.

"Since we have a contact to meet here, perhaps we should take steps to meet them?"

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

"Agreed" Caleb says, hearing the priest's excellent suggestion.

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Lilt nods eagerly in agreement with Caleb, playing a tune on his lute for all the tavernfolk and the party.

Hardcore Metal: 1d20 + 14 ⇒ (2) + 14 = 16 I love how even a 2 for me considered an enjoyable performance. Anyways, the song will be Fear of the Dark by Iron Maiden

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Perhaps when Lilt is done, he suggests actually meeting up with the agent and if we don't know where we might find them, asking around.

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