[PFS] Masks of the Living God (Tier 2-4) (Inactive)

Game Master Sersi

Combat Map


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Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi places a reassuring hand on his allies shoulder.

"Fear not my friend, Qi Zhongs blessings are with us. I shall keep a close eye on both you and Farg. I have no doubt that you shall both be fine."

GM, can I provide long-term care for both? Do you want me to make some Heal checks to replace their future Fortitude saves?

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg is none too happy about Ghoul infections. The large tiefling grunts as he can move again, not caring overly much whether his fellow Pathfinders ostrasize him he inquires.

What do we know of this affliction?

Any knowledge skills that can applied here? Farg has a lot of them...

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

I would be helping, but I don't have the appropriate skill (heal) to treat it.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Same as Lilt, wasn't personal. Caleb can be a jackass sometimes.


Aside from the threat of the ghoul's fever, the next several days on the barge pass uneventfully as the captain sails with much greater care than before...

I need three fort saves from Farg and three fort saves from Darius. Anyone with a decent heal skill can make a heal check along side each of those fort saves (so six heal rolls total).

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Caleb grasps a silver charm around his neck and says a prayer to the Lady of the Graves to ward his new companions from this plague of undeath. He shudders at the thought then takes another gulp of strongwine before going to fetch Master Kiyoshi - the holy man seems most suited for the task at hand.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Fort: 1d20 + 3 ⇒ (18) + 3 = 21
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 3 ⇒ (16) + 3 = 19

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Assuming that since this is a long term affair I can't apply luck to it...

FORT 1d20 + 4 ⇒ (13) + 4 = 17
FORT 1d20 + 4 ⇒ (2) + 4 = 6
FORT 1d20 + 4 ⇒ (16) + 4 = 20

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Lilt will be by your side while you do these treatment so he could misfortune what you don't want... so you may want to reroll that 2 and 1 for the second day of travel.

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi spends the next few days tending his two patients, attempting to fend off the necromantic infection.

Farg

Heal: 1d20 + 10 ⇒ (1) + 10 = 11
Heal: 1d20 + 10 ⇒ (7) + 10 = 17
Heal: 1d20 + 10 ⇒ (20) + 10 = 30

Darius

Heal: 1d20 + 10 ⇒ (6) + 10 = 16
Heal: 1d20 + 10 ⇒ (20) + 10 = 30
Heal: 1d20 + 10 ⇒ (7) + 10 = 17

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

I'll misfortune that first heal check for Farg (different day).


Between their natural fortitude and the healing guidance of Kiyoshi, both Farq and Darius filly recover from the fever without any ill effect.

In the afternoon of the sixth day of travel, Captain Walren comes down to the cabin, We will be reaching Tamran soon. I'd like to push on past nightfall to reach there this evening. These waters are not the safest... He seems a bit on edge about this leg of the journey, I would appreciate your presence above deck, just in case.

About an hour after dusk with thick clouds blanketing the faint moonlight, the lights of Tamran are just visible in the distance. At first sign of Tamran's shore, the tension in Captain Walren noticeably decreased. Well lads and lass, look at that! not more than a couple of hours until shore, he notes with a relieved sigh.

Please make a perception check

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi sits quietly on deck, silently praying to Qi Zhong and thanking the master of medicine for his allies recovery.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

He probably has his eyes closed =P

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine, not knowing a damn thing about the immune system lets Kiyoshi tend to the wounds and foulness of her companions. She stays below deck, sharpening her blades to a fine edge. When requested on deck she goes, and looks out to the vast sea.

perception: 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Perception1d20 + 9 ⇒ (6) + 9 = 15

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Perception: 1d20 ⇒ 5

Whilst meditating, Lilt has omitted to open his eyes... at all...

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Perceptions: 1d20 - 2 ⇒ (10) - 2 = 8

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius is very grateful to Lilt and Kiyoshi for helping him avoid becoming a ghoul. Getting touched or bitten by the undead was getting old and fast.

Still, feeling better about himself now, Darius welcomed the fresh night air on the deck...

Perceptor: 1d20 + 6 ⇒ (6) + 6 = 12

-Posted with Wayfinder


Jasmine spots another boat approaching fast and about a minute away from reaching the Blast Mist.
So you have up to 10 rounds worth of actions to take before combat begins.

Initiative:

Caleb: 1d20 + 6 ⇒ (17) + 6 = 23
Darius: 1d20 + 6 ⇒ (8) + 6 = 14
Farq: 1d20 + 2 ⇒ (11) + 2 = 13
Jasmine: 1d20 + 7 ⇒ (8) + 7 = 15
Kiyoshi: 1d20 + 2 ⇒ (3) + 2 = 5
Lilt: 1d20 - 1 ⇒ (1) - 1 = 0

Privateer 1: 1d20 + 1 ⇒ (19) + 1 = 20
Privateer 2: 1d20 + 1 ⇒ (20) + 1 = 21
Privateer 3: 1d20 + 1 ⇒ (4) + 1 = 5

After a minute to prepare yourselves Positioning, buffs, weapons drawn, etc., the privateer vessel glides along side the barge.

Turn Order:
Caleb
Privateer2
Privateer1
Jasmine
Darius
Farq
Kiyoshi
Privateer3
Lilt the Bard

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Caleb has his dueling cloak draped over his arm and rapier drawn.

the following is contingent on 3 things; 1: If there's a rope nearby hanging from the masts of our vessel that I can grab, I do so. 2: If I'm close enough to swing from here to the privateer vessel with one move action, I do so. 3:If I can land next to one of the pirates with my Acrobatics Check (to swing from ship to ship) I do so, and attack one of the bastards! Ehm, time to be a swashbuckler! If what I see in my head isn't workable GM, I'd rather ready a standard action to attack as they try and board. ty! :)

Caleb looks at his companions and flashes a grin twice as sharp as his blade! Grabbing a nearby rope, he leaps into action - swinging from this vessel to the next. As he lands, he tries to bury his rapier to the hilt through the heart of his foe.

Acrobatics, Derring-Do Deed to add D6: 1d20 + 11 + 1d6 ⇒ (13) + 11 + (2) = 26
Power Attack, Rapier: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 5 + 3 ⇒ (6) + 5 + 3 = 14

Hoping to catch one of the privateer's flat-footed since I acted first, did hopefully my act of Stu...er Courage catches 'em off gaurd ;)


I'm going to say given the time you had to prep, that is all doable for your first turn. I will give the others time to get ready, and then resolve your first turn action.

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi straps on his shield, and realizing what Caleb is planning to his raises a hand to his duelist and mutters the divine prayer.

"I've requested my divine patron protect you in what you're about to attempt."

Kiyoshi casts shield of faith on Caleb.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

"My thanks, kind priest! If the Lady of the Gaves wills it, I'll see you on the other side!" the bravo says with a half-cocked smile as he prepares to launch himself through the air.

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

"Hold! I want to see what they are up to. Only attack on my mark!"

As soon as I can, I want to cast message on what looks like the captain, and start speaking with him/her, ready to cast another spell at a moment's notice.

If they look hostile, I say this:
"Hello there. I regret to inform you that the last three ships filled with thieves that tried to rob us fell quite swiftly. Surely you don't want to be the fourth to try. You will surrender to us, or you will meet the same end as all the others."

Bluff: 1d20 + 9 ⇒ (15) + 9 = 24 I'm sure the +10 from the mask only works if they can see me. Besides the bonus is only for emergencies ;)
Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19

If they look amiable, I say this:
"Well met friends. We mean no harm, and simply wish to pass peacefully by here."

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius stands quietly, drawing both blades. If the others act hostile, he readies a strike with his main weapon.

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg cast heroisms on self also positions himself and draws his longspear. The round before Combat initiates he will activate archaeologists luck so Lingering performance kicks in. Any pirate entering our ship willprovoke an AoO from Farg's current position

Farg knows that feeling awesome while fighting is better than not and this does just that.

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine, knowing there is no point in trying to hide since she is on the top deck of the ship, heads towards the back area of where she thinks they will board and readies her crossbow.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

"Excellent idea Bard, get their attention, I'm going over as soon as I'm within leaping distance. I was born for this, and I know their ilk well enough." he spits as he says the word, wrapping the long-mast's rope around his arm, preparing for his launch.

"I used to be one." Caleb says with fierce determination - launching himself to the privateer's vessel, howling like a madman!

My plan stands, no changes except I'm Shield of Faith'd for my boarding action thanks to our kind priest. Sorry Lilt, it's very in character for Caleb. Backstory and professional reasons. You're not unwise for trying to Personality them. Caleb Gance is just Caleb Gance my friend! :)

Ongoing Effects:

Panache 3/4 Remain
Shield of Faith 40 rounds Remain
AC 23 currently.

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

"If their intention is violent, it may be beneficial for us to subdue them and question them. I understand in the heat of battle lethal injuries happen, but they may be more useful to us alive."

Kiyoshi moves to the back of the group, hoping that his allies acknowledge his plea and praying for as little bloodshed as possible, very aware that he cannot redeem a dead man.


Unfortunately for Lilt, his attempt at deterring the pirates is only met with silence.

Caleb swings gallantly onto the enemy vessel and strikes a vital blow to one of the privateers.

Privateer one leaps over the edge of the boat into the Black Mist.
Acrobatics: 1d20 - 1 ⇒ (11) - 1 = 10
Both Farg and Caleb get attacks of opportunity against Privateer 1!

With longsword drawn, the pirate swings at the tiefling:
Sword: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
But the attack fails to connect.

Privateer 2 likewise will use his longsword but this time on the swashbuckler:
Sword: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
And he connects through cape and divine protection. Caleb takes 7 damage.

Turn Order:
Caleb
Privateer2
Privateer1
Caleb & Farq's AoO then:
Jasmine
Darius
Farq
Kiyoshi
Privateer3
Lilt the Bard

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg attempts to skewer the pirate as he comes into reach.

AoO PA 1d20 + 11 ⇒ (9) + 11 = 20 Damage 1d8 + 11 ⇒ (3) + 11 = 14

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

AoO Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11

Dodging Panache:

-Dodging Panache (Ex): At 1st level, when an opponent
attempts a melee attack against the swashbuckler,
the swashbuckler can as an immediate action spend
1 panache point to move 5 feet; doing so grants the
swashbuckler a dodge bonus to AC equal to her Charisma
modifier (2) against the triggering attack.
This movement doesn't negate the attack, which is still
resolved as if the swashbuckler had not moved from the
original square. This movement is not a 5-foot step; it
provokes attacks of opportunity from creatures other
than the one who triggered this deed. The swashbuckler
can only perform this deed while wearing light or no
armor, and while carrying no heavier than a light load.

Taking a risky gamble, Caleb leaps forward and to the right to dodge the blow.

AC25 vs that attack makes it miss, down to 23 again vs the two Attacks of Opportunity I provoke from 3 and 1 (if three can, not sure of the size dif. in the vessels, etc. DM's call :)

Ongoing Effects:

Shield of Faith 39 rounds.
2/4 Panache Points


Sorry for the delay

Farg and Caleb make quick work of the boarding pirate dropping him before he can even attempt to attack the tiefling.

Attack of Opportunity: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Caleb dodges the first privateer's attack, and the attempted attack on him by the final privateer misses! So correction to before, Caleb has taken zero damage

Turn Order:
Caleb
Privateer2
Privateer1
Jasmine
Darius
Farq
Kiyoshi
Privateer3
Lilt the Bard

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

No worries GM! Welcome back. Noted HP change!
Caleb snarls, casting his eyes towards his next target and listening to the carnage going on all around.

"Give 'em hell mates! Give 'em all hell!"

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Seeing him still flat on his feet, Jasmine lowers her crossbow at the sea thug towards the back (#3)

1d20 + 4 ⇒ (5) + 4 = 9
1d6 + 1d4 ⇒ (4) + (1) = 5

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

With the first pirate out Farg takes the fight to em.

Attack 3 with my longspear, activate arcane strike.

Attack 1d20 + 11 ⇒ (1) + 11 = 12 Damage 1d8 + 12 ⇒ (8) + 12 = 20

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius runs over, hops aboard the boat, and tumbles to the back, slashing at the last pirate!

Acrobatics to avoid AOO: 1d20 + 10 ⇒ (5) + 10 = 15

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

I would cross over where ships directly abut, and I auto succeed on DC 11 Acro or less, but please roll if I need it. Thanks!

-Posted with Wayfinder


Both Jasmine and Farg fail to connect. Darius nimbly leaps over to the pirate's boat, but they try to take a swing at him:

Longsword: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

And they both miss. But Darius too is unable to land a blow.

Turn Order:
Caleb
Privateer2
Privateer1
Jasmine
Darius
Farq
Kiyoshi
Privateer3
Lilt the Bard

Silver Crusade

Male Human (Tian) Cleric (Merciful Healer) 9 HP: 57/57 | AC: 26 | T: 11 | FF: 25 | CMD: 17 | Fort: +8 | Ref: +6 | Will: +12 | Init: +1 | Perc: +5 | Sense Motive: +17

Kiyoshi moves forward, beseeching the power of his god as he gestures at the figure engaged with Darius.

Cast hold person on Privateer 3, DC 15 Will Save.

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

I will misfortune that if he rolls above a 13 (before modifiers)

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

On my next action, if it's possible: Slide 5 feet to flank with Darius and then attack. If not I move towards the nearest foe and remove any flanking bonus if needed and then attack. Wedding weekend.

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Seeing Lady Luck is on his side today, Caleb scoots a few feet to flank his foe. He drives the point of his rapier towards his enemy's chest and attacks with great force.

Power Attack, Flanking: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 -2 if no Flank
Damage.: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11


Will DC 15: 1d20 + 1 ⇒ (3) + 1 = 4

The Pirate is immobilized by Kiyoshi's spell.

On his turn he will attempt to break free...Full Round Action
Will DC 15: 1d20 + 1 ⇒ (17) + 1 = 18
But Lilt curses him with a sudden misfortune...Immediate Action for the Bard
Will DC 15: 1d20 + 1 ⇒ (1) + 1 = 2
So he remains held in place for the time being.

Caleb shifts over on the deck of the small ship and strikes a pirate with his rapier grievously wounding the assailant.

Turn Order:
Caleb
Privateer2
Privateer1
Jasmine
Darius
Farq
Kiyoshi
Privateer3
Lilt the Bard

Liberty's Edge

Male Aasimar Sorcerer/Oracle 2 HP: 15/15 AC:14 F/R/W = 1/3/2

Lilt, being last to act again, only just managed to get out a misfortune before he turns to the Second Privateer and strumming his lute, casting a murderous command with his other hand.

Rocking Out: 1d20 + 14 ⇒ (6) + 14 = 20 20? Let's go with Dystopia by Iced Earth

He then begins to sing along with the rhythm:
"If you try to resist me you'll find me inhumane,
But if you just submit, you'll live your life a slave.
You'll love your servitude, we'll medicate your pain,
With our awesome beats, we'll always keep you safe."

And since it's my turn, I get my immediate action again. He has to reroll if he gets above a... 18 on his roll. Dear Nethys, I love this revelation.


Will Save (DC 19): 1d20 + 1 ⇒ (4) + 1 = 5

The Pirate turns on his comrade and swings his longsword!
Longsword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

With a deadly blow, the enchanted pirate drops his comrade.

Round 2 - Turn Order:
Caleb
Privateer2
Privateer1
Jasmine
Darius
Farq
Kiyoshi
Privateer3
Lilt the Bard

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

Caleb begins to hum along with the bard's tune, his baritone like old oak soaked in dark honeyed wine. As he does, he weaves his head snake-like, lining up a mortal blow for the last privateer should his companion's blades fail to strike true.

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Jasmine, seeing the man frozen, unable to move, she gets a wicked grin on her face. She drops her crossbow and calmly walks over to him. With a clenched fist, she punched him in the gut.

unarmed strike for nonlethal: 1d20 + 3 ⇒ (10) + 3 = 13
dam+SA: 1d3 + 2 + 1d4 ⇒ (3) + 2 + (3) = 8

Grand Lodge

Male Human 3 Inspired Blade| HP 25 | AC: 20[21Cape] touch: 15 FF: 13[14 Cape] |[F:2 R:9: W0(2 vs Charms/Enchantment/Compulsions)] |CMB: +4 CMD: 15|Init +6|Perc -2|Speed 30| Panache 4 Crit 18-20 w. Rapier to Restore.||Charmed Life 3/3|

I know they'd disappear after the module because of PFS rules but I'm going to go on a very in-character hunch right now. Going to try and appraise it's value and see if tow or driving it to port after the battle would be worth enough coin to purchase a few consumables, healing potions etc. for us to fall back on during our investigation while we're here in town. Maybe some Lesser Restoration love since we're seeing ghouls alredy. Here goes..

If im not in combat any more I'll take a 10, giving me a 12 Appraise, otherwise here be thy roll mighty gm! :)

Appraise enemy vessel: 1d20 + 2 ⇒ (7) + 2 = 9

A lull in the chaos draws Caleb's sharp capitalist mind to a question of another sort...the privateer's vessel became theirs should the privateers lose.

Whats this ol' girl worth Gance, how well do you know your sea-farring craft?

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius tries to knock out the last foe!

nonlethal, flanking: 1d20 + 5 - 4 + 2 ⇒ (1) + 5 - 4 + 2 = 4
DMG?: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (2, 4) = 8

2nd attack: 1d20 + 5 - 4 + 2 ⇒ (8) + 5 - 4 + 2 = 11
DMG: 1d6 + 2d6 ⇒ (3) + (2, 3) = 8

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg shoves his spear into the pirate once more for good measure...

Attack PA1d20 + 11 ⇒ (5) + 11 = 16 Damage1d8 + 11 ⇒ (6) + 11 = 17

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