PFS Gameday #4 - 7-01 Between the Lines (Inactive)

Game Master eddv

Pathfinder Society Scenario designed for levels 1–5.

Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches—including the obscure text the Society sought in the first place—have ended up in the capitol’s extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing’s secret past—and secret messages.

Written by Sean McGowan.


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Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

healing potion: 3d8 + 5 ⇒ (2, 4, 5) + 5 = 16

As far as Emdaleen can tell, there is no trap rigged on the glass idol.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

"So now what? Where does the story lead oh lady of the mirror?"

Omar looks on, dubious of the glass idol nevertheless.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Wulessa stares at it.

I can't really see that well in your world its a colorless landscape, is that the gold idol?

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Gold? No, this appears to be glass."

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

"And blue..."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

And with that, you are returned to the glass-floored chamber you came from only this time facing a glass statues and facing a pair of glass doors. You can otherwise still see the swirling purple vortex behind you.

The Pair of glass double doors are roughly where the stone doors in the temple were and appear to have no handles.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max tries the doors, to see if he can find a way to open them.

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

"Man, this place is confusing. Where to now."

Dark Archive

Female mesmerist 1 | hp 5/8 | AC 16, T 13, FF 13 | Fort +0, Ref +5, Will +1 (+7 against charms/compulsions) | mesmerist tricks 5/6 | Perception +5

"I know not, Thaco. It is a maze of the mind, it would seem."

Emdaleen follows Brother Max to try the doors.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

As Max inspects the glass doors, there is a handle actually but its clearly nonfunctional.

However he also notices its made of really thin glass - a solid punch from he or Thaco could probably shatter it.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Do you mind if I break a glass door within your mind?"

Unless someone voices an opinion otherwise, Max punches the glass (wearing brass knuckles).

Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Max shatters the glass door and the path forward opens

I am skipping an optional encounter to save time since we're running out of days here

The party continues along the path and then, just as before they find themselves transported to a more familiar room than last time - this time rather than being transported to a scene from Wulessa's past it is a scene from all of your pasts.

You find yourself make in the merchant's cage stand from earlier with the same squat mute merchant as before sitting gesturing for you to join him.

However this time, instead of cages lining the wall, you see keys of all different shapes and sizes.

The shopkeeper bustles around and you notice that something is not quite right with the noble Palhuna Murqal as he seems to flicker in and out of existence, as a dream might.

He produces a golden key and then points to a wall, where a door magically appears. He offers the key with glee and gestures to offer it to you in exchange for something.

As you wonder what that might be, Jaquillin finds herself in possession of a scroll which has the venture-captains portrait on it.

He seems eager to complete the trade.

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

"I knew there was something sketchy about this creep. Let's look around before we make any trades."

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Portrait? What could that mean?"

Dark Archive

Female Elf Wizard/7th AC: 43 (T 14, FF 11), HP 37/37, Fort +4, Ref +6, Will +5 | CMB +2, CMD 16 | Init +3 | Perc -1

Jaquilin looks over the situation and then leers at the merchant.
"I think this portrait might contain our Venture-captain. This image is attempting to trade her soul for an escape. Atleast, that is how I am interpreting this. Am I right?" she asks, looking at the portrait and hoping, like with the statue and mirror, she responds.

Grand Lodge

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Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

"Good enough for me. I'll give him our answer."

With that, Thaco sucker-punches the merchant.

Unarmed attack, nonlethal: 1d20 + 5 ⇒ (7) + 5 = 12
Unarmed damage, nonlethal: 1d6 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The merchant nods happily at Jaquillin and reaches for the portrait allowing Thaco to Cold-cock him....which of course passes right through him since he is an illusion and the landscape once again begins to swirl around the group but this time instead of going back to the glassy landscape, it shifts to the Tower where all of this began - or well something close to it.

It is dressed up almost like an old woman's tea time, rather than the austere and functional quarters that you began this vision quest in. Indeed, there is not a book in sight.

Instead, you see the room has massive hanging curatins hanging over where the pair of windows would be and one of these features Wulessas's face where on the other blanket is some ornate Azlanti symbol.

The face blinks and looks about. She visibly winces at the room's décor When I first became venture-captain, I took charge of Farseer Tower and this was how it looked. The Whole Tower. My predecessor was more concerned with frippery and luxuries than the mission. I had to rebuild the tower into the bastion of hard-earned knowledge and diligence. If this becomes my final view of the Farseer Tower, it will be the greatest indignity of all..."

She composes herself before continuing.

[b]" You are close to the end now I can feel it. I can feel the Archivist pausing its work with mke to focus on preventing you from reaching him. The shadows you fought before were reflexive, like sweeping cobwebs from one's face. Now I think you have its full attention. I don't think it even CAN appear directly, but you will be fighting its avatar directly when you leave this room. I can probably manifest another potion of you choice but otherwise, you can exit the room through this curtain I possess, don't ask me how I know that I just do. With him not focusing on me, I have a better set of faculties than I once did. "

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

I am not sure what to expect once we exit. Maybe a heroism potion or some other aid against your foe?

Dark Archive

Female Elf Wizard/7th AC: 43 (T 14, FF 11), HP 37/37, Fort +4, Ref +6, Will +5 | CMB +2, CMD 16 | Init +3 | Perc -1
Thaco Ulgar wrote:

"Good enough for me. I'll give him our answer."

With that, Thaco sucker-punches the merchant.

That was worthy of every great 80's action movie!

Jaquilin, though glad of the outcome was needlessly shocked by Thaco's savagery. As she looks at the tower she appears just as unimpressed with the décor as the venture captain.
"Much improved, I do say. What a garish look..." with that she then casts Mage Armour on herself and takes a last minute look through her spell book before looking to the group. "Are we all set?"

AC is now 17

At the mention of supplies she thinks for a moment.
"I obtained a scroll of Bull's Strength, but I was hoping to study from it so I could cast the spell when I wished." she states with a disappointed look. "It will only affect one of you and when it's gone, it's gone."

I was going to ask the GM to scribe it infront of him to make it official that I have that spell in my book at the end of the adventure. I believe the rules state I need to make a spellcraft check and it'll be added into my book.

Dark Archive

Female mesmerist 1 | hp 5/8 | AC 16, T 13, FF 13 | Fort +0, Ref +5, Will +1 (+7 against charms/compulsions) | mesmerist tricks 5/6 | Perception +5

Correct, though you do need to pay the normal cost of scribing a scroll into your spellbook.

Dark Archive

Female Elf Wizard/7th AC: 43 (T 14, FF 11), HP 37/37, Fort +4, Ref +6, Will +5 | CMB +2, CMD 16 | Init +3 | Perc -1
Emdaleen Stingtouch wrote:
Correct, though you do need to pay the normal cost of scribing a scroll into your spellbook.

Just as I suspected. Now...back to the game...

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)
Jaquilin Leroung wrote:
Thaco Ulgar wrote:

"Good enough for me. I'll give him our answer."

With that, Thaco sucker-punches the merchant.

That was worthy of every great 80's action movie!

Maybe that will be Thaco's trademark, 80's quips worthy of the Governator himself.

"Save your scroll."

"It's time to turn this punk's dream world," he says, cracking his massive knuckles, "into his worst nightmare."

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Are we ready then? Was that one potion of Heroism? Or can we each request one?"

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Unfortunately, I still have only limited power - it is one potion of Heroism then?" The potion appears on the teal-painted teakwood armoire next to Max and Thaco.

Decide who will drink it and apply its effects accordingly but for now I will advance the scene.

As you appear back in the dreamscape, you spy a familiar looking silhouette sort of...morphing into existence in front of you.

It looks exactly like Thaco....but with some modifications. His arms look amorphous, like they can stretch to a length of ten feet.

He moves to the middle of the room and presses some kind of button and an item glows.

To match Thaco's 80s action film attitude he motions with his hands in the classic JUST BRING IT pose.

http://imgur.com/HIAPhFG

Initiative:

Initiative Faco: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative Thaco: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Max: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Jaquilin: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative Emdaleen: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Omar: 1d20 + 4 ⇒ (10) + 4 = 14

Initiative Order:
Jaquillin
Faco
Emdaleen, Max, Omar, Thaco

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Ha! I am loving the turn this adventure has taken... :)

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

"Oh gods, that thing's hideous!" Thaco exclaims. He turns to Max and points to the potion. "Juice me, I'm goin' in!"

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max tosses Thaco the potion, and says "OK, now go kick your own arse."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

It specifically says to copy whichever PC has been taking the most charge and well after that sucker punch...

Dark Archive

Female mesmerist 1 | hp 5/8 | AC 16, T 13, FF 13 | Fort +0, Ref +5, Will +1 (+7 against charms/compulsions) | mesmerist tricks 5/6 | Perception +5

That is awesome. :)

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

totally .

Dark Archive

Female Elf Wizard/7th AC: 43 (T 14, FF 11), HP 37/37, Fort +4, Ref +6, Will +5 | CMB +2, CMD 16 | Init +3 | Perc -1

Jaquilin smirks at Thaco's Comment.
"Yes, yes it is." and begins to chant, waving her arms and swaying her head and hips back and forth as she begins to chant dark, arcane language. Her voice somewhat altering as she is doing this.

"Ignia, rothsfar, gothstu, shralla..."

Infernal:
"By the power of the Pits I summon three!"

Casting Summon Monster 1. I'll post up it's stats next round but it's going to be enhanced due to Augmented Summoning feat, Diabolic Dabbler and Summoner's Charm. This is going to be a BEAST!

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The other Thaco, eyes Omar and rears back a powerful thrust of his arms at Omar

Attack on Omar: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 6 ⇒ (4) + 6 = 10

http://imgur.com/IW2xuwy

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

If that thrust is vs FF AC of Omar, then he is hit for 10. I cannot see the map from the link...so I am not sure where he can move, so assuming he can attack.

"I am sorely wounded. Thaco, I mean you know, the real you. Attack this imposter!"

Omar will wait for one of the others to move into position and attempt to flank with them.

MW greatsword, flank : 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for dmg : 2d6 + 4 ⇒ (5, 4) + 4 = 13

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

Thaco downs the potion in one gulp and hops back and forth on his feet, assuming a boxing pose as he inches toward his enemy. "Come and get me, you filthy doppelganger!"

Standard action to drink potion. Move action to use martial flexibility to gain the Dodge feat. Finally, he takes a 5' step northwest.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Oh Woops, not sure how that happened. yeah he's a five foot step away from you and Emdaleen, 10 feet from everyone else

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Map

I moved Omar where I did because any other move would have provoked an attack of opportunity.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

sounds good...thanks for the map update

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

Oh, had I known Faco was so close, I would have attacked. :(

Dark Archive

Female mesmerist 1 | hp 5/8 | AC 16, T 13, FF 13 | Fort +0, Ref +5, Will +1 (+7 against charms/compulsions) | mesmerist tricks 5/6 | Perception +5

Emdaleen, assuming that this Thaco-substitute is at least a real creature, will use her stare on it then attempt to cast unnatural lust on it.
DC 18 Will save with a -2 penalty, or it will try to move toward her and caress her on its turn.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Brother Max moves forward and takes a swing at Faco.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

And here I thought his name would be 'Phaco'

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Max has a mighty SWING and a miss, Omar has a SWING and a Miss and the creature starts eying Emdaleen....

Emdaleen can you roll spell resistance for me...gotta beat a SR 11

Will Save, with penalty and bonus for it not being the kind of thing that would normally find emdaleen attractive, still dependent on that SR check: 1d20 + 3 - 2 + 4 ⇒ (13) + 3 - 2 + 4 = 18

Oh I guess it didn't matter!

Jaquillin is also up.

Dark Archive

Female Elf Wizard/7th AC: 43 (T 14, FF 11), HP 37/37, Fort +4, Ref +6, Will +5 | CMB +2, CMD 16 | Init +3 | Perc -1

"Klaatu, Barada, Nicto!"
Jaquilin finishes her spell and behind the fake Thaco appears a ravenous, vile-looking Dog from the pits of Hell! Glowering red eyes and fierce sharp teeth it then looks to the dopplegange and attempt to take a bite out of it.

attack: 1d20 + 4 ⇒ (20) + 4 = 24

Crit Thread?: 1d20 + 4 ⇒ (14) + 4 = 18

Assuming that's a confirm

Damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13

Jaquilin smirks at the damage her beast has already done.
"This is only a small power summoned from the pits." she boasts as she then takes out a crossbow and then loads it.

Are people's HP's correct as stated in their info? Who looks the worst wounded?

Edit:

Stats for Render:

This small dog has a rough coat and a hungry look in its dark brown eyes.
--------------------
Dog CR 1/3
XP 135
Male fiendish dog (Pathfinder RPG Bestiary, 87)
N Small animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 9 (1d8+4)
Fort +6, Ref +3, Will +1
Resist cold 5, fire 5; SR 4
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +4 (1d4+4)
Special Attacks smite good
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +2; CMD 13 (17 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+13 to jump), Perception +8; Racial Modifiers +4 to survival when tracking by scent
--------------------
Ecology
--------------------
Environment any
Organization solitary, pair, or pack (3-12)
Treasure none
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Good (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (4) You have Spell Resistance.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Omar is down 10

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The Dog tears into the Fake Thaco, biting him viciously in the hamstrings while he is distracted by the group at hand.

Map

The creature backs off and rears back to hit Thaco with his own fists!

Attack on Thaco: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Half-Orc Brawler 1, HP 0/13; AC 15,13,12; Fort +6, Ref +6, Will +2; Init +2; Perception +4, Martial Flexibility (3/4)

Thaco circles his double and makes a quick jab.

5 foot step southwest.

Unarmed attack, lethal: 1d20 + 7 ⇒ (10) + 7 = 17
Unarmed attack damage, lethal: 1d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

Female mesmerist 1 | hp 5/8 | AC 16, T 13, FF 13 | Fort +0, Ref +5, Will +1 (+7 against charms/compulsions) | mesmerist tricks 5/6 | Perception +5

Rolling the SR check anyway...
caster level: 1d20 + 1 ⇒ (20) + 1 = 21

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Omar will slap Thaco with a cure.

Get him...I mean you...it

clw: 1d8 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Thaco appears to have forgotten the effects of heroism...which ends the combat actually

As Thaco turns quickly to execute a jab, the fake him trips over and disintegrates on his already damaged legs.

It is at this point that a door appears in the middle of the room.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Shall we?"

Max makes for the door, eager to be out of this strange place.

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