[PFS]GM stackfield's "The Infernal Vault"(Tier 1-2) [Regular game, no-core] (Inactive)

Game Master stackfield

the MAP: HERE



the MAP: HERE

At the morning, You are in a room of the Grand Lodge..

Venture-Captain Drandle Dreng's pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk.
A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved.

“Thank you for coming on such short notice.
I'd been meaning to give this assignment to you at a later date, and with less pressing time constraints,
but it seems that time has conspired against us."

Please greet you to Drandle Dreng and other member.

Liberty's Edge

Female Kitsune Bard 2; Init +3; AC 15, Touch 13, Flat Footed 12; Perception +5

Status: Fox form; HP 13/13

A golden furred kitsune walks into the Venture-Captain's office. She is wearing a frilly red, knee length dress and white blouse over a leather jerkin. Stopping next to Dreng's desk, the kitsune hangs her head in shame.

"I'm sorry about not bringing you that package, last time," the fox-woman says. "I know VC Valsin told you all about what we found and why we followed up on it without checking in. But we totally should have given you the stuff you asked for first. I told the rest of my team that you were waiting - all alone in the cold and rain, but we had a bunch of paladins on that team. You know how they can get, 'Justice waits for no...'"

The kitsune's voice trails off as she notices the other Pathfinders in the room. "Oh, this isn't about that..." Her demeanor instantly perks up and she greets her fellows. "Hi! I'm Sylvianna Sakuraba, but you can call me Sylvie."

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Greetings, you must be my new employer. My name is Aisling

the white haired girl, stares at the new arrival, in a moments notice putting up a fake smile. over her frosty persona. her current attire, a dark purple cloak and a simple black dress over a leather tunic.

bluff: 1d20 + 10 ⇒ (1) + 10 = 11

Hello, my name is Aisling, i'm a mercenary. Here to assist in your current mission. You may call me Ash if you wish.

Ash-ling it's easier to pronounce than it looks


the MAP: HERE

"Ok, for expressing this mission details now. look at that ... "
Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red.

"This townhouse is a facade for an underground vault.
The vault belonged to an old noble family of Absalom that was expelled a decade ago - the Decklands.
The family was forced out when their patriarch - a man known as Orias - was discovered to have written documents detailing the city's
defenses, documents he intended to hand over to hostile forces loyal to Cheliax.
The Chronicle indicates that a copy of these documents exist within the vault."

"A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago.
The thugs made off with a copy of his notes - fortunately, he’d already sent us another.
We have reason to believe it was the work of the Decklands' oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent.
The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents.
If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her vault, and prevent this situation from turning into one big mess for the Society.”

If You have your questions about this mission, you can ask now.

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Understood, retrieve documents, stop a disaster. Is there anything else we should know? would you prefer Celeena eliminated?

Aisling stares at the map, making notes to herself. about locations, the mission, and everything told.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dulomak enterso the room, his glaive in hand and Kontha, his pet T-Rex at his side. The Rex goes up to the kitsune and smells her. He introduced especially them to the group.

Liberty's Edge

Female Kitsune Bard 2; Init +3; AC 15, Touch 13, Flat Footed 12; Perception +5

Status: Fox Form; HP 13/13

Slyvianna forces herself to stay still as the carnivorous dinosaur sniffs her. "Uh... Hello, there. Gotta warn you, I might bite back," she tells the creature with a smile. Yeah, if there's enough of me left to bite, she admits to herself.

"So, why do we think Celeena Deckland's the one behind the Pathfinder's murder?" Sylvianna asks Dreng. "It's not like Cheliax lacks Aspis agents, deranged cultists, and random demons."

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Devils. Devils are not demons. replies the half-orc. Kontha must recognize your smell. he says in reply to the kitsune's response to Kontha's sniffing.

The last game that they were in there was a kitsune in the group. I figure that she would remember the smell.


the MAP: HERE

Dreng, is blinking his eyes, responses to Ailing and Slyvianna.
"The agents in Cheliax report that Celeena hired mercenaries from the Devil’s Claw Company, a mercenary organization of failed Hellknights.
We should to catch her and get more informations of them."

Grand Lodge

Male Human Monk - Zen Archer 1
GM StackField wrote:

"Ok, for expressing this mission details now. look at that ... "

Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red.

"This townhouse is a facade for an underground vault.
The vault belonged to an old noble family of Absalom that was expelled a decade ago - the Decklands.
The family was forced out when their patriarch - a man known as Orias - was discovered to have written documents detailing the city's
defenses, documents he intended to hand over to hostile forces loyal to Cheliax.
The Chronicle indicates that a copy of these documents exist within the vault."

"A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago.
The thugs made off with a copy of his notes - fortunately, he’d already sent us another.
We have reason to believe it was the work of the Decklands' oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent.
The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents.
If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her vault, and prevent this situation from turning into one big mess for the Society.”

If You have your questions about this mission, you can ask now.

"sorry about being late there were unfortunately many obstacles in my way to this meeting. What will we need to break into the vault? and information as far as defenses?"

Quote:

Dreng, is blinking his eyes, responses to Ailing and Slyvianna.

"The agents in Cheliax report that Celeena hired mercenaries from the Devil’s Claw Company, a mercenary organization of failed Hellknights.
We should to catch her and get more informations of them."

Do you have a location for the failed Hellknights? or a base of operation?

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Aisling stayed quiet as her teammates asked the questions...it's not her job to ask questions, just to do.

Devils are just as bad as demons... demons are insane, they break everything. Devils are more intelligent, they seek to claim a persons soul for eternal damnation more than just the petty destruction and chaos that demons seek. The hell knights modeled the strictness and rigidness of their group after the devils.
As for breaking into the vault i should be able to handle that, either with some sort of key, or just unlocking the mechanism keeping it shut, should be simple.


the MAP: HERE

Dreng says to Aisling and Shen.
"I don't know that location. but when the asking to her, it maybe become clear."

"We need to break the vault where she is probably."

FIX: sorry, i miss and fixed.

Grand Lodge

Male Human Monk - Zen Archer 1

"Well then i dont see any problems, let us go ahead and seek out these "Devils"

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Agreed, although i must ask once we get what we need from her are we to capture Celeena or kill her?


the MAP: HERE

"if possible, I want that you capture her to get more information later."


the MAP: HERE

If you must buy something, Please write it now.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I will have to see how much gold I have, I have the updates form at home. How much would a cold iron glaive cost?


the MAP: HERE

> Dulomak
A Cold Iron weapon needs to double costs from a normal weapon.
Normal glaive costs are 8 GP, and a cold iron glaive costs are 16 GP.

Grand Lodge

Male Human Monk - Zen Archer 1

Picking up 20 Cold Iron Arrows, (2GP) and 2 spring loaded wrist sheaths (10GP)

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

picked up a cold iron gladius 30 gp

Liberty's Edge

Female Kitsune Bard 2; Init +3; AC 15, Touch 13, Flat Footed 12; Perception +5

Buying a flask of Weapon Blanch (Silver) 5gp, flask of Weapon Blanch (Cold Iron) 20gp, and 2 flasks of Holy Water 50gp.

Total Spent 75gp.


the MAP: HERE

the MAP is HERE
The party arrive at the Eastgate district in the Absalom.
Sitting on the corner of a quiet street, the red brick Deckland townhouse melds in with the middle class buildings in this portion of Absalom.
A small, flickering candle can be seen through a barred window on the building's west side and a single door can be seen on the building's south face.

What to do? How do you enter into the townhouse?

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Aisling skirts along the buildings walls, looking into the window to see if anyone is there and observing to see if there are any guards.


the MAP: HERE

Aisling hears from a back room that the two men is arguing about a card game.
She also finds that the trap of a alarm is set on the window.
The alarm device is inside a room at the window.

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Aisling heads back over to the group,

two men, i suggest we formulate a plan. the window is alarmed, i might be able to disarm it. Shall i?

Grand Lodge

Male Human Monk - Zen Archer 1

Might as well give it a shot, why dont we have Ms Sylvianna and Mr Dulomak and Kontha cover the door and ill cover you.

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

alright then, i'll only be a moment,

Aisling sneaks back up to the window and beings attempting to disable the alarm and open the window

disable device: 1d20 + 8 ⇒ (11) + 8 = 19


the MAP: HERE

Aisling's finger isn't able to put into the window.
Look closely, The window is barred by simple metal bars.
To enter at the window, someone maybe should break the window.

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Aisling leaves the window.

No go guys, to disable the alarm i'd have to break the window. we'd be better off knocking at the door and ambushing them as they answered

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I have enough for the cold iron masterwork glaive

Breaking a window is not the wisest course of action. I agree with Aisling.

Liberty's Edge

Female Kitsune Bard 2; Init +3; AC 15, Touch 13, Flat Footed 12; Perception +5

"So how do we want to handle the door? We could try talking our way past, but a kitsune and a fox walking in would need some explaining. If there are just two of them, I can try taking them out with a spell."

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

they were arguing rather loudly, if we are quiet we can get the drop on them. is the door unlocked?

Aisling walks over to the door and attempts to unlock it.

disable device: 1d20 + 8 ⇒ (19) + 8 = 27 if locked, using this to pick the lock


the MAP: HERE

While unlocking, Asiling finds out a string at the door's top.
This string is connected to the bell inside the door.
The door and This trap are unlocked easily by her technique.

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

Easy... we go in quickly and quietly, box them in and take them out . Agreed?

Aisling whispers as She draws her gladius, hood drawn over her head.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dulomak nods in agreement patting Kontha on the side.

Liberty's Edge

Female Kitsune Bard 2; Init +3; AC 15, Touch 13, Flat Footed 12; Perception +5

Sylvianna gives a "thumbs up" signal, readies her bow, and moves into position next to the door.


the MAP: HERE

The party enter at the townhouse and soon meet to three man in a room where furniture scatter.
Two man say party in surprise: "Who are you!?"
At a moment, a man slides a particular floor at the room's corner and jump in there.

The hole(?) where he jumped in is shown at a red area on the map.

It is a time of a battle.
Aisling: 1d20 + 8 ⇒ (8) + 8 = 16
Sylvianna: 1d20 + 3 ⇒ (13) + 3 = 16
Dulomak: 1d20 + 1 ⇒ (5) + 1 = 6
Kontha: 1d20 + 3 ⇒ (10) + 3 = 13
Shen 87: 1d20 + 6 ⇒ (15) + 6 = 21
man 1: 1d20 + 5 ⇒ (5) + 5 = 10
man 2: 1d20 + 5 ⇒ (4) + 5 = 9

The order: Shen 87 > Aisling > Sylvianna > Kontha > man1,2 > Dulomak
Bold names have their turn. Please take an action.
Fix:typo

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dulomak will point at the man closest to the red square, Kontha, attack!
Kontha will walk up and attack the man closest to the whole, biting him.
1d20 + 4 ⇒ (11) + 4 = 15
damage in case 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Female Human Lore warden Fighter 1| HP: 12/12 | AC: 18 / T: 14 / FF: 14| Fort: +4, Ref: +4, Will: +1 | CMB: +0, CMD: 14 | Init: +4, Perception: +6

on her turn

Aisling moves to intercept, and aims to stab the man closest to the hole.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

on hit

damage: 1d6 - 1 ⇒ (4) - 1 = 3

sneak attack: 2d6 ⇒ (1, 2) = 3

A rare smile crosses Aisling's face as her Gladius strikes, giving a slight twist as she pulls out readying her next attack she responds

a little late for cursing, give up now i might let you keep you life...


the MAP: HERE

The man avoided Kontha's clow, and his face came out a cold sweat.
but Aisling's dagger strikes him deeply.
"Curse you!"

Liberty's Edge

Female Kitsune Bard 2; Init +3; AC 15, Touch 13, Flat Footed 12; Perception +5

Sylviana fires an arrow at the man Kontha tried to bite.

Attack: 1d20 + 1 ⇒ (18) + 1 = 19 +1 BAB, +3 Dex, +1 Point Blank Shot, -4 firing into melee.

Damage: 1d6 ⇒ 1

Edit, not a potential crit. Confused Rapier and Bow Crit Range.

Grand Lodge

Male Human Monk - Zen Archer 1

Assuming that we are actually hurting enemies and that we haven't just broken into somewhere and are whole-sale slaughtering people that have not given violence or provocation to us.

I will quickly draw my bow, and while having two arrows on the string in a calm voice ask Do not Move, who are you and why are you here
*Delay until after Kontha for trying to talk*

as i say this though everyone around me takes action.

in surprise shen mutters an oh well i guess the fight is joined.

Ill fire both arrows.
Attack 1 for Flurry: 1d20 + 6 ⇒ (2) + 6 = 8 Top guy
Attack 2 for Flurry: 1d20 + 6 ⇒ (6) + 6 = 12 Bottom if i have a shot guy

DM please add any -'s for Kontha (i think hes a medium creature if i remember correctly)(any sort of cover that he gives)


the MAP: HERE

Many arrows fired by sylvianna and shen go to men as a rain, but an arrow by her hits a man hits shallowly.

Two man faced in anger attack Dulomak's Kontha and Aisling with short swords. "Down!!"
OK, I writed as you say. Is it correct?> Shen87

Top man:
Attack to Kontha: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 if hit

Bottom man:
Attack to Aisling: 1d20 + 3 ⇒ (19) + 3 = 22
Critical hit check: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 if hit
Additional damage of Critical: 1d6 + 3 ⇒ (2) + 3 = 5 if the critical hit


the MAP: HERE

Dulomak, Please take an action.


the MAP: HERE

Please look below.

I must apoologize to you that this game is stoping because one member said to drop out by the Pathfinder Society Rule.
If you find out that member, I wish to you to not blame him so the part of problem is my fault.
At a later date, I make a other session of a other scenario as GM and send the invite message to you if you wish it.

Excuse me.

- regards


the MAP: HERE

This thread is closing now.

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