| GM Skipper |
Kara and Lebraerio bombard the would-be muggers with an assortment of missiles while Pyrgo reminds them of brave deeds from the past.
Reflex: 1d20 + 1 ⇒ (6) + 1 = 7
Duration: 2d4 ⇒ (4, 1) = 5
The crazy lady glares at Kara and returns the favor with an arcane bolt of her own.
magic Missile on Kara: 1d4 + 1 ⇒ (1) + 1 = 2
The Norgorberite draws a dagger and begins slashing at the sticky goop gluing her to the floor.
Slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5
The roguish man moves closer and slips behind a corner.
Round 1
Bold may act
____________________________
Pyrgo, Lebraerio, Kara
Human bad guys (crazy: 4 damage, cultist: entangled + glued to the floor)
Veilblade, Lizbeth
Halfling bad guy
Archimeles
Kara Saint-Germaine SF
|
Yeah, I thought so, crazy lady. Let's dance.
Veilblade
|
The short gray thing shouts something about honor and charges at the halfling, naginata held high. Shadowfang follows close behind.
Veilblade has Combat Reflexes and will definitely use it if given the chance
Round 1 action:
swift action to challenge the halfling
Veilblade charges, provokes an AoO from rogue as he passes by
free action to handle animal companion to attack rogueish guy
Rolls:
handle animal, attack: 1d20 + 6 ⇒ (18) + 6 = 24
naginata, attack, inspired, charge, challenge: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16 for slashing: 1d6 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
bite, attack, inspired: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 for b/p/s: 1d6 + 1 ⇒ (3) + 1 = 4 plus free trip if hits: 1d20 + 2 ⇒ (6) + 2 = 8
Active Status effects:
inspired,
charge (-2 AC)
challenge: DR/1 vs. the halfling, +1 damage vs. the halfling, -2 AC against everyone that is not the halfling
'Lizbeth'
|
Unsurprised at the Wayang's nearly suicidal charge, Lizbeth darts forwards herself after taking a moment to rung her long, forked tongue across the bared blade of her Rapier, causing it to drip a slight green poison.
Lunging around the corner of the building, the Vishkanya attacks the man that chose to hide.
Attack, Inspire, poison: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Re-roll
Attack, Inspire, poison: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25 for damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Attack, Inspire, poison, confirm: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6 for crit damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
If hit, Rogue needs a DC12 Fort save or her takes dex damage: 1d2 ⇒ 1
| GM Skipper |
AOO vs Veilblade: 1d20 + 2 ⇒ (5) + 2 = 7
Veilblade charges in, dodging the rogues strike and grievously wounding the halflig. Shadowfang follows its master but misses the rogue by a hair's width.
Lizbeth follows the grey gnome's steps and lands a hit on the rogue.
Fort: 1d20 + 1 ⇒ (11) + 1 = 12, but he seems to withstand her poison.
The halfling boils over with rage and steps toward Veilblade axe first.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Round 1/2
Bold may act
____________________________
Pyrgo, Lebraerio, Kara
Human bad guys (crazy: 4 damage, cultist: entangled + glued to the floor, rogue: 8 damage)
Veilblade (6 damage), Lizbeth
Halfling bad guy (12 damage)
Archimeles
Kara Saint-Germaine SF
|
Kara continues her silent battle with her arcane counterpart.
Force Missile, automatic hit: 1d4 + 1 ⇒ (2) + 1 = 3
Lebraerio Hantwell
|
I've heard that fire dissolve glue.Let's try this theory, if you don't mind. That might burn a little...
Lebraerio throws a flask on the glued Norgorberian
Alchemic fire throw: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Dmg: 1d6 ⇒ 3
Not sure if Inspire adds to fire damage
Archimeles
|
"Perhaps if you could wait until you opponent is on the cusp of completing her evocation! Little Grey fellow was it? Have you never hear of the Battle of Thermopylae? Pyrgo must you play that thing here? Well hit Lizbeth! Honestly, if only more party members followed your example."
Note: he only sounds like he is giving advice and not actually using the ability.
Move, Combat Expertise, Total Defensive. AC 21 T 21 FF 14. How tall are the buildings?
| GM Skipper |
@Archimeles, the buildings are several stories tall.
I'll bot Pyrgo for now
Not wanting to add to the melee, Pyrgo maintains his performace, draws his shortbow and fires a arrow at the crazy lady.
Attack, inspire courage: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Kara and Lebraerio's barrage hits their targets, further softening up the would be muggers.
The Norgorberite continues to slash at the sticky goop glueing her to the floor. 1d4 + 2 ⇒ (1) + 2 = 3
The crazy lady can hardly stand on her feet after Kara's second missile, but laughs in a shrill voice and answers with another Magic Missile of her own. Magic Missile on Kara: 1d4 + 1 ⇒ (4) + 1 = 5
The roguish man strikes at Shadowfang with his rapier, panic in his eyes.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Round 1/2
Bold may act
____________________________
Pyrgo, Lebraerio, Kara
Human bad guys (crazy: 7 damage, cultist: 3 damage, entangled + glued to the floor, rogue: 8 damage)
Veilblade (6 damage), Lizbeth
Halfling bad guy (13 damage)
Archimeles
Veilblade
|
the mad lady did not cast defensively? That would provoke an AoO from Veilblade, wouldn't it?
-Posted with Wayfinder
Veilblade
|
With the right closed, the short wrinkled thing drops his naginata and draws his katana as he steps closer to the caster. He tries to cut the halfling down, directing Shadowfang to follow up his attack if the halfling still stands.
I only took 5 damage from the halfling last round thanks to Samurai Challenge DR
Round 2 action:
5' step
Draw katana
Attack halfling
Free action handle animal
Shadowfang 5' steps and attacks halfling
Rolls:
katana, attack, inspired, challenge: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 for slashing: 1d6 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
handle animal, attack: 1d20 + 6 ⇒ (10) + 6 = 16
bite, attack, inspired: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 for b/p/s: 1d6 + 1 ⇒ (1) + 1 = 2 plus trip if this attack hits
Active Status effects:
inspired
Challenge, DR1 and +1 damage vs. Halfling, but -2 AC vs. everyone else
-Posted with Wayfinder
'Lizbeth'
|
Seeing that the strange gray-skinned madman has rushed into the alley, Lizbeth takes advantage of the opening and rolls forwards, under the Rogue's blades to land facing the crazed halfling and to the side of the fierce wolf.
Lizbeth continues to attack the man attempting to hide, lunging with her Rapier.
attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
confirm: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 for damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
acrobatics to avoid aoO: 1d20 + 7 ⇒ (12) + 7 = 19 Unable to move my token right now, so will go two forward
| GM Skipper |
@Veilblade, she did not provoke since she was in cover from the halfling.
The halfling dodges both Veilblade and Shadowfang only to be felled by a precise strike from Lizbeth.
Round 2/3
Bold may act
____________________________
Pyrgo, Lebraerio, Kara
Human bad guys (crazy: 7 damage, cultist: 3 damage, entangled + glued to the floor, rogue: 8 damage)
Veilblade (5 damage), Lizbeth
Halfling bad guy(22 damage)
Archimeles
Kara Saint-Germaine SF
|
With a steely glare, Kara tries to finish off crazy lady.
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
-Posted with Wayfinder
Kara Saint-Germaine SF
|
After firing her missile can't catch a break on damage rolls, Kara takes cover behind a convenient outbuilding.
Lebraerio Hantwell
|
Lebraerio takes his short bow and sends an arrow flying toward the crazy spellcaster, while the final flames of his alchemic fire fade out on the glued priest of Norgober
2d round of alchemic fire
shortbow: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
fire: 1d6 ⇒ 3
Archimeles
|
After firing her missile can't catch a break on damage rolls, Kara takes cover behind a convenient outbuilding.
| GM Skipper |
Kara's missile brings down the crazy lady, but the rest of the party's attacks miss their marks.
The roguish man stabs at Shadowfang once more,
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3, and inflicts a minor wound.
The glued lady turns her attention to Veilblade and attacks him with her shortsword,
Attack, entangled: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3, but misses by a mile.
Round 3/4
Bold may act
____________________________
Pyrgo, Lebraerio, Kara
Human bad guys (crazy: 9 damage, cultist: 5 damage, entangled + glued to the floor, rogue: 8 damage)
Veilblade (5 damage, Shadowfang: 3 damage), Lizbeth
Halfling bad guy(22 damage)
Archimeles
Archimeles
|
On his turn, Archimeles moves 5 feet to the east and attempts to stun the man 'round the corner.
"Young man, have you ever heard the sound of one hand clapping?" Archimeles says just as his palm comets its way toward the man's chest.
[dice=Stunning fist Fort DC 14]1d20+1[/dice] damage: 1d6 ⇒ 3
'Lizbeth'
|
Her last strike an effortless lunge to take down the angry Halfling, Lizbeth spins on her heel and once again runs her tongue down the blade of her rapier, causing it to glisten with her venom.
Then she lunges out at the Rogue to strike him down.
rapier, Poison DC 12: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 + dex damage: 1d2 ⇒ 1
Pyrgo
|
Pyrgo looks at his bow, I must me sincere to myself and stop trying to shot them. Then he picks his rapier and makes a step foward to stab one of the remaining ambushers[/i]
rapier, inspired: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 161d6 + 1 ⇒ (3) + 1 = 4
Fall over them, as the last defenders of villagetown fall over its asailants. Spreading the confusion and wounds as the east wind spread the autumn leaves.
Fall like the waves on the cliff. Tireless and persistent until they bring down the clifff.
Fall like... continue inspiring
Kara Saint-Germaine SF
|
Kara moves back into the alley now that her primary opponent is down, and cast another Force Missile at the cultist. Or whoever is still up by now.
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Seriously, dice-bot?
Veilblade
|
The short gray thing steps around the glued lady and tries to cut her down, then summons Shadowfang to join in his attack if she still stands.
(None)
Round 3 action:
5' step
Attack
Handle Shadowfang
Rolls:
katana, attack, inspired: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for slashing: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
handle animal, if necessary: 1d20 + 6 ⇒ (13) + 6 = 19
bite, attack, inspired: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for b/p/s: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 and free trip, inspired: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
this attack will target the rogue if the lady is down, since Veilblade will not redirect him in that case
Active Status effects:
inspired
-Posted with Wayfinder
Lebraerio Hantwell
|
Why did these creeps attacked us? Did they have orders?
Lebraerio tries to find any clue on the fallen opponents
Takes 20 if possible in perception (total 26) or Perception: 1d20 + 6 ⇒ (2) + 6 = 8 (lol)
'Lizbeth'
|
Lizbeth shrugs and wipes the residue of poison and blood off of her Rapier on the Mugger's cloaks, before sheathing it at her hip. Seeing Lebraerio begin to examine the bodies for clues of their business with the untested Pathfinders, the Vishkanya steps further into the alley to make sure there are no other surprises.
"It could be something malicious, we had best report it to Dear Ambrus, though it could also have been an opportune mugging gone horribly wrong - for them."
Kara Saint-Germaine SF
|
Kara examines her singed clothes and bruised muscles.
That was exhilharating!
Yes, we should definitely report this. It may have been a simple mugging, or it may be something far more sinister.
Archimeles
|
Fear and realization creeps into the remaining mugger's eyes as the party continues their onslaught and ends the ambush for good.
---Combat over---
Is there anything you want to do before you report back to Ambrus Valsin?
Question any awake survivors. Are any of them famous enough locally to know? Failing that, he notifies the town guard and fills out a no-doubt tedious report.
| GM Skipper |
Yous search the bodies but find no clues hinting to the attackers motives. A group of town guards can easily be tracked down, and one of them immediately recognizes the halfling as Ledford, a semi notorious figure in the underground brawling scene. They take away the defeated muggers and commend you on your ability to protect yourselves in a such an effective manner.
Archimeles
|
"Tut tut, good fellows. Philosophizing is a strenuous art. One must always be ready to grapple with the biggest and toughest philosophical questions as they arise."
'Lizbeth'
|
Lizbeth gives the town guards a wink and thanks them for taking such filthy beasts into their custody. Once the guards have left Lizbeth gives a playful laugh and turns to her companions.
"So! What a fine day we have had, I daresay Ambrus is getting anxious, shall we press on back to him my sweets?"
Once everyone is ready to proceed, Lizbeth spins on her heel and exits the alley, sauntering towards the Grand Lodge.
Kara Saint-Germaine SF
|
We have completed them, Venture-Captain. We were beset by a team of muggers led by a local ruffian named Ledford as we returned here. We do not know if they were after our artifacts or if it was a simple attempted robbery, but they are in the loving arms of the City Guard now.
| GM Skipper |
Ambrus frowns at Kara's account of the attempted mugging, but shrugs it off seeing as you came back in one piece.
"Well, you seem to have handled yourselves quite well, so all's well that ends well. Right! I promise you that your next mission will be more than just errands; perhaps even taking you outside this grand city's walls."
That's all folks! Your chronicle sheets can be found here
Since this was my first PbP game as a GM, I'd love to hear any feed-back you may have.
Anyways, thanks for playing!
Kara Saint-Germaine SF
|
Thanks, GM Skipper. I would not have known you were a newbie.
This is how I like to see combat in general:
Round 3/4
Bold may act
____________________________
Pyrgo, Lebraerio, Kara
Human bad guys (crazy: 9 damage, cultist: 5 damage, entangled + glued to the floor, rogue: 8 damage)
Veilblade (5 damage, Shadowfang: 3 damage), Lizbeth
Halfling bad guy(22 damage)
Archimeles
Your boldface and strikeout is missing from the quote, but what I like here is that I can see immediately who can post and everyone's status.
Sorry, I have only positive feedback for you. :-)
Thanks for GM'ing. I had a blast.
Veilblade
|
I had no idea you were brand new to PbP GMing! I thought you did great.
I agree that that kind of combat post is really useful. I also like to see status effects (Bless, Bane, Haste) listed as well, but I don't think that came up this session at all.
You want to run another evergreen for us? The Confirmation? Master of the Fallen Fortress? Consortium Compact?