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Kara claps her hands excitedly.
Ooh, well done, everyone!
Assuming no more large and hostile beetles appear, Kara continues with her plan to knock on the study door and open it if no answer is heard.

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Lizbeth gives a whoop as her arrow lands, felling the beetle before re-slinging her bow once she notices all three have fallen in short order. Strolling into the house she decides to check the room to the right of the interest for any signs of the strange Gnome and is ignorant state.
perception: 1d20 - 1 ⇒ (1) - 1 = 0
But evidently gets distracted by a rather fine rug...

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Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Not noticing the dust on the floor or the beetles he wanders inside the house.
nice trick there, Lizzi... you got nice tools.
he moves into the area looking around.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
looking for the gnome, he finds him in the small chamber.
ohh.. hallo. I am Xin Xin. Are you the magician Fimbrik?
holding out his hand in order to shake the gnomes counterpart.

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Acting on a hunch, Kara quietly casts Detect Magic, watching for any signs that Fimbrik objects to the action.
If successful, she turns her gaze to the gnome himself.
If needed:
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

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Now, why would Fimbrik want to create the illusion that he's at home? Where is he?
Kara pokes around the room, looking for clues.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

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Well, with that roll I'm lucky I even found books in the library.
Kara regretfully leaves the tomes behind and moves to the door to the Northwest. She listens for movement within, and opens the door if she does not hear any.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

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In my defense I moved myself to the correct door, even if I am unable to properly distinguish West from East in my descriptions. :-p

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Lizbeth strolls into the final unchecked room and decides to try her hand at searching the place for any clues of what may be going on in this strange manor.
"I dislike Illusion immensely I find"
perception: 1d20 - 1 ⇒ (2) - 1 = 1

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The gray wrinkled thing shifts awkwardly from foot to foot, uncomfortable with being in this house uninvited.
-Posted with Wayfinder

GM Skipper |

@Kara: Whoops! I should have checked the map...
Lizbeth finds several items of interest in the last room. Firstly a note apparently written by Fimbrik handout added. Under the first note, she finds a second one in the same handwriting with a single name on it: Doulgonlir Caskmail. Lastly, she finds two potions on the windowsill.

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Back to the cemetary!
Perception potion 1: 1d20 + 5 ⇒ (1) + 5 = 6
Perception potion 2: 1d20 + 5 ⇒ (3) + 5 = 8
I'm pretty sure they're some sort of liquid. Maybe.

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@Kara: Whoops! I should have checked the map...
Lizbeth finds several items of interest in the last room. Firstly a note apparently written by Fimbrik handout added. Under the first note, she finds a second one in the same handwriting with a single name on it: Doulgonlir Caskmail. Lastly, she finds two potions on the windowsill.
"Jinkies." Archimeles says solemnly.

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Kara follows Xin Xin.

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Kara casts Detect Magic.

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Thanks for rolling that, GM.
Anything useful down here, or just old newspapers?
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Never mind. I'm getting out of here before one of these stacks falls on me.

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well we do have a password and an idear of where to go.. I say go go go..
Xin Xin moves to the front door and tries to rush the others to go. He seems to become more and more, part eager and annoyed with the whole situation. Thinking to himself that this was all because of an unprintable wine.. Should have grabbed another bottle and be done with it..

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Back to the cemetary wall.
Tally ho, gentlecreatures!

GM Skipper |

Just summing up so everybody is on the same page (and so I can differentiate between this and so many other play-troughs).
You have several clues:
- You have a password: "Wiffle"
- You know that the three dead Pathfinder have hidden references to the Aspirants.
- You have a note with the name "Dolgonlir Caskmail" on it. The same name as one of the dead Pathfinders.
- You know that the aspirant connected to Dolgonlir is Plokkis
- You know that there is a hidden path and chamber behind "the nameplate of the requested aspirant and guarded by the word you requested".

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To the Wall of Names!

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Back to the cemetary wall.
Tally ho, gentlecreatures!
"We should head to Plokkis's tomb rather than the wall I think. There will be a hidden door for which we have a now have a verbal key. The wall is just a list of etched names--no room for what I think we are looking for."

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Lizbeth hands the two potions she found to Kara, unable to determine what they are herself and sure that the noble lady wouldn't mind dealing in the taken goods. Smiling sweetly she concurs with Kara and Archimeles.
"Hmm, yes, finding our way to the shrine would be a grand idea! Let us make our way there and see what all the fuss is about eh?"

GM Skipper |

You make your way to the Ascendant Court, where throngs of people have gathered to witness Sir Reinhart, a Mendevian crusader, attempt the Test of the Starstone. Pushing your way through the crowd, you arrive at the Shrine of the Failed, which is uncharacteristically deserted due to the excitement outside. In the basement annex, you find the shrine to Plokkis.

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"Blast! I'm missing the Test. I've got a philosopher's wager in it. All this fuss over a barely tepid Port that probably smells more of cheese than the cheese you'd serve with it."

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Kara strides forth and says,
Wiffle!

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In a decidedly less confident tone,
Wiffle?

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"Miss Saint-Germaine, there is a lady present. Oh, what sad times are these when passing ruffians can say 'wiffle' at will to anyone. There is a pestilence upon this land, nothing is sacred."

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As the pathfinders make their way through the amassed crowd at the Ascendant court, Lizbeth gets momentarily caught up in the awe of the people gathered to witness the potential rise of a new god. Standing for a moment, she soon realises the others have made their way into the shrine of fallen aspirants and hurries to catch up.
Inside the shrine, Lizbeth finds her friends from listening to the conversation between Kara and Archimeles.
"Kara my dear, take no notice, I do believe Archimeles is attempting juvenile flirtation, how drab I thought better of him." She gives Kara a wink, to let her know she is joking, but to hide the fact from Archimeles.

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A wink and a sly nod to Lizbeth accompany the reply, spoken loudly enough for Archimeles' benefit.
I find it cute, don't you? Much as boys before their name-age will give a frog to a girl they fancy, unaware of how it will be received.
Kara giggles at her own joke, feeling much like a girl before her own name-age.

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Lizbeth gives a dignified titter of her own to her friend's joke, looking slyly at Archimeles as the two tease the man.
"Well, cute is a word for it I suppose, though I thought him much maturer than that. Hmm speaking the word didn't help, let us try the nameplate as the coin suggested."
getting out her roll of tools should they prove necessary, Lizbeth begins to fiddle with the nameplate to see if there is a way to remove it.

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Kara playfully feigns helplessness.
Well, I've tried several times and I just can't get it. Archimeles, dear, would you be so kind as to do the honors?
She steps aside with an exaggerated bow.

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Back! I had plenty to read.. enjoying everyone interactions!
Lebraerio tries to resist his natural urge to chuckle, but fails
I never thought adventuring with fellow Pathfinders could be fun. For me, it was only serious business, with misteries to discover, secrets to unveil, traps and trials to survive.Thank you for this revelation, Miss Kara, Miss Lizbeth.
He bows to both girls

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Lizbeth gives Leb a grand smile and an elegant bow, her laughter soft and her eyes warm.
"Life is nothing without a song in your heart and a smile on your face my Captain always says."
With everyone ready and accounted for, Lizbeth geatures for the wizened scholar to write the code word as asked.

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"Miss Saint-Germaine, there is a lady present...."
Lizbeth gives a dignified titter of her own to her friend's joke, looking slyly at Archimeles as the two tease the man.
"Well, cute is a word for it I suppose, though I thought him much maturer than that. Hmm speaking the word didn't help, let us try the nameplate as the coin suggested."
getting out her roll of tools should they prove necessary, Lizbeth begins to fiddle with the nameplate to see if there is a way to remove it.
"I stand corrected." Archimeles says meaningfully to Lizbeth.
Kara playfully feigns helplessness.
Well, I've tried several times and I just can't get it. Archimeles, dear, would you be so kind as to do the honors?
She steps aside with an exaggerated bow.
The philosopher takes the chalk. He rolls his eyes and sighs. "I suppose there is only one appropriate response...."
WIFFLE. He writes.