[PFS] GM Skipper's #7-10 The Consortium Compact (Inactive)

Game Master SkipperD

Maps and Handouts


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Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"No further questions, I think," Draklor says with a smile. "We'll do our best to prove the Society's worth to you."


Before Magali leaves, she hands you an officially looking document.

"Here, take this. It should eliminate any questions as to the legality of your actions. If you can avoid having to use it, I would be grateful, but do not hesitate to present it if necessary."
See slide #2

In the warehouse proper, Shabah finds a hungry fighting dog growling at her from within a locked cage (the key rests nearby in plain sight).

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

A loyal hound is a boon to its master, but a hungry dog knows no loyalty and disgraces its owner.

Shabah will carefully give the dog a strip of dried meat through the cage. If this improves its mood so be it, but servants should only experience the privation their masters wish.


The dog calms down momentarily as it devours the meat, but continues to growl afterwards.

So, what's the plan?

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Is there enough time to blockade some of the entrances? Since neither Consortium wishes the destruction of this warehouse, we shouldn't need to be overly concerned with escape routes. I propose we make some of these needless gaps in our defense more safe.

Shabah's got a drag/pull of 1500 lbs if it's relevant


Quoting the scenario: "One PC can move a 5-foot square of stacked crates by hand a total of 5 feet in 10 minutes."
Does anyone else have some preparations, they want to do?

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Wow! That is an awfully long time!

Shabah will begin working on a barricade for the northernmost door. Which should take an hour apparently :-/

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

Jamiroquoi starts looking for anything he can use to boobytrap the passages between the piles of crates and barrels... tripwires, traps, anything of that sort.

perception: 1d20 + 8 ⇒ (19) + 8 = 27


As Shabah starts to move crates to form a barricade, Jamiroquai's search turns up a single bear trap.

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

"We could make use of this!" He shows the trap to the others... "Maybe limit their path thru the warehouse... but where best to place it?"

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Adnan pitches in to help Shabah with the barricade. down to half an hour!

-Posted with Wayfinder

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Thank you Mr. Brumbie. As for the trap, Mr. Bangobi, perhaps behind one of the single doors into the office.

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

"There are three single doors into the office... I'm not sure which one to put it behind? the one leading to the warehouse? and how do you use such a thing, I've never done it before... I know pipes and sewers, but outdoorsy things like traps are not my purview. Sorry."

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Nor mine. she comments

Sorry havnet been on, first week of school started today.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Hello?


Ah! My last was apparently eaten by the forum monster...
Are there any other preparations you'd like to make? Otherwise I'll pull a "later that day", and we'll proceed with the sudden but inevitable betrayal.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Not I said the cat

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

Jamiroquai is still unsure where to put the bear trap... any suggestions? make a red x on the map or something and that's where he'll put it... ic he has no clue where to do so.

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Shabah takes the time to do a better job explaining where they think Jamiroquai should place his trap.

Gah, missed your follow up question. I put an x on the map.

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

thx, Shabah!

Jamiroquai does his best to set the trap in the square with the red x and place it so it won't be pushed aside when the door is opened and might be likely to stop an intruder.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor unfurls his whip in preparation to defend the warehouse. "You've probably seen, but I'm not the one who'll be taking the fight to them. I'll keep you in good condition, healthy and primed for battle, maybe relieve some of the opposition of their weapons if needed."


Alrighty then. Is there anything else you want to do before we continue?


So... Am I the only one here? I'll move things along tomorrow, unless anyone objects.

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

I think we're ready

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

yup

-Posted with Wayfinder

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

I might try to charm the first person that comes through the door before we threaten and he/she gets the bonus to the save?

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Well Ms. Greenbriar, I would recommend against using overt mental manipulations against the Kortos Consortium for fear that it would be quite damaging to our relationship with any witnesses. If they only send a single emissary of course, that would be an entirely different situation.


If you'll place yourselves on the map where you want to be, then I'll get this show on the road.

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

placed

-Posted with Wayfinder

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

placed, Shabah will have her mutagen at the ready, but undrunk.

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Adnan will have his shield and Morningstar prepped

-Posted with Wayfinder

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Ready where I am.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Placed and ready to bard.


GM secrets:
1d2 ⇒ 2
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 7 ⇒ (1) + 7 = 8

1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 10 ⇒ (17) + 10 = 27
2d6 + 3 ⇒ (1, 2) + 3 = 6

Around dusk two things suddenly happen. From the guard room, a metallic clank followed by some rather inventive swearing can be heard, and from one of the skylights, two professional looking men rappel down.

How do you respond?

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Good evening gentlemen. I assume from your daring entrance that you were expecting trouble? I can assure you, we wish nothing of the kind.

Shabah gestures for them to take a seat on some low crates nearby, Come, let us speak as people of reason.

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor peers up at the two people above. "Those who understand the need to abide by the law, such as the Kortos Consortium, rarely enter in such ways," he calls at them, loud enough for his allies to hear. "Aspis? If so, your presence here dwindles by the hour. It would be the better part of valor to leave, this is not a hill to die on."

Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23


One of the the men who rappelled down gives Draklor a sneer.

"The Kortos Consortium, that would be us, is law around here..."

Shabah's well spoken words do however defuse the situation, and they agree to talk. You are soon joined by two more agents, one of which has a thoroughly bandaged lower leg.

"So, what's all this then?", asks one of the Kortos agents.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

All of a sudden, Draklor becomes a lot more meek. "We were asked to guard this warehouse from the Aspis, but were also informed you, too might be paying us a visit. Granted, you aren't the problematic Consortium, we were asked to simply tell you about the situation. We have a writ vouching for us, as we are working with Magali Delroya..." sheepishly, the kitsune beckons whoever has the writ to show the others. "Very sorry about the trap and my attitude, sirs."

Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Ms. Delroya had requested that we avoid showing the document unless in dire straits...

Shabah hands over Magali's instructions regarding the warehouse Handout #3 - not Scion Lord Avid's writ

I am aware that this is not the most official document, sirs, but hopefully this will vouch that our presence was requested. You see, we are here to interfere with a shipment of drugs most dreadful, to be distributed here by the Aspis Snakes.

Bluff: 1d20 + 7 ⇒ (5) + 7 = 12 Hopefully there'll be some carry over from those diplomacy rolls...

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

The elf watches ready for an attack.


Those have been some well-timed natural 20's.

The agent with the wounded leg reads the offered document, and gives you a professional nod.

"Well, everything seems to be in order here. We're sorry for the disturbance, and good luck with your remaining business."

They then all file out through the break room entrance.

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Shabah resets the bear trap, first wiping down the jaws with a handkerchief.

They then return to their post to await the Aspis.

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Adnan observes the situation passively, not a muscle moving. When the Kortos agents leave, he nods approvingly and continues to wait.

-Posted with Wayfinder

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

I am grateful there was no need for bloodshed she remarks.


With one Corsortium dealt with, you hunker down and await the Aspis team.

GM Secrets:
Ylania: 1d20 + 3 ⇒ (10) + 3 = 13
Adnan: 1d20 + 8 ⇒ (12) + 8 = 20
Draklor: 1d20 + 6 ⇒ (17) + 6 = 23
Shabah: 1d20 + 5 ⇒ (7) + 5 = 12
Jamiroquai: 1d20 + 8 ⇒ (16) + 8 = 24

Roughly half an hour later, Draklor and Jamiroquai hear a key turning in the lock on the main cargo door.

Initiative:
Ylania: 1d20 + 5 ⇒ (18) + 5 = 23
Adnan: 1d20 + 4 ⇒ (16) + 4 = 20
Draklor: 1d20 + 5 ⇒ (19) + 5 = 24
Shabah: 1d20 + 2 ⇒ (12) + 2 = 14
Jamiroquai: 1d20 + 1 ⇒ (11) + 1 = 12
c: 1d20 ⇒ 16
s: 1d20 + 1 ⇒ (7) + 1 = 8
rr: 1d20 + 3 ⇒ (12) + 3 = 15
rb: 1d20 + 3 ⇒ (8) + 3 = 11

Surprise Round
Bold may act
____________________________________
Ylania, Adnan, Draklor
???
Shabah, Jamiroquai
???

Liberty's Edge

HP 23/23; AC 14 12t 12f; saves: f 7, r 5, w 0; bab 1, melee +1, ranged +3; cmb 1, cmd 13; init +cmb 1, cmd 12; init +2; burn 0; wclw 50; folio reroll 1/1 | Vanara terrakineticist / 2 | -21
skills:
acro 8, climb 11, diplo +0/5*, heal 4, intim 5, perc 9, prof: plumber 9, sm 8, stealth 3, umd 5

Jamiroquai hisses softly to get everyone's attention, then points to his ear and then to the door to indicate he hears sounds from there. He makes sure his own location is out of sight of that door, doing his best to hide.

stealth: 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Not quite sure if everyone will have time to hide, Draklor prepares to empower his allies with the word of Irori.

Readying to start Inspire Courage should anyone get through the door.

Liberty's Edge

Init +6; Senses low-light vision; Perception +9 Defense AC 15, touch 13, flat-footed 12 (+4 Dex +2 Nat) hp /32(2d6+2) Fort +4, Ref +7, Will +8 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Immune sleep

Aspsis are the baddies correct?

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Yep!


One of the main cargo doors swings open, reveling a heavily armored man with a brass key hanging from his neck and a half-elf woman with a drawn bow. The half-elf takes a shot at Shabah before taking cover around the corner.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Surprise Round
Bold may act
Buffs: Inspire Courage +1
____________________________________
Ylania, Adnan, Draklor
???
Shabah (4 damage), Jamiroquai
???

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