Oread

Adnan Brumbie's page

71 posts. Organized Play character for caps.


Full Name

Adnan Brumbie

Race

LN Oread

Classes/Levels

Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Gender

Male

Size

Medium

Alignment

LN

Deity

Erastil

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 5

About Adnan Brumbie

LN Oread Relic Hunter Inquisitor of Erastil
+4 initiative, +8 perception, darkvision 60ft.

STR (20)
DEX 14
CON 12
INT 12
WIS 16
CHA 5

AC 21; FF 19: T 12 (10 + 6 breastplate + 2 heavy shield + 2 Dex + 1 natural armor); +2 AC vs. rays; automatically block the first day attack each day as deflect arrows
HP 10/10 (1d8 + 1 CON + 1 favored)
CMD 17; CMB +5
BAB 0
Fort +3; Ref +2; Will +6;
15ft. move speed

MELEE
MWK Morningstar +6 (1d8+5, X2, bludgeoning/piercing)
Spiked gauntlet +4 (1d4+4, X2, piercing)

RANGED
Longbow +2 (1d8, X3, 100ft., piercing)

FEATS
Extra Focus Points

TRAITS
Reactionary (+2 initiative)
Indomitable faith (+1 will)

SKILLS (6 class + 1 INT)
+9 climb (1 rank + 3 class + 5 STR)
+2 intimidate (1 rank + 3 class - 3 CHA + 1 Stern gaze)
+5* knowledge, nature (1 rank + 3 class + 1 INT)
+8 perception (1 rank + 3 class + 3 WIS + 1 resonant)
+7 profession, explorer (1 rank + 3 class + 3 WIS)
+8 sense motive (1 rank + 3 class + 3 WIS + 1 stern gaze)
+7 survival (1 rank + 3 class + 3 WIS)
* +2 WIS when used to identify monsters

SPELLS
0 (DC 13): brand, detect magic, guidance, virtue
1 (DC 14, 2/2): expeditious retreat, true strike

SQ
Ferrous Growth
Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an oread can cause a touched piece of nonmagical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape. This racial trait replaces the spell-like ability racial trait.

Granite Skin
Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces energy resistance.

Crystalline Form
Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.

Monster Lore (Ex)
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex)
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Relics (Su) (divination, transmutation)
At 1st level, a relic hunter gains the occultist's implements class feature and learns to use two occultist implement schools as relic schools. At 4th level and every 3 levels thereafter, the relic hunter learns to use one additional relic school drawn from the same source, gaining access to that school's resonant power and base focus power and opening up that school's focus powers for her to select. Like an occultist, a relic hunter can select the same school twice, but it is far less useful for her to do so.
Relics do not need to be magic items, and nonmagical relics do not take up a magic item slot. Relics that are not magic items are often of some religious significance to the relic hunter or her church, such as the battered shield of a saint, a bishop's robe, or the finger bone of a church martyr.
This ability replaces judgment.

Deific Focus (Su) (4/4 points in Transmutation, 2/2 points in Divination)
At 1st level, a relic hunter learns to invest divine power into her chosen relics. This acts like the occultist's focus powers and mental focus class features, with the following adjustments.
Each day, a relic hunter has a number of points of deific focus equal to her inquisitor level + her Wisdom modifier, and she must spend 1 hour in prayer with her relics to invest them with divine power. These points refresh at the start of each day.
At 1st level, the relic hunter learns the two base focus powers from her chosen relic schools and can select one more focus power from the list of those made available by her chosen schools. Whenever she gains a new relic school, she gains the base focus power of that school. In addition, at 4th level and every 4 levels thereafter, she learns a new focus power selected from all of the powers granted by all of the relic schools she knows. She can use these focus powers only by expending points of deific focus. Unless otherwise noted, the DC for any saving throws against a focus power is equal to 10 + 1/2 the inquisitor's class level + the inquisitor's Wisdom modifier. She cannot select a focus power more than once. She uses her inquisitor level in place of an occultist level to qualify for focus powers.
This ability replaces domain, bane, greater bane, second judgment, and third judgment.

Divination Resonant Power is Third Eye The implement allows its bearer to notice that which can't easily be seen. The implement grants a +1 insight bonus on Perception checks per 2 points of mental focus stored in it, to a maximum bonus equal to the occultist's level. If the occultist is 3rd level or higher and stores at least 3 points of mental focus in it, the implement also grants low-light vision. If the occultist is 5th level or higher and stores at least 6 points of mental focus in it, the implement also grants darkvision 60 feet. (If the bearer already has darkvision, the implement increases the range of the darkvision by 30 feet.) If the occultist is 7th level or higher and stores at least 9 points of mental focus in it, the implement also grants the effects of see invisibility. If the occultist is 13th level or higher and stores at least 12 points of mental focus in it, the implement also grants blindsense 60 feet. If the occultist is 19th level or higher and stores at least 15 points of mental focus in it, the implement also grants blindsight 30 feet.

Divination focus power is Sudden Insight As a swift action, you can expend 1 point of mental focus to gain an insight into your immediate future. You can use this foreknowledge as a free action before you roll any ability check, attack roll, or skill check to gain an insight bonus on that roll equal to 1/2 your occultist level (minimum +1). You can use your foreknowledge only once per turn, and if it's not used by the end of your turn, the insight fades and you gain no benefit.

Transmutation resonant power is Physical Enhancement The implement enhances its bearer's body. When you invest mental focus in the implement, select a physical ability score. The implement grants a +2 temporary enhancement bonus to that physical ability score for every 3 points of mental focus invested in the implement (to a maximum of +2 at 1st level, plus an additional 2 for every 6 occultist levels you possess).

Transmutation focus power is Legacy Weapon As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

1st level focus power is Sudden Speed (Sp)As a swift action, you can expend 1 point of mental focus to grant yourself a burst of speed. This increases your land speed by 30 feet for 1 minute. This ability does not stack with itself.

LANGUAGES
Common, Terran, Dwarven

EQ
Breastplate
Heavy shield
MWK Morningstar
Spiked gauntlet
Longbow

2×holy water
2×alchemist's fire

Future plans:
At level 2, start as an elemental (Earth) bloodrager
Bump strength up to base 20 (22 after enhancement)
Use an Earthbreaker

Spring-loaded wand of shield
Spring-loaded wand of enlarge person

Take extra rage at level 1
Take extra focus points at level 3
Take power attack at level 5