[PFS] GM ShieldBug's The Year of the Sky Key

Game Master ShieldBug

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Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

"Okay." Danicka stutters. "I'll try my best."

As the race begins, Danicka tries her best to find the simplest route through the obstacle course.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13 It's just the workshop that gets to add +4 to this roll today right? I feel like I should be adding +2, but I couldn't find it on back-reading. So I didn't add anything special.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Barracks-Day 2

Yaiho smiles at the pale man and then grabs his by the waist with his left arm and carries him under his arm as he goes through the trial.

Strength Check: 1d20 + 5 ⇒ (19) + 5 = 24; Not sure if the bonus from Day 1 would apply, so didn't add it.

Yaiho laughs as he goes through the obstacle course.


Year of the Skykey

Barracks - Day 2: Boot Camp

The woman tied to Danicka is pleasantly surprised by the 'maid.' Working as a team, the confident woman lifts and lowers Danicka over the tall walls, and Danicka guides the woman along the best course through the scaffolding with keen eyesight and a smart head. They make it to the end in a respectable time, and the woman ruffles Danicka's hair "Not bad for a maid." She smiles and holds out her hand to shake, "I'm Sesi."

Yaiho scoops up the pale man as if he weighed nothing and starts running. The man screams all the way though, especially on the hand ladder, where Yaiho swung from run rung to the other with just one hand. The brief moments when Yaiho has no hands on the ladder and is flying through the air over a twenty foot pit are some of the longest of the poor man's life. They don't make exceptional time, but considering it was done one handed, it was perfectly acceptable.

Jaravo heads over to Brock as he is being untied from his exhausted partner, "Recruit! I've never seen such a fine display of teamwork. The way you helped your partner around the course, and practically carried him past the line..." He smiles and puts an arm around Brocks shoulder, leading him back to the middle of the training yard, his back to the course, "Tell me, son, how long have you been wearing armour like that? Isn't it too heavy, doesn't it get in the way?"

Eep, I didn't mean that to be your job rolls for today. However, since I caused confusion, you can keep them if you want. If you choose to keep them, I'll tell you the results tomorrow, but if you do decide to do something different, see below. ;)

Brock, Yaiho, and Danicka, you may now make your job rolls for the day (just a single roll each) and only Yaiho and Danicka and get the +2 bonus because Jaravo has taken a shine to Brock and isn't paying much attention to anyone else. Pick a skill that represents what you did today... You can use stealth or perception to spy on the other recruits, use social skills to further your standing with your bosses, or you can actually do well at the jobs you've been given and impress your bosses that way. As a gentle reminder, spying gets a tad tricky if you use the same tactics again and again. ;)

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Rook's damage to poor Forrest's head.

OUCHIE!: 1d6 ⇒ 2

Should I add the +4 to these rolls? ;)

Forrest, even though he saw it coming, swears like a sailor when the contraption hits his head. Some of the more colorful words seem to have been picked up from Sin.

8/12 HP

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Brock basks in the instructor's adoration, such as he deserves due to his superior talent, mind and genetics.

It is hard being this good at everything

Responding to the compliments, "No, sir, would you believe that I" gesturing to his impressive frame, evident even under heavy armor, "was skinny as a whip not very long ago. I specialized in speed, accuracy and relied on my quickness to keep me safe. I was very good at it, in fact..."

He regales the instructor and any who listen with his adventures finding the Silverhex (as simple mercenaries, not Pathfinders) embellishing his importance while outlining Yaiho's prowess as well while leaving Danicka out as her role here was maid, not wizard.

While walking and talking, he keeps a keen eye out for any clues or weaknesses in the defense.

"so I decided I needed a new challenge as I had mastered that fighting style. My order gifted me the use of this phantom horse, so I trained up on heavy armor and here I am."

Afterword he wanders the camp, enjoying his status and keeping his eyes peeled for useful information.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Yaiho laughs at the pale man as they are untied. "Yaiho enjoyed obstacles." He looks at the pale man with some concern though, "You need food. You are to pale. Food make you stronger."

Yaiho then leaves the pale man to his own devices and remarkably decides to run through the obstacles again.

CMB +2 Bonus: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

This time without having to carry extra wait, Yaiho is much faster running the obstacle course as he laughs the entire time.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka looks flabbergasted that not only did the woman not mind being her partner, she spoke to her afterwards.

"I... Uh... Thank you! It's nice to meet you Sesi." She shyly offers Sesi her bony little hand to shake in greeting.

Danicka then sits for a while, watching Yaiho go through the course like a pro. She heads off to the kennels to pay Prickles a visit, give him a good pat and clean up his pen a bit.

Then she wanders around the barracks and offices, using cleaning as her excuse to go snooping around.

Stealth: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
GM ShieldBug wrote:

Transport Workshop - Day 2: The Deathtrap

With Mhazruk's assistance, the heavy contraption is lifted away from the table and over Forrest's head for closer inspection. However, when Rook removes his hands to scratch his head, Forrest immediately crashes to the floor, arm first and legs flying in the air behind him, "Bwahahahaaaahaha!" You can swear Lyshna's going a little blue now, "Stop it, stop it, you're KILLING ME!" She manages to say through the laughter, holding her ribs and tears streaming from her eyes, "How... does it... Bwahahaha!"

Can Arin go in for the kill? :)

Oh the pressure. Let me take a few minutes to see what I can do here :)

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin feigns embarrassment at Forrest's swearing. "Oh! The childrens' ears!" He grabs the nearest rag he can find and stuffs it into Forrest's mouth to cut off the foul language.

He then looks around, feigning realization. "I guess... there are no children here?" He yanks it back out and sets in down.

A nearby irritated recruit yells at Arin. "Hey! That was my sneeze rag! I have a cold! I can't blow my nose with that anymore!"

Arin grimaces (no feigning) and glances at Forrest to note his reaction to "anymore".

Doing my best as the newest entrant to this comedy troupe :D


Year of the Skykey

Barracks - Day 2: Boot Camp

Yaiho's impressive display at running the course solo draws quite a crowd of fellow recruits. The pale man approaches with his friends and invites Yaiho to join them on their night off, "You know, as a thanks for helping me through today." What starts out as a few friends having a drink, quickly grows into a full blown party in the mess tent as the recruits, some of whom have been training for weeks, blow off some steam. Apparently the nerves have been growing steadily among the guards, and now it's only two days before they set off, they need something to get their mind off of it. Pretty soon, everyone is very drunk (despite no alcohol being served in the tent) and Yaiho picks up some choice bits of information about his fellow guards. He learns the sorts of embarrassing secrets and vices they might not want anyone to know, and certainly wouldn't have shared while sober. He also learns how the guards plan to use dancing lights to communicate via signals in the sky. Soon he knows which patterns will tell the convoy to halt and the escorts to disperse and search the surrounding area for hidden threats. 2 Successes!

Suitably impressed by Brock's tale of the Silverhex, Jaravo claps Brock on the shoulder, "You're destined for great things, son. Keep up the hard work!" After training, Brock wanders the camp and watches as the party builds in the mess tent, and eventually spills out towards the edge of camp. At the edges of camp, he observes several mysterious men and women tempting the guards with strong drink, drugs, and other indulgences. Though these scoundrels speak highly of Prince Zinlo and the lifestyle in Aspenthar, most of the money they throw around was minted somewhere else. No one has the knowledge to figure out where. He then heads into the mess tent to see what the party is all about, and spies Jaravo sitting in a dark corner with a troubled look on his face. He has a few documents that look like tactical plans on the table in front of him, and Brock approaches to see if they might be of interest, "These mages, they're softer than old bananas." Jaravo confides in Brock over throwing a despairing gesture over the papers, "If someone were to ambush the transport, they'd stand no chance. Probably just mess themselves on the spot and get run through by bandits before they can call for their Mamas. Say..." He puts a friendly arm around his favourite recruit, "Say... I've just had an excellent idea! I'm assigning you to be as close to the transport as possible. After seeing you in action this morning, I know you'd make an excellent bodyguard. Protect the mage at all costs, son, they're vital to the whole dang operation!" Success!

While most of the recruits are at the party, Danicka takes the opportunity to sneak around the rest of the barracks, now unusually quiet thanks to the continuing festivities. After visiting her new friend, Prickles, who seems very grateful for the company and the sprucing up of his kennel, she starts wandering into the more restricted areas of the camp. Her cover as the cleaner helps her on a couple of occasions, people walking by without paying any attention to her. However, things take a turn for the worse when snooping around Jaravo's office/tent for information. Danicka bumps into a rickety old bookcase filled with big historical war texts, and the whole lot comes crashing down on top of her, pinning her to the floor. Complication!

Danicka, you have triggered a complication. You are stuck fast under the bookcase, so unless you can succeed at a strength check or escape artist check, you will be found in a rather embarrassing position in the morning with plenty of explaining to do. If you can think of a spell that might help, you can try that as well, but make one of the other rolls too, just in case the spell doesn't work.

All the mechanical information about your successes can be found here.


Year of the Skykey

Transport Workshop - Day 2: The Deathtrap

Arin, apparently appalled by Forrest's torrent of foul language reaches for a rag and attempts to gag the unfortunate halfling. Lyshna still rolling on the floor starts snorting when she hears about the rag's origins, unable to breath and genuinely amused by Arin's sensitive ears, "Haha, but I've... heard... worse language than that, Hahaaaa... in kindergarten!"

When she eventually composes herself, Lyshna pulls Forrest off the floor and leads him to her desk, "I suppose it's time we got that thing off you." She says with a snicker. She spends a good portion of the morning slowly dismantling the device around Forrest's arm and pulling his fingers painfully from the gears, laughing a little as each one pops out. Can she dismantle the device a little more so that the process is less painful? Probably, but she doesn't seem inclined to do so, "You really have made my day, you know that right? This job would have been soo boring without idiots like you around to brighten my day."

Forrest, Rook, and Arin, you may now make your job rolls for the day (just a single roll each.) Rook and Arin get a +6 bonus to the roll thanks to the distraction Forrest has manufactured, and Forrest himself still gets a +4 thanks to everyone's impressive work yesterday. Pick a skill that represents what you did today... You can use stealth or perception to spy on the other recruits, use social skills to further your standing with your bosses, or you can actually do well at the jobs you've been given and impress your bosses that way. As a gentle reminder, spying gets a tad tricky if you use the same tactics again and again. ;)

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Last time I used Intimidation. Time to switch it up.

On his way to the medic tent, Forrest keeps an eye out for any useful information. Passing a command tent, he cries out, falls to the ground and clutches his mangled fingers. While he is there he listens through the fabric for any construction secrets.

Perception: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Ahahaha. Unfortunate!

"Eeek!" she squeals at the book case falls on her.

Well this is embarrassing! I hope no one heard!

She tries to get up only to realize she's stuck.

Oh, dear...

Danicka tries her best to squirm out from under the book case.

Escape Artist: 1d20 + 1 ⇒ (10) + 1 = 11


Year of the Skykey

Barracks - Day 2: Boot Camp

Danicka squirms and squirms under the bookcase, and miraculously manages to free a foot. Unfortunately, that is as far as she gets. The bookcase proves to be just too heavy, and Danicka can only struggle in vain as more books fall on top of her. You were so close!

The next morning, she wakes up to the sight of an angry looking Jaravo standing over her, hands on hips and tapping his foot, "WHAT IS THE MEANING OF THIS!?" He bellows, "You better have a damned good explanation!" Scowling, he lifts the bookcase off of Danicka and waits for her to get up, "I've half a mind to throw you in the brig. Why in my day, we would have sentenced you to FIFTEEN weeks solitary confinement for assaulting an officer's quarters!" He blusters.

After a severe scolding, some excuses about needing to clean every single tent from Danicka, and a few 'Why can't you be more like your brother' comments from Jaravo, he finally lets her go, making it very clear she is on her final warning.

This is a kind of nasty drawback I'm afraid. Danicka, you will suffer a -4 penalty to your day 3 job roll because of the extra scrutiny.


Year of the Skykey

Transport Workshop - Day 2: The Deathtrap

On his way to the medical tent, Forrest feigns a collapse in front of a command tent. A passerby approaches to help him up, but sees the mangled state of Forrest's fingers, turns a little green, and runs straight for the latrines with a hand over his mouth. This gives Forrest plenty of time to overhear a very interesting argument within the tent, "Why on Golarion would we want to make a heat trap within the transport? It's already hotter than an efreeti's armpit out there. Any intruders will already be prepared for it!" He hears one man shout, to which another responds, "Pfft, please. No one can prepare for temperatures in excess of one hundred and sixty degrees! Not even with magic..." The argument goes on for a while, and Forrest learn all about the trap they're building, and the significance of the switches he saw on the schematics laying on Lyshna's desk while she was freeing him from the device. Success!

As always, the mechanical benefits can be found here.

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

Rook waits for them to leave while laughing alone with the instructor. He then gets to work on examining the specifics to the trap. With the tedious work and small parts he cools off with another dose of his extract and mutagen for the day.

This should do the trick with these small parts.

Same set as before. Reduce Person/1 Min and Dexterity/10 Min.

"Time to see what makes these traps tick or Forrest might end up in the trap again." he sneers.

Disable Device: 1d20 + 8 + 3 + 6 ⇒ (10) + 8 + 3 + 6 = 27
Base Bonus + Mutagen/Extract Increase + Scenario Bonus

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka scurries off as soon as she's allowed, blushing with mortification and scurrying around in shame.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin decides to draw the laughing instructor away as soon as possible to give Mhazruk additional time. Just before she picks up her things to leave, he draws on his divine powers internally and receives guidance on how to best start his friendly banter.

cast guidance

"You know, we're really not so bad once you get to know us. We just have a streak of... comedic luck when we get together in the classroom. We're actually quite effective at our craft out in the field." He then proceeds to continue telling jokes that don't involve self-harm as they walk along, hoping she returns to her quarters or another command tent where more notes might be gleaned. When they arrive he cranks it up just enough to get her back into that uncontrollable laughter for a chance to spot something.

Perform (comedy), guidance, scenario bonus: 1d20 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12

wow those bonuses saved the roll :/


Year of the Skykey

Transport Workshop - Day 2: The Deathtrap

You actually have a +6 bonus, Arin, which really does save the roll. ;)

With Lyshna sufficiently distracted, Rook has free reign to experiment with the various devices being constructed around the workshop. No one notices that instead of building the single type of component he has been assigned, he actually deconstructs, examines, and reconstructs all the various types of components built by the other engineers. His supernaturally nimble little fingers making the task a breeze. Soon he creates a picture in his mind on how the whole lot fits together into a rather ingenious trap. He figures out that the devices can be placed inside the many air vents throughout the transport to rapidly blow superheated air into the rooms. Later, when Forrest shares all he has learnt about the trap, everything clicks into place, and Rook now knows exactly how the trap works. More importantly, he is able to devise a way to deactivate the trap from just about any open vent, thanks to an overlooked weakness in the way the devices are networked together within the ventilation system. 2 Successes!

In an attempt to capitalise on Lyshna's good mood, Arin tries to strike up some friendly conversation with her throughout the day, telling little jokes and generally being charming. She occasionally smiles at his jokes and seems to warm to him, but it seems that if there is no pain, it's just not the same. As she packs up to leave at the end of the day, she lets Arin tag along, walking her back to her office. Once they are alone in the tent, Arin cranks up his performance, with a somewhat different result than he was looking for. Instead of falling down with laughter, Lyshna mistakes the friendly banter for flirting and lets her guard down around the handsome gnome as she distractedly locks away her notes in the various lockers and cupboards around her office. Arin catches a glimpse of several lavish gifts and expensive luxuries (some of which are emblazoned with the seal of Aspenthar’s royal family) hidden away within these lockers as Lyshna carelessly opens them in front of his eyes.

As Lyshna packs the last of her notes away, she nods to herself and slams the locker shut as if she has finally come to a difficult decision. She stands up, looks Arin straight in the eye, and says, "I can't deny that there is a certain... electricity between us, but... Look, it'll never work between us. You're just too..." She pulls a face and says the word "Nice" as if it is the worst insult imaginable. She then shoves Arin unceremoniously out of the tent and closes the flap. Success!

That's 4 successes for the day, giving all of you in the workshop a +2 to your job rolls on the final day. As usual, the mechanical effects of your discoveries can be found here.


Year of the Skykey

Barracks - Day 3: The Desert Path

After two days in the burning sun, today ought to be a pleasant change of pace. You have been assigned to Enyro’s tent for advanced scout training. The large marquee is filled with tables covered in maps, navigational notes, compases, and journals. Around each table is a single officer and a small group of recruits, some being taught how to scout for threats, others how to navigate away from danger without getting lost. Enyro is tall, sinewy man with an almost constant scowl on his face. As you enter the Marquee, you can see him pacing around the floor, his head darting this way and that as if he expects ravenous tigers to be hiding any one of the tables, ready to pounce on him as soon as his back is turned.

"You there! I say, you there!" Enyro suddenly calls out in a shrill voice as he stalks over to a rather bemused looking recruit on the other side of the marquee, "What are you doing? Put that down this instant!" The recruit slowly places the compass he was fiddling with back down on the table and stammers a reply, "I... Well, I was just-" But Enyro cuts him off and holds out a hand, palm up and expectant, "Show me your orders!" The recruit starts shifting around uncomfortably on his feet, "Well, I was told to... I mean, I have no written- Ow ow ow!" Suddenly Enyro grabs the recruit by the ear and starts dragging him away towards the marquee entrance, yelling at the top of his voice, "Get out! Get out! I will not have spies lingering about on my watch..." Once the man has been removed from the premises, Enyro focuses his beady little eyes on Yaiho, Forrest, and Danicka, "And you are? I wasn’t expecting any new recruits this morning. You had better be in possession of a letter from Guldis himself if you plan on entering my tent!"

Fortunately, you do each have an official letter to attend the scout training today, or to at least clean the tent. However, you get the distinct impression that you will be under very heavy scrutiny today, making your information gathering much more difficult. Unless, that is, you can manage to forge (linguistics) instructions from Emir Guldis to explain any sneaking around you intend to do.

Do you return to the barracks to forge instructions? If you do, what sort of letters will you write? Or do you take your chances under the watchful eye on Enyro? :)


Year of the Skykey

Transport Workshop - Day 3: Final Preparations

This morning, all the marquees that form the transport workshop are empty, save perhaps for the odd chair or table. The courtyard, where the finished transport now resides, is currently off limits and with nowhere else to go, the mess hut is full of wizards and engineers waiting for their next assignments. You have been waiting here for a few hours yourselves, watching the various cliques form around the tent, the magic users playing with prestidigitations, the alchemists creating small (mostly) controlled explosions at their tables, and the engineers all arguing over whether the mug is half-full, half-empty, or simply too big. With so many idle hands with extraordinary skills, it’s only a matter of time before the tent burns down or someone loses their eyebrows. Fortunately, before anything does happen, you are finally given the all clear to enter the courtyard and start work.

Where once there was a massive construction there is now only a 10-foot cube of iron surrounded by a team of magic users putting the finishing touches on their arcane runes. A Garundi man with dozens of piercings stands nearby with crossed arms and a stern look. His name is Duciar, and he is today's team leader. He turns to you as you step into the courtyard, and gruffly says, "You. There." Pointing to Arin and Forrest, then at a group of wizards who are busily trying to conjure up floating disks and loudly debating how they are going to lift the cube onto them. "You. Hmmph!" Duciar points at Rook and then at a group of engineers struggling to untangle a pile of chains and locks, apparently they are to be wrapped around the cube once the magical wards are complete.

Duciar is a man who never uses a sentence when a word will do, and most of the day you have to concentrate to figure out just what exactly it is he wants you to do. He often instructs you and your fellow workers with little more than grunts, gestures and stern glares.

I need Perception or Sense Motive checks from the whole group to see if you can understand what Duciar wants you to do, and as such, keep him happy.

Paizo Employee

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Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Danicka blushes brightly.

"Oh! I'm sorry! I forgot my letter! I'll go get it right now, s-s-s-sir!" Danicka stutters, using fetching her letter about cleaning during scout training as an excuse to go forge some papers for everyone for later.

Hidden Linguistics Check:

Linguistics for Danicka: 1d20 + 8 ⇒ (12) + 8 = 20 Hers gives her clearance to clean up in here after training

@ Brock and Yaiho: what kind of check are you going to do today? I'll make your papers for something related to that.

Hidden Linguistics checks:

Linguistics for Brock: 1d20 + 8 ⇒ (2) + 8 = 10 His is for performing a patrol and surprise inspection of the recruits in the area to keep an eye out for spies and traitors.
Linguistics for Yaiho: 1d20 + 8 ⇒ (14) + 8 = 22 His is for...

Then she scurries back to the tent to turn in her letter about scout training to Enyro.

"I'm s-s-s-orry, sir! Here it is."

Danicka then tries to slip the extra papers to Brock and Yaiho sometime during the morning.


Year of the Skykey

Barracks - Day 3: The Desert Path

Nicely done with the hidden rolls Danicka! Okay, so y'all can hand over your letters just before you make your job rolls (and once Yaiho has decided what he wanted Danicka to put in his) for today. However, before we get to that...

Occasionally Enyro sends recruits on errands around the camp, ostensibly because he doesn't want to leave the marquee unsupervised. However, the sheer frequency with which he selects Danicka to run out these errands suggests that Enyro is removing those he doesn't entirely trust while he works on particularly sensitive tasks. It's very apparent that he heard what happened last night in Jaravo's tent.

By late afternoon, Enyro has grown increasingly paranoid, sure that someone is going to try to steal his map containing the route for the transport's journey. He sends both Danicka and Yaiho off at the same time, Yaiho to pick up some extra rulers, and Danicka for a replacement candlestick - his was apparently too caked in wax to clean properly. He then sends his most trusted recruit, Brock, to keep an eye on them, "Jaravo says that you're a good sort, that you can be trusted... Well, I want you to make sure that those two keep out of trouble, and make sure they don't come back for at least thirty minutes." He says to Brock before heading off to confer with some senior officers about top-secret route related issues.

Nothing to see here:
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

On your way back, candlestick and rulers in hand, Brock gets the feeling that you're being watched and when he glances behind, he sees a startled halfling quickly dive behind a barrel.

What do you do?

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

Rook sighs as he has to stop showing the other alchemists about different explosions and walks into the courtyard.

When the new instructor points at him then the tangle of chains he narrows his eyes.

Man of few words...alright.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

He takes a moment to look over what's before him.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Inwardly chuckling at the irony of being tasked to keep an eye out for spies (By the way this is yet another Pathfinder scenario that would be difficult for a truthful character, say paladin or Cavalier of just about any other order ) Brock diligently watches Danicka and Yaiho complete their assigned tasks with zero fuss, intent on brown nosing as much as possible.

Upon feeling watched, Brock whirls about and see the halfling, he turns and uses his commanding voice.

"Hoi, you there! Halfling! Stand to and explain why you are following me!"

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

@ GM - Thank you, thank you! *Bows proudly*

Danicka scurries off an all of the random errands without complaint, bowing her head meekly and squeaking out a "Yes, sir!" with each command.

---

With her candlestick ready to be returned to Enyro, Danicka cringes when Brock yells at the halfling.But doesn't speak up.

Liberty's Edge

1 person marked this as a favorite.
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Yaiho, with Danicka's forged letter, goes about training recruits on how to 'avoid dangers and not get lost', but gives them bad advice. Making it where they are more likely to stumble in danger and get lost.

Yaiho looks at a few of the recruits and points at a nearby termite mound. "Mound grows algae facing the sun. When see mound, look for algae to determine direction."

He walks further on and then finds the tell tale sign of a snake slithering through the sand. "This is a non-venomous snake. Ignore."

Throughout the day, he gives more false advice to fellow recruits.

Of course, the truth is opposite what he told them.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Ahahahahaaha! Awesome, Yaiho.

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Forrest shakes his head. I have to pretend to be a wizard again? Didn't work out so well for me last time... His head still ringing, he tries to listen to the team leader.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Unfortunately, the ringing from his mild concussion is quite distracting...

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin surveys the gaggle of debating wizards. Uh oh. I'm not sure that we'll have much to contribute there. Maybe I can get ideas about what the wizards' different talents are.

He focuses on the instructor, trying to interpret what he wants done.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Year of the Skykey

Barracks - Day 3: The Desert Path

Earlier...

Danicka's forged letter is flawless, and Enyro is very pleased to find an expert scout has been assigned to his cause. "Excellent! Half of these recruits have never even been out of the city. Can you believe it? And we're supposed to make them ready to lead and protect the transport." He shakes his head, "That's why, as much as I hate it, we had to recruit from outside of the city. Can't trust them, though! Not without the proper paperwork..." He taps the letter and hands it back with a satisfied grin, "Take three recruits at a time and do your thing. Start with the young ones from Pashow, they're the most in need. Honestly, I swear the kids these days don't know the difference between a snake and a slug!"

Yaiho makes quite an impression on some of the younger recruits, and they eagerly follow him around the desert, furiously scribbling down notes of everything he says.

Now...

The halfling hops out from behind the barrel, and starts strutting towards you, "I'll be asking the questions around here!" He says brusquely, pointing an accusatory at the three Pathfinders. You've seen him from around the barracks, a scout by the name of Varno or Varnic or something. He's usually a quiet man who keeps to himself, but right now he's quite the opposite, "Enyro ordered me to root out spies within the compound, so you should explain yourself! What are you planning to do with that candlestick, hmm? Have you animated it? You're planning to assassinate Enyro with it aren't you!?"

Nothing to see here:
Sense Motive, Danicka: 1d20 + 2 ⇒ (9) + 2 = 11
Sense Motive, Yaiho: 1d20 + 0 ⇒ (7) + 0 = 7
Sense Motive, Brock: 1d20 + 0 ⇒ (14) + 0 = 14

Brock:
He's lying. There's no way this man is acting under the orders of Enyro.


Year of the Skykey

Transport Workshop - Day 3: Final Preparations

As Mhazruk approaches the tangled ball of chains the engineers look at him hopefully, "Oh, thank Gozreh, another pair of hands!" The lead engineer gets up and shakes Rook's hand, "This pile of chains has been in storage for years, and we can't make heads nor tails of the tangled mess." He sighs, "To make things worse, some idiot thought it would be funny to clip a whole bunch of locks to the mess. Please tell me you're good with knots and locks!"

Forrest's introduction is a little less welcoming, "Quickly, take over from Thesu! She's been conjuring runes all night and needs a rest..." The head mage takes Forrest by the shoulders and pushes him towards the cube, "Well have at it then!" He says impatiently. By the time anyone realises that Forrest was actually assigned to the labour team behind the mages, it's too late. Thesu stops casting and stumbles away, exhausted, and when Forrest is unable to take her place, a large chunk of the cube expands out into the courtyard ten foot, knocking over several workers, "Lock it down!" It takes a good half hour for the mages to shunt the transport back into it's compacted form.

Arin heads straight for the correct team, a bunch of mages debating the finer points of extra-dimensional space and transportation, "Hey, new guy! What do you know about plane shifting?" The loudest of the mages asks Arin as soon as he gets close, "I say that if we shake the outside, everything within the transport will be shaken too." Another mage chimes in, "Which is obviously STUPID, because it's on a DIFFERENT plane! I say we can just roll the transport onto the disks, it'll be much easier than lifting the thing..." She stares daggers at the man she obviously thinks is moron, before turning to Arin, "By the winds, please tell me you don't agree with him! Maybe then we can actually get some work done around here."

You may Rook and Arin have no trouble understanding Duciar throughout the day, but Forrest has all sorts of trouble figuring the man out.

Forrest, Rook, and Arin, you may now make your job rolls for the day (just a single roll each.) Rook and Arin get a +2 bonus to the roll thanks to being able to understand Duciar's instructions and from yesterday's good work, Forrest is having trouble thanks to his sore head and has no bonus for the day. Pick a skill that represents what you did today... You can use stealth or perception to spy on the other recruits, use social skills to further your standing with your bosses, or you can actually do well at the jobs you've been given and impress your bosses that way. As a gentle reminder, spying gets a tad tricky if you use the same tactics again and again. ;)

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26

Brock's booming laugh lacks anything resembling mirth, more like sinister. Much resembling the playfull sound a cat makes when it sinks its claws into a mouse.

Recovering from his "mirth", Brock plants the haft of his lance in the dirt and leans forward, voice low and cold.

"I know you are lying, and I suspect I might have found Enyros spy myself. Start telling me a good story before I start to feel stabby and carry you back to ops impaled on my lance (thats what she said ).. assuming Yaiho doesn't just eat you right here. He looks a might peckish."

Crap, we don't need any complications... or competition

It is possible Brock has forgotten this is a fake robbery

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Dang, hope I didn't waste that good intimidate roll

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Let's try doing good at my job today, for once :)

Arin listens to each mage in turn and then places his hand thoughtfully on his chin. "I could use a little guidance on this call, to know what the right thing to do is." He takes a moment to himself before answering...

cast guidance

knowledge (planes), scenario bonus, guidance: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
my rolls are hot and cold lately...

"I agree with her. Astral lines connecting objects between planes can be adjusted and fine-tuned by a skilled spellcaster, such as her." He smiles at her and then glares at the first mage. "If you aren't up to it, then let us handle it. We can prevent shaking of the contents by loosening the interplanar connection so that it isn't rigid, but still keeps moving with the container."

Arin tries to put on his most authoritative air in dispensing planar knowledge (and perhaps he's made a new friend).

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Barracks-Day 3

Yaiho watches the little Halfling come out from behind the barrels and accost them. After the little guy's accusations were spewed out, Yaiho looks confused. "Candles?"

However when Brock mentions eating the Halfling, Yaiho smiles and bears down on the Halfling while opening his maw.

Intimidate (Aid Brock): 1d20 + 4 ⇒ (15) + 4 = 19

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

"I would say we can blow the whole mess to the Ninth Level of Hell but I guess we need these?" sighs Rook...itching to blow something up. Instead he gets ready to untangle the mess of chains.

He pulls out a vial of extract and one of mutagen. With a smirk he downs them both quickly.

*COUGH*

Reduce Person (+2 Dex/-2 Str/+1 Atk/+1 AC) 1 Minute
Dexterity Mutagen (+4 Dex/-2 Wis/+2 AC) 10 Minutes

"Strong stuff. Old alchemist trick. YOU...grab here...and YOU here...and YOU let's see if you can find the keys before I pick these locks." he laughs while sending someone away.

He works to pick each lock and handing another engineer more chain to hold till they can untangle the mess.

Disable Device (Pick Locks): 1d20 + 8 + 2 + 3 ⇒ (5) + 8 + 2 + 3 = 18
Base+Scenario Bonus+Alchemical Bonus

Multi-day adventures are great for downing potions/using spells. Heh.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

I love our group

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Earlier @ the Barracks

Danicka has out into the wilds with the recruits in groups of three, using her vast knowledge of the natural world to teach the group.

Knowlege Nature: 1d20 + 8 ⇒ (13) + 8 = 21 Is this the roll that takes a -4?

Danicka's way too nice to give people false information. Haha. Hopefully she overloads them with information!

---

Danicka's eyes widen as her companions threaten the halfling.

"Don't r-r-really eat him, Yaiho! Eating people isn't nice!" Danicka whispers to Yaiho.

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Forrest, sent away from the mage's area in shame, looks for some other way to gather information.

Already used Intimidate and Perception. Stealth time.

Stealth: 1d20 + 3 ⇒ (1) + 3 = 4

Forrest attempts to sneak back to the command tent where he spent some time faking an injury yesterday. He approaches the rear of the tent, quiet as a cloudless night. His toes barely touch the sand as he dances his way between the shadows. There is a slight rustle of cloth as he puts his ear to the tent. And... he sets off the alarm spell, waking the napping Commander.


Year of the Skykey

Barracks - Day 3: The Desert Path

Earlier...

Danicka's excellent and, more importantly, completely accurate information about nature does nothing but confuse the poor recruits. It seems everything she says contradicts the advice from Yaiho, and even though they try to ignore the maid in favour of the professional scout, her advice actually makes a lot more sense. Each group of recruits returns to the tent more confused about nature than when they started, and quite a few are nursing headaches from information overload. No -4 yet, we won't get to the job rolls until the encounter with the halfling is complete. ;)

Now...

All the colour drains from the halfling's face, clearly shaken by the threats and Yaiho's teeth, but he persists with his story, "Assaulting me will only prove that you are the spies!" He looks at something past Brocks right shoulder and quickly stands to attention, "Enyro, Sir! I have found the spies, what do you want me to-" As soon as you glance around, he turns tale and runs. Do you pursue? It'll take you into initiative...

Nothing to see here:
Shaken 4 rounds


Year of the Skykey

Transport Workshop - Day 3: Final Preparations

Mhazruk immediately takes charge of the detangling efforts and makes quick progress with the first few locks. However, as he gets nearer the centre of the tangle, the locks start getting older and rustier, slowing down his progress. The race is on as the man he sent off to collect keys seems to have found an old box marked 'keys,' but he is currently looking for the key to open that. You have a success, but I want to wait to see how everyone else does before saying any more. ;)

"Finally someone who speaks sense around here!" The woman exclaims when Arin agrees with her, "Now maybe we can actually get some work done..." The other mage throws his hands up in frustration, "Fine! Have it your way, then. But when we open the door and find all the supplies ruined, don't come running to me!" He glowers at Arin, and before stomping off, sulkily says, "It's all yours" The woman watches the mage walk away, barely containing her laughter, "What an Ass!" She says once he's out of earshot, and turns to shake Arin's hand, "I'm Tianni by the way, welcome to the team!" The day goes quite well until suddenly one of the labourers approaches Arin, with look of shock and horror, "No no, you can't do that! Why did you do that, don't you know it's bad luck?" He's acting hysterical, "You'll bring bad luck to the convoy! You must leave, leave now, or we're doomed to fail." Arin has no idea what he did to draw the ire of the superstitious labourer, but others are starting to call for his removal too. Complication...

Arin needs to perform some minor ritual of restitution (bluff, know. local, know. religion) soon, or he runs the risk of being kicked out of the workshop for the rest of the day.

It doesn't take long for Forrest to realise that the stirring in the tent isn't from a waking commander like he thought. There's a muffled curse, a fleeting shadow, and the sounds of nimble footsteps disappearing into the distance on the opposite side of the tent. He doesn't see who it was, but running around the side of the tent to escape himself, Forrest trips over something and lands face first on a soft-ish sticky mound: the body of a dead guard. There's blood everywhere, and it smears all over the poor halfling as he scrambles back to his feet. The alarm is making a terrible racket, the sounds of guards shouting and running towards the tent are getting closer, and Forrest's is covered in blood with a murdered guard laying at his feet. All in all, it doesn't look good. Complication...

You haven't much time, and people will see you if you run. You have two options, find the evidence necessary to prove yourself innocent (heal or perception check), or make the death look like an accident (disguise or stealth check.)

The Exchange

CN Half-Orc Alchemist 4 | HP: 23/23 | AC: 24 T: 13 FF: 21 | CMB: +3, CMD: 18 | F: +4 R: +9 W: 0 | Init: +5 | Perception: +8 (Darkvision) | Speed: 30 ft | Active conditions: Mutagen + Shield
Resources:
| Bombs: 10/10 | Extracts (1st): 5/5 | Extracts (2nd): 3/3 | Wand of CLW: 50/50 | Showmanship: 1/1

Glad I wasn't sneaking around on Day 3. LOL

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

"Well, Enyro will have to... Son of a! Yaiho, grab him!"

Brock growls out as the halfling flees, knowing full well he stood little chance catching the small man in his heavy armor.

Hss, come. Manifest. I need you

Brock focuses his kind and calls to his phantom horse, feeling he might have a better shot catching the halfling mounted.

Might as well give chase and bring this guy in to Enyro. Brown nosing and all that.

Liberty's Edge

M NG Halfling Swashbuckler 3 Panache 4/4 | HP: 20/20 | AC: 21 (16 Tch, 16 FF) | CMB: +7, CMD: 14 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +4, SM: +2| Speed 30ft | 4 AoO/Round | Parry Attacks
Bot Me!:
[dice=Rapier]1d20+10[/dice] [dice=Damage]1d4+3[/dice]

Holy cow, what have I gotten myself into?!

Forrest looks around desperately, trying to find the real killer. Where are you, you dirty spawn of the Mother of Monsters...

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

He wipes the blood off his hands, onto his pants which may not have been a smart idea... His eyes are bright and wild as he gets desperate.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

As soon as the Halfling bolts for it, Yaiho's instincts kick in and he leaps after him like a wolf after a hare. Yaiho barrels down on the Halfling, not letting anything get in his way as he reaches to grab for the little bugger.


Year of the Skykey

Barracks - Day 3: The Desert Path

@Brock: It'll take a minute to manifest Hss, so you might wan't to leave (him/her) for this fight. ;)

Initiative:
Initiative, Danicka: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative, Yaiho: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative, Brock: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative, Varnic: 1d20 + 3 ⇒ (14) + 3 = 17

The halfling runs as fast as he can through the camp, but even with his head-start he doesn't get too far, his little legs no match for the long strides of Yaiho. Realising that he's in trouble, he skids to a halt, pulls out a sticky looking bag and throws it. Unfortunately for the halfling, his shaking hands send the bag narrowly off-target. He stares wide-eyed at the charging half-orc, and visibly gulps.

Atk. Tanglefoot Bag; Range, Shaken: 1d20 + 5 - 4 - 2 ⇒ (11) + 5 - 4 - 2 = 10
Duration: 2d4 ⇒ (4, 3) = 7

COMBAT TRACKER - Round 1 - Bold may act - Map
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Red (Shaken 3/4)
Danicka ( )
Brock ( )
Yaiho ( )

ONGOING EFFECTS / ENVIRONMENT
None
PENDING
None


Year of the Skykey

Transport Workshop - Day 3: Final Preparations

Forrest desperately searches the crime scene for anything that might prove his innocence, the sounds of heavy boots and barking dogs getting louder and louder making it hard to concentrate. Just as all hope seems to be lost, he spots the size 10 bloody footprints left by the actual murderer, and drag marks showing that the body was moved. Given that the guard is wearing armour and weighs a fair deal more than Forrest could possibly move without getting a hernia, it might be enough to get him off the hook...

The first guards on the scene immediately draw their swords, approaching the halfling with blood all over his clothes very carefully. However, once the evidence is pointed out to them, they agree that Forrest couldn't possibly be the culprit. A full search of the camp is now underway, and Forrest has been dismissed to his bunk until such time as he can be properly interviewed by a senior member of staff.

Miraculously, 12 was enough! Forrest, you are a free man. You are also allowed to retry your job roll, but it has to be stealth again.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Doh! I misread 1 round for 1 minute

"Ahh, forget it" Brock growls then charges after Yaiho and the fleeing halfling. Less graceful in pursuit as his large friend but managing to nearly catch up when the little guy chucked the bag.

Sigh, just a hair too far out to nail him with my gaze, maybe next round. Double move

Wheezing slightly from the run, Brock shouts, "Try not to kill him too badly Yaiho."

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

As soon as the halfling flees, Danicka gasps and starts to cast a spell at him, but then stops. She was too slow!

Danicka hurries off after the halfling and her friends.

"W-w-wait!" she stutters.

Double move.

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