Props to Shieldbug, this scenario seems like it would be a pain in the butt to GM. Lots to keep track of!!! You're doing an awesome job.
Also, can you imagine doing this scenario without someone with Disable Device??? Lots of parties don't have that skill!
Forrest steps up (?) Into the transport. "Whoa... I may look like a rakish fellow, but this has got me a little seasick! " He takes a good look around the room.
Perception:1d20 + 4 ⇒ (9) + 4 = 13
"I know there's a door in that wall... but I can't seem to find it! I know it's there, though. " He continues to squint at the wall.
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:
Perception DC15:1d20 + 4 ⇒ (1) + 4 = 5
Yaiho steps into the weird contraption and starts looking around. He pokes and prod many different things but comes up with nothing. "Yaiho not find secret door. Perhaps we bash wall down if others not find."
"Well, my guess is in the center. The door should be around here." Rook says while looking around the interior with the new goggles.
Perception:10 + 3 + 5 = 18
He spots the secret door but he can't see a way of opening it.
Think. Think. The idiots walking in a circle?
"Right, here. Someone want to start walking around in here like we saw at the workshop? Forrest?" he ask the group pointing them in the right direction through the adjacent room...."Shouldn't be any more traps but...be careful..."
Damn...if this doesn't work I am going to look pretty stupid. Then I'll blow it open..
Forrest laughs. "I see... make the halfling risk his life. " He winks at the half orc. " Just kidding! That's a great idea, mate. " He carefully walks around the room, trying to mimic what the instructor described.
Prickles follows Danicka to the door on the outside of the transport, but he doesn't seem to fancy jumping into the strange room. Instead he lays down in the shade of the cube and starts munching on his treat. Sorry, no heel trick. ;)
With everyone inside, you immediately begin looking for the secret door in the eastern wall. The door proves too well hidden for the naked eye, but Rook makes good use of the loaned pair of goggles, and spots the faintest of depressions near the middle of the wall. However, the door is seamless, and he can find no obvious way of opening it. That's when Forrest is then sent on a tour of the transport's interior. Exiting through the door to the south, he walks through the kitchen, then the storage room, and finally through the room containing the convoy's camping supplies. As soon as Forrest steps back into the meeting room, the secret door in front of Yaiho and Brock pops open, revealing the elixir chamber within. The steel plates lining this chamber reflect the light cast by six vials of glowing fluid, sealed within a glass case atop an imposing altar wrapped in chains. The altar quivers at the sight of intruders, making the chains rattle disturbingly.
The x at the top is the location of the lead lined chamber Forrest discovered in his reconnaissance.
Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)
Danicka smiles down at Prickles. "Lay down." she tells him, though clearly he's already done so. "I'll be back soon. Don't bite me when I come back, alright?"
As the altar shudders to life, Danicka's eyes widen. "A-a-and I remember why I'm not s-s-supposed to be in here... I have no magic to deal with this today..."
Frantically she begins to look through her personal scrolls...
"Oh!" she suddenly exclaims. "Th-this will do!" Danicka pulls the scroll out and hurries into the room. She smiles widely, before suddenly looking panicked.
Oh, dear! Perhaps being the first one into the room with a dangerous construct was not the best idea...
Forrest follows Danicka into the room, ducking through the door. "Feeling brave today, Danicka? I'm proud. " He nearly sheds a tear of happiness. "Let's see if I can distract this antique for our more smash-happy friends. " With that said, he slides along the edge of the room, towards the furniture.
Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:
Did we discover which vial was the correct one? Is our plan to smash the altar prior to grabbing it? Cause that seems a good way to get our elixer smashed
Glancing into the altar room, mace grupped tightly in his hands Brock mutters, "Shiny, which vial do we take?"
I thought the intro said that all six were elixir. Also, the RP was to make the alter not drop the bottles while it moved. If we are smashing it with maces, there is a high likelihood of breaking a vial. We should probably try to grab them. What check would that be? Disarm?
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:
Yaiho steps through the secret door and stops in front of Danicka to place himself between her and the altar. He then looks to the others, "Smash now?"
Yeah, we can deal with the altar. We are grabbing all of them anyways. Whatever is on display and what is in the hidden compartment.
"Alright, deal with that piece of junk while I get into this compartment to see if we have any extra elixirs. Grab the ones on the altar if you can..." Rook calls out while heading over to the compartment trying to get it open.
Danicka rushes into the room and readies the perfect scroll for the situation, followed closely by Yaiho, who makes sure to get between her and the Altar. Forrest slides along the edge of the room, attempting to distract the jumped up furniture, ready to strike if it comes near. Then Arin steps through the door, renewing the blessing on his allies as Mhazruk makes a run for the corner. He opens the lead-lined compartment with ease, masterfully manipulating the catch to reveal another glass case. Six vials of golden liquid bathe the half-orc's face in a warm light. You still need a move action to pick the case up. ;)
The wooden Altar shuffles towards the nearest target, as you know it's programmed to do, and lashes out with the chains surrounding it. Twice the chains try to wrap around Rook's legs, the first misses by a long shot, but the second only misses due to the wonders of alchemy. You all notice that despite the abruptness of the Altar's movements, the liquid within the vials at the very top of the altar is still perfectly level, showing no signs of the action below.
Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:
"OK, time to start smashing things. My favorite part of the day." Brock cheerfully quips as he makes his way to the animated altar, adamantine morning star in one hand, heavy shield in the other.
Reaching the altar he lashes out with a powerful blow.
Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Arin quickly walks up behind Brock to await the need for healing. He tries to explain his plan to him but is frustrated to find the stress has already set in once again.
movement
In the Abyssal:
Brock, I'm right behind you if things should get nasty.
He then cowers a bit and attempts to keep his body covered.
"Again!? What did I ever do to you...piece of junk." Rook says ducking under the attacks and as he nabs the elixirs he remembers the targeting commands.
...AH CRAP
He braces for the attack protecting the elixirs.
Standard: Total Defense: +4 AC Move: Pickup Elixirs
Brock rushes towards the altar, swinging his adamantine morning star with all the force he can muster. Unfortunately, he finds only air and the power of the unconnected swing spins him around, almost taking the enthusiastic knight off his feet. Fortunately, Arin has already rushed in behind Brock, and helps the man keep balance before offering his assistance in a tongue the knight doesn't understand. Arin then prepares himself for the worst the Altar has to offer.
While this unusual ballet is taking place, Yaiho lives up to his name and crashes into the wooden Altar, swinging his mighty hammer as he goes. One of the front panels buckles under the shear force of the blow, sending a shower of splinters across the room.
Meanwhile, Rook continues his attempts to recover the second case of elixir. He braces himself for the inevitable as he ducks into the chamber and retrieves the glass case of glowing vials. As if on cue, another chain from the Altar lashes out, this time aiming for the half-orc's head, but prepared as he is, Rook manages to duck just in time. You have it! :)
AoO Slam:1d20 + 5 ⇒ (11) + 5 = 16
With the Altar concentrating on Rook, Forrest takes his opportunity to filch the case of glowing liquid from atop the wooden construct. His fingers close around the glass box, but he is unable to get a firm enough grip and when the Altar jerks away, the case remains firmly under the protection of the animated Altar. Close, but not quite close enough. I'm afraid that you need the steal combat manoeuvre, not disarm. ;)
___
Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)
Danicka quickly activates her scroll, causing a magical bolt of energy to fly at the altar. The bolt soars around her companions, avoids the vials and strikes the box on its side.
Using a scroll of magic missile to shoot the altar.
Force Damage:1d4 + 1 ⇒ (4) + 1 = 5
Then she quickly flicks through her scrolls and pulls out another.
The magic missile flies around the room, adding its own light to the golden glow suffusing the small steal room. However, when it hits the Altar, the energy seems to dissipate harmlessly through the wood.
Now that Rook has glowing vials in his hand, the Altar redoubles its attacks against the besieged alchemist. Two chains shoot out from the Altar at the same time, one aiming for each of Rook's legs, trying to tangle him up and drag him down. Fortunately, neither one comes anywhere near their target and only scrape along the walls or get caught in the now open door in the floor.
Unfortunately, magic missile does not bypass hardness, and since the Altar has a hardness of 5 you may want to look for a different spell in the next round. Of course Danicka would have seen that the spell was ineffective, so if you just pulled out another magic missile scroll, you can redo your move. ;)
___
Rook starts to sweat as the chains lash around him and is more than ready to move away. He sets his footing and attempts to maneuver between Yaiho and the wall without getting struck.
Acrobatics:1d20 + 5 ⇒ (10) + 5 = 15
Gonna be close but funny to picture. This is to stop the AOO since I think I can move through friendly regardless.
"Oh...how I want to blow that thing to pieces." he yells while stowing the vials.
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:
Yaiho smiles when he sees he damaged the thing and goes in for another attack. He lifts his great hammer over his head and with both hands brings it down toward the altar.
Danicka, I would suggest drawing a dagger and threatening for a flank or perhaps using it to Aid Brock's next attack. Those are my go to actions for my wizard when he doesn't have the right spells for the occasion.
Forrest again goes to reach for the vials, trying to snatch them from the top of the ornate alter.
Steal!:1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21
Heck yes.
Forrest dives between the candelabra while the chains are beating on Rook. " Gimme those vials! "
Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Arin, not seeing any serious injury in any of his teammates, decides to imbue any small advantage that he can in the meantime. Seeing that he's been having trouble landing a hit on the alter, he reaches out and touches Brock on the back...
Cast guidance on Brock, +1 competence bonus on a single attack roll, saving throw, or skill check
Brock shrugs off his shield and swings powerfully at the Altar a second time, this time with a two handed overhead arc. The toughened morningstar decimates the tiles on the floor where the Altar had just been standing, sending up a plume of dust.
Mhazruk nimbly works his way out of the corner, sliding between Yaiho and the wall, and just as another chain starts to weave its way towards the alchemist, Yaiho cuts it off with second crushing blow. Great chunks of wood fly free from the contraption as the hammer smashes into panelling, and the Altar reels under the onslaught.
Danicka offers moral support as Forrest takes the opportunity to have another attempt at stealing the vials right out of the Altar's possession. This time the halfling snatches the glass case with ease, but opens himself up for a whip from the ever flailing chains. However, Forrest is too quick and dodges the attack as he nimbly withdraws with his prize.
AoO Slam (Forrest):1d20 + 5 ⇒ (4) + 5 = 9
Meanwhile, Arin sees the frustration building in Brock and decides to offer some divine guidance.
Now that Rook has safely stowed away the vials he stole, Forrest is in the unenviable position of being the sole focus of the Altar's ire. It shuffles closer to the halfling and shoots two chains towards his chest and legs. One chain misses completely, but it provides enough of a distraction for the other to come shooting dangerously towards Forrest's left knee.
Atk. Slam (Forrest):1d20 + 5 ⇒ (14) + 5 = 19Shield ran out, so your AC is 19 again ;) Dmg. Bludgeoning:1d6 + 2 ⇒ (2) + 2 = 4 Trip:1d20 + 5 ⇒ (2) + 5 = 7
Is this case of vials something I can hold one-handed? Also, how heavy is it? Like... .5 pounds for the vials and liquids... not sure how much the box would weigh.
"Yowch!" Forrest cries out as the chain slaps against his legs. "It ain't fair, I've got a box of vials for a weapon! Even if they are colored water. " He ducks under the second chain and looks towards Brock. "What, you can take on local gangsters but not an over ambitious set of drawers? " He finishes the jibe with a wink.
Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:
Now loosing a steady stream of curses at gis misses Brock refocuses and lashes out again with the mace, this time holding back some power for better accurscy.
@Forrest: You can hold the case one-handed, if held like an american football. As for the weight, it has a pretty nice heft to it since it's made of glass, so it weighs a negligible amount above 1 pound. ;)
Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)
Forrest Glavo wrote:
Danicka, I would suggest drawing a dagger and threatening for a flank or perhaps using it to Aid Brock's next attack. Those are my go to actions for my wizard when he doesn't have the right spells for the occasion.
Dagger? You mean not all wizards are armed with brooms?! Good suggestions, but sounds like your wizard is not Danicka. Haha. She's more likely to... rifle through scrolls in a panic, and shriek uselessly. THEN consider other useful options. Possibly feint as some later date.
Danicka clutches her quarterstaff in her bony, white-knuckled hands and watches the battle unfold with worry.
Think! THINK! I need to do something!
As the altar slams into Forrest, she pulls out a scroll and moves up behind her friend, intent on protecting him if nothing else.
Drawing a scroll of shield from her personal supply and moving up behind Forrest.
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:
Yaiho laughs and then looks at Brock. "Brock. Do what Yaiho do. Imagine altar naked. Then hit to shame it." Yaiho then proceeds to bash the altar again while still looking at Brock.
Forrest laughs at Yaiho's comment, " Hopefully Yaiho treats his women differently than his altars.
, eh Brock? "
Forrest smiles smiles grimly at the altar. " Well, my little stick can't pierce your wood, but... " He shifts the case underneath his arm and draws his rapier. " It sure can block those chains! " He shuffles backwards, glowing vials still in view with his eyes on the chains.
If he attacks me again, I attempt to parry the first attack. Needs to roll higher than Altar:1d20 + 6 ⇒ (12) + 6 = 18 If I Parry, I hit back:1d20 + 6 ⇒ (9) + 6 = 15 Damage:1d4 + 4 ⇒ (2) + 4 = 6
After a steady stream of curses, Brock takes a breath and holds back a little as he swings once more at the Altar. With a little divine guidance from Arin, Brock finally lands a blow, and his adamantine weapon bursts through the wood with very little resistance. As it collapses into just an ordinary pile of wood and chain, Yaiho makes sure it never animates again. By the time Forrest and Danicka have prepared themselves for the next attack, the Altar has been reduced to little more than kindling.
Choosing not to use power attack, and Arin's guidance made all the difference, it had AC 14. COMBAT OVER!!! :)
If you wish to examine Forrest's collection of vials.
Perception or Detect Magic AND Spellcraft (DC18):
These vials are filled with honey, glamered with daylight and magic
aura spells to resemble the true sun orchid elixir.
If you wish to examine Rook's collection of vials.
Perception or Detect Magic AND Spellcraft (DC20):
As per the mission briefing, these are not the actual sun orchid elixir. However they are an interesting substitute, they are elixirs of solar vigor. These vials of golden liquid emit light as a candle and feel warm to the touch. Drinking an elixir of solar vigor grants the imbiber fire resistance 10 for 1 minute. Any fire damage that fails to overcome the fire resistance invigorates the drinker, granting the effect of a haste spell for 1 round.
You're now in the possession of two cases of glowing elixirs. What do you want to do now? Are y'all ready to leave?
Good thing I put it on the clipboard when the site started to die. Let's try again. Oh and this doesn't make sense because it is in reply to ShieldBugs post which got cursed too.
"Good riddance. Damn junkpile." Rook curses while kick the pieces of the altar. He then gives both sets of vials a once over before packing them up.
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:
I'm assuming we won, based on Mhazruk's post because the GM's post is just corrupted when I look at it. I think I got close to getting my post corrupted also. When I made Yaiho's post, as soon as I clicked to open another game I am in, I got the dreaded Site Maintenance Goblin.
Haha. Yeah sorry to spoil it when Gm ShieldBugs posts are always a treat to read. Good news, Brock, you hit it! It is in pieces and I did the perception to look at our two sets of vials. OH CRAP my rolls changed on the new post I forgot.
GM ShieldBug I passed the first one and failed the second one if you can tell by text.
Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)
Danicka waits nervously to see if this strange glimmer of the future she saw was real, or imagined... Was the altar truly dead..? Or had she been in the sun too long?!
Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:
With the altar defeated, Yaiho places his right boot on it as he stands over it victoriously, raising his hammer in a heroic pose. He smiles down at Brock. "See. Altar naked work. Brock hit."
This is a campaign of Season 6 and 7 scenarios that'll take a first level character all the way to eleven. Please only sign up if you are willing (and able) to play in all of the following scenarios:
Year of the Sky Key Campaign:
1st Level:
00-05 Mists of Mwangi The Silverhex Chronicles
7-21 The Sun Orchid Scheme
2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines
3rd Level:
Masks of the Living God
4th Level:
6-08 The Segang Expedition
6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
6-14 Scions of the Sky Key, part 2 - Kaava Quarry
5th Level:
6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
6-01 Trial by Machine
6-18 From Under Ice
6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror
7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil
8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame
9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss
10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism
11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky
Five players have already signed up, and we need one more to round out the following group:
barbarian
wizard
cavalier
swashbuckler
alchemist or gunslinger
Ideally we're looking for a level 1 character, but if you have something higher and don't mind advancing on the slow track for a few games, that should be fine too. The first game will be '7-21 The Sun Orchid Scheme' and it is due to start at the beginning of January. If you are interested, post below and selection will be done through lottery, probably sometime next week if there is enough interest.
I like to keep my games moving along at a reasonably steady pace and will typically make only one substantive post a day to move the story along, but I will post more often during combat and the occasional conversation to help keep things flowing nicely. I am a roleplay and story-oriented GM and love it when players take advantage of the format to play off of each other, have conversations, and describe how they are doing the things they are doing. That said, I also really enjoy combat and will try to keep y'all on your toes and make combats challenging and fun - bad guys with high acrobatics skills and the intelligence to use it, for example, will make full use of it to pop up where you don't want them. I highly encourage y'all to think out of the box as well, jump on tables for the higher ground bonus to hit, for example, both useful and fun! :)
Some expectations
I expect players to post at least once a day, but I understand that this is not always possible. Please tell me if you anticipate that you will be unable to post. If you're going on holiday or are in the middle of a crazy week at work, that's okay. Just let me know so that we can keep things rolling smoothly in your absence. I'll tell you when I'll be unable to post too. Also, if everyone can have a 'bot me' spoiler in their profile with key strategies and pre-formatted dice rolls, that would be great!
In combat, please indicate what actions you are using on your turn. Just a little bit of ooc text at the end of your post like this: standard action to cast fireball, move action to draw rod of everlasting awesomeness.
And finally, have fun! I'm hoping for teamwork, enthusiasm, and a healthy dose of heroism. :)
A towering half-orc barbarian comes into the tavern and orders a nice cup of hot tea with biscuits. He looks around those inside and bellows, "Yaiho look for pal. One join, glory. Get covered in blood and body parts, watch mate faint, good fun."
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It is a strong roleplaying group (at least a PbP-one) and with very interesting personalities. I would say, I wouldn't mind some type of healer in the group. But play what you want. Look forward to see the submissions.
A wizard walks in. Human looking, with dark brown hair and sun- burnt skin. As he enters, he begins speaking. "The blood and the glory, yes, I think I could be of service, no?He turns to the side. "Of course they will pick me. I am glorious and handsome and most clever- I will win them over with my charm, of course, and they will never know I was the perfect choice," and he jumps back up "Oh good orc, truly, you are most magnificent. I feel you will enjoy adventuring with Minkowski, no? For the glory? Of course, of course, say no more- I will accept." He gives you a dashing smile.
Currently a Lvl 1 Wizard, but I'm hoping to advance and Prestige him into a Mystic Theurge- so helps with the healer bit. Anyways, hope I get picked, and regardless, Happy Gaming to ya'll!
I looked at all my scenarios and crossed out those I have played:
Hide:
1st Level:
00-05 Mists of Mwangi
The Silverhex Chronicles
7-21 The Sun Orchid Scheme
2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines
3rd Level:
Masks of the Living God
4th Level:
6-08 The Segang Expedition
6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
6-14 Scions of the Sky Key, part 2 - Kaava Quarry
5th Level:
6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
6-01 Trial by Machine
6-18 From Under Ice
6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror
7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil
8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame
9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss
10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism
11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky
Not counting 'returned to sky', I have only played 3 from your list which would result in only one level behind from the group over time. Let me know if I can join. Are you looking for a 0 xp character or a 2 xp character? (I see you have two scenarios crossed out at the beginning of your list -- thanks!)
"Aye, Yaiho...it will be an expedition to remember as long as it doesn't end with free drinks. I can't leave the Squall's Purchase without a captain for that long though. Those wharf rats would sink the damn thing! I've crewmen or at least acquaintances that owe a favor to send with ya crazies!" says the undine woman as she packs up her belongings and gets ready to leave after giving everyone a hug.
Decided on bringing the alchemist. It gives us a skill specialist and gives me lots of options while we level. Currently he is a ranged specialist but might branch into being a switch hitter. I love role-playing a Master Chymist and that would be an interesting party dynamic.
Yaiho makes a very good point! Ideally we are looking for a support character and/or healer to round out the group nicely. However, that doesn't mean just clerics or bards, plenty of classes can do the job just as well. Plus I want people to be playing the characters they actually want to play and not the ones they feel they need to. ;)
GM PDK wrote:
Not counting 'returned to sky', I have only played 3 from your list which would result in only one level behind from the group over time. Let me know if I can join.
It's a bit of a shame that you'd miss out on two key story scenarios, but you can still join if you want.
GM PDK wrote:
Are you looking for a 0 xp character or a 2 xp character?
Most (depending on what member of Sinaryn's crew signs up) of the current characters are at 2 XP, and you will get the most out of it if your character is 2 XP or just slightly higher. However, I realise that finding players that are able to play all these scenarios will be tricky enough, I won't hold it against anybody if they start at 0 XP.
Similar story here; I have played a few of the scenarios already (I think you'll have a hard time finding someone who hasn't played *any* of them). I'm in a similar campaign going through season 4 scenarios. Whenever we hit a scenario where one or more of us had played it beforehand, the GM runs a different scenario in parallel for those characters to keep on par with XP, and their slot is backfilled for the scenario they have to miss.
Anyway, here's the list for me with scenarios I've already played struck through:
Scenarios:
1st Level:
00-05 Mists of Mwangi
The Silverhex Chronicles
7-21 The Sun Orchid Scheme
2nd Level:
6-15 The Overflow Archives
7-05 School of Spirits
7-01 Between the Lines
3rd Level:
Masks of the Living God
4th Level:
6-08 The Segang Expedition
[s]6-12 Scions of the Sky Key, Part 1 - On Sharrowsmith's Trail
[s]6-14 Scions of the Sky Key, part 2 - Kaava Quarry
5th Level:
[s]6-16 Scions of the Sky Key, Part 3 - The Golden Guardian
[s]6-01 Trial by Machine
6-18 From Under Ice
6th Level:
6-19 Test of Tar Kuata
6-09 By Way of Bloodcove
6-11 The Slave Master's Mirror
7th Level:
7-19 Labyrinth of Hungry Ghosts
6-02 The Silver Mount Collection
6-21 Tapestry's Toil
8th Level:
6-03 The Technic Siege
7-09 The Blakros Connection
6-07 Valley of the Veiled Flame
9th Level:
7-25 Orders from the Gate
7-17 Thralls of the Shattered God
6-17 Fire of Karamoss
10th Level:
6-04 Beacon Below
6-13 Of Kirin and Kraken
7-04 The Ironbound Schism
11th Level:
7-11 Ancients' Anguish
7-23 Abducted in Aether
6-20 Returned to Sky
XP wise, I have a lot of characters that are in the ballpark of 2xp. I should be able to apply GM credit or take scenarios at half speed as necessary to sync up with the group.
I don't have the profile online yet, but I have the following brand new character that I can bring to the party:
Half-Orc Warpriest of Magdh: raised by mischievous fey, he has the Luck and Curse blessings, so will be twisting fate to suit his and the party's needs. He will be leveling towards the Fey Obedience feat and Feysworn prestige class (basically, Deific Obedience and Evangelist/Exalted/Sentinel but for the Fey deities instead of the traditional Golarion pantheon).
I have played School of Spirits and Kaava Quarry from your list, and have a replay I can use for one or the other.
The party's resident wizard and moral compass, checking in!
A meek, waif of a woman with scrawny, bony limbs, freckled cheeks and wild, frizzy hair steps out from behind Yaiho. She clutches a broom in on hand and pushes her spectacles up higher on her nose with the other. Her cheeks are bright red from blushing and she wears an ugly floppy hat on her head.
"D-d-don't tell them I fainted, Yaiho!" she stutters at him quietly. "And c-can we stop with the severed limbs? It's terrifying!"
The nervous wizardess casts a look around the room, nodding nervously at the potential recruits for their next mission.Before she works up the courage to speak with them, Sinaryn gets ready to leave and the bony woman hurries over to her, giving her a big hug goodbye.
"Okay... If you h-have to go, I guess... I'll miss you!"
Relishing the memory of their last night together, Brock forgoes his usual sarcastic demeanor to offer up some sage advice to any new recruits.
"Never get on the bad end of Yaiho when he gets mad, I am still cleaning assassin out of my clothes, not to mention that poor Kellid berserker."
Smirking, he adds, "Also, I have a fool proof business plan. Step 1. Get Danicka Drunk. Step 2. Watch her dance. Step 3. ???? Step 4. Profit."
I already miss this group and can't wait for the next start. Beware, our posting rate has been... blistering... in the past. Something with healing would be REAL nice!
I haven't played any of the scenarios, so I'd love to throw my hat in the ring! It sounds like a fun group.
It'd be nice to bring my bard, who actually met a couple of your characters back in Mists of Mwangi. He's currently on another assignment, but he might be free by the time you want to start.
Alternatively, I have an oracle I'd like to try playing, who would come in with 0 xp.
The half-orc is dressed... strangely, to say the best of it. It's all clothing of quality, but it's assembled haphazardly. Nothing seems to match, and plenty of it suffers from a lack of care, looking rather ragged. But he wears it well, and it almost seems to be so far off as to actually work together. "I am... The Armenian Man. One day, my real name, maybe I be allowed to say ... I hope ... Until then, Armenian Man."
He moves with an unusual grace, and it's hard to place his accent (though it's obvious that he *has* an accent). "You want healer? Healer I can do. Magdh bless me this way. Curse me others. It okay; life supposed to be funny! I make life fun for you, not so fun for enemies, but funny for all!"
This is Zin Z'arin's submission. Still need to finish purchases.
"Hmmm . . .. Yes, well this seems an appropriate place to join such a discussion. I'm certain we could arrange for things you don't seem to have the right skills for to be dealt with. As long as we maintain the proper levels of deniability, of course." The half-elf seems uncomfortable suggesting things about himself, despite the airs he so clearly displays.
Carrel is currently at a table of Save Ships of Absalom, but I think we're heading into the home stretch, as we've tracked the plot to a single ship and are on or way to impound it. That will be Carrel's 3rd adventure completed. You seem to need a rogue with some skills. Carrel's your guy.
I haven't played any of the scenarios, so I'd love to throw my hat in the ring! It sounds like a fun group.
It'd be nice to bring my bard, who actually met a couple of your characters back in Mists of Mwangi. He's currently on another assignment, but he might be free by the time you want to start.
Alternatively, I have an oracle I'd like to try playing, who would come in with 0 xp.
After waving Sinaryn a teary farewell Danicka's eyes widen. "Nadric?" Realizing she's whispering, she works up her courage. Be louder! Be brave!
Is that YOU?!" she yells. Too loud! Oh, how embarrassing!
Blushing brightly, Danicka waves her slender hand at Nadric in a nervous greeting.
"Hi." she finishes meekly.
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Brock Swiftread wrote:
Relishing the memory of their last night together, Brock forgoes his usual sarcastic demeanor to offer up some sage advice to any new recruits.
"Never get on the bad end of Yaiho when he gets mad, I am still cleaning assassin out of my clothes, not to mention that poor Kellid berserker."
Smirking, he adds, "Also, I have a fool proof business plan. Step 1. Get Danicka Drunk. Step 2. Watch her dance. Step 3. ???? Step 4. Profit."
I already miss this group and can't wait for the next start. Beware, our posting rate has been... blistering... in the past. Something with healing would be REAL nice!
Danicka turns deep, flaming red and hides behind Yaiho in mortification.
"P-p-profit?" Danicka stutters with worry. "What exactly did I forget about that night, Brock?!"
A half-orc of smaller stature walks into the lodge a short time after Sinaryn leaves. He is seen rubbing a knot on his forehead and is clearly aggravated. He looks around and when he sees Yaiho he starts walking over.
The vials and contraptions adorning his leather duster clink while he walks. There is an intricate spear on his back that appears to have a clear chamber running along the head. His signature bandanna is around his neck revealing short umber hair swept back. When he nears he clears his throat before speaking.
"You must be Yaiho...that sea witch said you would be the easiest one to pick out of a crowd. I see why...you could pass as a full-blood." he starts to trail off as he continues to scan the lodge and it's patrons.
This Yaiho is even bigger than my kin, Rokh. Helping him should be an easy way to return the favor to that pirate...but if she pistol whips me one more time...
He pulls back from his thoughts and introduces himself. "My name is Mhazruk Kruhl, former Steel Eater."
Oooh, does that mean you've made up your mind Mhazruk?
caps wrote:
Similar story here; I have played a few of the scenarios already (I think you'll have a hard time finding someone who hasn't played *any* of them). I'm in a similar campaign going through season 4 scenarios. Whenever we hit a scenario where one or more of us had played it beforehand, the GM runs a different scenario in parallel for those characters to keep on par with XP, and their slot is backfilled for the scenario they have to miss.
Unfortunately, I will be unable to GM parallel games. As such, I'm sorry, but I think you probably have a few too many missing scenarios to join us properly. I will, however, keep you (and anyone else who doesn't get in) in mind if I need someone to fill in for a scenario or two.
Here is the list of players currently in the lottery:
Imonil Minkowski - Wizard Son of Cayden / GM PDK - Bard The Armenian Man / Zin Z'arin - Warpriest
PaleDim - Oracle
Elinnea - Bard
Carrel Firth - Rogue
Please let me know if I missed anyone out. ;)
Brock, surely that's more of a hobby than a profession... That is, unless you have already figured out step 3. :)
Sorry, Son of Cayden, but that list is just to confirm who is in the lottery so far, not the actual selection. I edited the wording slightly now, I'm really sorry if there was any misunderstanding. I'll probably draw the name of the final member of the team on Monday. ;)
After waving Sinaryn a teary farewell Danicka's eyes widen. "Nadric?" Realizing she's whispering, she works up her courage. Be louder! Be brave!
Is that YOU?!" she yells. Too loud! Oh, how embarrassing!
Blushing brightly, Danicka waves her slender hand at Nadric in a nervous greeting.
"Hi." she finishes meekly.
Nadric brightens and grabs hold of Danicka's hand to shake it warmly. "It is indeed! Good to see you alive and well. Still keeping the big tough guys in line, I hope." He winks at her and looks around to Yaiho standing nearby, then gives the half-orc a cocky salute.
"See, I knew we'd run into one another again. Pathfinders that start together stay together! Or - er, something like that." He becomes a little flustered by his own confidence and lowers his voice. "To tell the truth, I go wherever they ask me to go these days, but it's a nice idea isn't it? Absalom's not that big of an island, so it's good to see familiar faces from time to time, eh?"
"Pfff, who needs a healer in the party, when you can have a witch." says Ne'erduwyl. "I'm probably to good for you, but Pinch and I are bored, so sign me up for your lottery. Frankly, I'm surprised you leave such things to chance."
Sorry, Son of Cayden, but that list is just to confirm who is in the lottery so far, not the actual selection. I edited the wording slightly now, I'm really sorry if there was any misunderstanding. I'll probably draw the name of the final member of the team on Monday. ;)
Ah, good to know that. I still plan to work up details on a new oracle character today. I have other 1st-level characters (a monk and an alchemist), but it sounds like the party would appreciate some healing/support.
Yaiho smiles at Mhazruk. "Yaiho happy another in group." Yaiho eyes go in deep thought for a moment, which really looks out of place for him, before he ask a question. "Steel Eater. Does steel taste good?"
A gnome enters the room, looking around like he's late for an assignment.
"Hello, I was told a healer might be needed here. I'm not a proper "cleric", as it were, but it seems my curse came with some abilities that might be useful in your group."
He then fidgets a bit, obviously wanting to say a bit more. I suppose I should just get this part out of the way.
"Does anybody here speak Abyssal? I'm told I speak it when under stress. I promise I can be useful otherwise! And who knows, maybe I can get over this affliction."
Mhazruk laughs at the thought of actually eating steel but then remembers some of the member from his tribe...and he shakes his head.
"I can't imagine it tasting good. The Steel Eaters were the tribe I was given to back home. Crazy bunch of exiles...made a business out of blowing things up or knocking them over. Some of them probably ate steel though..."
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While scanning the room he notices all the adventurers coming to toos their name in for the expedition.
This must be one hell of a trip she roped me into. Should be interesting...already saw a Minotaur and dwarf go at it in my first trip with the Lodge.
He overhears the gnome's question about Abyssal and explores the curiosity. He turns and squats before talking.
Abyssal:
"Yes, little one. You aren't what I have come to expect from a demon."
Mhazruk laughs at the thought of actually eating steel but then remembers some of the member from his tribe...and he shakes his head.
"I can't imagine it tasting good. The Steel Eaters were the tribe I was given to back home. Crazy bunch of exiles...made a business out of blowing things up or knocking them over. Some of them probably ate steel though..."
---
While scanning the room he notices all the adventurers coming to toos their name in for the expedition.
This must be one hell of a trip she roped me into. Should be interesting...already saw a Minotaur and dwarf go at it in my first trip with the Lodge.
He overhears the gnome's question about Abyssal and explores the curiosity. He turns and squats before talking.
** spoiler omitted **
"Oh, hehe. See it's not even that convenient. I cannot understand it now. However if I suddenly slip into it, say in battle, you'll know how to, eh, deal with me. Thank you." He steps back, hoping attention is drawn elsewhere.
Okay, so I don't think we're going to get any more interest here, so I'm going to do the lottery a few hours early! The player with the highest number joins the party...
Welcome aboard Arin Qualnoh! The game isn't due to start until January, but gameplay thread is now open if you want to dot in. ;)
Thanks for the interest everyone, I'm sorry that there was only one spot available, but I will keep your names in mind should we ever need a replacement for a game or two.
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RECRUITMENT CLOSED!
A flustered looking young halfling stumbles into the room and looks around for a second, "Umm, hello? I've been sent by the captain of the Sunchaser... She says that the following Pathfinders are late: Danicka Raburnus, Yaiho Crasher, and Brock Swiftread, and that..." He gulps and looks around at all the capable looking people in the room, "That she's going to set sail soon, and if you don't move your... your cussing lazy cusswords, she'll leave without you and... well I didn't catch the rest through all the expletives, but I think it'll be bad!" He clears his throat, looking a little sheepish, but continues, "I've also been told that Sinaryn Azuim has been given leave to Captain her own ship, and that her replacement, Mhazruk Kruhl, might be here too?" The nervous halfling waits a second for the half-orc to make himself know, then he glances around the room and points at the least intimidating person he can find, a gnome, "And, err... We need one more agent, the captain said that she doesn't care who, so long as they don't throw up throughout the whole cussing voyage... So umm, if you want an assignment and don't mind an angry sea captain swearing and shouting at you for days on end, please follow me to the ship... Oh, I'm Jorca, by the way, first mate on the Sunchaser!" He holds out his hand for the gnome to shake, but quickly remembers that he is in a hurry and he lowers it again, "N-no time to waste, please follow me!"