[PFS] GM kuey's The Phantom Phenomena (PFS Quest) - PbP GD6 (Inactive)

Game Master kuey

maps and handouts

Lady Illirigarde's Harrow Deck:
Once during each subsequent quest, you may draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the quest. Roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma).

chronicle sheets


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Sovereign Court

Year of Boundless Wonder

Please ninja-dot, i.e. post some random stuff here, including just putting a dot, then delete the post after submitting. This would allow the campaign to appear on your profile page yet not clog up this thread, which I would like to keep primarily for in-game stuff.

Sovereign Court

Year of Boundless Wonder

Ambrus Valsin stares sullenly at each of you as you enter the room, waiting for the last Pathfinder to enter before speaking. ”Harrumph, alright, let’s get this quickly over and done with as you have some way to travel. The Pathfinder Society maintains good contacts with a number of academics throughout the Inner Sea Region, especially those who share our common goals to uncover secrets and unearth ancient artifacts. One such researcher is Dr. Quolorum, the famed gnomish professor of the occult in the Sincomakti School of Sciences, sited in Rozenport, Ustalav. Now, the people of Ustalav are a highly superstitious lot, and rampant claims of occult happenings abound. With that country’s tumultuous history, it is not surprising.”

”We have just received a missive from Dr. Quolorum requesting for assistance from our society. It seems he has recently observed a series of occult happenings that he suspects are tied to an Ustalavic noblewoman Lady Rena Illirigarde, an occult dilettante known for her edgy parties featuring backroom seances and amateur harrow readings. She disappeared mysteriously about forty years ago, and investigations into her disappearance turned up no leads. Now, however, Dr. Quolorum believes that he has discovered some hints that could uncover what she had been involved in prior to that, and perhaps explain what had happened to her.”

”In the limited time the professor has remaining before classes resume, he fears he is unable to investigate all the clues on his own, and has sought the support of a team of Pathfinders. He promises to share whatever findings with our society, and even let us keep whatever artifacts are uncovered. After he has properly studied and documented them, of course. This is an opportunity too good to miss. Due to the short notice, I’m cobbling your team together to set off at first light tomorrow. Don’t worry about supplies. Rozenport is a bustling town and you can get whatever you need there.”

”I know little more about situation, but I expect you are going to ask me questions anyway. But at the very least, introduce yourselves. You're going to be working quite closely with each other for the next few weeks, I imagine.” He looks impatiently at you.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

In walks this big, rotund, almost flamboyantly dressed man, wind instrument case held at his side with pudgy fingers. Taking one of the available seats, it creaks when his large posterior sits on it. As the others enter he eyes his fellow Pathfinders with a shake of the hand and a hearty smile.

"Ambrus Valsin, when we arrive at Rozenport, where might we go, since classes aren't in session, to find Dr. Quolorum? Also, will he have the clues, or did he send them to you?"

Know(Local): 1d20 + 8 ⇒ (5) + 8 = 13 What do I/We know of the good Doctor?
Know(History): 1d20 + 8 ⇒ (1) + 8 = 9 What do I/We know of Ustalavic noblewoman Lady Rena Illirigarde

Apparently, not much

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Walking in, a small individual of unusual skin tone looks around. He looks like a Halfling but his skin tone is charcoal in color, he has white long hair, and big yellow eyes. He wears black tanned leather armor and has a short sword at his side.

He listens to Ambrus mission statement. In a low voice, "Sounds interesting. I do enjoy a good mystery that involves the occult and other things that go bump in the night."

He then greets everyone, "By the way, I'm Lucifer. I look forward with working with all of you."

Know (Local): 1d20 + 7 ⇒ (1) + 7 = 8; Also what I might know about the Doctor.

lol.. know even less.

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

A 4' tall Dwarf sits to the side clad in chainmail. He absentmindedly touches the handle of his Dwarven Waraxe ever so often to make sure it's still leaning against his chair.

"I am Thorur Grundur, warpriest of Trudd, and I am glad to be of service. How long should the trip to Rozenport?"

Thorur does not have any Knowledge skills.

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

A half-elf with dark skin, black braided hair, and worn scale armor sits casually in a chair against a wall, one leg crossed over the other. She listens attentively to the mission briefing, and takes Ambrus at his word that he doesn't know more about the situation. I'll save my questions for this Dr. Quolorum when we meet him, she thinks to herself.

She nods when the others introduce themselves, then politely takes her turn. "I'm Caena Coldmoon. Pleased to meet you all. I'm sure we'll all do our best to look into this."

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Know Loco: 1d20 + 5 ⇒ (12) + 5 = 17

Not really known for his social graces, a quiet Sylph speaks up,

"Sira...'sup."

His pure white hair flows down a bit past his shoulders. His skin, through the blue markings, is just as pale. Only if you knew sylphs well, would you know his eyes got a little flash of crazy in them. Even a bit more so than the average adventurer.

"Dr. Quolorum....?"

Sovereign Court

Year of Boundless Wonder

Ambrus lets us a deep sigh in irritation, his muttonchops vibrating rather noticeably as he does so. "If he did share something to me, do you not think I would already have told you? Believe me, I am just as curious about what he has found, but whatever he has uncovered, you will just have to find out when you reach Rozenport. The journey should take a couple of weeks. He had made arrangements for your stay at the Moaning Spectre inn. I trust he'll contact you there. "

Sira recalls a conversation he had with a visiting professor from the Sincomakti School of Sciences, who mentioned in passing that with Ustalav's violent past, occult phenomena is not surprising. However, in the last few decades, there have been increasing reports of disturbing dreams, flashes of red lightning, and strange voices carried by the wind, around the region where Illirigarde manor is located. Perhaps it is related to what the Dr. Quolorum is investigating.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

"It's just strange you should mention Quolorum. A visiting professor mentioned that in the last few decades...."

Sira proceeds to relay what he heard, not only to inform his party, but to rub his knowledge of the situation in the face of the rather brash "gentleman" briefing them on the situation-half-heartedly attempting to be diplomatic about it.

DIPL: 1d20 - 2 ⇒ (14) - 2 = 12

Sira shrugs, "I guess it's just a matter of being in the right social circles."

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

"Social circles? Those I can relate to..."

Grand Lodge

Male NG Half-dwarf looking Oread Cleric (Varisian Pilgrim) 2 | HP 19/15 | AC 17; T: 12; FF: 15 | CMB: +3, CMD: 15 | Fort +4; Ref +2; Will +6 (+1 vs. spells, SLAs, + poison) | Init: +2 | Perc: +4, (+2 and automatic roll for unusual stonework) SM: +7 | Speed 20ft | Enlarge 3/6, UbtS 6/6, Channel 3/3 | Spells: 1st : Domain: 1/1; Regular: 2/3 | Active conditions: prone

The door flies open as a stout man comes bustling in. The man, defintely to tall to be a dwarf, but with undeniable dwarven features, stops for a second to catch his breath. His long brown hair and beard are bound in a clearly varisian fashion but almost look as if the have a gree twinge around the edges. A small silver hoop glints out from where the base of his ear would be if it wasn't buried behind the beard and hair.

After his breathing eases, he brushes a few imaginary specks off his wine-red coat trimmed in gray and lined with what looks like layers of hardened leather peices. Breathing a little easier, he takes off his pack and sets it down before giving the venture-captian a deep bow. On the back of his coat is a stylized white jug and bunch of grapes outlined in the same grey as the trimming.

"Apologies for being late, I stayed up to late last night enjoying Halcamora's bounty that I overslept. I'll try to make sure it doesn't happen again."

Having made his report to Ambrus, he grabs his bag and shuffles into a seat. He fishes a handkerchief from somewhere on his person and mops up a few beads of sweat on his brow. With a jolly twinkle in his eyes he looks around the group. "It's still pretty hot this time of year, isn't it? Oh and if someone could fill me in on the details, I'd be very grateful. I'm Genryl Vinebrewer and, when not on Society assignment, I'm a pilgrim of The Lady of Ripe Bounty, Halcamora. Speaking of which, where are we going and, more importantly, does it have any good vinyards?"

Sovereign Court

Year of Boundless Wonder

Alright, I'll get us started then.

Ambrus frowns at the intrusion. "Well, I'm not about to repeat myself, so the rest of you are going to have to fill in this tardy one. The journey to Rozenport would be sufficient time." That said, the Venture Captain stomps out of the room, muttering under his breath, "Vineyards!"

Imagine a montage of bustling port, ship coasting over the sea, long tiresome caravan rides...

Chapter 1 - Harrow

You arrive in Rozenport and settle down at the Moaning Spectre inn, all comfortably arranged by Dr. Quolorum. You rest for a few days and purchase whatever supplies you need, but despite the wait, the professor never shows up. Instead, after resting your heels for three days, you receive a note one evening. (see Harrow note at maps and handouts)

So next morning, you set out for the village of Dunhob, less than half a day's journey. When you arrive, you find that it is a small wretched village with two rows of thatched roof buildings. Strangely, you find every building in town has a horseshoe nailed to the front door. Seldom receiving external visitors, a crowd quickly gathers around you gathers shortly after you arrive. Most are wearing rather tattered rags. They stare at you with suspicion but none speaks up. That is, until a crotchety village elder, parts the crowd and approaches you. When she gets within 20 feet, she begins lobbing horseshoes at you!

target who?: 1d6 ⇒ 2
Specifically, the first horseshoe flies in the direction of Lucifer. "Black spirit! Flee from our town!"
horseshoe vs Lucifer touch AC: 1d20 + 0 ⇒ (4) + 0 = 4

She yells, “I cast you out, evil spirits!” getting ready to lob another.

knowledge(local) DC15:
The villagers of Dunhob are an especially superstitious lot. This is not surprising considering the semi-regular occult happenings in Ustalav, and their close proximity to the Illirigarde manor. They believe that iron horseshoes are able to repel evil spirits.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

---While still in Rozenport's Inn---

Lucifer frowns upon receiving the letter, "I don't like it when the client fails to show up and contacts me through other means. Makes me believe the client might not be who we think they are."

---Village---

Lucifer easily sidesteps the horseshoe and sighs. "Old bat."

Know (Local): 1d20 + 7 ⇒ (4) + 7 = 11

Speaking to the old woman, "Old bat, do I look like some type of ghost or demon... Er never mind." Reminded that he does look like some kind of demon to some people. He looks to the others to calm down the old bat.

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Caena had wondered what Dr. Quolorum meant in his note by 'close-lipped and superstitious', but she is a little shocked when an elderly woman starts chucking objects at them just after they arrive. Never had a welcome quite like this before.

Even though the metal object goes wide of Lucifer, the woman does not look like she's about to stop. Caena puts down her shield on the ground at her feet and holds up both hands to show they are empty. She calls out, "Hold, friend! We are not evil spirits. We only have a few questions for you, if you'll hear us out."

Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

KNo Loco: 1d20 + 5 ⇒ (19) + 5 = 24

Sira can't help but chuckle a bit,

"They must have something against short people here."

Sovereign Court

Year of Boundless Wonder

Guys, a reminder that diplomacy can be done untrained. Also, you may wish to attempt yourself or choose to aid.

Grand Lodge

Male NG Half-dwarf looking Oread Cleric (Varisian Pilgrim) 2 | HP 19/15 | AC 17; T: 12; FF: 15 | CMB: +3, CMD: 15 | Fort +4; Ref +2; Will +6 (+1 vs. spells, SLAs, + poison) | Init: +2 | Perc: +4, (+2 and automatic roll for unusual stonework) SM: +7 | Speed 20ft | Enlarge 3/6, UbtS 6/6, Channel 3/3 | Spells: 1st : Domain: 1/1; Regular: 2/3 | Active conditions: prone

Gentry gives an exclamation of surprise when he reads the note, "Wait, How come noone mentioned we were dealing with Harrow users! I just so happened to bring my family's deck along with me, maybe I can give the village a reading if they want... I hope this Lady what's-her-face is okay, I'd really like to meet her." He pulls out a set of lovingly used harrow cards that have obvious been worn down through decades if not centuries of use and then meticulously repaired. In addition he pulls out a half empty bottle of cheap wine. He gives the bottle a shake while giving everyone an inviting smile. "Before we head out, anyone want to join me in a short prayer and reading?"

---------

Genryl laughs at the small woman's poor attempts at threatening Lucifer. "You know Lucifer, she might have you there! You're black and you have a spirit!" He then bends down and picks up the horseshoe, dusting it off, he calls out to the gathered crowd, "I can most assuredly guarantee this man is not a 'Black spirit.'" With this he reaches over and touches the horseshoe to an exposed portion of Lucifer's skin. After proving the metal and shape do nothing to the man he saddles up the the old woman and hands back the horse shoe. In an angry commanding tone he, continues, "Now can someone tell me what is going on around here. I've traveled through a lot of different towns and this is the first time I've been greeted with a horse shoe!"

_______

Rolls and discussions:

Diplomacy aid: 1d20 ⇒ 13
Genryl has an archetype ability that allows him to designate up to four traveling companions whom he can use his domain abilities on from up to 30 ft. He has the ability to enlarge someone ala enlarge person for a round, as well as granting endure elements for an hour. They only have to participate in a minute long prayer. Is anyone interested?

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Rolling diplomacy untrained, (CHA -1), with guidance (+1) to aid Caena.

diplomacy: 1d20 ⇒ 16

"Rest easy there, my lady, there is no need to risk hurting yourself. We are here to help you and yours, not to hurt anyone."

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

"You know Lucifer, the superstition they have comes from an old legend around here. The story goes that a demon took the form of a ashen-skinned child and started wreaking deadly mischief. Evidently, somewhere along it's path of murderous deeds, it was sneaking through a stable when it lost it's balance. It seems it's shriek of surprise spooked a horse that reared up and crushed it's head. I think if you balance the horseshoe on your head and take five paces in each direction, you will convince the locals that you aren't what you appear to be to them.

Bluff: 1d20 - 2 ⇒ (4) - 2 = 2

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Diplomacy(+2 aid from Vinebrewer): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

"Hey, Lady" Yu says in his characteristically energetic voice, "You want to hang those up to catch good luck, not throw them at people! I know the iron can repel ghosts, fairies, witches and other occult and supernatural creatures, but we aren't that!"

Yu looks at Sira and Lucifer "That is true as well."

Sovereign Court

Year of Boundless Wonder

The old woman glares you you, but her suspicions seem to have lessen somewhat, especially when Genryl held the iron horseshoe against Lucifer's flesh, and he didn't immediately combust in flames.

While the rest of the villager still hangs back, she takes the horseshoe back from Genryl. She looks as each of you in turn and growls, "I am Maricella Weath. We don't like strangers. What do you want?" The villagers, seeing that Maricella has not been gobbled up yet, slowly inch forward as well. Their eagerness to break out of the daily monotonous life has clearly overtaken their apprehension towards strangers.

Sovereign Court

Year of Boundless Wonder

Um, is anyone going to tell her what you're doing at Dunhob? And any questions for her?

Grand Lodge

Male NG Half-dwarf looking Oread Cleric (Varisian Pilgrim) 2 | HP 19/15 | AC 17; T: 12; FF: 15 | CMB: +3, CMD: 15 | Fort +4; Ref +2; Will +6 (+1 vs. spells, SLAs, + poison) | Init: +2 | Perc: +4, (+2 and automatic roll for unusual stonework) SM: +7 | Speed 20ft | Enlarge 3/6, UbtS 6/6, Channel 3/3 | Spells: 1st : Domain: 1/1; Regular: 2/3 | Active conditions: prone

Genryl gives a broad smile and, with a twinkle in his eyes, extends his hand for a handshake. "Well I can guess that from the reception, but no worries there, sometimes being careful can be justified. I'm Genryl Vinebrewer, and I'm a devotee of Halcamora, an empyreal lord if you don't have the pleasure of knowing who she is." After shaking her hand, or smoothly moving along if she doesn't take the offer, Genryl points out the rest of his team in order, "That large man over there's Yu khan. He sings a tenor something close to divine! The 'black spirit' over there is Lucifer Belthrue; he's a very deft hand at many things. The dour looking dwarf is Thorur Grundur. He follows the dwarven deity of Trudd and can use that axe to great effect. The dark-skinned half-elf there is Ceana Coldmoon, a bona fide paladin, which should be a good vouch for our intentions. Finally Mr. white-hair-and-even paler-skin there is Sira. He's probably smarter than most of us combined." The large man then returns his sights to the old woman. "And see, now we aren't strangers, just Genryl, Yu, Lucifer, Thorur, Caena, and Sira. Now if I may, Maricella, what's brought on this dislike of strangers?"

Nooooo! Ninja'd by the GM! *grumble*

Sovereign Court

Year of Boundless Wonder

The old crone indeed does not take the offered hand, although she does not appear as hostile as earlier. Well, for one, she seems to have forgotten about the horseshoe in her hand.

But there is still a deep scowl on Maricella's face, and she snorts before replying, "All ye fancy-mancy townfolk. Come here with ye almighty nose up in the air. Like that meddling Lady Illirigarde." She almost spits when she says that name, carrying heavy sarcasm at the word "Lady". Continuing with her tirade, "Ha! The spirits have their last laugh. She came, demanding to study the spirits around our village. Visit every few months and do frightful divinations for us. But one night ... Oh poor Veny. He was the best drinking buddy of me Bob (may Pharasma bless his soul). She did a harrow reading for old Veny. At The Lucky Lantern, and he died. Not so lucky, ha! They were foolish folk back then. We are wiser now." At this, she lifts up her horseshoe and starts waving it in the air. "She left Dunhob after that and never returned, leaving us a haunted tavern that we can't even tear down. Good riddance to her, I say!" This time, she really spits, her thick yellow sputum narrowly missing Genryl's fine boots.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

"Where is The Lucky Lantern located? Did Lady Illirigarde say where she was headed?"

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer's ears perk up, "Haunted tavern, you say. How is it haunted if I may ask?" As he wonders if it is just unfounded superstition.

Sovereign Court

Year of Boundless Wonder

"Ye want to go there?" she asks, with an incredulous look on her face. "Not say I did not warn ya. A few years back, another one of ye fancy-mancy adventurer came just like ya. Named Wulfer. Said he will uncover the secret of the tavern. Went in, never came out." She says the last part with a smirk, as if proud of whatever the tavern had done to Wulfer. "It's down that way," she says as she points to the southern edge of the village. The village is not large and you can see part of the building she is referring to.

"That Lady," and here she spits again before continuing, "stormed out of the tavern, hair disheveled. I was just a wee lass then standing right here when she came running, fancy dress all hiked up. Said her harrow cards touched the mind of a dreaming evil. Left all her magic instruments behind. Promised to return when she learned how to drive out the spirits. But she never did. Guess she went home to her fancy manor, and forgot all about us wee folks." She snorts again, clearly not expecting much for this group of "fancy-mancy" townfolk.

She glares at Lucifer, as if he was crazy. "Are ye nuts! Ye expect us to go in to find out? Strange lights, low voices, followed by headaches and sleepless nights. No sirree, if you want to know, you go in yeself."

Any more questions? If not, I'll move you there.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Yu has none.

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Me neither

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

"Thanks for the information, Mrs. Weath. Maybe six can be successful where one has failed." Caena nods her head politely to the elderly woman. No harm in trying to be civil, though I doubt we'll be making a friend here in any case.

No further questions. Also, Caena would totally have been up for Genryl's prayer that morning.

Grand Lodge

Male NG Half-dwarf looking Oread Cleric (Varisian Pilgrim) 2 | HP 19/15 | AC 17; T: 12; FF: 15 | CMB: +3, CMD: 15 | Fort +4; Ref +2; Will +6 (+1 vs. spells, SLAs, + poison) | Init: +2 | Perc: +4, (+2 and automatic roll for unusual stonework) SM: +7 | Speed 20ft | Enlarge 3/6, UbtS 6/6, Channel 3/3 | Spells: 1st : Domain: 1/1; Regular: 2/3 | Active conditions: prone

"Yup, we probably need to go there. We've been asked to take a looking in the Lady's disappearance as apparently it's been linked to recent...problems." Gernyl gives the old lady a bow and asks "Could you possibly show us how to get there?" He shuffles his bare and well calloused feet in the dirt, waiting for the woman's reply.

__________
No questions, and Caena, Cool! Mind if I occasionally drop a short-term enlarge person on ya? Feel free to request it if you want it!
On a different note Kuey, I keep having this mental image that Gernyl goes around barefoot for the most part. I never mentioned anything about it before, but I think I'm going to make it official.

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Go for it, if it seems appropriate. Just remember that I can't heal myself yet. I'll try to keep the option in mind too.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

"I was wondering, might you have an extra horseshoe that I may hurl at an evil spirit if I happen to come across one?

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer grins mischievously as the thought of summoning his Ghost Sound right from the Old Bat's arse but decides against it. "Lets head to this tavern and expel whatever sleeping evil resides there."

No further questions.

Sovereign Court

Year of Boundless Wonder

Maricella nods sagely as Sira's request. "Yes, ye are wise, too, to seek the protection of the horseshoe. Here, ye can have mine. We have many more." She presses the rusty deformed horseshoe into Sira's hand. Then, seeing you headed towards the tavern, she hikes up her skirt and beats a fast retreat.

As you started walking in the direction of the tavern, the rest of the villagers similarly makes haste to return home, slamming shut their doors and windows. By the time you reach the tavern itself, the entire village is dead quiet.

The Lucky Lantern is a rundown building on the edge of town. An ornate lantern hangs from a post in front of this derelict building. The doors and windows of the tavern are all boarded shut. Dozens of horseshoes are nailed to the front door.

While the front door is not locked, strength checks would be needed to break the boards. Remember, you can take 10 if you like, and you may aid each other.

maps and handouts updated, but not that you can see much at this time.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

"I shall not sully my gifted hands by such a dirty task" Yu states. "Instead, I shall assist by playing a tune to ease your burdens."

He pulls out his Flute and begins to play a speedy, and mostly happy, tune.

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

After picking up her shield from the ground and making sure her scimitar is loose in its sheath, Caena walks at the head of their motley crew towards the Lucky Lantern. "Not so lucky, indeed. This place has seen better days," she mutters to herself.

She casts an eye over the collection of horseshoes. "You got yourself one of those, Sira. There's enough here for everyone to take several. Maybe we should stock up." She's half joking, half serious. Caena hasn't heard anything about special properties of horseshoes, but these villagers certainly seem to value them. Sometimes there's a grain of truth in even the wildest villagers' tales.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Sira steps up and takes a crack ay pulling one of the boards off.

STR: 1d20 ⇒ 2

"Yeah....no"

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Thorur casts Guidance on himself.

Strength check = +3 str, +1 guidance, -4 AC penalty for armor.

strength check: 1d20 ⇒ 2

Note: I have a Sky Key t-shirt and an unopened character portfolio if they are allowed for re-rolls in the future.

Well, that was embarrassing.

Sovereign Court

Year of Boundless Wonder

Lol! Should also have mentioned that there's really no time limit on this actually, so you can take 20 also. Don't need to blow your re-rolls for this. :) Separately, I don't think armor check penalty will affect the strength check. RAW, it only applies to skill checks. Not that it makes a difference in this case. :P

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Ok...I am gonna embarrass myself one more time trying this...do we need to go buy a crowbar?"

Come on Look Like A Man!: 1d20 ⇒ 15

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Seeing her companions struggling to budge the door, Caena takes a step forward. She braces herself with both feet, takes up a position next to where Sira is still at work, and tugs at the plank to help him out.

Strength check: 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer draws his weapon as he watches Sira and Caena strain to pull the boards off the door. "You can do it. Unless you want the small me come forward and do it for you." He chuckles at his mild teasing of this two companions.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

"Hush, lest I chuck this horseshoe at you...foul entity!"

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Yu put away the flute and begins to sing: "Youuuuuuu areeeee gooooiiiiinnnnggg to open the door, open the door, open the door." He continues to ramble on, verse after verse, rarely making sense, but bringing a smile to your face.

Grand Lodge

Male NG Half-dwarf looking Oread Cleric (Varisian Pilgrim) 2 | HP 19/15 | AC 17; T: 12; FF: 15 | CMB: +3, CMD: 15 | Fort +4; Ref +2; Will +6 (+1 vs. spells, SLAs, + poison) | Init: +2 | Perc: +4, (+2 and automatic roll for unusual stonework) SM: +7 | Speed 20ft | Enlarge 3/6, UbtS 6/6, Channel 3/3 | Spells: 1st : Domain: 1/1; Regular: 2/3 | Active conditions: prone

Gernyl smiles as the Dwarf and Sylph both try and fail to pry planks off the door. Staying back for a moment he pulls his deck of harrow cards out and wraps them in a price of cloth before setting it down. There was no way he was going to risk the family deck if he could avoid it.

"You know if you tried to bash the door it might work better than just prying at the boards." He takes a moment to cast a small spell and prayer, dropping it on Caena as he moves up and showing her and Sira a better way to tackle the door. "See you angle your shoulder like this and then run into it, laying the back of your shoulder into it."

________

Rolls:
Casting guidance on Caena and then trying himself
Strength: 1d20 + 2 ⇒ (19) + 2 = 21

Sovereign Court

Year of Boundless Wonder

With the combined defforts of Caena, Sira and Genryl, the party manages to rip the boards apart. The raucous disturbance echoes throughout the village, which is otherwise completely silent, as in everyone is holding their breath.

When nothing immediately comes bursting out the door, the intrepid adventurers gingerly push the door which swings inwards with a load moan, its hinges unoiled for decades. You step in gingerly, ready for whatever undead denizens the tavern might throw your way.

What greets you is a musty common room that is coated with thick layers of dust. Dozens of black candles, animal skulls, and occult idols are arranged as decorations through the room. One table near the center of the room is decorated with human skulls and a crystal ball. A spread of harrow cards lies face down on the table and two chairs are pulled up to it. One chair sits empty and the other holds a skeletal corpse.

Although the room seems empty at first, after you enter, all the the candles spontaneously light and a robed figure appears in the empty chair at the harrow table. Heavy robes hide the figure’s features, but if you observe very carefully, you notice that the figure has clawed hands and hooved feet. (maps and handouts updated)

Knowledge (planes) DC 23:
The mysterious figure is a denizen of Leng. These eerie creatures sail black ships to Golarion from the otherworldly realm of Leng, which is tied to a Dimension of Dreams.

The illusion’s tentacled mouth wriggles beneath its cowl as it greets you. “Welcome, travelers. Have you come to seek the wisdom of my harrow reading? These are strange times and those without guidance risk great peril. Stand before my table and learn your fate.”

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

"And what is the cost of this "reading""

sense motive: 1d20 + 5 ⇒ (11) + 5 = 16

Thorur moves forward a little to examine the corpse for possible signs of it's demise

heal: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Know(Planes): 1d20 + 4 ⇒ (2) + 4 = 6

Yu, who doesn't believe in the silliness of the occult world, walks up to the table and states "What is my fate?"

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Caena is suitably impressed by the self-lighting candles, but when the bard moves forward confidently she says, “Woah there, Yu, is that such a good idea?” She lowers her voice to fake whisper that everyone can clearly hear and points to the dead body sitting in the other chair. “I don’t think it worked out too well for the last guy.”

She stares intently at the strange figure, trying to discern its nature.

Detect evil on the robed guy

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Sovereign Court

Year of Boundless Wonder

Welcome to my PbP game for the PFS Quest: The Phantom Phenomena, tier 1, as part of PbP Gameday 6. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day on weekdays, and at least once weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, a good idea is to leave botting instructions for combat (with dice rolls) and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP, especially for PFS as there is always combat, and thus map dependent.

Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Rolls and Skill Checks
7. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

8. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for the relevant skill checks. As for knowledge checks for monster lore, I would put the most basic information in spoiler as well, i.e. identity and creature type. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

9. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

10. On skill checks in general, if I feel you have role-played well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
11. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you regularly work off mobile devices.)

12. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

13. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Two final points that I would like to highlight:
I. There are a number of relatively new players here. First, DO NOT PANIC! :) Most importantly, don’t be afraid to ask questions. And for the more experienced players, just jump in anytime with your suggestions and advice.
II. If this is your first time playing a PFS Quest, this would be different from a typical PFS scenario as it consists of 6 mini-adventures. So if this is your very first PFS game, don’t set your expectations of PFS scenarios in general from this game. For one, being 6 separate adventures, you’ll actually get to rest up fully before each one, something you often don’t have the luxury to do in typical PFS scenarios.

This is scheduled to start on 6 Oct 2017, so mark it on your calendar!

Fantastic!

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Class: Bard
Leve: 1
Special Abilities: Bardic Performance
Role: Face/Off Heal
Day Job Role: Holding Off for Faction Journal Card Reward (Grand Lodge)

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

No Day Job.

Lucifer is a Wayang, so he has the ability to reverse Positive/Negative energy attacks for a short time. Meaning he can be healed by Negative energy and damaged by Positive energy. I don't see him using it though unless the conditions are just right.

This will be my first time playing through a PFS Quest, so it should be interesting.

Lucifer doesn't have anything to hide, so if you want to look at his build, it is available through his profile.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Sylph Alchemist
Level 1
No day job

This is my first attempt at a legal PFS character, He is PFS 258367-9

dash 9 because when I started applying for PbPs I mistakenly started to put all my non-legal aliases in the PFS section

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Ack...dotted with a pregen..feel free to remove Voodoo Amiri if that within the confines of what they allow you to edit...

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Looks like we have a Sorcerer, Paladin, and an unknown still left to check in. Hope the Paladin and/or the Unknown is a front-line warrior type. Lucifer will work best flanking in conjunction with a strong melee type.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Hopefully there will be lots of undead...we'll just put you up for the first round and you can counter with light and dark! I guess, as long as they are the negative energy type and not the slashing and bashing type.
Wouldn't mind seeing a battle-type cleric checking in.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

GM, I was wondering about crafting a couple of Alchemical weapons. I was told I have to roll in front of (a) GM or take 10. Alkali Flasks are just out of my range to take 10. From what I read, they are created for 1/3 the cost...

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Front-line warrior is what I'm going for, though it's hard to feel tough on a level 1 character, heh. I'm still futzing with my traits and equipment (any advice would be appreciated). This is my first encounter with PFS so I'm sure I'll come back with questions after I finish reading Kuey's guidelines and looking around.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Armor expert to reduce the penaties?

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Curious, if you plan on using 2H with your scimitar, why the shield?

Personally, I would have used 1 point from str and applied it to wis, but I don't like negative modifiers. Everyone is different.

Also, as a half-elf you qualify as both elf and human when looking at race-specific traits.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.
Caena Coldmoon wrote:
Front-line warrior is what I'm going for, though it's hard to feel tough on a level 1 character, heh. I'm still futzing with my traits and equipment (any advice would be appreciated). This is my first encounter with PFS so I'm sure I'll come back with questions after I finish reading Kuey's guidelines and looking around.

I would consider a trait of Defender of the Society (+1ac Med/Heavy Armor).

I would also remove the skill focus Feat and replace it with Shield Focus.

It would increase your AC from 17 to 19, and that is a decent jump in AC at low level. Trust me, as a GM and player, as a front line figher you want the highest AC you can possibly get. And, getting these early, they help you out your entire career.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Yu Khan are you the fifth tenor?

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.
Sira Ulo Ako wrote:
Yu Khan are you the fifth tenor?

Nope, the fat one!

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

If I buy you a turkey leg will you sing with it in your hand during combat and use it as an improvised weapon?

I don't know why, but that reminded me that I need to buy a spring-Loaded Wrist sheath for this guy

Sovereign Court

Year of Boundless Wonder
Sira Ulo Ako wrote:
GM, I was wondering about crafting a couple of Alchemical weapons. I was told I have to roll in front of (a) GM or take 10. Alkali Flasks are just out of my range to take 10. From what I read, they are created for 1/3 the cost...

Hey Sira, yes just go for it. Put your rolls here at the discussion page, so long as you have the gold.

[yurl=http://www.d20pfsrd.com/skills/craft]crafting rules[/url] and relevant pfs faq

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Armor focus does sound nice... I feel skill-starved on a paladin as it is, and I'd pretty much given up hope of succeeding on dex-based skills.

Thorur Grundur wrote:
Curious, if you plan on using 2H with your scimitar, why the shield?

Well, the simple answer is that I hadn't decided between 2H and sword-and-board, so I took a weapon that could be used either way and a shield I could equip or carry if I change my mind. I should stop being so indecisive. I hear that you can still change your character around while they're level 1?

Yu Khan wrote:

I would consider a trait of Defender of the Society (+1ac Med/Heavy Armor).

I would also remove the skill focus Feat and replace it with Shield Focus.

It would increase your AC from 17 to 19, and that is a decent jump in AC at low level. Trust me, as a GM and player, as a front line figher you want the highest AC you can possibly get. And, getting these early, they help you out your entire career.

Isn't the Defender of the Society trait only for Fighters? Also the Skill Focus is just a result of being a half-elf, so I can't swap it for anything besides another skill.

Shield Focus does sound really helpful. That might be a better choice than Power Attack at level 1 if I want a defensive base.

Thanks for all the advice so far! I'm used to playing in long campaigns, so it's weird to make this shift to coming up with a character who will be doing who-knows-what in the future, alongside who-knows-who. I'll try to get my sheet finished off soon.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Alkali Flask 150sp DC 20
Mods on Craft Alchemy: +3=Class skill +1=1 Rank +4=Int Mod +1=Alchemy class feature= +9

Alkali Flask: 1d20 + 9 ⇒ (7) + 9 = 16

If you fail a check by 4 or less, you make no progress this week.BOO!

Some donkey just had to go for the fancy stuff, now didn't he?

Yeah and I missed the part on the artisans tools...so I'm just going to skip the whole thing for now


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Hello! I'm checking in, but I'm not sure about who to bring. I have a surly antisocial keneticist dwarf I'm thinking aobut converting to a kineticist knight, but there's a dex and charisma based swashbuckler/mutliclass mess Ifrit that I'd like to take into the Devoted Muse prestige class I want to make. I also have a few other concepts I can bring out if these don't work for whatever reason.

Sira Ulo Ako wrote:

Alkali Flask 150sp DC 20

Mods on Craft Alchemy: +3=Class skill +1=1 Rank +4=Int Mod +1=Alchemy class feature= +9

If you fail a check by 4 or less, you make no progress this week.BOO!

Some donkey just had to go for the fancy stuff, now didn't he?

Actually the time between scenarios isn't ever set so you can make as many attempts as you want, but be careful of failing so badly you waste some of the materials. Also don't forget you can use crafter's fortune to boost the roll too, if you have the spell.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Thanks Sedoriku, I wasn't thinking along those lines when I made this guy. Think I will just skip it for now. Are you the sorcerer?

Sovereign Court

Year of Boundless Wonder

Yes, Sira, you can keep trying. As since you can keep rebuilding your character before level 2, as long as the character is not in an adventure, you can replace one of your learnt spells to get crafter's fortune. (I highly recommend that, as it also helps you with your day jobs.)

Only risk is if you miss by 5 or more, and thus waste some money.

Sovereign Court

Year of Boundless Wonder

Stocktake time. We now have a:

  • human bard
  • wayang rogue
  • sylph alchemist
  • half-elf paladin
  • dwarf warpriest

Quite a good spread so sedoriku, no worries about what you would like to bring.

Wayfinders

Female Damya Lashuntas Envoy 2 (Icon). | HP 16/16 STAM 10/10 Res 5| EAC 11 KAC 12 ACvs CMD 20 F: -1, R: +3, W: +5 | Init: +0 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Caena Coldmoon wrote:

Armor focus does sound nice... I feel skill-starved on a paladin as it is, and I'd pretty much given up hope of succeeding on dex-based skills.

Thorur Grundur wrote:
Curious, if you plan on using 2H with your scimitar, why the shield?

Well, the simple answer is that I hadn't decided between 2H and sword-and-board, so I took a weapon that could be used either way and a shield I could equip or carry if I change my mind. I should stop being so indecisive. I hear that you can still change your character around while they're level 1?

Yu Khan wrote:

I would consider a trait of Defender of the Society (+1ac Med/Heavy Armor).

I would also remove the skill focus Feat and replace it with Shield Focus.

It would increase your AC from 17 to 19, and that is a decent jump in AC at low level. Trust me, as a GM and player, as a front line figher you want the highest AC you can possibly get. And, getting these early, they help you out your entire career.

Isn't the Defender of the Society trait only for Fighters? Also the Skill Focus is just a result of being a half-elf, so I can't swap it for anything besides another skill.

Shield Focus does sound really helpful. That might be a better choice than Power Attack at level 1 if I want a defensive base.

Thanks for all the advice so far! I'm used to playing in long campaigns, so it's weird to make this shift to coming up with a character who will be doing who-knows-what in the future, alongside who-knows-who. I'll try to get my sheet finished off soon.

Didn't know that.... Time to change my Cavalier, he has it right now....

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

GM Kuey I am consolidating my gear to an Alchemist's Kit. thought it would be better going item by item, but it's not in this case.
Are we allowed to buy spells out of game and scribe them...if so can you tell me what the scribing cost is.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

I'm not sure how it is done, not played any character that has a spellbook yet. But scrolls are a very common reward loot that is available for purchase after finishing chronicles. That might be how you get new spells.

Silver Crusade

Female Half-Elf Paladin 2 | HP 20/20 | AC 19 Tch 11 FF 18 | CMD 16 | F+9 R+5 W+8 (+2 vs enchant) | Init +3 | Perc +3 SM +3, low-light vision | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 4/4 Inspiration: 0/1 Magic Weapon: 1/1 | Active conditions: none

Ok, I think I've stabilized on the build decisions. I'm slightly hastier and tougher now.

Just testing the dice rolling syntax, don't mind me...

Scimitar attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

I do so hope Sedoriko is making a Sorcerer


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Hmm, i have a very vague sorcerer concept from a while ago, but I don't know if I'd enjoy playing him right now. If you want a caster with a good charisma base, I do have two different mesmerist concepts, if you're wanting a full caster, I have a amnesia psychic as well as a couple of very vague witches.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:
Sedoriku wrote:
Hmm, i have a very vague sorcerer concept from a while ago, but I don't know if I'd enjoy playing him right now. If you want a caster with a good charisma base, I do have two different mesmerist concepts, if you're wanting a full caster, I have a amnesia psychic as well as a couple of very vague witches.

I say, just play what you want. Groups don't have to have every type to work out.

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

My first character, now 12.3L and retired, is a "Wild-blooded" sorcerer with the "Sage" bloodline. It's out of the Ultimate Magic book. The d20pfsrd site should have the info on it.

He was very useful at all levels, many a game won with the ray attack at lower levels. He was human and I took point-blank and precise shot as my feats which helped a lot.

Just a suggestion to all.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE
Thorur Grundur wrote:

My first character, now 12.3L and retired, is a "Wild-blooded" sorcerer with the "Sage" bloodline. It's out of the Ultimate Magic book. The d20pfsrd site should have the info on it.

He was very useful at all levels, many a game won with the ray attack at lower levels. He was human and I took point-blank and precise shot as my feats which helped a lot.

Just a suggestion to all.

Am I reading correctly on the sage-they get a bloodline arcana and a first level bloodline power and that's it? no later bloodline powers, bonus spells, feats?


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3
Sira Ulo Ako wrote:
Thorur Grundur wrote:

My first character, now 12.3L and retired, is a "Wild-blooded" sorcerer with the "Sage" bloodline. It's out of the Ultimate Magic book. The d20pfsrd site should have the info on it.

He was very useful at all levels, many a game won with the ray attack at lower levels. He was human and I took point-blank and precise shot as my feats which helped a lot.

Just a suggestion to all.

Am I reading correctly on the sage-they get a bloodline arcana and a first level bloodline power and that's it? no later bloodline powers, bonus spells, feats?

Nope they replace they basic bloodline's ability with the listed ones. If I'm remembering correctly, sage makes them an int based caster, right? The sorcerer I am thing about would prefer the charisma,but thanks for the suggestion, though I'll keep it in mind for a future character.

Sovereign Court

Year of Boundless Wonder
Sira Ulo Ako wrote:

GM Kuey I am consolidating my gear to an Alchemist's Kit. thought it would be better going item by item, but it's not in this case.

Are we allowed to buy spells out of game and scribe them...if so can you tell me what the scribing cost is.

Sira, sorry I missed your question earlier. Yes, you may scribe. Check out the faq on copying spells from allies and scrolls during the game, this one on copying spells from NPCs beteween games, and the scribing cost listed here. So before this quest starts, you can scribe scrolls from NPCs. For a level 1 spell, it would be 15gp (10gp for writing cost, and 5 gp for NPC fee.)

Sedoriku, really don't worry about what character to balance the party as it is quite balanced already. We already have a bard to take care of more charisma-stuff and possibly knowledge, and I've found parties still work fine without specialised arcane casters.

There was also a question about re-building, so yes, you can completely rebuild your character, include reselling items for full instead of half gold, so long as your character has not hit level 2 or above. (However, what equipment is expended, e.g. potions or scrolls, is still expended.) Technically, as this game is made up of 6 separate quests, you could technically even rebuild between the quests, so feel free to readjust along the way.

Sovereign Court

Year of Boundless Wonder
Thorur Grundur wrote:

My first character, now 12.3L and retired, is a "Wild-blooded" sorcerer with the "Sage" bloodline. It's out of the Ultimate Magic book. The d20pfsrd site should have the info on it.

He was very useful at all levels, many a game won with the ray attack at lower levels. He was human and I took point-blank and precise shot as my feats which helped a lot.

Just a suggestion to all.

Since we are sharing on sorcerer builds, my first character (not retired yet), is a sylvan wildblooded fey sorcerer, i.e. a sorcerer with an animal companion. Have a tanky roc which nicely complements my squishy sorcerer. Needs quite a bit of investment of feats and items though to make it work, and he did lose one roc along the way.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

ok, assuming I am understanding everything correctly-I am going to pay an NPC 5 gold to copy his spell of craters fortune, pay 10 to scribe it into my formula list, on top of the spells I already have, then I will be able to take 10 and craft an alkali flask for 5 gp...

Sovereign Court

Year of Boundless Wonder

Yup, that's about it.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

ok that's what I am going to do, and buy a scroll of mage armor in case we don't have an incoming wiz/sor

Sovereign Court

Year of Boundless Wonder

I take it you are lacking funds to get better armor other than haramaki? :)

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Lacking weight- and I am sacrificing only 1 or 2 ac at best. I only plan on needing a profound AC for one test stunt. Iam counting on the dwarf and the Pally for upfront stuff. Which reminds me I should get a range weapon when bombs aren't feasible

And I just saw a sling costs and weighs nada, and I guess I can just use rocks for a d3...

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

bullets don't weigh/cost much and everything goes in a belt pouch.

opps. looked it up on d20 site, 10 bullets weight 5#. don't remember that being the case in earlier additions.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Nethys says its 5 lbs per 10 also gonna dip into monk of the four winds...is why I boosted my Wis- 4th level advancement will make it +2...too bad the haramaki is still considered armor

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

As you gain some adventures in this character's belt, you'll eventually come across a Bracers of Defense. Good replacement for armor and will work with Monk's AC bonus.

Sovereign Court

Year of Boundless Wonder

1. Sedoriku, once you've decided what character to bring, please fill in the table at maps and handouts google slides. I need the information for my prep.

2. Would like to know what your standard marching order would be, in case of combat. Assuming a single file from 1-6, which position would you like to be? If space allows, then I'll do double file, i.e. 1-2, 3-4, 5-6.

3. Realised that this series of quests might take longer than typical scenario, so thinking of starting earlier to try end by end of GD6. Will post the intro text in gameplay shortly. Go ahead and do your introduction posts, and once everyone has done so, we can get going.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Lucifer would be okay with spot 2 or 3.

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Caena and I have the same movement speed, but her AC and Initiative is better, so she should be 1 and me 2. If that's ok with her of course.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Spot 3 is fine for me.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

I can take any spot left over...wherever is fine here


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Okay, I've decided on a character, I'll work on getting his character sheet up today, but I'll probably get a post in the gameplay thread earlier, so we can get moving, assuming that is okay. He'll be a lightly armored oread support Varisia pilgrim cleric of Halcamora, so somewhere in the middle or the back is great. I just could not find a sorcerer setup I was happy with, sorry.

Sovereign Court

Year of Boundless Wonder

Hey, no worries. First rule of rpg is play a character you like. :) And yes go ahead to post in gameplay first. Mechanics can come later.

Dark Archive

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Never hurts to have another person that can heal. :P

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