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Spellcraft DC 18: 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft DC 24: 1d20 + 4 ⇒ (16) + 4 = 20 Not far ^^
"Oh! Interesting item! It's a protective item that grants aid to whom is poisoned or under a charm. Anyone wants to wear it?" says Esh as soon as he identifies the magic item.

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Oops. The lucky horseshoe is for subtier 6-7 only. Since nobody actually identified it anyhow, it turns out to be rusty and broken beyond repair.
Ancient languages written on walls are normally meaningless fluff, but you would all be metagaming if you assumed that to be the case. Metagaming is strongly discouraged.

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Is it still nifty looking, or just like an old horseshoe? If it's nifty, Triblin would take it as a memento of the adventure.

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"Maybe we should ask Juliet what those writings mean? She must be able to read this stuff." suggests Fargrim, even as she peeks into the next room.

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What's the light level in here like? If it's dim, I'll have my ioun torch out.
Lissa looks at the monolith for a second before walking up to the northern wall. As she looks at the panels, she says aloud, "I don't speak this tongue, but I'd bet that one of the archaelogists does." She steps back from the wall and turns to face the others. "Whatever the Starwatcher is, it's bad news if the monolith is trying to get in to the room that it's in," she pauses to note the monolith's efforts, "and they locked it away that tight. I think our plan should look around to see if we can find something that the archaelogists can translate, dealing with whatever threats are in here as we do. Any objections?"

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"Juliet!" calls out Fargrim in a loud voice.
"Can you read this writing for us?"
Then then leaves the room and checks out the next one, hoping to see the archaeologist there.

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Fargrim goes in search of Arletta.
"Hi there!" she says with an open smile.
"We were hoping you would be able to help us with translating some of the words in the site.."
diplomacy, take 10: 10 + 9 = 19 <- any and all aids appreciated.

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Lifting his head from the water, Triblin follows Fargrim in search of Arletta, and greets her with an open smile. "Ah, Miss Arletta, pleased to meet you! I was wondering if you could help us with the writing in the other chamber."
Diplomacy Aid: 1d20 + 2 ⇒ (6) + 2 = 8
So close

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Lissa follows the hurrying entourage back to Arletta's abode. "Any assistance, especially quick assistance, would be much appreciated," she asks with a tone that seems rather off-putting.
Diplomacy aid: 1d20 ⇒ 1 Hahahaha.... so shutting up from talking now.

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Esh follows the others and waves a lot his arms. "YEEEAH! We found an incredible secret! AH! and also we made Juliet come back to her senses."
Diplo aid: 1d20 + 8 ⇒ (12) + 8 = 20

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Arletta timidly follows Fargrim into the room, giving the monolith a wide berth. After a quick spell, she translates the writing for you, “The MOON set within the VOID reflects the SUN but does not obscure the STARS.”
Additionally, she pulls out a heavy, glowing stone disc and hands it to Esh, "I think this belongs in one of the four slots."

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"Well, lets try it." Fargrim will go up on tip toes to try to put the disc into the first slot.
"Do you have any idea what it means, apart from the disc supposing to be there? Do you know where other discs may be?"

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Lissa groans as Fargrim asks about the other discs. "Juilet told us where two discs were...." She points in the direction of the monolith. [/b]"In there with the Starwatcher!"[/b] With a sigh, she looks at the others, and shakes her head. "If these discs are needed, then there's a fourth disc somewhere else in this site. Let's find it."

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Fargrim nods, obviously distracted by the site of the monolith pounding away, and wondering what could withstand such a battering.
"Lets try next door first."

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Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Esh looks at the heavy disk and shrugs. "Might be sun. Might be something else, like a full moon. Do I set this disk into a slot?" he asks the others.

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Does anything special happen when the disc goes into the slot? If not, Fargrim will head to the next room, just outside this one and look in it.

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Fargrim tries the disc in each slot in turn, to see if it gets a particular reaction from any of them. If none is forthcoming she returns it to the first slot.

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"Lets add this to the slots on the wall." suggest Fargrim.
The inquisitor checks the disc for signs of magic.
To Arletta she asks
"Are the slots on the wall labelled at all?"

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spellcraft#1: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft#2: 1d20 + 4 ⇒ (3) + 4 = 7
"This disc is a darkness warding disc." - she glances at the stick "And this is magical too, but I don't know what it does."
She tries putting the second disc into the Void slot.
"Let us see what is down that last corridor."

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Keep in mind that slotting a disc is too difficult for one person alone. They weight 30 lbs. and the slots are 8 ft. up.
Fargrim slides the darkness disc into the VOID slot, but again nothing noticeable happens. After a moment, everyone moves to the next room.
The walls here feature mosaics of a stylized cyclops wearing an ornate one-eyed mask and commanding other cyclopes. In the carving, the cyclops places the mask upon other cyclopes to reverse several ailments, including blindness and even death. A large slab in the northwestern corner holds only dust, but a smaller shelf above it bears a one-eyed mask.
Did we investigate the fountain yet?

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I think we all drank from it, as Fargrim noted it was an aburation effect.
Fargirm looks at the mask, once again attempting to see if it is magical.
"I'm a Cyclops!" she says, trying to break the tension with some amusing antics.
perform(comedy): 1d20 + 2 ⇒ (18) + 2 = 20

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Triblin, steps back slightly and laughs at Fargrim. "Indeed you are! I must protect my kin and friends from you!" The gnome pulls out his waterskin, and uncaps the stopper before readying to splash the woman with water.
I believe Triblin's hair may still be wet from dunking his head into the fountain, haha.

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Spellcraft DC 18: 1d20 + 4 ⇒ (1) + 4 = 5
Spellcraft DC 20: 1d20 + 4 ⇒ (19) + 4 = 23
Esh focuses as well on the disks and identifies the second one! "Look look! A mask that prevents petrification and blindness and it might..." but he's interrupted by Fargrim's antics.
"HEEEEY! That's MY job!" he says, acting wounded but finishing his expression in a grin.

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Fargrim tosses the mask to Esh.
"Not being blinded or petrified sounds like a very useful thing. But surely if there were such creatures around here the archaeologists would have told us about them..."
Or maybe not given there charms.
Fargrim checks through the next doorway.

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Initiative (Fargrim): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Lissa): 1d20 + 3 ⇒ (8) + 3 = 11
Initiative (Sirrah): 1d20 + 6 ⇒ (12) + 6 = 18
Initiative (Triblin): 1d20 + 1 ⇒ (12) + 1 = 13
Initiative (GM): 1d20 + 2 ⇒ (19) + 2 = 21
Perception (Esh): 1d20 + 5 ⇒ (4) + 5 = 9
Perception (Fargrim): 1d20 + 10 ⇒ (6) + 10 = 16
Perception (Lissa): 1d20 + 9 ⇒ (14) + 9 = 23
Perception (Sirrah): 1d20 + 6 ⇒ (1) + 6 = 7
Perception (Triblin): 1d20 + 3 ⇒ (20) + 3 = 23
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Red: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Green: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Round Surprise
Effects none
- Red
- Green
- Sirrah - surprised
- Esh - 10 damamge, surprised, poisoned?
- Fargrim - 8 damage, surprised, poisoned?
- Triblin
- Lissa
The next room is empty, but the one at the end of the hallway holds a nasty surprise. As Fargrim and Esh walk in, a pair of two-headed serpents lash out at the Pathfinders.
@Esh & Fargrim: Fortitude saves vs. poison.
Triblin and Lissa are up, surprise action only.

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Casting Defensively DC 15: 1d20 + 3 + 3 ⇒ (12) + 3 + 3 = 18
Recoiling slightly, the gnome places his hand on Fargrim's back. "Maybe the goddess show you guidance in this battle!"
Guidance on our inquisitor!

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fort: 1d20 + 5 ⇒ (11) + 5 = 16
Fargrim winces as the poison enters her system, hoping but not expecting that she can resist it.
arcana: 1d20 + 4 ⇒ (11) + 4 = 15

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Lissa jumps a little at the sudden snake assault. However, she still has enough wherewithal to instinctively fire a blast at the one she can easily see.
attack vs. Red(PBS, EO, into melee): 1d20 + 9 + 1 + 1 - 4 ⇒ (2) + 9 + 1 + 1 - 4 = 9
Kinetic damage(PBS, EO): 3d6 + 6 + 1 + 2 ⇒ (4, 1, 4) + 6 + 1 + 2 = 18

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Fort: 1d20 + 4 ⇒ (3) + 4 = 7
Esh feels weaker as the poison is injected in his veins.
Knowledge Arcana: 1d20 + 3 ⇒ (13) + 3 = 16
"GUYS! It's an amphisbaenas! They are poisonous and split into two weaker creatures if hit particularly well with a slashing weapon! GO FOR IT!"

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Red 1: 1d20 + 8 ⇒ (5) + 8 = 13 Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Red 2: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Green 1: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Green 2: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Round 1
Effects none
- Red
- Green
- Sirrah
- Esh - 26 damamge, -2 CON
- Fargrim - 13 damage, poisoned?, guidance
- Triblin
- Lissa
Triblin blesses Fargrim, and Lissa tries to blast one of the snake creatures. The serpents attack again, biting Fargrim once and Esh twice.
@Fargrim: 1 save vs. poison.
@Esh: 2 saves vs. poison.
Everybody is up.

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Sirrah jumps into action, dramatically leaping between the two snake creature and jabbing at the greener snake with his rapier.
Spending a panache for a Derring-Do on the acrobatics.
Acrobatics + Derring-Do: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (2) = 28
Then attack once on the other side.
Mwk cold iron rapier: 1d20 + 9 ⇒ (14) + 9 = 23
damage + Precision: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9

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Fort: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
"Ugh
Fargrim tries to attack the red snake with her fists
IUS: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d3 + 2 ⇒ (2) + 2 = 4
She eyes up the snakes, mimicking their moves and trying to guess where they will attack next.
AC vs first attack : 1d20 + 18 ⇒ (12) + 18 = 30
"I'll try to keep this one busy, if you can finish off the other one..." she suggests.

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Ouch... Esh is at 1 HP with the 2 con dmg.
Very weakened, Esh tries to survive the poison.
Fort save 1: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
Fort save 2: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
That's better. However, I don't know if I'm further poisoned anyway. I'll wait for your answer before posting actions.

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Wincing at the strikes that Esh takes, Triblin draws his scimitar and begins to pray. "Blessed we are by your grace daily, I ask for divine intervention to keep your humble servant from entering the boneyard before his time." Upon finishing, an aura bursts from the devout healing all those in range with exception of the two serpentine creatures attacking the party.
Channel: 2d6 ⇒ (3, 6) = 9

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I'm waiting on Esh's actions before i I take mine.

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@Esh: You resisted the poison this time.
Round 1
Effects none
- Red -
- Green - 9 damage
- Sirrah -
- Esh - 17 damamge, -2 CON
- Fargrim - AC 30, 4 damage, -2 CON (1/?), guidance
- Triblin -
- Lissa -
Sirrah weaves his way over a snapping snake head, and under two more, then spins away just inches from a fourth set of fangs, before driving the point of his rapier in between emerald scales.
Fargrim brings her heel down hard, trying to stomp on the shared tail, but only bruises her own foot when it lands on bare stone.
Triblin draws his scimitar and momentarily lights up the room with a prayer, closing some of Esh and Fargrim's wounds.
Esh and Lissa are up.

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Esh grits his teeth and mutters a small thanks to Triblin while drawing his blade.
The ganzi thinks if already encountered or heard about such a creature.
Knowledge Arcana: 1d20 + 3 ⇒ (1) + 3 = 4 Nope
And after that, decides to stare at the greener one and stab it, while using his special ability in order to cause both mental and physical damage!
MWK Rapier: 1d20 + 7 ⇒ (20) + 7 = 27 OW!
CONFIRM: 1d20 + 7 ⇒ (19) + 7 = 26 YISS!
for Piercing, Painful stare: 2d6 + 6 + 1d6 ⇒ (1, 3) + 6 + (4) = 14
Free: knowledge check
Move: draw rapier
Swift: hyptonic stare on green
Standard: stabbity!
Also free: painful stare
[Esh's HP: 10/27, 2 con dmg]

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I'd make my action on the map, but I seem to be locked out of doing so for some reason. In any case...
Lissa steps from behind the halfling, looking for a better line to fire on. However, since the cramped quarters make that almost impossible, she growls for a second before calling for water again, and flinging wildly another torrent of water at the snake that she has an easier bead on.
5-foot south
Move action: Gather Power
standard action: Empowered Water Blast at Red.
Kinetic blast vs. Red(PBS,EO,cover): 1d20 + 9 + 1 + 1 - 4 ⇒ (4) + 9 + 1 + 1 - 4 = 11
Kinetic damage(PBS,EO): 3d6 + 6 + 1 + 2 ⇒ (6, 1, 2) + 6 + 1 + 2 = 18
Would be 27 damage if that hits, but I doubt it does.