Legion of Super-Heroes

Game Master EileenProphetofIstus


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Shadow Lass

Shadow Lass wrote:

"Check to see if the power surges form some type of a pattern or if there is something odd about them.

We should double check to see if there are any life forms; I don't want to be caught off garud. Maybe hone in on the structure that the Science Police mentioned.

What kind of weather are we going to be having here?"

Shadow Lass, if your interested in the structure that was identified in the Science Police Files you know it was in this relative area.


Ice Empress

As the military craft closes in, it hails you.


Male Ovgian
Valegrim wrote:
"I am Lightning Lad, of the Legion of Super Heroes. We are investigating this unlikely spacial phenomenon and looking for lost people and crash victims. Who might you be and have you seen anyone else in this region?"

The humanoid with blue skin and short red hair, stared momentarily at the strange figure. The stranger's colorful uniform was in direct contrast to the black and grey uniforms standard in the Ovgian army.

Obelisk replied, "I am Colm Mehcon of Ovgi. I was stranded here in route to a mission."


Ice Empress

A crackle comes over your radio as the opposition begins to speak to you.

"Princess, this will be your final warning. This unexpected assistance will do you no good. The Queen reigns supreme and knowledge of your treason was known in advance. I suggest you call off the opposing ships, you and they both are required to shut off all systems with the exception of life support. As loyal subjects of the Queen we will obey her orders unto death. You were foolish to escape in your personal craft as such a move was anticipated. All systems for you and your aiders must be immediently shut down, failure to do so will reusult in the desctruction of your ship."

Five......


Lightning Lad and Obelisk

Lightning begins to crackle from the sky as wild bolts leap out and shoot across the sky. A blinding flash followed by a incredible crack echoes in your ears as you realize that one was close. Silent drops of rain begin to appear and the clouds continue their odd transformation, a seemingly evil feel comes across the area giving you goose bumbs that stand up and make the hair on the back of your heads stand up. As the air temperature reduces the wind begins to set in.


Ultra Boy

Its become apparent that your fellow Legionnaires are in some sort of stunned state and are not able to react in a timely manner. Perhaps it is best if you tackle the situation alone. After all, you are one of the most powerful Legionnaires.

Dream girl takes the comm. "Ice Empress, we have disabled one ship and are enroute to you."

She looks at Jo, "It's been awhile since we've had time alone, its a shame we have to waist it on a rescue mission. You should probably get out there Ultra Boy, show them what those ultra muscles of yours fan do. I'll handle the ship and keep an eye the one we disabled. This is for good luck. "Kiss"


Invisible Kid

Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here.


Shadow Lass/Cosmos Master Coverage

At Star Boy's suggestion I'll begin searching the area for foot prints. My die roll total is a 15.

Excellent work Shadow Lass, as you walk around the cleared area, you spot a depression within the ground that is 4 inches deep and square 22 inches across. The grasses within the square are pushed completely flat. Clearly, something rested here not long ago.

As you continue your search, you find a second section of flattened grass idenitcal to the first. Please make a second Detect Trail AOE roll.


male Winathian Co legion founder

Hmm; is there anything I can do to alter or control lightening from the sky? Can I get a feel for it or attune to it; maybe feel where it is building up to a lightening stroke to warn others; seems like there would be a build up of electrons and energy potential before enough conductivity would be in place for a lightening stroke; is kinda why peoples hair stands up and the smell of ozone.

"this storm is coming in fast, perhaps we should move our discussion inside and take precautions against this storm; in this place; no telling how long it will last. I myself have no fear of lightening; but others might not be so lucky."


JL_Lightning Lad wrote:

Hmm; is there anything I can do to alter or control lightening from the sky? Can I get a feel for it or attune to it; maybe feel where it is building up to a lightening stroke to warn others; seems like there would be a build up of electrons and energy potential before enough conductivity would be in place for a lightening stroke; is kinda why peoples hair stands up and the smell of ozone.

"this storm is coming in fast, perhaps we should move our discussion inside and take precautions against this storm; in this place; no telling how long it will last. I myself have no fear of lightening; but others might not be so lucky."

I think this is something we could work out as a Power Effect for you, so let's see what we can do. I'll write up a description for you and post it here. You can then add it to your character sheet. Should be up later today.


Ultra Boy
Check you email please.


Lightning Attunement
Source: Internal
Emanation Point: Mind
Appearance: None
Prerequisite: Electricity Generation
Trait: Int/Con
Activation Time: At-Will
Target: Weather related condtions
Range: None
Duration: 1 Action Sequence
Deactivation Time: None
Power Unfamiliarity: -6 categories; 2 Action Sequences
Training Challenge Score: 18
Zeniths Required: 13
SSM: At-Will/Category × 15

The character is able to observe electrical patterns of a natural and unnatural sources. With this power effect the individual is able to identify where lightning bolts or strokes of electricity will strike; their potential classification; as well as other related technical related factors of the electrical source.

A character attempting to identify the location of potential strikes in advance is able to narrow the area down to within 20 feet, minus their category number in this power effect. A second roll against the same CS enables the character to identify how much time is available before the actual bolt or stroke will hit. In most cases, such a charge is set off within 2d10 action sequences.

In order to succeed, the character must make a power roll using their Intellect as the primary trait and Concentration as the secondary trait. A challenge score is set based on the classification of the storm or source. If the die roll equals or exceeds the CS, success is had. A roll less than the challenge score results in failure.

Storm Intensity
F1 Storm: CS 16
F2 Storm: CS: 18
F3 Storm: CS: 20
F4 Storm: CS: 22
F5 Storm: CS: 24
F6 Storm: CS: 26

Let me know if this is what your looking for. If it isn't please email me so I can get a better understanding of your request. This power effect I'm thinking Lightning Lad would not have specifically learned (based on the comics), thus you would be using in untrained; see Power Unfamiliarity. The particular storm you are dealing with is currently an F3 Classification.


I will fly down and join Lightening Lad. "I agree, we should get inside out of the storm. I suggest we return to the ship."


Brainiac 5 can you disable the second ship?


Male Ovgian

Colm was grateful that others were here, even if they were strange looking. He nodded and said, "Follow me this way."


Male Efreeti, advanced manthing 45HD

Ok; is something for him to learn and grow with as conditions present themselves.

Cosmos Master wrote:

Lightning Attunement

Source: Internal
Emanation Point: Mind
Appearance: None
Prerequisite: Electricity Generation
Trait: Int/Con
Activation Time: At-Will
Target: Weather related condtions
Range: None
Duration: 1 Action Sequence
Deactivation Time: None
Power Unfamiliarity: -6 categories; 2 Action Sequences
Training Challenge Score: 18
Zeniths Required: 13
SSM: At-Will/Category × 15

The character is able to observe electrical patterns of a natural and unnatural sources. With this power effect the individual is able to identify where lightning bolts or strokes of electricity will strike; their potential classification; as well as other related technical related factors of the electrical source.

A character attempting to identify the location of potential strikes in advance is able to narrow the area down to within 20 feet, minus their category number in this power effect. A second roll against the same CS enables the character to identify how much time is available before the actual bolt or stroke will hit. In most cases, such a charge is set off within 2d10 action sequences.

In order to succeed, the character must make a power roll using their Intellect as the primary trait and Concentration as the secondary trait. A challenge score is set based on the classification of the storm or source. If the die roll equals or exceeds the CS, success is had. A roll less than the challenge score results in failure.

Storm Intensity
F1 Storm: CS 16
F2 Storm: CS: 18
F3 Storm: CS: 20
F4 Storm: CS: 22
F5 Storm: CS: 24
F6 Storm: CS: 26

Let me know if this is what your looking for. If it isn't please email me so I can get a better understanding of your request. This power effect I'm thinking Lightning Lad would not have specifically learned (based on the comics), thus you would be using in untrained; see Power Unfamiliarity. The particular storm you are dealing with is currently an F3 Classification.


male Winathian Co legion founder

Looks to where Obelisk is headed.

"Sir, what is that way; our comrades are back that way at our ship; we landed near another ship"


Cosmos Master wrote:

Ultra Boy

Its become apparent that your fellow Legionnaires are in some sort of stunned state and are not able to react in a timely manner. Perhaps it is best if you tackle the situation alone. After all, you are one of the most powerful Legionnaires.

Dream girl takes the comm. "Ice Empress, we have disabled one ship and are enroute to you."

She looks at Jo, "It's been awhile since we've had time alone, its a shame we have to waist it on a rescue mission. You should probably get out there Ultra Boy, show them what those ultra muscles of yours fan do. I'll handle the ship and keep an eye the one we disabled. This is for good luck. "Kiss"

You don't have to tell me twice!

Dons survival suit and heads out into the fray, using super speed to propel myself toward the ship, then switching to invulnerability as I approach the hull - basically turning myself into a living torpedo.

Eileen, do the Legion Flight Rings work like the do in the comics today, i.e., do they provide life support for space travel? If so, I just head out through the nearest airlock and fly towards the ship.


Cosmos Master wrote:

Invisible Kid

Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here.

What is the distance to the structure from my current position? I'm concerned about the impending storm.


Invisible Kid wrote:
Cosmos Master wrote:

Invisible Kid

Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here.

What is the distance to the structure from my current position? I'm concerned about the impending storm.

According to the information you and Lightning Lad came up with, the structure is located about 2/3 of a mile, upwards into the mountain/jungle growth. Coordinates are given but it is unknown if they are accurate do to the bizzare effect the radiation is having on instruments.

No details were provided about the structure, raising questions such as Did the Science Police investigate the structure? Did something happen to them before they could....Or did they investigate the structure and never return........


Ultra Boy wrote:
Cosmos Master wrote:

Ultra Boy

Its become apparent that your fellow Legionnaires are in some sort of stunned state and are not able to react in a timely manner. Perhaps it is best if you tackle the situation alone. After all, you are one of the most powerful Legionnaires.

Dream girl takes the comm. "Ice Empress, we have disabled one ship and are enroute to you."

She looks at Jo, "It's been awhile since we've had time alone, its a shame we have to waist it on a rescue mission. You should probably get out there Ultra Boy, show them what those ultra muscles of yours fan do. I'll handle the ship and keep an eye the one we disabled. This is for good luck. "Kiss"

You don't have to tell me twice!

Dons survival suit and heads out into the fray, using super speed to propel myself toward the ship, then switching to invulnerability as I approach the hull - basically turning myself into a living torpedo.

Eileen, do the Legion Flight Rings work like the do in the comics today, i.e., do they provide life support for space travel? If so, I just head out through the nearest airlock and fly towards the ship.

The flight ring version were using is more akin to those found in the 1970's. It operates based on the Concentration trait of your character. Your Concentration is Average/5. In Chapter 6: Heroes Take Action, youll find a Speed and Movement chart (2nd to the last page). This shows how far you can travel in a single action or in an action sequence (about 5 seconds). For Ultra Boy were looking at 250 miles in 1 action or 1,250 miles an action sequence. It does not protect you from airlessness, the cold, etc.

The survival suits worn would be a very thin, skin fitting transparent space suit with a round helmet; of which Legionnaires must wear unless they have an invulnerability to airlessness.

If you own the Legion of Super-Heroes 1,050 Years of the Future paperback book, on page 109 it shows these items.

With a Speed of Super/15, you can fly 2,250 miles per 1 action or 33,750 miles normally, but if you have the Super Speed Power, the total is multiplied by 30. Thus your looking at 67,500 miles per action or 1,012,500 miles per action sequence. This should be faster than the speed of light, thus breaking the time barrier (though you would need Invulnerability at the same time I believe).

So yea, you could reach the spaceship just like that.


male Winathian Co legion founder

"Heroes, I am concerned out the continuance of our electronic devices like our flight rings working in this storm as they may be radiation hardened; the radiation here has particular effects and may interfere"

<though that begs the question of how my ring would work after I do an lightening blast>

"As we have seen from data collected; we should procede regardless of the storm and not seek to wait it out as it is doubtful it will abate. There is some consideration that if it is being artificially generated; those doing so may have turned up the intensity and there may a limit to how long they can continue. As we are more protected that most, I suggest we continue and take precautions; perhaps with suits or such and see if we can get them to burn our there machines if there is in fact a them."

"Any report from the ships logs? otherwise; we should meet here and here Obelisks story then head to the building up the hill and investigate that.

Suggestions?"


Cosmos Master wrote:
Invisible Kid wrote:
Cosmos Master wrote:

Invisible Kid

Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here.

What is the distance to the structure from my current position? I'm concerned about the impending storm.

According to the information you and Lightning Lad came up with, the structure is located about 2/3 of a mile, upwards into the mountain/jungle growth. Coordinates are given but it is unknown if they are accurate do to the bizzare effect the radiation is having on instruments.

No details were provided about the structure, raising questions such as Did the Science Police investigate the structure? Did something happen to them before they could....Or did they investigate the structure and never return........

I will become invisible and fly toward the structure, looking for signs of recent activity and, of course, a mode of entry.

Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.


Ultra Boy
Dons survival suit and heads out into the fray, using super speed to propel myself toward the ship, then switching to invulnerability as I approach the hull - basically turning myself into a living torpedo.

Invulnerability versus space suit

I wrote the invulnerability power up so that you should be able to switch back and forth in space from invulnerability to some other power fast and frequent enough that you can survive in space without a suit, as if memory serves, Ultra Boy was always (or mostly) pictured without a space helmet in the Adveture Comics into the 80's. Am I correct?

During non-critical moments, switching back and forth for Invulnerability will be assumed to be successful. Only in serious situations affecting game play will a die roll have to be made. If I'm not mistaken, even if the roll is failed to switch to Invulnerability fast enough, the amount of time it takes to pass out in space would be longer, so in a game like this I'm not seeing any controdiction or stretch of comic reality. If anyone is thinking differently please tell me I'd love to get a response and make this as true to the comic as possible as well as for facilitating good game play.

Anyway, for now I'd say you can skip the suit unless you know your not going to be switching to Invulnerability off and on. For example, if your retaining Super Strength for the next several minutes of the game, then a suit should be worn, sound OK?


Invisible Kid & Shadow Lass

Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.

Flying towards where the structure was indicated, you start to feel pelts of a black rain-like substance falling from the sky. It makes a sizzling sound as it strikes your transparent space suit. Moving upwards into the mountains you begin scanning for what should be the structure your hoping to find.

Make a Sight check please....


male Winathian Co legion founder

"ok; check in with us every five minutes, one of us who is resistant to this weather and its effects might go with him or at least go halfway to be ready fast response is Lyle run into something unexpected."

Invisible Kid wrote:
Cosmos Master wrote:
Invisible Kid wrote:
Cosmos Master wrote:

Invisible Kid

Would you care to investigate the ship in more detail, if so how? When you mapped out the area from your ship there were countless points in which energy surges existed, you should be very close to one of those locations. There is also the Science Police statement indicating that their instruments detected some sort of structure within this point as well. Clearly you are at some sort of focal point for the planet or at least for why you are here.

What is the distance to the structure from my current position? I'm concerned about the impending storm.

According to the information you and Lightning Lad came up with, the structure is located about 2/3 of a mile, upwards into the mountain/jungle growth. Coordinates are given but it is unknown if they are accurate do to the bizzare effect the radiation is having on instruments.

No details were provided about the structure, raising questions such as Did the Science Police investigate the structure? Did something happen to them before they could....Or did they investigate the structure and never return........

I will become invisible and fly toward the structure, looking for signs of recent activity and, of course, a mode of entry.

Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.


Shadow Lass/Cosmos Master Coverage

Lightning Lad, we haven't spotted anything yet. Hold on......

You see that Invisible Kid, it looks like some sort of steps cut into the stone. I'm going for a closer look. Lyle, you coming......Swoosh, Shadow Lass sweeps downward...

Lightning Lad, I think we just found out what happened to the Science Police officiers, or at least one of them...


Ultra Boy

If you would like to self-propell yourself through the opposing ship, go ahead and make an attack roll. The size of the craft is Remarkable/8 (about 48 feet long) and the Toughness of the hull is Astonishing/9.

You should already have this information below from an email I recently sent you, but if you don't, here are the rules. This is one of the Power Effects for having Super Strength. If their are any questions, just let me know.

Destruction
Source: Internal
Emanation Point: Entire Body
Appearance: None
Prerequisite: Super Strength
Trait: Strength
Activation Time: None
Target: Other/Object
Range: None
Duration: Immediate
Deactivation Time: None
Power Unfamiliarity: NA
Training Challenge Score: 17
Zeniths Required: 12
SSM: Constant/Category × 40; At-Will/Category × 25

The Legionnaire, villain, or other NPC is capable of breaking, crushing, ripping tearing, or otherwise physically destroying large inanimate objects. The amount of material that may be destroyed is based on the Strength category of the individual, the objects size, and the material’s Tgh category.

To determine how hard and large of an object a character may destroy, add the item’s Tgh and Size categories together; the result is the item’s defense destruction score. Any object that has a destruction score greater than the character’s Strength category cannot be damaged.

To destroy the object, the character makes their attack roll, adding in their Destruction category number to the result. The power roll is made against the item’s defense destruction score. If the total equals or exceeds the object’s defense destruction score, the attack succeeds and the type of blow, be it a glancing through critical is determined. Each blow type grants a modifier ranging from +1 to +5; when a total equal to the object’s size category is achieved, the object is destroyed. This may take a single power roll or several depending upon the success of the individual.

If the power roll fails, the character may try again. The challenge score necessary to succeed decreases by -1 because the material has begun to weaken. This process continues with the challenge score continuing to decrease until the character succeeds or rolls a natural 1 on the d20.

Tgh + Size category = challenge score, total is 17

Blow Type
Glancing +1
Solid +2
Stunning +3
Reeling +4
Critical +5

For example, in Superboy starring the Legion of Super-Heroes, issue #206; The Legionnaires Who Haunted Superboy; the clone of Ferro Lad finds himself in 20th century Smallville. At the beginning of the story, Superboy is about to destroy an abandoned armory in order to make room for a new playground.

Just as Superboy is about to smash through the building, it starts to crumble apart and out comes a flying ball of steel who is none other than Ferro Lad or rather his clone created by Brainiac 5. In a mere two blows, the deceased Legionnaire fells the structure and it crumbles to the ground; shocking Superboy!

The abandoned building has a Tgh of Heroic/10 and a size of Remarkable/8. Ferro Lad turns himself into a human cannonball and rips through it with an attack scoring a Reeling blow type, which is a +4 towards the destruction of the building. A second attack inflicts a critical hit, which is a +5 modifier, for a new total of 9; enough to drop the building to the ground into a pile of dust and rubble.


Cosmos Master wrote:

Invisible Kid & Shadow Lass

Garth, this is Lyle. I'm heading toward the structure. This storm looks like a nasty one, so I'm hoping I can find a way in before it hits full force.

Flying towards where the structure was indicated, you start to feel pelts of a black rain-like substance falling from the sky. It makes a sizzling sound as it strikes your transparent space suit. Moving upwards into the mountains you begin scanning for what should be the structure your hoping to find.

Make a Sight check please....

Sight check: 1d20 + 7 ⇒ (8) + 7 = 15


Cosmos Master wrote:

Ultra Boy

If you would like to self-propell yourself through the opposing ship, go ahead and make an attack roll. The size of the craft is Remarkable/8 (about 48 feet long) and the Toughness of the hull is Astonishing/9.

You should already have this information below from an email I recently sent you, but if you don't, here are the rules. This is one of the Power Effects for having Super Strength. If their are any questions, just let me know.

Destruction
Source: Internal
Emanation Point: Entire Body
Appearance: None
Prerequisite: Super Strength
Trait: Strength
Activation Time: None
Target: Other/Object
Range: None
Duration: Immediate
Deactivation Time: None
Power Unfamiliarity: NA
Training Challenge Score: 17
Zeniths Required: 12
SSM: Constant/Category × 40; At-Will/Category × 25

The Legionnaire, villain, or other NPC is capable of breaking, crushing, ripping tearing, or otherwise physically destroying large inanimate objects. The amount of material that may be destroyed is based on the Strength category of the individual, the objects size, and the material’s Tgh category.

To determine how hard and large of an object a character may destroy, add the item’s Tgh and Size categories together; the result is the item’s defense destruction score. Any object that has a destruction score greater than the character’s Strength category cannot be damaged.

To destroy the object, the character makes their attack roll, adding in their Destruction category number to the result. The power roll is made against the item’s defense destruction score. If the total equals or exceeds the object’s defense destruction score, the attack succeeds and the type of blow, be it a glancing through critical is determined. Each blow type grants a modifier ranging from +1 to +5; when a total equal to the object’s size category is achieved, the object is destroyed. This may take a single power roll or several depending upon the success of the individual.

If the power roll fails, the...

I'm sorry, Eileen. I'm not sure what to roll here to make my attack. Can you help me?


male Winathian Co legion founder
Cosmos Master wrote:

Shadow Lass/Cosmos Master Coverage

Lightning Lad, we haven't spotted anything yet. Hold on......

You see that Invisible Kid,

<= hehe nice pun!

----------

"Ok; what happened; are they alive or at least one" <saddness creeping into his voice afraid of the likely outcome of such a prior remark>


Shadow Lass/Cosmos Master Coverage

"Ok; what happened; are they alive or at least one" <saddness creeping into his voice afraid of the likely outcome of such a prior remark>

"We've got one down here, I'm not certain if his alive or not, theres a large cave here as well." Flying down for a better look;

As Shadow Lass lands next to the still body, she reaches down and rolls them over.

It's Lieutenant Felica Ergmont, Lightning Lad, and she's dead. She also is missing her left arm, looks like it was burned or shot off. Odd, there's no blood stain in the ground but there is a couple of scorched patches on the ground. Looks like the rain is picking up, ok that's weird, I keep hearing a sizzling noise when it strikes my suit, it's also black in color, not exactly your normal H20. Are you coming down here LL or do you want us to start investigating now?


Ultra Boy

No problem, Ultra Boy, I made a few changes anyway. Just follow these steps and if something doesn't seem right or is confusing just tell me what category you picked and your d20 roll and we can go from there.

1. Select a category for the Destruction power effect, this cannot exceed your Super Strength of Super/15 and cannot be more than 4 categories less as well. So anywhere from Powerful/11 to Super/15 are your options. Also make a note that your damage intensity is Severe. Let me know what category you picked and I will make a write up for your character sheet and email it to you.

2. Roll d20 and add the Destruction category you selected. This is your attack roll.

3. Cross reference the attack result with the ships defense of 17. Looking across from left to right on the Combat chart, you'll get a color coded number.

4. If the attack roll is equal or less than the ships defense of 17, you miss.

5. If the attack is higher than the ships defense, you score damage. Use this chart to determine how much based on the blow type you received. Finally add +8 to the total for your damage intensity of Severe.

Blow Type Scored
Glancing +3
Solid +6
Stunning +9
Reeling +12
Critical +15

The damage from blow type and the +6 for high damage intensity are subtracted from the ships defense of 17. The more you score the bigger and better the hole you rip through the ship. If your damage doesn't equal or exceed the ships defense of 17, you'll want to hit it again. Essentially, you need a Stunning Blow or better to accomplish this in 1 attack roll.


Emails sent out for Combat Chapter, you should have received 2 documents, part 1 and part 2. If for some reason you did not receive one please contact me as soon as possible.


male Winathian Co legion founder

"If you can, film the area so in case we miss anything it might be found in later investigation; then proceed; we will carry on here and meet up with you very soon; I would like to get the story here first; keep in touch 5 minute updates; any loss of contact and we will move to rendevous asap.

Also, we should take a sample of the rain and anaylize; it may be acidic or both acidic and hold a electrical charge or contain other properties such as radioactive contaminates; we should proceed with caution at this point as we dont know what power source is creating this storm."

"Obelisk; how did you come to be stranded here; were there others with you that are lost or endangered?"


Male Ovgian

"I am a military academy student sent on a mission by my government. There was an engine malfunction and I got stranded in an asteroid belt before landing here. There are no others with me," He said.


Shadow Lass, Cosmos Master Coverage
Well Invisible Kid looks like its just you and I, I can see in the dark just fine but what about you? Are you going invisible or remain as is?

Cosmos Master Note: New Player on the way!


male Winathian Co legion founder

We will be investigating this area for some time; if there is someone perhaps we can contact for you, we will. When we finish here we will probably be in a position to offer you a ride if you require such assistance.


Shadow Lass/Cosmos Master Coverage

Shadow Lass looks into the cave, with her ability to see in the dark.

The cave is large Lyle, goes back for about 300 feet or so, I think we found the rest of the Science Police, there are bodies strewn about the floor. Looks like they were slaughtered. And it looks like were not alone.

As you look into the darkness Invisible Kid, there are two piercing red eyes staring at you. You are uncertain how far back they go as your depth perception basically sucks in the dark.

Roll Initiative.

At the beginning of each action scene the Representing Players and Cosmos Master must determine whom acts first in the action sequence. The order in which events occur is determined through a d20 roll and this order of events is called initiative. At the beginning of the action scene, each of the Representing Players rolls a d20 for their Legionnaire. The Cosmos Master rolls a d20 for all NPCs.

Each die roll is modified by the abilities of the character and the overall number received becomes the individual’s initiative total. Initiative is modified by the category of their first action a character or NPC takes within the sequence, be it a basic trait, AOE or power.

Each individual’s initiative total determines when their first action takes place as well as all of their subsequent actions that follow throughout the action scene. To determine when subsequent actions occur within the sequence, the initiative total is divided by the number of actions the character is allowed (round all fractions upwards).

So for example, if you have an initiative of 24, you go at 24, 20, 16, 12, 8, 4. If you use more than 1 action to complete a Brawling, martial art move, power, etc. you subtract the extra actions from your initiative total. For example a brawling move that takes 3 actions would use up the 24, 20, and 16. The move takes place at 24, but the character wouldn't be able to act again until the initiative sequence reaches 12.

This process is repeated until every character has been given the chance to utilize all of their actions. All subsequent actions taken within the action sequence are not modified by their category number; this only occurs with the first action taken during the roll for initiative.

Anyway, roll d20 add the modifier for the action you want to do, you might have to ask me what the modifier is depending upon your choice of actions. I can keep track of the math if you like. It's tougher to explain certain rules through PBP than if we were sitting in my gaming room.


Ultra Boy Go ahead and make your attack roll (d20) Add +15 to your total for Super-Speed. I'm assuming your going to swith to invulnerability right before impact.

Only Use 1 Power At A Time: The Legionnaire, villain or other NPC has an array of powers but is limited to using them one at a time. This requires the individual to "switch" back and forth as specific powers are needed. A category is applied with this weakness, the higher the category, the more control the character possess, the lower the category, the more difficult it becomes to "switch" powers as needed.

When a character switches powers, they must make a d20 roll and add their category number to the result. If the total equals or exceeds a challenge score of 20, the character succeeds in changing powers without affecting any of their actions (treat the switch as a free action). A failed die roll indicates the character was unable to switch powers fast enough and cannot do so until their next action is available in the initiative sequence and the switch utilizes an action itself. A character who is surprised is not unable to switch powers in a manner that would aid them from an attack or otherwise give them an unfair advantage being the unsuspecting individual they are.

I'm thinking that Ultra Boy's category in this weakness is pretty high based on the comics, I'm thinking Galactic/16 perhaps. What do you think? This means he fails on a d20 roll of 3 or less.


As I face off with the flying robot, I take a flying leap towards the machine attempting to kick it into the cavarn ceiling. What do I need to do to make this attack? Do I see more coming?


Gorlog

Gorlog wrote:
As I face off with the flying robot, I take a flying leap towards the machine attempting to kick it into the cavarn ceiling. What do I need to do to make this attack? Do I see more coming?

Hi David, glad you could make it, thanks for posting. I'll walk you the basic rules for initiative (who goes first in the game) as well as the entire attack/defense procedure. The best way to go when you post is simply tell me what you'd like your character to do and I will explain what moves or actions you must do to try and succeed. Ok, so were off!

Ok, Gorlog, you find yourself in an open cavern measuring approximently 90' x 120', with a ceiling about 20-25 feet high. The cavarn walls are covered with occasional stalactite patches which grow from the ceiling and work their way down the walls. Several pillars of stone stretch from the very flat floor to the ceiling. It is clear to you that this cavern and the tunnels you have seen were once carved out by sentinent beings. The floor is littered with small pieces of stalagmites which grew. There are several scorch marks throughout the floor making it appear as if someone destroyed the slalagmites which have grown over time.

The lighting source comes from large multi-colored stones embedded into the cavern walls. These tranluscient stones give the cavern multi-colored lights, making it truly breathtaking. There are areas where the lighting makes the floor, walls and ceiling appear, purple, green, red, white, blue, even pinkish.

The robot/droid you see is black and has triangular wings on each side that reach from the front all the way to the back. The measurements of the device are about two-half feet long as well as across. A raised area in the front has two glowing red lights that are sweeping across the cavern clearly searching for you.

You previously were fighting a pack of 4 of these machines and this is likely to be the last of them, as you have already destroyed three of them, with absolutely no injury to you.

You'll need to roll for initiative first Initiative determines the sequence of who goes first, next and so forth in the game. Roll your twenty-sided die (the round one with all the tiny sides on it) and add your Leap move of Typical/4 to the total.

For example, if you roll a 12 on the 20-sided die, by adding in your category of Typical/4, you receive a total of 16.

The robot/droid has an initiative total of 22. If you roll greater than the robots, you win, if you roll lower, you lose and it acts first. If it's a tie you will also win.

In order to make your attack, roll your 20-sided die and add your Kick category of Astonishing/9 to the total. If you lose initiative, hold off on the attack roll for now since the machine will be going first.

For example, if you roll a 12 on the 20-sided die, by adding in your category of Astonishing/9, you receive a total of 21.

I'll keep track of who's turn it is to go.


male Winathian Co legion founder

O^O


JL_Lightning Lad wrote:
O^O

? I don't get it.


JL_Lightning Lad wrote:
O^O

I sent out an invitation looking to add new players.


Male Efreeti, advanced manthing 45HD

oh; that is just glasses; am watching the thread waiting for something to happen and respond to; just didnt want you to think no one cared
:)

didnt want to read into it; was waiting for the other players to say something is happening so we can rush to assist; not sure what kind of chatter was on the comm link; didnt want to assume.

Cosmos Master wrote:
JL_Lightning Lad wrote:
O^O
? I don't get it.


Cosmos Master wrote:

Gorlog

Gorlog wrote:
As I face off with the flying robot, I take a flying leap towards the machine attempting to kick it into the cavarn ceiling. What do I need to do to make this attack? Do I see more coming?

Hi David, glad you could make it, thanks for posting. I'll walk you the basic rules for initiative (who goes first in the game) as well as the entire attack/defense procedure. The best way to go when you post is simply tell me what you'd like your character to do and I will explain what moves or actions you must do to try and succeed. Ok, so were off!

Ok, Gorlog, you find yourself in an open cavern measuring approximently 90' x 120', with a ceiling about 20-25 feet high. The cavarn walls are covered with occasional stalactite patches which grow from the ceiling and work their way down the walls. Several pillars of stone stretch from the very flat floor to the ceiling. It is clear to you that this cavern and the tunnels you have seen were once carved out by sentinent beings. The floor is littered with small pieces of stalagmites which grew. There are several scorch marks throughout the floor making it appear as if someone destroyed the slalagmites which have grown over time.

The lighting source comes from large multi-colored stones embedded into the cavern walls. These tranluscient stones give the cavern multi-colored lights, making it truly breathtaking. There are areas where the lighting makes the floor, walls and ceiling appear, purple, green, red, white, blue, even pinkish.

The robot/droid you see is black and has triangular wings on each side that reach from the front all the way to the back. The measurements of the device are about two-half feet long as well as across. A raised area in the front has two glowing red lights that are sweeping across the cavern clearly searching for you.

You previously were fighting a pack of 4 of these machines and this is likely to be the last of them, as you have already destroyed three of them, with...


Timber Wolf wrote:
Cosmos Master wrote:

Gorlog

Gorlog wrote:
As I face off with the flying robot, I take a flying leap towards the machine attempting to kick it into the cavarn ceiling. What do I need to do to make this attack? Do I see more coming?

Hi David, glad you could make it, thanks for posting. I'll walk you the basic rules for initiative (who goes first in the game) as well as the entire attack/defense procedure. The best way to go when you post is simply tell me what you'd like your character to do and I will explain what moves or actions you must do to try and succeed. Ok, so were off!

Ok, Gorlog, you find yourself in an open cavern measuring approximently 90' x 120', with a ceiling about 20-25 feet high. The cavarn walls are covered with occasional stalactite patches which grow from the ceiling and work their way down the walls. Several pillars of stone stretch from the very flat floor to the ceiling. It is clear to you that this cavern and the tunnels you have seen were once carved out by sentinent beings. The floor is littered with small pieces of stalagmites which grew. There are several scorch marks throughout the floor making it appear as if someone destroyed the slalagmites which have grown over time.

The lighting source comes from large multi-colored stones embedded into the cavern walls. These tranluscient stones give the cavern multi-colored lights, making it truly breathtaking. There are areas where the lighting makes the floor, walls and ceiling appear, purple, green, red, white, blue, even pinkish.

The robot/droid you see is black and has triangular wings on each side that reach from the front all the way to the back. The measurements of the device are about two-half feet long as well as across. A raised area in the front has two glowing red lights that are sweeping across the cavern clearly searching for you.

You previously were fighting a pack of 4 of these machines and this is likely to be the last of them, as you have already

...


Valegrim wrote:

oh; that is just glasses; am watching the thread waiting for something to happen and respond to; just didnt want you to think no one cared

:)

didnt want to read into it; was waiting for the other players to say something is happening so we can rush to assist; not sure what kind of chatter was on the comm link; didnt want to assume.

Cosmos Master wrote:
JL_Lightning Lad wrote:
O^O
? I don't get it.

Thanks, I really appreciate your time and interest. It means a lot to me. Regretfully we lost Invisible Kid and Ultra Boy now. I haven't heard from Oblisk either. Have a new fellow that started but the posts didn't quite go right for him. I'll see if I can help him along. Otherwise its just you and me. Sigh! I think this whole Legion project was cursed from the beginning.


I'll pick up the post for other characters tomorrow, Thanks Valegrim.

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