
GM Derek W |

The group is surprised as a hand the size of a person emerges from the debris and attacks Walter!
Claw: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Grab: 1d20 + 14 ⇒ (15) + 14 = 29
Dimitra: 1d20 + 4 ⇒ (13) + 4 = 17
Johann: 1d20 + 3 ⇒ (1) + 3 = 4
Gunther: 1d20 + 2 ⇒ (20) + 2 = 22
Hand: 1d20 + 3 ⇒ (14) + 3 = 17
Round 1:
Walter (grappled)
Gunther
Dimitra
Hand
Johann
Know Religion to ID. Bold are up!

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Knowledge Religion: 1d20 + 8 ⇒ (12) + 8 = 20
Dimitra casts grease on Walter
+10 on your escape artist / combat maneuver checks to escape grapple

GM Derek W |

The creature is a giant crawling hand. It is a neutral evil undead. It blindsense and darkvision. It has a supernatural ability called pus burst.
Pus Burst (Su) When a giant crawling hand damaged by a
piercing or slashing melee weapon, a spray of vile pus
strikes the attacker unless it succeeds at a Reflex save.
Weapons that provide reach protect the attacker completely
from a pus burst. Creatures struck by pus become
nauseated for 1d3 rounds and take 2d6 points of negative
energy damage. The save DC is Charisma-based.
Dimitra greases Walter. Walter then breaks free from the grapple. Now Gunther moves but can't land a blow!
The hand claws at Walter again!
Claw: 1d20 + 11 ⇒ (1) + 11 = 12
No dice!
The party is up!

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"Bludgeoning and reach weapons only guys! Otherwise you will get splashed when those sores burst!"
Dimitra starts to sing

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"Aroden's Privates!" Gunther swears. "You should have said so sooner, Dimitra, I would have stood back then."
He retreats back 15 foot to Dimitra, drops his twohander and quickly pulls out his bow. Nocking an arrow, he fires at the monstrosity.
Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

GM Derek W |

Yes, you would no that it is NOT resistant to fire. Really just standard undead traits for this guy besides the above pus burst. Strong natural armor, so certain attacks are quite likely to succeed...
Dimitra inspires the team, then Gunther's attack slides off the thing's thick flesh.

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Johann prepares a bomb and yells, "Heads up!" as he tosses it.
ranged touch attack, pbs, inspiration: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Ouch! Well, it might possibly hit.
3d6 + 5 + 1 + 1 ⇒ (3, 6, 2) + 5 + 1 + 1 = 18
miss direction if it doesn't: 1d8 ⇒ 1 Marked this square on the map. It won't splash on Walter, so the hand takes 8 splash damage, Reflex save DC 17 to halve.

GM Derek W |

Gunther's bomb misses the hand. Some of the flames splash over it.
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
The bomb does a fair bit of damage. Full splash of 8.
The hand claws at Walter again!
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
A miss!
Back to you guys!

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Attack, IC, Melee: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17
Damage, IC: 1d6 + 1 ⇒ (2) + 1 = 3
Dimitra moves to get a clear shot while drawing her bow and fires an arrow at the hand. She continues singing while doing so.

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another bomb: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
crit confirm: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
bomb crit!: 4d6 + 5 + 5 + 2 + 2 ⇒ (5, 2, 3, 3) + 5 + 5 + 2 + 2 = 27
This time Johann's bomb is directly on target, landing in a deeply gouged hole in the undead hand's flesh and blasting it to smelly smithereens.

GM Derek W |

Dimitra's arrow bounces off the hand harmlessly, but Gunther slashes it badly!
Johann's bomb then nearly burns it to a crisp. Sorry, it's got 7 HD so it's still "alive"
Walter drops his spear, grabs his falchion and takes a swing!
Power Attack!: 1d20 + 5 + 1 - 1 ⇒ (20) + 5 + 1 - 1 = 25
Confirm?: 1d20 + 5 + 1 - 1 ⇒ (3) + 5 + 1 - 1 = 8
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15
The hand is severed cleanly in two!
Out of combat!

GM Derek W |

Examining the seated corpse more closely, you find the third piece of Beldrin’s sigil around its neck The amulet piece easily attaches to the others, and it is obvious that the assembled sigil matches the relief in the mosaic you found on the level below.
Though slightly frayed at the edges, the robes of Nethys that adorn the skeletal corpse in the center of this chamber are worth 85 gp, while the ornate staff is worth 541 gp.

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"Here, let me heal you Walter" Dimitra gets her wand of cure light wounds out and heals Walter
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"Let's see what this sigil opens."

GM Derek W |

Johann can tell that the body is not that of Beldrin. Rather, it seems to be female and the person perished too recently for that. Likely part of the team of explorers that met its untimely end.
The party heads back down to the mosaic where the sigil fits perfectly.
Placing Beldrin’s sigil into the relief in the mosaic causes the stones in the wall to magically divide, creating a doorway to what was once a stairwell to one of Beldrin’s vaults. Unfortunately, debris now fills the stairway, and when the wall opens, the rubble spills out into the area, making an unearthly racket. The rubble from the stairs is climbable, but the whole chamber is treated as difficult terrain.

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clw: 1d8 + 1 ⇒ (7) + 1 = 8....I will just use this number per charge to heal Walter.
Walter taps himself with his wand...a few times.
He then readies himself for scouting the chamber.
Travel domain...ignore difficult terrain.
Walter says a couple of prayers to Abadar before entering.
Guidance then Detect evil as he searches.
perception: 1d20 + 13 ⇒ (4) + 13 = 17

GM Derek W |

Walter and Dimitra pass through the rubble without incident, and arrive in the final unexplored room in the tower.
This room appears for all intents and purposes to be a vault, containing various crates and shelves stocked with countless papers, scrolls, tomes, and other wizardly items.
They don't spot any creatures at present, but Walter can sense an evil aura...
First round upon contact is just a preent/not-present thing, I believe. Do evil creatures realize when they're being detected?

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Thread on detect magic vs invisibility
So first round is only "yes there is an something evil within the direction you are looking at" if the CR >= equal to the CR on the table in the detect evil description

GM Derek W |

Many thanks, Dimitra! So Walter detects a "Moderate Aura" somewhere ahead of him in the room...

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Walter points his long spear in the direction of the evil aura.
He then begins to stealth toward it.
stealth: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
He also continues to concentrate on the evil aura.

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Johann was following behind Walter as they go up, and looks around to see what can be seen.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Johann also uses a Boro bead to recharge an extract of Shield and hands it to Gunther.

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Let's see if I can also play this hiding game...
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Why are we hiding?
Whoops

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Gunther, expecting trouble by the way Walter is acting, gulps down the extract that Johann offers.
He then follows Walter, trying to be quiet also.
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

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Let's see if I can also play this hiding game...
[dice=Stealth]1d20+6
Why are we hiding?
Whoops
Uh, oh, I said the loud part quiet and the quiet part loud!

GM Derek W |

The group proceeds into the room, attempting to move quietly. Dimitra stumbles and spoils the effort.
Walter can tell there is one evil aura here.
Suddenly, a creature appears in front of him and swipes with a claw!
Claw: 1d20 + 7 ⇒ (11) + 7 = 18
It doesn't hit the flat-footed Inquisitor!
Johann: 1d20 + 3 ⇒ (15) + 3 = 18
Gunther: 1d20 + 2 ⇒ (11) + 2 = 13
Walter: 1d20 + 4 ⇒ (2) + 4 = 6
Dimitra: 1d20 + 4 ⇒ (12) + 4 = 16
The monster bites and claws twice again!
Bite: 1d20 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 7 ⇒ (14) + 7 = 21
Claw: 1d20 + 7 ⇒ (14) + 7 = 21
The inquisitor is too hard to hit!
Round 1:
Creature
Pathfinders
Kn Religion to ID.

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Knowledge Religion: 1d20 + 8 ⇒ (16) + 8 = 24
Dimitra starts to sing, inspiring her companions into valiant acts.

GM Derek W |

You are facing a ghoul sorceror. It can cause disease and paralysis with its bite, while its claws can paralyze (elves immune). It has darkvision, channel resistance, and standard undead traits. Resistant to cold and fire damage (5 each). It possesses the feat Brain Eater, which allows it to gain insight by consuming the brain of a fallen foe.

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Gunther steps forward and around next to Walter. "It looks dangerous," he comments as he swings at the foe.
Attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 2d6 + 5 + 1 ⇒ (6, 6) + 5 + 1 = 18

GM Derek W |

Walter and Gunther both just barely manage to land blows, but the force of their efforts is terrifying indeed! The ghoul is shredded badly, but manages to hang on to unlife for the moment!
Johann, bring the down the house!

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Will post later tonight.
-Posted with Wayfinder

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touch attack w/ mutagen, inspiration, pbs: 1d20 + 6 + 2 + 1 + 1 ⇒ (5) + 6 + 2 + 1 + 1 = 15 I was forgetting the boost to Dex from mutagen this whole time.
damage: 3d6 + 5 + 1 + 1 ⇒ (2, 5, 3) + 5 + 1 + 1 = 17
Johann tosses a bomb at the ghoul. "Time to Burninate!"

GM Derek W |

Crap guys. I was reading the low tier stats when I recorded your attacks as hits. Johann's bomb connects, but I guess I need to recalc the damage.
The ghoul burns when Johann's bomb explodes against its pallid flesh.
Then the creature steps back and incants a spell.
"You...burn..too..." it hisses.
Ranged Touch vs. Gunther: 1d20 + 6 ⇒ (3) + 6 = 9
A ray of scorching fire bursts from its hand, but it strikes the floor harmlessly!
Ghoul: 12 damage.
Back to you guys!

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Huh. So it has energy resistance in some amount? Is there a way Johann could tell that? Although, not much any of us could do without dispel magic.
-Posted with Wayfinder

GM Derek W |

I included the resistances in my earlier post due to the aced knowledge checks. It does have fire and cold resistance.
-Posted with Wayfinder