[PFS] GM Derek W's Echoes of the Overwatched #3-07 (Inactive)

Game Master Derek Weil

Tower 2


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Technic Siege/Full Map

Drandle Dreng’s entrance is as understated as always at the meeting with him this morning. He carries stacks of papers and tomes, and shedding stray pages as he makes his way toward a large, cushioned chair; once seated, he greets you warmly.

"Welcome, welcome, glad to see you’ve made yourself at home. No point in beating around the bush, since I’m sure you’re all very curious why I called you here today, hm?"

"As you may or may not know, the Society has been bolstering its influence with the esteemed Blakros family for some time now, and have assisted them and their famous museum with various incidents over the past few years—discovering several new levels of catacombs in the process."

"Just recently, the Blakros Museum’s curator, Nigel Aldain, informed us that he’d discovered a mysterious portal within the building’s vast catacombs, and sought information regarding how to open it. We sent one of our agents, a man by the name of Anumet Akrostera, to help research the matter further, which involved delving into the various attics and crawlspaces of the Blakros Museum in search of clues that might lead to the whereabouts of the portal’s key."

"Earlier today, Nigel showed up here, claiming that something was wrong with Anumet. It seems that the Pathfinder set off some sort of curse or trap while poking around in the place’s attics and was acting strangely, and now he can’t be found at all. I need you to head to Blakros Museum and get to the bottom of this. Find Anumet, and if he has gotten himself into irreparable trouble, you’ll also need to take up where he left off and find that key."

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Hang on, Drandle Dreng summoned us at a time NOT between 12am and 5am? O_o

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

dot...weirdness is afoot!

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Bad GM: editing your placeholder after I dotted the thread!

"Venture Captain, can you tell us anything about this portal? Is it something that is actually embedded in the building or is it part of the collection? If you will excuse me I will peruse my chronicles to see if they might offer any help on the subject"

Dimitra peruses her pathfinders for a short time and then puts them away again.

Knowledge (Local): 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12

"Not that much information, other than that the Blakros family has a museum here in Absalom. We already knew that."

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

diplomacy: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Walter frowns as the VC explains his plight.

Are we to assume that you ordered one bookish pathfinder into that cursed museum?

He stretches his big frame, glaring at the VC.
So, we need to go in there and--perhaps?--rescue him ,
and explore this suddenly appearing portal?

Walter makes a sign to Abadar.
Your patient judgment upon us Lord!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Knowledge(local): 1d20 + 7 ⇒ (18) + 7 = 25

"Why, the Blakros museum, haven't they had more than their share of strange events happen there?"

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"A rescue, eh? And a mysterious portal. Sounds intriguing," Gunther opines. He leans down and gives the wolf pup at his heel a scratch between it's ears. "Good Fenris. These are my friends. Don't eat the small one, OK?"

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter glances at the new edition to the group....
....and nods in approval to Gunther.

Fenris? Fine addition, my good Ranger.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I so want to activate Johann's Speak with animals power, and say, "His name is Susan and he wants you to respect his life choices."

"Or my pony, either. I'm bringing him, at least to the museum, if not into mazes of twisty passages."


Technic Siege/Full Map

Dreng answers the Pathfinders:

"Johann, is it? The man with the explodinators? Yes, we have had a few...odd...events in the museum over the years. It's a combination of factors, really. Strange artifacts, the place being an ancient wizard's residence, etcetera, etcetera."

"And fair Dimitra! The loveliest songbird Varisia has produced in some time! Yes, the portal was discovered in the structure of the museum itself. It's a strangely marked copper door, to be precise."

Dreng frowns slightly at Walter.

"Always the dour one, eh? I've heard of you as well Walter. That stern gaze may impress your foes, but don't try it on me! Yes, we sent a single agent at first. He was more skilled and experienced than your average Pathfinder, mind you. I can't say that you'll need to explore the portal itself, just find out what happened to Anumet and find that key!"

Dimitra remembers a little about the place:

The Blakros Museum is owned by the esteemed House Blakros, an extensive clan whose family members have made their fortune by trading odd antiquities across the border of Taldor and Qadira, as well as by marrying off their beautiful daughters to wealthy nobles all around the world. They store many of their curious gifts and the findings of their more adventurous daughters in exhibits in the Blakros Museum, which they purchased for just this purpose.

Through his smooth talking, Walter learns some more:

The Pathfinder Society is interested in forming an alliance with the Blakros family to gain access to their extensive collection of historical and arcane treasures.

Many pieces in the Blakros’s collection are connected to the Dark Tapestry or other otherworldly horrors studied by Ralzeros (called Ralzeros the Overwatched, the wizard who built the place).

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"Oh my, master Dreng! Thanks for the wonderful compliment."

Where is the old and dusty Dreng? He sounds almost like a courtier. I have to find out if the paracountess has been seeing him lately, she can have that effect on men.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter grins back at the VC.


Technic Siege/Full Map

Sorry for the delay! Holiday hijinks, etc.

By the time you get to the museum, Nigel Aldain is standing outside waiting to meet you. Once the worried curator verifies
that the party members are indeed Pathfinders, he
explains his concerns.

Aldain has a disturbed expression, but looks slightly relieved now that help is at hand. "Thank the gods you’re finally here. It would appear something quite bizarre has happened to my new Pathfinder-turned-assistant, Anumet Akrostera, while we were researching the key to the newly discovered portal beneath the museum. I had warned Anumet that many corners of the museum hold mysteries that, as of yet, have never been looked into, but I’m afraid something got to him all the same, as the last time yesterday I saw him he was acting quite strangely, and he failed to return today. I fear something evil in the attics of the museum may have cursed him."

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"Do you have a map of these attics, or could you at least draw us a diagram?"

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

So, he is still in the attic since yesterday?

Walter frowns.

Perhaps, he has found something worth his full attention?


Technic Siege/Full Map

Nigel looks at Johann.

"Of course, I'll have an aide fetch a sketch shortly."

Will link to map tomorrow.

Then he eyes Walter.

"Yes, he's been alone too long, but I've learned to be cautious about exploring around this place...hopefully it's nothing serious, but I'm sure Drandle sent only capable agents."

-Posted with Wayfinder

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter frowns even more as he looks at the building.


Technic Siege/Full Map

The aide returns, and provides the sketch. Aldain admits you to a ladder leading up to the attics.

You find yourselves in an ill-conceived maze of crawlspaces, attics, and tower chambers, each connected by stairs, ladders, and cramped walkways.

Reeking of vermin droppings, sagging walkways and cramped stairwells connect the museum’s winding upper levels. Stifling heat fills the sealed-off rooms and crannies, and cracked and rotten boards pop and creak at the slightest touch. Dry-rotted debris lies heaped atop broken furniture and shattered crates in the long-disused chambers. Boot prints make an uncertain and winding trail through the thick dust on the attic’s floors.

You can easily follow the trail Anumet’s boot prints left in the thick dust, and soon find a secret door that now stands ajar, seeming to open out of an age-whitened leaden frieze along one tower’s stone flank.

Perception checks as you approach the door! Map is live!

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"After you Walter" Dimitra says as she looks around the attic.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"Careful. Don't overly disturb the dustprints we've been following," Gunther cautions.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Technic Siege/Full Map

Gunther and Dimitra both notice that the floor leading up to the door appears very weak. It might not support the weight of more than one person at a time..

-Posted with Wayfinder

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Stairs or a ladder were needed to get up here, right? So Johann can't bring his pretty pony. This door is open, right?

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"The floor looks weak too," Gunther comments. "I doubt it could hold your pony, much less Walter and myself together. I would suggest we try it one at a time, just to be safe, eh?"

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

perception: 1d20 + 13 ⇒ (3) + 13 = 16
Walter nods to Gunther, pointing to himself to go first.

Asking Abadar for Guidance, Walter proceeds--quietly--across the floor and up the ladder.
stealth: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16


Technic Siege/Full Map

Yeah, no ponies in this area.

Walter moves, the floor creaking ominously from his heavy frame, to the open door and looks inside.

Strange, organic-looking patterns wind across the walls and ceiling of this chamber, and the stone walls look as though they had grown winding tendrils that enshroud the area. At the chamber’s center stands a massive, rust-covered device of gears and arms about fifteen feet across. The end of each arm supports a different colored sphere. Strange projections and barbed arrows point through each of the globes, their directions seemingly random. Opposite from the chamber’s entrance, a naked and clearly dead body is impaled by a rust-red arrow. The corpse faces a gray, wooden door, which stands ajar.

DC 15 Knowledge (arcana) or Knowledge (geography):
The device as an orrery depicting Golarion’s known solar system

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra waits patiently for Walter to signal that they can come over to the room.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter waves Dimitra over for a look as he drinks Johann's extract.

He intently looks into the room, moving to block the entrance.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Walter, given the state of the floor, I think you may need to go into the room before we can follow you.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter takes a wary step into the room.


Technic Siege/Full Map

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Walter steps into the room, and hears quiet sounds. While he's not sure he's ever heard it in his life before, he is sure it is the sound of brains being eaten.

Yes, really.

The corpse’s wounds begin to sizzle and turn green and acid bursts from the corpse, flying towards Walter!

Ranged Touch: 1d20 + 6 ⇒ (17) + 6 = 23
Acid damage: 2d4 ⇒ (1, 4) = 5

The acid buns Walter, and at the same time he is exposed to a horrific vision that invades his mind:

Walter:
A withered humanoid figure with an elongated, pointed tongue bursts forth from the gray door and grabs the then-living Anumet, subsequently tearing him apartwith its jagged claws and teeth. As the terrifying vision fades, the monster hisses, “The gate shall soon open!”

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Yuck!

Dimitra waits until Walter has left the weak floor and then steps towards him. She pulls out her wand and heals the half-orc.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

She then looks into the room.

Knowledge (Arcana): 1d20 + 8 ⇒ (13) + 8 = 21

"That probably is Anumet. I wonder what happened to him. I will let you investigate first Walter, but be careful you do not disturb the orrery. Nigel will probably be very cross if we break it. As far as I know these things are rather expensive."

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter grimaces as the acid eats away at him.

He then stoically takes the pain as Dimitra heals him.

There is some disturbing sounds coming from in there!, he whispers.

Hefting his trusty long spear, Walter proceeds to the sound!

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Gunther would like to get in on the fun too. Could someone place the good folk where they are so I can see where I should be?
And what about poor Fenris, my pet?

Gunther follows behind Dimitra at a safe distance.


Technic Siege/Full Map

Sorry, the text specifically calls out a ladder, so not even Fenris could make the journey up. :( When I read the GM thread on this one, it was said to be hard on PC's with pets.

Walter: 1d20 + 4 ⇒ (12) + 4 = 16
Dimitra: 1d20 + 4 ⇒ (15) + 4 = 19
Gunther: 1d20 + 2 ⇒ (15) + 2 = 17
Johann: 1d20 + 1 ⇒ (10) + 1 = 11

Dimitra moves into the room, and Gunther follows a little behind. As she enters, Dimitra takes in the macabre scene that Walter discovered.

Knowledge religion from either of you to recognize what's going on here. Initiatives may help keep things organized for now, although it's not exactly a fight per se.

Initiative:

Pathfinders <<
stuff

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"What's going on? I can't see!"

Johann pushes between the bigjobs' legs and gets into the room next to Dimitra.

Knowledge(arcana): 1d20 + 11 ⇒ (10) + 11 = 21

"Huh. An Orrery. Wait, what's this?!"

Knowledge(religion): 1d20 + 7 ⇒ (5) + 7 = 12

"Really, what is this? I have no idea."

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Knowledge (Religion): 1d20 + 8 ⇒ (19) + 8 = 27

Dimitra smiles at Johann's enthusiasm "I think I know what the purpose of this might be. Give me a moment to order my thoughts and I will share what I know"


Technic Siege/Full Map

Dimitra recognizes the characteristics of a haunt, and senses that this one will continue to harm people until destroyed. Positive or holy energy should do the trick.

-Posted with Wayfinder

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"The shock of dying like this has bound Anumet's spirit to this place to haunt everyone that enters. To release his spirit holy or divine energy is needed"

Dimitra takes her wand of cure light wounds and uses it on the corpse until the haunt is destroyed.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
GM: how many charges where neccesary

"Walter, would you be so kind as to take Anumet down from there, he deserves a proper burial later"

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter grunts as he moves to take down the corpse.
Abadar show me his aura!
detect evil

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Would Holy water help? If so, Johann will take out one of his bottles and annoint the corpse with it, or whatever will help.


Technic Siege/Full Map

Holy water would be fine, I think, but Dimitra did just fine ;)

With two taps of her wand, Dimitra banishes the evil spirits and ends the menace!

The wounds on the corpse are obviously too severe to have been caused by the machine's appendages.

Something has feasted on the body, eating much skin and cracking the skull open to eat its contents...

Know Religion DC 12:
Bites and claw marks here are typical of ghouls.

Heal DC 20:
Body is partially frostbitten.

-Posted with Wayfinder

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

knowledge religion: 1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Knowledge Religion: 1d20 + 8 ⇒ (8) + 8 = 16
Heal: 1d20 - 1 ⇒ (11) - 1 = 10

"Careful everyone, this is obviously the sign of ghouls."

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Heal: 1d20 + 5 ⇒ (4) + 5 = 9

"Ghouls! I was nearly killed by a ghoul in the mountains of Taldor... Um... Walter, do you mind if I stay behind you?"

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Heal Check: 1d20 + 5 ⇒ (5) + 5 = 10

"Ghouls, eh? Dangerous beasties," Gunther observes.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter smiles down at Johann.
Of course, my friend, but I should thank you for your explodinators at that time!

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

"Walter, do you want to investigate that door to the left or right first? You made it very clear recently that you do not want us to go barging in before you have had a chance to take a good look at the situation."

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter nods sagely to Dimitra, as he walks over to the opened door.

By Abadar, this foul evil shall be routed out!
detect evil


Technic Siege/Full Map

I'll wait for Walter's decision, but will be avle to update tonight. Sorry for the silence on my end!

-Posted with Wayfinder

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