(PFS) GM Alice's First Steps Part I: In Service To Lore [Group 2] (Inactive)

Game Master Alice Margatroid


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Grand Lodge

Male Dwarf Sorcerer 1 HP: 8/8 AC: 11 T: 11 F: 10 CMD: 11

Enough of this! You get down here, now!

Stepping to the his side, static charges snap loudly around Grymlind. He reaches his arms in the direction of the man on the roof, as the blue charges begin to radiate down his arms.

Step to one side to get a clear shot. Cast Elemental Ray at target on the roof.

Range Touch Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


GM:
Grapple: 1d20 + 3 ⇒ (19) + 3 = 22

Dagger: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Ray: 1d20 + 2 ⇒ (5) + 2 = 7
Miss: 1d100 ⇒ 80

CLW: 1d8 ⇒ 6

Round 2 wrote:

Initiative: Clacent | Balak | Enemies | Grymlind | Chasik | Garret | Yarg

Status
Clacent: -6/12 (prone, unconscious, dying)

Halfling: 2 damage

Grymlind: 5 damage

Map

Grymlind sends a charged bolt up at the man on the roof, but he miscalculates the angle and his lightning shock fires harmlessly over his target's head. Meanwhile, Garret clambers along the rooftops, and Yarg moves forward to stop Clacent from bleeding out. (He's still doing a good job of that one, mind you.)

Balak aims a sharp blow into the halfling's ribcage, causing the angry little man to curse loudly as he struggles against his grip. "Get ya filthy hands off me! This ain't what I call a good fight!" With a shout of frustration, the halfling sinks his teeth into Balak's arm, which is enough of a shock to allow him to wriggle free. "Fight fair, why don'tcha?!" The irony is obviously lost on him, especially since he then leans over to pick up his dropped greataxe.

The man on the roof seems to reconsider his plan to jump down, noticing Chasik menacing about and that his route back to his companions seems to have been cut off with everyone moving up. He hesitates a moment, but then draws a dagger from his belt and throws it at Grymlind. The dwarf feels a sharp pain down his arm as the dagger embeds in his shoulderblade. (5 damage)

The woman near Balak retreats back into the shroud, and not even the keen-eyed tiefling can see her anymore. What he can see is a dark energy flow through the halfling all of a sudden, seemingly revitalising him. He grins wildly, "Why, thank ya', Deandre! You ready ta fight more, bud?!" He seems to be enjoying himself...

The group waits for another blast of acid, but it seems to not come. Instead there's a woman's voice - "Whoops!" You're not sure what happened, but whatever it is, it clearly didn't go well...

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Yarg round 2 will be to tap Clarent unless something REALLY changes.


CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Clacent wakes up! He's badly injured still, and his clothes are soaked with his own blood, but hey, he's alive!

Since Balak is in your square and there's really not much room right now, when you stand from prone you'll move to the empty square just above Balak.

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Does picking up the axe provoke an attack of opportunity?


Just looked it up - apparently it does, according to this FAQ

On the other hand, I don't think that he would normally drop an item if he was grappled anyway, right? :P

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

No, I don't expect so.

"Not so fast, rat." Balak growls and tries to snag the Halfling again. "Someone get their healer!"

Grapple 1d20 + 5 ⇒ (2) + 5 = 7
Won't bother with the miss chance...

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

I'm wondering, since I'm not helpless anymore, can I take a 5 ft step or crawl when prone? Does it have to be the square above Balak or any square around him? Well with 2 hp I don't think I can eat an AoO.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Can I do a 5 ft step on the roof?

[Yes]
Garret steps over the ridge of the roof, loads his sling and fires it at the human on the roof opposite him.

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d3 ⇒ 2

[No]
Garret carefully moves along the rooftops into the mists, feeling his way so he does not plunge into the alley. If he sees someone in the mists he will keep 5' between himself and the enemy.

Acrobatics rolled in Yes: 3 + 10 = 13


Clacent, you can crawl but you need to end your movement in a space that is not occupied by another person. If Chasik 5-foot steps to the left you could go next to him. It does provoke, though you'll have the miss chance to perhaps help you out there.

Crawling wrote:
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.
Avoiding AoO while Prone wrote:
You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Garret, I don't think you could 5-foot step while you're balancing on the roof.

Grand Lodge

Male Dwarf Sorcerer 1 HP: 8/8 AC: 11 T: 11 F: 10 CMD: 11

Gah! I'm hit!

Grymlind yells and releases another charge from his outstretched hand before ducking behind a nearby crate.

Shoot Elemental Ray at target on the roof and then five foot step behind the crate next to him for cover.

Ranged Touch Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


GM:
Ledford AoO: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Miss: 1d100 ⇒ 33

Halli Perception: 1d20 - 1 ⇒ (13) - 1 = 12

Deandre Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Miss: 1d100 ⇒ 32

Halli Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Miss: 1d100 ⇒ 39

Larkin Acrobatics: 1d20 + 5 ⇒ (1) + 5 = 6
Damage (Nonlethal): 1d6 ⇒ 5

Ledford Attack: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
Miss: 1d100 ⇒ 6

Somehow I thought I'd already posted in this, sorry guys. Will be taking the turns of Chasik and Clacent.

Round 3 wrote:

Initiative: Clacent | Balak | Enemies | Grymlind | Chasik | Garret | Yarg

Status
Clacent: 2/12 (prone)
Grymlind: 5 damage

Halfling: 2 damage
Man: 5 nonlethal damage

Map

Grymlind's really not having a good day of it - maybe he's too "grounded" for his electro-shocks to be of any use. Chasik moves up beside Balak - both to give room for Clacent to crawl out and to distract the halfling while he did so. The halfling's axe clangs harmlessly off of the tough warrior's shield, and Chasik retaliates - or tries to, at least. The halfling ducks effortlessly underneath the warhammer's path.

Chasik Attack: 1d20 + 4 ⇒ (9) + 4 = 13

Garret, I wasn't 100% sure where you wanted to go, so I moved you 20 ft. across the roof into a reasonably good position. I presume you're trying to fire down upon them from above.

Garret disappears into the mists, using his careful feet to feel his way along the rooftop. Just before he reaches the edge of a roof, he spots someone just below him... it is a blonde woman, and she seems to be muttering things to herself. As he stands there, she suddenly looks up, her eyes wild. And then she laughs. Kind of disconcerting really...

Yarg revives Clacent, who, once he gathers his wits about himself, promptly crawls back into the alleyway to relative safety. (Except for that guy on the roof, probably...) Balak meanwhile makes a half-hearted (and failed) attempt to gather the angry little halfling back into his embrace.

The red-haired woman re-emerges before Balak and Chasik, and she attempts to stab the tiefling through the gut once more. However, Chasik steps forward to block the blow with his shield, and the clang of steel upon steel echoes throughout the alleyway. Garret, meanwhile, barely escapes a ray of acid to the face as the cackling woman conjures a seething, caustic mass in her hands and lobs it his way.

The man on the roof decides to jump down - although he slips just before he leaps and winds up completely falling off the roof in a rumpled mass of limbs and clothing, cursing all the way. He manages to pull himself to his feet, but Grymlind is sure that his ankle is somewhat twisted.

The halfling attempts to carve out Balak's heart once more, but is apparently having trouble seeing through the mist, and misses because of it.

Everyone's up.

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Yarg will give Clarent another tap of the wand Clarent, Delay your action mate then draw his sword.

1d8 + 1 ⇒ (7) + 1 = 8

It may be better for me to tap the monk and the other front liners next turn with this magic stick next round

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Clacent will delay his action until after Yarg, then maybe I can help with the one behind us.

Grand Lodge

Male Dwarf Sorcerer 1 HP: 8/8 AC: 11 T: 11 F: 10 CMD: 11

Ah! Could use some help fellas!

Grymlind yells as bolts leap out of his hands, sending him tumbling to the side.

Cast Elemental Ray, move two spaces to his right.

Range Touch Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Sorry guys, thought I'd posted already previous round.

Chasik will take a swing at the red haired woman before him.

hammer: 1d20 + 4 ⇒ (18) + 4 = 22
dam: 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Balak nods to Chasik and goes after the Halfling again, but this time he draws a nunchaku from his belt and with a swirl of the weapon, he tries to tear the axe from his grip.

Disarm! 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

GM, perfect location, I was not sure either where Garret would move, as he would stop when he saw a new enemy
As Garret only used one single move in the previous turn, do you allow him to have his sling (unloaded) ready? Assuming yes

There is another one in the mists! Blonde woman!

Garret quickly loads his sling and fires at the blonde
Attack: 1d20 + 5 ⇒ (4) + 5 = 9

back to the usual misses, luckily he is good with rats ;-)

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Nice one Balak - developing a fresh respect for the monk as a class


GM:
Deandre Shortsword: 1d20 + 2 ⇒ (2) + 2 = 4
Miss: 1d100 ⇒ 62

Halli Acid Ray: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Miss: 1d100 ⇒ 40

Ledford Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Miss: 1d100 ⇒ 25

Round 4 wrote:

Initiative: Clacent | Balak | Enemies | Grymlind | Chasik | Garret | Yarg

Status
Clacent: 2 damage (prone)
Grymlind: 5 damage
Garret: 7 damage

Halfling: 2 damage
Man: 5 nonlethal damage, 4 damage; exit stage left!

Map

Grymlind finally lands one of his shocking rays - perhaps now that they were on even footing he could aim properly? In any case, the electric shock flows through the man's body and he shudders profusely. His breathing is subsequently laboured and you notice the hair on his head standing starkly upright.

Miss chance (21+): 1d100 ⇒ 79
Copycat (1 is mirror image, 2 is a hit): 1d2 ⇒ 1
Chasik manages to land a nasty blow on his opponent... or so he thinks, and is instead shocked when his blow hits nothing at all! Instead it destroys the illusory copy.

Garret loads and fires his sling... but his bullet is easily sidestepped. Yarg heals Clacent, who then stands up, most of his wounds completely restored. Balak deftly rips the small greataxe from the halfling's hands and it clatters to the ground with a loud clang, much to its owner's annoyance. "You just don't bloody fight fair!"

The injured man at the back takes one look at the spark-crackling sorcerer before deciding he's had enough - and so he makes a run for it, escaping down the alleyway with an obvious limp. "Sorry, Deandre - This ain't a good day to die!" he shouts out behind him, and the red-haired woman's lip curls in fury.

"You filthy turncoat! Coward!!"

You can try to follow him or stop him if you really want to.

Fuelled by her anger, the woman clicks her fingers to reinstate her mirror image and stabs out again at Chasik. She shrieks in anger as she, yet again, has absolutely no chance of getting through his armour. "This is so frustrating!!"

"TELL ME A-BLOODY-BOUT IT!" the halfling responds with a cry of frustration. He bends down to pick up his greataxe (provoking an AOO from Chasik and Balak) and then attempts to attack with it again... to little effect. "ARGH!"

The cackling woman, however, seems unaffected by the frustration, blasting Garret right in the face with a torrent of caustic acid. (7 damage)

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

aoo: 1d20 + 4 ⇒ (14) + 4 = 18

miss chance 21+: 1d100 ⇒ 40

dam: 1d8 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

How are the front liners doing? I can use true strike on one of you or heal you

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

I thought true strike was self only? I am good for HP. Have yet to get hit :)

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

This frontliner is a 2nd-liner now ;-)

Garret is severely hit and rather than awaiting a second spray of acid he wisely retreats back out of the mist. He moves 10 feet back and reloads his sling.

No chance to fail at DC10 acrobatics, so not rolling

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Balak lashes out with the nunchaku in his hand at the Halfling as he tries to retrieve his weapon.

Attack of Opportunity 1d20 + 3 ⇒ (7) + 3 = 10

He then continues to swirl the nunchaku around himself and whips it out again at the haft of the Halfling's weapon. "Don't need to fight fair, rat." he says.

Disarm again. 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Clacent stands up, "Thank you for the patch up, but I'll make sure it won't happen again,"

Clacent flicks his wrist and uses his wand of CLW
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Why? Aren't you at full between my last tap and my first?

Grand Lodge

Male Dwarf Sorcerer 1 HP: 8/8 AC: 11 T: 11 F: 10 CMD: 11

Ah ha! Hoo Hoo! Grymlind hoots triumphantly as he watches the man turn and run. Charages crackle and snap around his head. He moves behind the group and looks over Clacent's shoulder, but then wobbles a bit. Whoa, I'm a bit woozy. Steady now, can I get there to help?

Move to behind Clacent.


Round 5 wrote:

Initiative: Clacent | Balak | Enemies | Grymlind | Chasik | Garret | Yarg

Status
Clacent: 10/12 HP
Grymlind: 6/8 HP
Garret: 3/10 HP

Ledford: Dead?
Man: Gone!

Map

Chasik conks the halfling over the head as he leans down to grab his weapon, eliciting a pained "oof!" from somewhere in the mists around his feet. Balak attempts to follow up with his nunchaku, but whiffs completely.

Grymlind celebrates his solo victory (well, him plus gravity, really) and steps up behind Clacent. Garret, meanwhile, wisely retreats.

Chasik only rolled his AoO so I'll just roll this for him to speed things up :)
Chasik Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Miss: 1d100 ⇒ 83
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Buoyed from his first success, Chasik continues his attack on the halfling, this time slamming him sharply in the torso. There's a sickening crack of bone snapping as the blonde warrior stumbles back a half-step, clutching at his torso and holding back a shout of pain. Balak attempts to tug his greataxe away once more, but somehow can't manage it.

I'll get Clacent to use his wand on Grymlind instead. Yarg I'm assuming you just delay for this round, although if you want to take an extra action(s) next round do so.

Yarg and Clacent hang back, Clacent healing up some of Grymlind's stab wound with his wand.

"You've got a good hit in ya there, lad!" the blonde halfling says with a choked laugh to Chasik, coughing out a splutter of blood. "Gods. I'd like ta fight you on better terms sometime... how 'bout a draw for now, mate?" He willingly drops his weapon and raises his hands.

Deandre, the red-haired woman, spits at the halfling's feet. "You're as much a coward as Larkin, you pathetic half-a-man! Worthless slime! Total waste of the coin I paid you, Ledford!" She turns to him and promptly stabs him in the side with her shortsword; Ledford lets out a choked gasp as his eyes roll back in his head and he slumps to the ground in a pool of his own blood.

"Bah! This isn't how my first heist was supposed to go!" Deandre grumbles before retreating back into the mists... "Halli, you best not mess up too!"

"Uhaha.. haha.. aahhaHAhahaHAHA!"

That same eerie, utterly insane cackling continues... and then suddenly a flash of crazed, intermingling, psychadelic colours sprays out from within the obscuring mist, blindingly bright, all over the front line of Pathfinders!

Balak, Chasik and Yarg must make a DC 14 Will save.

On Failure:
You're unconscious, blinded, and stunned for 2d4 ⇒ (4, 1) = 5 rounds, then blinded and stunned for 1d4 ⇒ 3 rounds, and then stunned for 1 round.

GM:
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Yarg 1d20 + 4 ⇒ (3) + 4 = 7

This is my typical result to a save vs. suck save

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Sorry Yarg didn't see the first tap.

Noticing the weird color sprays coming from the mist, Clacent will move forward to take the frontlines, in case his teammates succumb to a weird spell.

Clacent will attack if he can.

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Will Save 1d20 + 5 ⇒ (7) + 5 = 12

Balak drops to the ground like a huge sack of cement.


Clacent, if you move forward, eventually you'll see both women standing side by side basically 10 feet ahead of where Balak and Chasik are. Go ahead and roll your attack!

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

"What did you do??!! Answer me!"

Power Attack Greatsword: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Damage: 2d6 + 6 + 3 ⇒ (4, 6) + 6 + 3 = 19
Concealment: 1d100 ⇒ 91


Which one are you attacking, the laughing woman or the red-haired woman with the shortsword?

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Save or suck 1d20 ⇒ 4

Color spray has ended many a battle as a PC...it is overpowered in early levels lol

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret moves back over the roofs and slides down the wall. He drops down next to Grymlind.

"What is happening! Why didn't you use my wand on me?! Have you got any healing, I could use it now!"

Grand Lodge

Male Dwarf Sorcerer 1 HP: 8/8 AC: 11 T: 11 F: 10 CMD: 11

Ah! That's a little better. Thank you, Clacent! But, we're going to need to press forward for the rest of us to be any use.

Grymlind says appreciatively while trying to look around the waists of his companions.

Delaying until we move forward.

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

I don't know their hp's but if the one that casted color spray is within reach, I'll just make the wizard my first target.


GM:
Attack: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Miss: 1d100 ⇒ 43

Round 6 wrote:

Initiative: Clacent | Balak | Enemies | Grymlind | Chasik | Garret | Yarg

Status
Balak: FUBAR (9 rounds)
Clacent: 5/12 HP
Chasik: FUBAR (9 rounds)
Grymlind: 6/8 HP
Garret: 3/10 HP
Yarg: FUBAR (9 rounds)

Ledford: Dead!
Halli: Deader than dead!
Man: Gone!

Map

Half the party goes down to that spell! Yikes! But Clacent's here to the rescue, and he's pissed. He wades into the cloud, looking for the damned spellcaster who just knocked out three of his companions...

Clacent Miss Chance (21+): 1d100 ⇒ 63

Dimly, through the mist, he spies the two women: one is armoured and wielding a sword, while the other is unarmoured and seems weaponless. Logic decrees that the second is the spellcaster here, so he promptly removes her torso from her body in one powerful swing. Literally. Ouch.

That leaves just the one woman left, and she's rather agape at how quickly the sorcerer beside her was felled...

"I thought you were dead!" she spits at Clacent. "I guess I just have to make you dead again!" She then stabs him in the gut! (5 damage)

Sorry 'bout the colour spray, guys. Only following the tactics for this encounter. >_< It's pretty harsh on lowbie groups!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Ok, Grymlind is talking nonsense, the others are down and Clacent is alone in the mists. Time to go to his aid!

Garret moves forward to assist Clacent. If he reaches the blonde he will try to trip her.

Trip: 1d20 + 5 ⇒ (12) + 5 = 17
Miss Chance: 1d100 ⇒ 39


Blonde's dead - well and truly - but you can certainly trip the remaining one with that!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I did not check the map ;-). Garret just can't reach the darn redhead with his 20ft movement! Can Garret stand in Chasik's square with Chasik on the ground?


Yup you can. Unconscious/helpless people can be... er... stepped on :) without penalty.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

be gentle please, I may have an 18 con, but my "tender" parts aren't made of stone ;)

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Sorry Alice, forgot to update my hp after Yarg corrected it. So instead of 5/12, Clacent is supposed to be at full, until he got stabbed in the gut for 5.

Grand Lodge

Male Dwarf Sorcerer 1 HP: 8/8 AC: 11 T: 11 F: 10 CMD: 11

Ah! Looks like an opening! Onward Garret!

The dwarf darts past the incapacitated companions with warhammer lifted over his head. He nearly runs into Clacent as soon as he enters the fog, but steps to the side at the last minute. As soon as he sees the woman, he attempts to drop his hammer squarely on her head.

Attack: 1d20 ⇒ 15
Damage: 1d8 ⇒ 3


I'm just going to fast-forward this a little because with the woman on the ground you will beat her into submission sooner rather than later anyway, and we're basically done this now anyway!

Garret knocks over the remaining bandit and Grymlind comes up and bashes her over the head with his hammer. Clacent joins them in the fracas and soon enough you are able to subdue her - whether through death or unconsciousness is up to you. Not long after the battle is over, the obscuring mist fades, and perhaps a minute later the group awakens from their magic-induced stupor.

Perhaps you simply loot the bodies and leave, or perhaps you report it to the town guard - whatever the case, eventually the business gets tidied up and you are free to head back to the Grand Lodge to finish up your mission for the day. Finally.

You return back to the Grand Lodge just as the sun disappears behind the walls of Absalom. Venture-Captain Ambrus Valsin thanks you for carrying out the requested tasks, assuring you that not every mission for the Pathfinder Society involves running errands about Absalom. He also congratulates you for proving your skill and responsibility and promises you a new assignment in the near future to take them beyond Absalom's unassailable walls--"I believe Drandle Dreng wants you to pay a visit to Escadar, actually..."

---------

Back in the current day, the group fondly remembers their exploits, the highs and lows, and are glad they have chosen the life of a Pathfinder. Perhaps some day they'll have the good fortune to be brought together again!

And that marks the end of the scenario - thanks for playing all!

Grand Lodge

thanks all...

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