Amsheagar |
Wait... am i in the tank or under the ground?
Glaurung of Anfauglith |
"Gods!" Glaurung coughs from the acid. She casts a spell and a fire snake erupts in the room, coiling about the two mud creatures outside the tank.
fire: 13d6 + 13 ⇒ (2, 5, 1, 1, 4, 4, 3, 3, 1, 5, 5, 5, 4) + 13 = 56
DC 19 Ref for half; Cha damage already included in the DC :(
DM Kludde |
Ah, I completely misread Amsheagar's last post. He's in the ground. I'll just let the demon cast a stinking cloud, then move to his current position. I need a Fort save for everyone.
Jebediah needs to roll a will save versus Nalshene's wall, or also take damage.
Can I have SR checks for those who haven't made them, and miss chance rolls (20% for 5 feet, 50% for more than 5 feet) for those who do not have an ability to counteract concealment
I'll resolve turns later when I have a bit more time (and concentration - sheesh!)
Amsheagar |
Amsheagar will attempt to grapple the demon. reach of 15 as a huge elemental.
CMB: 1d20 + 25 ⇒ (2) + 25 = 27
Amsheagar starts to move the monster 10 feet underground. Amsheagar's current CMD is 29
Glaurung of Anfauglith |
SR: 1d20 + 15 ⇒ (8) + 15 = 23
Nalshene |
SR check color spray: 1d20 + 14 ⇒ (12) + 14 = 26
SR check fire wall: 1d20 + 14 ⇒ (4) + 14 = 18
Fort Nalshene: 1d20 + 5 ⇒ (2) + 5 = 7
Fort Narshala: 1d20 + 13 ⇒ (3) + 13 = 16
Narshala miss chance 1 (high good: 1d100 ⇒ 38 miss
Narshala miss chance 2 (high good: 1d100 ⇒ 72
Narshala miss chance 3 (high good: 1d100 ⇒ 78
Narshala miss chance 4 (high good: 1d100 ⇒ 6 miss
Narshala miss chance 5 (high good: 1d100 ⇒ 1 miss
DM Kludde |
Jebediah mauls the demon with a flurry of talons and claws, ripping globs of ooze from the creature, and bringing to within an inch of its vile existence.
Nalshene fires off her color spray, which does not seem to affect the demons. The wall of fire should, but this time Nalshene gets the feeling her arcane energies weren't focused enough to affect the extraplanar energies present here.
Narshala moves up in a mimicry of Jebediah's actions, and though she is less efficient, a single talon does stick enough to rip out a glob of ooze.
RFX: 1d20 + 13 ⇒ (9) + 13 = 22
RFX: 1d20 + 13 ⇒ (18) + 13 = 31
Pad's conjured snake of fire burns the nearest mud creature severely, turning the lower part of it into a cake of dried mud. The furthest creature boils up completely, perishing in the flames.
Glaurung manages to focus her energies just barely enough to affect the last demon outside the tank, though she does fire a shot that is easy to avoid - the demon manages to turn away from the snake, and is only grazed by the fire.
RFX: 1d20 + 13 ⇒ (19) + 13 = 32
Amsheagar tries to get a hold of the demon to drag it into the belly of the earth, but the creature is hard to get a grip on, slippery as it is.
The stinking cloud nauseates Narshala and Nalshene, the fumes being too much to bear.
I think I have everything, let me know if I missed something
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (99)
Monster
---
Shinkeer Aswander |
Fort: 1d20 + 10 ⇒ (19) + 10 = 29
Sharkeer ignores the stinking cloud, likely because he has no nostrils, then thrashes around to bite the demon.
Stunning Bite?: 1d20 + 15 ⇒ (15) + 15 = 30 Can you use the monk stunning fist with a natural bite? If so, DC 25
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Bite: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Ac is currently 36
DM Kludde |
The stinking cloud doesn't extend into the water anyway
Not sure about stunning fist. I've got no quote on this, but my gut feeling says 'no'
The shark swim in slowly to bite the foul demon, but the rows of sharp teeth are easily avoided.
It returns fire with a double-deuce of slamming attacks, which both miss.
Slam, Shinkeer: 1d20 + 21 ⇒ (6) + 21 = 27
Slam, Shinkeer: 1d20 + 21 ⇒ (4) + 21 = 25
The demon next to Glaurung hurls a glob of nuseating, stinking goo at Jebediah, but misses as well.
Slime: 1d20 + 20 ⇒ (2) + 20 = 22
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (99)
Monster
---
Amsheagar |
Amsheagar will have an Air Geyser appear below the demon he was just trying to grap. Reflex 19 or take damage: 2d6 ⇒ (4, 4) = 8 and be hurled 120 feet into the air and back down at the end of the tern dealing falling damage if hitting the roof and hitting the floor.
Glaurung of Anfauglith |
Glaurung twirls her longspear about as she moves in towards the pink demon and stabs!
+5 longspear power attack: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 1d8 + 23 ⇒ (5) + 23 = 28
acid damage: 1d6 ⇒ 3
Nalshene |
Nalshene will cast a Quickened shadow evocation resembling a burst of radiance spell on the nearest muddy devil, DC 29 Will save for 20% damage then DC 29 Reflex save to not be blinded
good/light damage: 5d4 ⇒ (3, 4, 3, 2, 2) = 14
Then she casts a Tenebrous shadow conjuration resembling summon monster III to summon a Lantern Archon a few squares behind that same muddy devil. This takes a full-round action so the archon will show up at the beginning of her next round.
Then Narshala attacks it again.
bite: 1d20 + 15 ⇒ (11) + 15 = 26
miss chance, high hits: 1d100 ⇒ 52 HIT
damage: 1d6 + 6 ⇒ (1) + 6 = 7
talon1: 1d20 + 16 ⇒ (16) + 16 = 32
miss chance, high hits: 1d100 ⇒ 50 MISS UGH
damage: 1d8 + 6 ⇒ (5) + 6 = 11
talon2: 1d20 + 16 ⇒ (11) + 16 = 27
miss chance, high hits: 1d100 ⇒ 4 MISS
damage: 1d8 + 6 ⇒ (2) + 6 = 8
claw1: 1d20 + 15 ⇒ (14) + 15 = 29
miss chance, high hits: 1d100 ⇒ 61 HIT
damage: 1d4 + 6 ⇒ (1) + 6 = 7
claw2: 1d20 + 15 ⇒ (2) + 15 = 17
miss chance, high hits: 1d100 ⇒ 88 HIT
damage: 1d4 + 6 ⇒ (3) + 6 = 9
Glaurung of Anfauglith |
Oh right, if I have a miss chance against this guy:
1d100 ⇒ 1
:( If Blind Fight helps:
1d100 ⇒ 87
Jebediah Heliotrope |
Jebediah pounces forward to finish-off the injured monster!
Talon, Rage, Pounce: 1d20 + 21 + 2 + 2 ⇒ (4) + 21 + 2 + 2 = 29, for 1d8 + 18 + 2 ⇒ (2) + 18 + 2 = 22 damage +2d6 ⇒ (1, 4) = 5 Holy damage +1d6 ⇒ 6 Acid damage.
Talon, Rage, Pounce: 1d20 + 21 + 2 + 2 ⇒ (19) + 21 + 2 + 2 = 44, for 1d8 + 18 + 2 ⇒ (1) + 18 + 2 = 21 damage +2d6 ⇒ (4, 6) = 10 Holy damage +1d6 ⇒ 6 Acid damage.
Bite, Rage, Pounce: 1d20 + 21 + 2 + 2 ⇒ (14) + 21 + 2 + 2 = 39, for 1d6 + 18 + 2 ⇒ (1) + 18 + 2 = 21 damage +2d6 ⇒ (2, 4) = 6 Holy damage
Foreclaw, Rage, Pounce: 1d20 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28, for 1d8 + 18 + 2 ⇒ (4) + 18 + 2 = 24 damage +2d6 ⇒ (5, 1) = 6 Holy damage
Gore, Rage, Pounce: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33, for 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20 damage +2d6 ⇒ (5, 2) = 7 Holy damage
He then tosses a worried look in Sharkeer's direction.
"Can anyone help him?"
Pad The Pyro |
Fort Save if holding breath?: 1d20 + 14 ⇒ (2) + 14 = 16
Pad steps east and casts Greater Dispel Magic targeted at the Stinking Cloud. If nauseated, then he just steps away.
caster level check: 1d20 + 15 ⇒ (20) + 15 = 35
-----------------------------------------------------------------------
Ongoing Effects: Freedom of Movement (perm), Mage Armor (15 hrs), Stoneskin 140/150 HP (110 min), Heroism (110 min), See Invisibility (110 min)
DM Kludde |
Narshala and Nalshene stumble about the room, retching, while Pad steps away, similarly affected by the sickening vapours.
RFX: 1d20 + 13 ⇒ (12) + 13 = 25
Amsheagar creates waves of mud on the skin of the creature as his blast of air washes over it. The creature stays put, though, and eyes the druid menacingly, only be hit by a stab of Glaurung's spear, and a vicious ripping attack by Jebediah, who tears the demon apart with ease.
I've drawn the exit of the tank on the map. It's slightly up from the ground, and would take a full round to climb through from the outside.
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (103)
Monster
---
DM Kludde |
Can I have an action for Shinkeer?
DM Kludde |
Ok, let me rephrase that: can any of the other players make an action for Shinkeer, as he seems to be out for the moment?
Nalshene |
Sharkeer will swim straight out of the tank, flipping in the air and landing with a sickening THUD on the floor next to Amsheagar. He'll then stare pointedly at Nalshene, waiting for her to cancel her spell, while holding his shark breath.
Acrobatics: 1d20 + 25 ⇒ (1) + 25 = 26
falling damage: 2d6 ⇒ (2, 4) = 6 (assuming at least 20 feet)
Holding breath, round 1
DM Kludde |
The demon swipes at Sharkeer as he swims by, and miraculously manages to grab a hold of the shark.
Claw vs Shinkerr; Damage, Acid: 1d20 + 21 ⇒ (17) + 21 = 381d6 + 8 ⇒ (5) + 8 = 133d6 ⇒ (1, 5, 3) = 9
Grab: 1d20 + 21 ⇒ (20) + 21 = 41
Having prevented the shark from escaping, demon releases its hold only to better claw at the shark
Claw: 1d20 + 21 ⇒ (11) + 21 = 32
Claw: 1d20 + 21 ⇒ (11) + 21 = 32
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster
---
Glaurung of Anfauglith |
Ok, let me rephrase that: can any of the other players make an action for Shinkeer, as he seems to be out for the moment?
For future reference, I believe he just left yesterday for a 10-day trip to Europe (Italy iirc) so you may need to bot him for a while.
Not sure what she can do from the outside of the tank, Glaurung makes her way around the side to the entrance. Double move.
Nalshene |
"OH NO YOU DON'T!!"
Nalshene pulls out a Piercing metamagic rod, then casts a Quickened Tenebrous burst of radiance on the one in the tank, then casts another burst of radiance on it for good measure, activating the rod for each cast.
SR check: 1d20 + 14 + 5 ⇒ (12) + 14 + 5 = 31
Q. burst of radiance: 5d4 ⇒ (4, 3, 2, 1, 2) = 12 DC 23 Will save or blinded
SR check: 1d20 + 14 + 5 ⇒ (8) + 14 + 5 = 27
burst of radiance: 5d4 ⇒ (4, 3, 1, 1, 4) = 13 DC 22 Will save or blinded.
DM Kludde |
Reflex, actually. Glitterdust is will
RFX: 1d20 + 13 ⇒ (14) + 13 = 27
RFX: 1d20 + 13 ⇒ (13) + 13 = 26
Glaurung moves up to take a closer look at the fishes, while Nalshene flashes the demon twice. Really something you expected to be other way around.
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (25)
---
Shinkeer Aswander |
Sorry, Glau is correct and I became busy with preparations and air travel, neglecting to alert you. Apologies again.
Sharkeer thrashes about the tank, trying to break free from the demon's grasp.
CMB: 1d20 + 26 ⇒ (5) + 26 = 31
If he managed to break free, he will try to porpoise out of the exit
DM Kludde |
Sharkeer was already free of grapple, courtesy of his huge CMD
The shark makes his way to the exit, and manages to jump through the tank's opening. With a nice thud, he lands on the hall's floor.
Pad is still looking quite green.
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (25)
---
Amsheagar |
I must have forgotten to his post...
Amsheagar casts "Call Lightning" and waits for the next round.
DM Kludde |
Amsheagar casts a spell, as the demon does the same.
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (25)
---
Glaurung of Anfauglith |
Glaurung stabs at the monster from the side of the tank (assuming she can reach it from the entrance to the tank where she's standing).
+5 longspear power attack: 1d20 + 19 ⇒ (1) + 19 = 20
damage: 1d8 + 23 ⇒ (1) + 23 = 24
acid damage: 1d6 ⇒ 4
+5 longspear power attack: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d8 + 23 ⇒ (6) + 23 = 29
acid damage: 1d6 ⇒ 5
Nalshene |
Nalshene, hoping to end this quickly, detonates two shadow fireballs at the bottom of the tank, catching the demon (and I'm pretty sure no one else) in the blasts.
Quickened shadow evoc. fireball: 10d6 ⇒ (2, 6, 2, 2, 1, 4, 4, 6, 2, 6) = 35
Will save DC 29 for 20% damage, and Reflex save DC 29 for half damage.
Tenebrous shadow evoc. fireball: 10d6 ⇒ (2, 3, 2, 6, 6, 2, 5, 3, 2, 6) = 37
Will save DC 31 for 20% damage, and Reflex save DC 31 for half damage.
DM Kludde |
CL, Nalshene: 1d20 + 14 ⇒ (8) + 14 = 22
SR, Nalshene: 1d20 + 14 ⇒ (3) + 14 = 17
CL, Nalshene: 1d20 + 14 ⇒ (19) + 14 = 33
SR, Nalshene: 1d20 + 14 ⇒ (13) + 14 = 27
Glauring stabs her spear, trying to impale the demon, but with little success. The water suddenly turns into a billowing mass of steam as Nalshene's spells take hold. The first steam cloud doesn't affect the demon, but the second one seems to dissolve some of the muddy outer shell.
Will: 1d20 + 12 ⇒ (13) + 12 = 25
RFX: 1d20 + 13 ⇒ (3) + 13 = 16
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (52)
---
Amsheagar |
Amsheagar moves up through the ground until his head pokes out, able to see the swimming demon. Then he calls down a bolt of lightning down upon it's head.
damage: 3d6 ⇒ (4, 4, 5) = 13 19 reflex for half
DM Kludde |
CL check: 1d20 + 14 ⇒ (18) + 14 = 32
Amsheagar's bolt pierces the water, but the demon just seems to enjoy the electricity coursing through it.
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (52)
---
DM Kludde |
Shinkeer is still out? If so, can someone else post for him?
DM Kludde |
<g>
Shinkeer flops on the floor as the demon teleports out of the tank with a flash, to end up next to Glaurung.
---
Amsheagr
Pad
Nalshene
Jebediah
Shinkeer
Glaurung
---
Monster (52)
---
Glaurung of Anfauglith |
Glaurung steps away from the monster and continues using her spear against it! Unfortunately, her aim is a bit off and she has trouble finding a sweet spot.
+5 longspear power attack: 1d20 + 19 ⇒ (9) + 19 = 28
damage: 1d8 + 23 ⇒ (2) + 23 = 25
acid damage: 1d6 ⇒ 6
+5 longspear power attack: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d8 + 23 ⇒ (6) + 23 = 29
acid damage: 1d6 ⇒ 2
Jebediah Heliotrope |
Jebediah charges forward in an attempt to finish-off the demon.
Talon, Rage, Pounce: 1d20 + 21 + 2 + 2 ⇒ (12) + 21 + 2 + 2 = 37, for 1d8 + 18 + 2 ⇒ (6) + 18 + 2 = 26 damage +2d6 ⇒ (5, 4) = 9 Holy damage +1d6 ⇒ 6 Acid damage.
Talon, Rage, Pounce: 1d20 + 21 + 2 + 2 ⇒ (5) + 21 + 2 + 2 = 30, for 1d8 + 18 + 2 ⇒ (8) + 18 + 2 = 28 damage +2d6 ⇒ (5, 6) = 11 Holy damage +1d6 ⇒ 1 Acid damage.
Bite, Rage, Pounce: 1d20 + 21 + 2 + 2 ⇒ (7) + 21 + 2 + 2 = 32, for 1d6 + 18 + 2 ⇒ (3) + 18 + 2 = 23 damage +2d6 ⇒ (1, 3) = 4 Holy damage
Foreclaw, Rage, Pounce: 1d20 + 16 + 2 + 2 ⇒ (1) + 16 + 2 + 2 = 21, for 1d8 + 18 + 2 ⇒ (7) + 18 + 2 = 27 damage +2d6 ⇒ (3, 1) = 4 Holy damage
Gore, Rage, Pounce: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24, for 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20 damage +2d6 ⇒ (6, 5) = 11 Holy damage
DM Kludde |
More post tomorrow. Gotta go now, but I'll have to disallow the charge:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.
Shinkeer Aswander |
I'm out until the 3rd of Sept.
Shin smiles as he old form returns, then steps over to punch the demon with his pummeling strikes.
Flurry: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d8 + 6 ⇒ (6, 7) + 6 = 19
Flurry: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d8 + 6 ⇒ (3, 1) + 6 = 10
Flurry: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d8 + 6 ⇒ (6, 8) + 6 = 20
Flurry: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 2d8 + 6 ⇒ (7, 5) + 6 = 18
Flurry: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Crit Confirm: 1d20 + 16 ⇒ (12) + 16 = 28
Extra Damage: 2d8 + 6 ⇒ (4, 1) + 6 = 11
If that Crit confirms, all attacks hit per Pummeling Style and add all damage before deducting DR. Strikes count as cold iron, lawful, magic, silver.