[PFS/DMK] 5-07 Port Godless (Inactive)

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Dark Archive

Escape Artist: 1d20 + 2 ⇒ (20) + 2 = 22

Aleister moves free of the tentacles.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Aelister, I edited my last post and got out. You maybe should cackle for yourself, as those damn tentacles are tough!

Dark Archive

I edited my action based on your escape. Cross posting FTW!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Lol, you lucky dog!


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Phew... Yes, a 5' step will do.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack really resents the arrows being fired at him, and seeing his friend liberated
...it is the music of a people who will not be slaves again!

Charge and powerattack.

Attack 1d20 + 10 - 2 + 2 ⇒ (18) + 10 - 2 + 2 = 28
Damage 1d10 + 13 ⇒ (4) + 13 = 17

Convert? 1d20 + 10 - 2 + 2 ⇒ (9) + 10 - 2 + 2 = 19
Add Damage 1d10 + 13 ⇒ (9) + 13 = 22


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra air runs to Aleister to help free the warlock.


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Blackjack rushes into the chamber that the creature retreated into, dealing a hefty blow.

The bright lighting in this wide chamber highlights the gruesome experiments and tortures performed within. Several broad tables have manacles affixed to either end to restrain struggling subjects, and dark, sticky residue cakes a pair of broad stone basins. Along the north wall stand four stone statues of ghastly figures whose expressions suggest they delight in what they see.

A woman is strapped to the table, too weak to move. Beside the creature with the four arms and two longbows, the room contains a hell hound. It sounds like someone else is in the room as well.

Shel and Aleister manage to get clear of the tentacles, while Kyra is still walking above it.

---
Shel
Aleister
Jacques
Kyra
---
Black Tentacles (round 4)
Creature (56)
Hell hound
---


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Did we just posted together or do I actually have another action? If so:

Kyra tries to pull Aleister away from the tentacles to carry him out of the trap.
What should I roll?


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Kyra, our posts crossed, I hand;t noticed yours yet

Kyra crosses the trapped area to come to the aid of Aleister, but he has already managed to come unstuck by himself.

The creature again moves away from Blackjack, and fires his bows at him, and Jacques feel two arrow pierce his armor.

Attack, BJ: 1d20 + 13 ⇒ (10) + 13 = 231d8 ⇒ 6
Attack, BJ: 1d20 + 13 ⇒ (12) + 13 = 251d8 ⇒ 8

The hellhound then moves up, smelling blood, and tries to bite the captain, but misses
Bite, BJ: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8

---
Shel
Aleister
Jacques
Kyra

---
Black Tentacles (round 5)
Creature (56)
Hell hound
---

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel uses her wand, and heads forward to help Blackjack against all his opponents.

CLW 1d8 + 1 ⇒ (2) + 1 = 3

1st charge used from wand in the scenario.

Dark Archive

Aleister begins summoning a creature from the nether nether to aid in the battle.

Cast Summon Monster III; full round action.


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While blackjack faces more and more outsider creatures alone, Shel and Aleister prepare to join the frey.

---
Shel
Aleister
Jacques
Kyra

---
Black Tentacles (round 5)
Creature (56)
Hell hound
---
Monster III
---


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra moves to Shel and helps healing the halfling warrior.

CMW: 2d8 + 7 ⇒ (8, 4) + 7 = 19

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

HP 29/48

Jacques 5' steps away and Vanishes.

Steps NW

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Kyra, you are a lifesaver. I'll buy you a drink after we get out of here!"


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Blackjack vanishes while Kyra heals up Shel. A series of disembodied incantations can be heard -- the source of it unseen -- and a spiked pit appears in the hallway, separating the invisible Jacques from the rest of the party. The hell hound walk around sniffing out the captain, while the four-armed creature fires its bow at Kyra.

Attack, Kyra: 1d20 + 13 ⇒ (8) + 13 = 211d8 ⇒ 6
Attack, Kyra: 1d20 + 13 ⇒ (13) + 13 = 261d8 ⇒ 2

---
Shel
Aleister
Jacques
Kyra

---
Black Tentacles (round 6)
Creature (56)
Hell hound
Spiked pit (round 1)
---
Monster III
---

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Perception 1d20 + 7 ⇒ (5) + 7 = 12

Jacques have any idea where the voice might be casting from?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel pulls two potion from her belt, knowing she could it make it over the pit on her own. She chugs one of them.

In the next round, she chugs the other and begins flying toward Blackjack.

Shel will use her potion of Fly and Potion of Protection from Arrows.

Dark Archive

Aleister looks at the creature holding multiple bows.

"Aren't you tired yet?"

Slumber Hex, DC 17


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra airwalks over the pit closing in their enemies.
Double move


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Blackjack pinpoints the source of the sounds to somewhere in the middle of the room, though the exact position escaped him.

Aleister, I'm afraid you need to be within 30 feet for that to work, which at the moment is just inside the pit...

Shel quaffs a potion, while Kyra ignores the pit by air walking over it.

Jacques and Aleister can still act

---
Shel
Aleister
Jacques

Kyra
---
Black Tentacles (round 6)
Creature (56)
Hell hound
Spiked pit (round 1)
---
Monster III
---

Dark Archive

Right...Slumber Hex doesn't have the same range as Sleep. Here goes nothing!

With a running start Aleister leaps over the pit.

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Pending result of slumber


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Will: 1d20 + 6 ⇒ (6) + 6 = 12

Aleister jumps over the pit and hexes the four-armed creatures, who drops into a slumber.

---
Shel
Aleister
Jacques
Kyra
---
Black Tentacles (round 6)
Creature (56) - Asleep
Hell hound
Spiked pit (round 1)
---
Monster III
---

Dark Archive

Hooray for nimble witches!

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Jacques walks across the room...

Between the C3 and 3 markers

And waits to see if the woman casts again.
Hold attack, if she casts in a square next to him, he will lash out


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Jacques moves around in the room, but has no idea where he might find the source of the spells. Make me another perception rolls to find the wizard

With the sleeping monster lying at her feet, Kyra gets attacked by the hell hound, who bites her with flaming fangs, rending her flesh and burning her in the process.

Attack, Kyra: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5

Then, another incantation is heard - not far from Jacuqes - and pit suddenly appears under Kyra - this time an unspiked one.

Reflex save to jump out of the way, DC 17

---
Shel
Aleister
Jacques
Kyra

---
Black Tentacles (round 7)
Creature (56) - Asleep
Hell hound
Spiked pit (round 2)
Normal pit (round 1)
Invisible caster
---

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Perception 1d20 + 7 ⇒ (7) + 7 = 14
marco...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

DM, with the archer being asleep, Shel will not drink her potion of Protection from Arrows, if that is okay.

Shel continues to fly toward the enemies, attacking the hellhound, if possible.

Attack 1d20 + 11 ⇒ (19) + 11 = 30

Damage 1d3 + 2 ⇒ (3) + 2 = 5

Possible crit 1d20 + 11 ⇒ (3) + 11 = 14

Damage 1d3 + 2 ⇒ (2) + 2 = 4

If she can more closer that will make a flank easier next round, she will take that square.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

I have air walk on, my feet are not touching the ground. The pit does not affect me.

Dark Archive

While Aleister's summoned wolverine closes in on the hellhound he gives the beast the evil eye and begins to cackle madly.


Evil Eye: DC17 Will or -2 AC for 8 rounds; save shortens to 1 round.
Cackle to extends current hexes by 1 round

Wolverine:

Wolverine
CR 2XP 600
N Medium animal
Init +2; Senses low-light vision, scent; Perception +10
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +5, Ref +5, Will +2
OFFENSE
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 (1d6+2), bite +4 (1d4+2)
Special Attacks rage
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Climb +10, Perception +10
SPECIAL ABILITIES
Rage (Ex)

A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.


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Yes, Kyra does not have to make a save. Forgot about the air walk :)

Jacques still has trouble locationg the invisible spell caster - she's somewhere northwest of him, but seem to be shifting around a lot.

Shel swoops in on the hellhound, and delivers a good swing, opening a gash in the creature's side, while the summoned wolverine shoots forth and rakes his claw across the fiery creature's nose.

Attack, Wolverine on Hellhound: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 2 ⇒ (1) + 2 = 3

Aleister, I'm giving you control over the wolverine for reasonable actions - can you make the attack rolls from here on out?

Will save: 1d20 + 1 ⇒ (8) + 1 = 9

Aleister stares at the hell hound, and hexes it to be more vulnerable...

---
Shel
Aleister + Wolverine
Jacques
Kyra
---
Black Tentacles (round 7)
Creature (56) - Asleep
Hell hound (8) - (-2 AC, evil eye)
Spiked pit (round 2)
Normal pit (round 1)
Invisible caster
---


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Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Stepping away from the hellhound Kyra walks to the middle of the room and casts invisibility purge.
30ft radius
Concentration/Casting defensively if needed: 1d20 + 15 ⇒ (16) + 15 = 31

Dark Archive

Yep...we never stipulated where the wolverine would be summoned so I didn't want to presume he'd be able to attack this turn in case a double move was needed to get to the hellhound.


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I just assumed you summoned the wolverine at maximum range

Kyra casts invisibility purge, cleansing the room of all invisibility spells.

Jacques reappears, quite where he left himself behind at the far end of the large countertop in the middle of the room. Smack dab on top of the countertop is a woman, strapped to the table, seemingly too weak to move. A second woman, spell book in hand, appears roughly in the spot where Jacques heard incantations earlier.

The woman takes a step south and casts a spell, sending waves of despair over Kyra, Shel, Aleister and the Wolverine

Each roll a DC 18 will save, or take a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

The hell hound takes another bite at Shel

Attack: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9

---
Shel
Aleister + Wolverine
Jacques
Kyra

---
Creature (56) - Asleep
Hell hound (8) - (-2 AC, evil eye)
Spiked pit (round 3)
Normal pit (round 2)
Visible caster
---

Dark Archive

Will: 1d20 + 6 ⇒ (14) + 6 = 20

Feeling a spell wash over him, Aleister cackles madly to extend all other Hexes while trying to send the hell hound into a slumber. DC17 The wolverine moves to attack the newly visible caster.

Acrobatics to avoid AoO from Hellhound if still awake: 1d20 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Polo!

Jacques smiles.
He moves in to engage the woman...

Attack 1d20 + 9 ⇒ (14) + 9 = 23[pa]
Damage 1d10 + 10 ⇒ (8) + 10 = 18


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Will: 1d20 + 10 ⇒ (11) + 10 = 21

Kyra charges the women.
Attk: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Dmg: 1d6 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves 5' if necessary to flank with the elemental on the hellhound.

Will save 1d20 + 6 ⇒ (11) + 6 = 17 plus four if versus fear.

Attack 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24

Damage 1d3 + 2 ⇒ (3) + 2 = 5 plus
2d6 ⇒ (1, 3) = 4 sneak attack

Attack 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Damage 1d3 + 1 ⇒ (2) + 1 = 3 plus
2d6 ⇒ (3, 6) = 9 sneak attack


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Will: 1d20 + 1 ⇒ (15) + 1 = 16

Going to stick to original initiative order to avoid slumbering a hellhound, then waking it again

Shel wrote:


Shel moves 5' if necessary to flank with the elemental on the hellhound.

What do you mean?

Shel pounces on the hell hound, delivering two stabs before it falls asleep, hexed by Aleister.

Blackjack, Kyra and the Wolverine attack the newly visible spell caster in tandem, opening up terrible wounds.

The spell caster then - in a blink - teleports 10 feet across the room, and soon as she reappears casts a spell. Upon finishing the incantation, she disappear.

Spellcraft to see know happened

---
Shel
Aleister + Wolverine
Jacques
Kyra

---
Creature (56) - Asleep
Hell hound (14) - (-2 AC, evil eye) - Asleep
Spiked pit (round 4)
Normal pit (round 3)
Sophini (34)
---

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Brain fart, DM. For some reason, I called the wolverine an elemental, and thought it was hitting the hell hound, lol. Don't ask...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel coup de graces the hell hound, driving her kukri into the head of the hellhound.

Damage 1d3 + 2 ⇒ (2) + 2 = 4 plus

Damage 1d3 + 2 ⇒ (2) + 2 = 4 as a crit.

Sneak Attack Damage 2d6 ⇒ (1, 6) = 7

I think the Fort saver versus Death would be a DC 25 (10+ damage dealt).


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Shel quickly kills off the helpless Hell Hound, leaving only the sleeping four-armed creature.

---
Shel
Aleister + Wolverine
Jacques
Kyra

---
Creature (56) - Asleep
Hell hound - Dead
Spiked pit (round 4)
Normal pit (round 3)
Sophini (34)
---

Dark Archive

Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra runs to the mage's last know position.

Kyra does not have spellcraft :P but invisibility purge is still active. Does the wizard pops up again?

Invisibility purge:

Range personal
Target you
Duration 1 min./level (D)

DESCRIPTION
You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.

Anything invisible becomes visible while in the area.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Delaying until Kyras spell goes off


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Kyra's invisibility purge does not cause the caster to appear again. Aleister does not quite know why - it was a powerful piece of transportation magic she used.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Seeing the foes are gone, Jacques moves in to Coup De Grace the sleeper.


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Black jack easily dispatches of the sleeping Xill.

Combat over - for now

Who... the woman on the table mutters. She is bound and heavily wounded, having been subjected to gruesome torture.

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