[PFS/DMK] 5-07 Port Godless (Inactive)

Game Master Kludde

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Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra patches her up and and heals the captive.
Heal: 1d20 + 14 ⇒ (5) + 14 = 19
Wand of CLW: 1d8 + 7 ⇒ (1) + 7 = 8
Wand of CLW: 1d8 + 7 ⇒ (2) + 7 = 9
Wand of CLW: 1d8 + 7 ⇒ (6) + 7 = 13
We were send by Maroc to rescue a team of Riftwardens. You are one of them I take, what is your name?

Diplom: 1d20 + 12 ⇒ (17) + 12 = 29

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Jacques assists in unbinding the poor unfortunate.

"Tethers, bonds, and chains... what sort of enemies pof liberty are these people...?" he mutters angrily.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

While the others check on the captive, Shel pulls her wand and uses three quick charges on herself.

CLW 1d8 + 1 ⇒ (5) + 1 = 6
CLW 1d8 + 1 ⇒ (5) + 1 = 6
CLW 1d8 + 1 ⇒ (1) + 1 = 2

2nd, 3rd, and 4th charges used of the scenario.


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'A'ani The woman has trouble talking, and four jars on a smaller table point out why: apart from two empty jars, and one containing a dissected parrot, a fourth jar contains a severed tongue.

The woman is weak, but feels somewhat better after the healing charges of the wand. I believe these are only +1, because they're from the wand...

I''ah'en. She nods, then makes a miming gesture, and points towards deeper into the compound.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel nods at the woman. "Let her loose. If you feel up to it, ma'am, you can accompany us, and show us where the remainder are being held. If not, you can hide here, while we head deeper in. We are looking to rescue all of your group."


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]
DM Kludde wrote:

I believe these are only +1, because they're from the wand...

Yes, sorry. I was going to cast them myself then remembered that Kyra have a wand and edited my post but forgot to correct the dice rolls.

Kyra nods. Lets press on while we still have some surprise on our side.


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The current room also has a strange black candle, which has been lit. There are some shallow steps which lead into a corridor, and the entrance corridor also continued deeper into the compound.

Where to?


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra casts detect magic in the room and the candle.
Can anyone check the paths for traps?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel shoots the cleric a sideways glance. "Have you not been paying attention? Get behind me," she grumbles.

Shel heads in the direction of the woman's nod earlier, deeper into the compound. Careful as always, she keeps a lookout.

Perception 1d20 + 11 ⇒ (4) + 11 = 15 plus one for traps

Dark Archive

As Shel checks for traps Aleister casts Detect Magic, focusing on the area.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Two charges off Blackjacks wand too

He continues following...


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The party pushes on into the corridor, which takes a right turn. A room can be seen at the far end of the corridor, and a small side passage can be distinguished somewhat further down the hall as well.

As the adventurers enter this section, two monster come wandering out: they look like massive horned frogs, with wide toothy grins

GM rolls:

Init,Shel: 1d20 + 8 ⇒ (16) + 8 = 24
Init,Aleister: 1d20 + 10 ⇒ (17) + 10 = 27
Init,Jacques: 1d20 + 5 ⇒ (12) + 5 = 17
Init,Kyra: 1d20 + 0 ⇒ (8) + 0 = 8

Init, Sophini: 1d20 + 5 ⇒ (1) + 5 = 6
Init, Monsters: 1d20 + 1 ⇒ (12) + 1 = 13

CMW: 2d8 + 3 ⇒ (5, 2) + 3 = 10

---
Aleister
Shel
Jacques

---
Monster
Monster
Sophini (24)
---
Kyra

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Would be nice to have a charge lane... Shel how you want to get in on the caster past her summons?

Dark Archive

K: Planes: 1d20 + 13 ⇒ (19) + 13 = 32 +1 if creatures are demons

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel delays her action, waiting to see if the casters can deal with the summoned monsters to clear a lane for her.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]
Merck's PFS PGC wrote:

Kyra casts detect magic in the room and the candle.

What did Kyra learn about the black candle?


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra casts communal protection from evil on the party and moves forward.
Focus on the spellcaster

Summons wont be able to attack us if they are evil.


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Black candle:

The black candle radiates a divination aura. It seems to be a communication device of some sort?

Aleister quickly identifies these creature as Ceustodaemons. These creatures are very resistant to weapon damage, save for good-aligned and silver. They've got a mean breath weapon of pure cold, and can dimension door at will.

---
Aleister
Jacques
Shel
---
Monster
Monster
Sophini (24)
---
Kyra - Cast Comm. PfE
---

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Jacques is waiting for the PfE to drop, so I suppose he is delayed until after Kyras turn


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Do note that PfE works only against physical attacks. Breath weapons and spell-like abilities will still come through

---
Aleister
Shel

---
Monster
Monster
Sophini (24)
---
Kyra - Cast Comm. PfE
Jacques
---

Dark Archive

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"These guys...could be trouble." Aleister gives Jacques a bit of Fortune as he pulls his mace free and Cackles quietly to himself.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel will do the same as Jacques, DM. That Protection from Evil could be big for us.


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One of the daemons disappears with a pop, then reappears in the corridor north of the adventurers, to block of their escape. The second daemon move into the hallway and envelops the party in a cone of pure cold. (Breath weapon)

Damage: 6d6 ⇒ (1, 2, 6, 1, 4, 3) = 17 DC 15 RFX for half

Kyra then completes her Protection from evil spell, giving each member of the party an invisible barrier against evil.

---
Kyra - Casts Comm. PfE
Jacques
Shel
Aleister

---
Monster
Monster
Sophini (24)
---

Dark Archive

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Aleister grants Shel the same fortune given to Jacques...cackling even more loudly as the battle begins to unfold.


Jacques - Fortune extended 1 round from Cackle
Shel - First round of Fortine
Fortune: Roll 2d20 for an attack, save, ability, or skill check (and take higher)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Reflex 1d20 + 12 ⇒ (20) + 12 = 32

Shel nimbly dodges the cold breath weapon, and heads straight toward the demon.

Attack 1d20 + 11 ⇒ (2) + 11 = 13

Fortune attack 1d20 + 11 ⇒ (1) + 11 = 12

Damage 1d3 + 2 ⇒ (2) + 2 = 4


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

DM:

So before leaving the other room Kyra will extinguish the black candle by any means necessary.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Reflex 1d20 + 5 ⇒ (3) + 5 = 8
Fortune re-roll 1d20 + 5 ⇒ (17) + 5 = 22

"I should get after that woman, otherwise she will just keep summoning, keep up your witchcraft, I'll position, then rush her. "

Jacques Vanishes
Moves in line with Al, 30' down the corridor (two squares from the Daemon, lining up the woman for a possible charge)


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Shel moves to attack, and misses despite the fortune hex bestowed by Aleister. Jacques vanishes and moves down the corridor, though disturbingly enough, the woman does keep his eyes on the Galtan.

Shel's adversary retaliates for the clumsy strike
Bite: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 10 ⇒ (14) + 10 = 241d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 10 ⇒ (2) + 10 = 121d4 + 2 ⇒ (2) + 2 = 4

while the other daemon uses his breath weapon to cover Aleister and Kyra in another blast of cold

Damage: 6d6 ⇒ (2, 4, 5, 1, 2, 4) = 18 Again, RFX 15 for half

The woman sees Jacques come up, despite him being vanishes, and casts a spell at him

Daze, DC 14

---
Kyra
Jacques
Shel
Aleister

---
Monster
Monster
Sophini (24)
---


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Close in on the women and the creatures cant use their breath without damaging her too. Kyra runs to the enemy caster.
Run Sophini's adjacent square.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Will 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Aleister follows Kyra hoping the demon doesn't make a fist sized hole in the cleric when she runs by. That will wind up being a double move; not sure where Kyra is stopping but I'll move 40 feet straight east.

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex: 1d20 + 4 ⇒ (14) + 4 = 18 GM Star reroll

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Get to her, guys! This thing is a problem," Shel grunts, as she is rent by the monster. After swinging, she takes a 5' diagonal step, trying to begin working her way to the other side of the creature.

Attack 1d20 + 11 ⇒ (14) + 11 = 25

Damage 1d3 + 2 ⇒ (2) + 2 = 4


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Kyra runs up to Sophini, who manages a bemused smile, looking even more surprised as Aleister follows suit.

Shel stabs the monster, but the knife seems to have little effect. Unless it's made form a special material?

I'm keeping the rescued rift warden 'safely out of the fight', the fight is messy enough as it is

---
Kyra
Jacques
Shel
Aleister
---
Monster
Monster
Sophini (24)
---

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Its magical. Plus one, but that's about it.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Jacques shuffles towards the woman and tries to run past her to create a flank.

Acrobatics 1d20 + 7 ⇒ (6) + 7 = 13

Seeing that doesn't work, he just tries to stab her.

Attack 1d20 + 8 ⇒ (4) + 8 = 12
Fortune reroll 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d10 + 13 ⇒ (1) + 13 = 14


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Jacques, trying to solve thing the subtle way, sees the error of his ways and just stabs the woman in front of him. She's bleeding heavily.

The daemon next to Shel howls in frustration as it tries to claw and bite the nimble ranger. Finally, it manages to connect with a claw.

Bite, Shel: 1d20 + 10 ⇒ (3) + 10 = 131d6d1d20 + 10 ⇒ (2, 20, 6, 15) + 10 = 53
Claw, Shel: 1d20 + 10 ⇒ (17) + 10 = 271d4 + 2 ⇒ (3) + 2 = 5
Confirm, Shel: 1d20 + 10 ⇒ (19) + 10 = 29

The second daemon - seeing no fun in such a small prey - dimension doors to the group of huddled pathfinder in front of Sophini, who shifts her position to be next to the extra planar creature.

A ray shoots from the spell caster's hand towards Jacques - fortunately for the Galtan, she misses.
Ray of Enfeeblement, RT, Jacques: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 ⇒ (3) + 1 = 4

---
Kyra
Jacques
Shel
Aleister

---
Monster
Monster
Sophini (38)
---

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Jacques moves in and slashes again, keen to see her finished off...

Attack 1d20 + 8 ⇒ (16) + 8 = 24
Damage 1d10 + 13 ⇒ (3) + 13 = 16

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Take her out quickly! These demons are tough," Shel continues to grumble as she again gets smacked by the monster.

Shel again moves 5' toward the rest of the group and this time takes a full defense action.


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Jacques drive his knife into the vile conjurer's chest. It sends her staggering, but she is still standing, staring back at Jacques with a defiant smile I'll have your tongue, I'll have your skin.

---
Kyra
Jacques
Shel
Aleister
---
Monster
Monster
Sophini (38)
---


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

You shall have only Sarenrae's wrath.

Kyra casts burning disarm on the conjurer's belt buckle.
Burning Disarm: 5d4 ⇒ (1, 2, 1, 4, 1) = 9


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The intense heat form the spell becomes too much for the already reeling conjuring, who faints to the floor. The daemons howl, but keep their fighting stance.

---
Kyra
Jacques
Shel
Aleister
---
Monster
Monster
Sophini - KO
---

Dark Archive

"So we're going to have to kill these things after all. Someone with a silver weapon should help Shel out. I'm hoping that doesn't have to be me."

Cure Moderate on Shel. 2d8 + 5 ⇒ (7, 7) + 5 = 19

Aleister tucks himself Ito the hallway behind Kyra in case these guys decide to breathe fire again.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Thanks, Aleister!" Shel feels much better as most of her wounds began to heal.


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From his position on the west side of the hall, Jacques can see through one of the small windows in the prison cells to the south, where he sees the shape of a man.

The westernmost daemon teleports to further down the hall - next to Shel.

Shel is the only one that attacked the daemons physically up to now, isn't she?

The other daemon continues his onslaught against the halfling

Bite: 1d20 + 10 ⇒ (5) + 10 = 15
Claw: 1d20 + 10 ⇒ (9) + 10 = 19
Claw: 1d20 + 10 ⇒ (19) + 10 = 291d4 + 2 ⇒ (2) + 2 = 4

You guys seems to have a hard time hitting the monsters... any plans?

---
Kyra
Jacques
Shel
Aleister

---
Monster
Monster
Sophini - KO
---

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Little help please, lol.

Shel moves toward the group 5'.

DM, did the magical dagger do any damage? If not, Shel will swap out her magical blade for her cold iron one, and give that a try.

Shel swings her dagger at the monster.

Attack with masterwork cold iron dagger 1d20 + 11 ⇒ (12) + 11 = 23

Damage 1d3 + 1 ⇒ (2) + 1 = 3


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It's got a pretty high DR, and needs good or silver to overcome (Aleister identified that)

Do note that this entire area will eventually be crowding with city guards and enforcers - the encounters are constructed so that you'll eventually have to give up and leave. You've rescued one Riftwarden, and found another (see the subtle note at the top of the previous post, it's easy to miss). There's no shame in running :)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Next round I'll pull my silver kukri then![

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"I'll hold the coridoor with Shel, get that prisoner and we can break from here"

Jacques moves up, attempting to block the creatures and interpose himself in the space.. he maintains a defensive footing "just in case".

Shel I'm guessing they can hit you as you attacked, I guess they can't attack us yet unless we engage too...

Dark Archive

Aleister heads in the direction indicated by Jacques 30 feet to ascertain whether or not a rescue is feasible. As an afterthought, he heals himself. CLW: 1d8 + 5 ⇒ (8) + 5 = 13.

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