[PFS]DM Elanmorin's The Silverhex Chronicles (Inactive)

Game Master Rogar Valertis

Handouts

Maps

Initiative:
[dice=Kyra]1d20[/ dice]
[dice=Seelah]1d20[/ dice]
[dice=Valeros]1d20+2[/ dice]
[dice=Zadim]1d20+2[/ dice]


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”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Enough!

We seek no quarrel with you, spirit. Stand aside but a moment, and we will treat your friend's wounds. Then we will speak as to why you have attacked us this day.

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Shadow Lodge

MAP

Kyra tries to hit her tiny opponent but it's far to quick and it avoids her slash.
The tiny creature ignores Seelah's attempt to stop hostilities:"Give me the lantern and I'll stop!" it shouts as it attacks Kyra again.

Attack roll (little creature vs Kyra): 1d20 ⇒ 11 -> Damage roll: 1d2 - 2 ⇒ (1) - 2 = -1

Round 3 - Bold may act

Zadim -4hp NL
Kyra

Enemies

Valeros
Seelah

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros tries to stabilize the elk.

Heal: 1d20 ⇒ 5

"Look, we're trying to save the elk!"


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Stop attacking my friend or I'll stop trying to save your friend!"

Heal: 1d20 + 4 ⇒ (1) + 4 = 5


GM, this thing is tiny isn't it? Shouldn't she be provoking every time she tries to stab me?

"It is obvious she does not care about the animal." Kyra says, as everyone seems to ignore the fact the tiny creature is trying to stab her. "Her goal seems to be theft."

"And if you really cared, you would have let it run!" She adds, irritably to Zadim. "So a little help here."

Again, she slashes out with her scimitar at the persistent little creature, trying to move away from it.

Melee, bless: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20, [dice]1d6+2]/dcie]


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Sure she's trying to stab you, but it would take like a couple minutes of doing so to actually kill you...

Seelah trudges back across the stream, hoping to get close enough to simply grab the tiny creature.

Shadow Lodge

MAP

Yes, I forgot to metion it, the little creature provokes when she attacks

Kyra keeps pressuring the diminutive flying creature wounding it...

Kyra's Damage: 1d6 + 2 ⇒ (1) + 2 = 3

As she realizes she's being surrounded the fairy like creature moves away and disappears!

AoO from Kyra

Round 4 - Bold may act

Zadim -4hp NL
Kyra

Enemy -3hp

Valeros
Seelah

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros attempts to stabilize the elk again...

Heal: 1d20 ⇒ 16


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"It's an animal; I do not care," Zadim responds to Kyra as he stands, looking confused at the disappearance of the faerie. "But I was using it to negotiate a peaceful resolution, since it seemed the only reason it was trying to stab you was because of my actions."

Active Search Perception: 1d20 + 4 ⇒ (7) + 4 = 11


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

With an askance look at Zadim, Seelah turns to Valeros, Your mercy does you credit.
It seems as though this creature does not easily threaten us. Should we depart? I fear this battle has begun due to a misunderstanding of our purpose.


Heh, didn't realize I'd mucked up the code on the attack! Thanks.

Previous AoO's:

The two previous AoO's from attacks
AoO round1: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14, 1d6 + 2 ⇒ (2) + 2 = 4
AoO round2: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15, 1d6 + 2 ⇒ (5) + 2 = 7
Both misses I'd guess, since the 16 earlier missed! So all is well!

AoO current: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19, 1d6 + 2 ⇒ (5) + 2 = 7

Kyra nods at Seelah's words. "Yes, let's go." She agrees, moving slowly across the stream, now that the creature has moved away.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros nods to Seelah. "The elk never attacked, it was obviously just a mount; it didn't deserve to die."

Turning to Kyra, he says, "Had you been in real danger, I would have came to your aid...seems to me you would've been more likely to die from a paper cut than that 'needle' the fairy was wielding...

Yes, I agree Seelah, 'tis time for us to leave this place..."

Shadow Lodge

MAP

Valeros stops the elk from bleeding. Kyra wounds her diminutive opponent again and she disappears for good. Perhaps she's still out there hiding in the fog, but you hear nothing more from her and after a while you feel sure she fled the scene.

Chapter 2 over. You've got the lantern and you can keep it with you until you meet Ulisha

Shadow Lodge

MAP

Handouts updated

Ulisha's next quest brings you to the small town of Allenstead, near Razmiran's border, where she asked you to retrieve some sort of magical wand from a priest of Razmir.

Allenstead consists of a few dozen buildings built along either side of a solitary dirt road that leads from Razmiran to a ferry dock on the West Sellen River. At the center of the village, construction is nearly complete on a large stone statue of a Razmiri priest that stands nearly 20 feet in height. The head of the statue peers down at a stage.

Before moving into Allenstead you try to gather information about your new destination and Razmir's cult...

Roll Dicplmacy or Knowledge (Local, History or Religion)


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21
Knowledge (Religion): 1d20 + 4 ⇒ (16) + 4 = 20

I mislike what little I have heard of the Living God of Razmiran. At least this task will do good aside from Ulisha's price.


Knowledge (religion): 1d20 + 4 ⇒ (16) + 4 = 20

Kyra nods in agreement with Seelah. "I very much doubt this priest will part with the wand, if it has any worth. They are not known for their generosity."

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Diplomacy: 1d20 ⇒ 11

Valeros, agreeing with both ladies, adds, "The Razmiran are fanatics...and very arrogant to boot. We'll likely not get it without a fight..."


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (Local): 1d20 + 5 ⇒ (8) + 5 = 13

Zadim appears pensive as they near Razmiran. He adds nothing to the sentiments already expressed by Kyra and Valeros.

Shadow Lodge

MAP

DC10 beaten:
Worship of Razmir began in the River Kingdoms, where it spread quickly and led to the creation of a theocracy. Allenstead has always resisted conversion despite being on the very edge of Razmiri territory.

DC15 beaten:
Razmir is known as the Living God, a man who claims to have ascended to divinity by completing the Test of the Starstone. His faithful preach law, luxury, and obedience.

DC20 beaten:
Razmiri wear identical masks to conceal their identities, but the material the masks are made of denote one’s position in the clergy: gold is above silver, and silver is above iron.

It's still early afternoon when you enter Allenstead. Even from its outskirts you can see the townsfolk moving around the central part of the village. As you enter you feel there's something strange at work here...

Roll sense motive


Kyra watches the crowd, curious how the nearness of Razmiran has affected the populace.

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19

She even goes so far as to walk up to one of the villagers and greet them in a friendly fashion.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Sense Motive: 1d20 ⇒ 16

Valeros eyes the local populace, with an uneasy feeling...

Shadow Lodge

MAP

Valeros & Kyra:
Kyra and Valeros both notice how the people walking around here all have strange dreamlike expressions on their faces. You don't know what could have caused it but the cause of this bewildered state cannot be natural

Feel free to ask around for anything...


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14

I hope these people have not been... trifled with.


"Excuse my ignorance, but who is that depicted in the statue you're building there?" She asks the first villager she comes across, curious.

"Its so... large... for such a small town."

"Is it new?"

Shadow Lodge

MAP

“Folloch has entrusted us with a sacred task. We must erect a magnificent monument worthy of Razmir’s greatness.” one man wearing a peasant's plain clothes answers Kyra's question

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros muses, Strange...these folk are not known as being reverent to Razmir...and now they have the look and speech of fanatics...

He speaks up to the peasant. "Who is this Folloch?"


"That's Razmir?" Kyra interjects, looking up at the statue.

"I thought he'd be taller..."

=)


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"I thought Allenstead did not believe in Razimir's false divinity," Zadim says to the peasant, mostly submerging his own derision for the sake of politeness. "What led to the conversion?"

Shadow Lodge

MAP

Valeros and Zadim's words don't seem able to shake the man out of his revery:"True, good lords... very true indeed! Fortunately we were visited by Folloch, priest of the great Razmir. He has given our lives meaning and shown us the joys of servitude and obedience". he says, managing to sound half asleep and fanatical at the same time. The man then turns towards Kyra, a line of worry crossing his temple:"You think so my lady? Maybe we should have built it higher... a statue worthy of Razmir's greatness!"


Kyra sighs, as her attempt at levity gets taken far too seriously.

"So where might we find this enlightened priest of yours? Folloch was it?" She asks.

After, she will find a quiet corner, and say a quick prayer to cast a spell. Then take a few moments to study the locals nearby for magical auras that might explain their behavior.

Casting detect magic... though she has no knowledge (arcana) or spellcraft, so won't learn much if there is something there... other then the fact it is there =)

Shadow Lodge

MAP

For a moment the man looks confused:“I do not know where he is now, but he will be here at noon, as he always is. Folloch never misses his daily sermon.”

Nothing magical about these people. Doesn't mean magic couldn't have been used to brainwash them though


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah pulls her comrades aside, Though it seems quite likely that this Folloch does not act in good faith to these people's well being, if they are brainwashed this could be a very dangerous place to confront him. Patience may spare many lives this day, likely our own included.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"I worry that whatever he uses to control these people may affect us," Zadim says to Seelah. "Nothing to be done for that, I suppose. We should look around this little village to see how the folk are faring under their new tyranny."

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

GM: You mentioned it's early afternoon...so I'm assuming his noon sermon won't be until the following day...is that right?

Shadow Lodge

MAP

@Valeros: yes, but if you want we may skip forward. There's nothing much to explore here anyway and getting information out of the brainwashed citizen of Allenstead isn't going to work

Shadow Lodge

MAP

You spend the night camping into the woods encircling Allenstead, keeping an eye open for sightings of Folloch but if he's in town he doesn't show himself. You don't have much to wait though. Next day, as noon approaches, the townspeople stop their various activities and form a crowd at the base of the stage. At noon, Folloch exits from a house and makes his way to the stage, backed by 2 guards. Seeing you into the crowd he exclaims:[]“Ah! My dearest children, it appears some stray lambs have wandered into our flock! Surely Razmir can uncloud the minds of these wayward souls.”[/b] so saying he waves some sort of rod vigorously in the air pointing it in your direction. At first he seems pleased, as he expects something to happen but after a few seconds realization that his ploy didn't work slowly spreads across his face, and Folloch stammers:"Betrayal! Betrayal most foul! These are assassins sent here to defy the great Razmir! My flock defend me!!!" he shouts as he and his guards hastily flee the scene. The peasants, still enthralled react the only way they can: trying to stop you to pursue their master.

The crowd tries to grab you making sure you can catch Folloch. You need to roll a skill or use a spell in order to escape them and be able to freely go after the razmiran. Skills like acrobatics to avoid getting grabbed or bluff to mislead the crowd work, but feel free to make the case for other types of skill as long as you can reasonably justify its use. You have 3 rounds to gain 8 successes. A bonus for creative and effective skill uses is aslo possible. Appropriate spell use awards you 1 automatic success for each spell


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Zadim tries to dance out of the way of the immediately proximate ensnaring arms.

Acrobatics: 1d20 + 4 ⇒ (16) + 4 = 20

He then tries to slip past the villagers during the chaos.

Stealth: 1d20 + 4 ⇒ (10) + 4 = 14

Finally, he tries to predict the movements of the mob in order to move past them.

Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24

Since almost all his skills have a +4 modifier, I thought I'd change it up for fun.


Kyra only has 3 trained skills! Though I suppose also a +3 on wis-based ones... hmmm
Zadim is right, variety is the way to go!

Kyra sighs, when it becomes apparent they will have to stick around until the next day. "Cemetery all over again." She mutters.

Still, come the next day, as noon approaches, she is actually looking forward to whatever dog and pony show this Folloch is about to display, curious what his whole spiel will be.

She is not expecting the sudden reversal, as he calls down the crowd to waylay them all!

"Woah, woah!" She says hurriedly, as some of the villagers close on her. "I am no assassin sent to harm anyone!"

She does her best to talk down the crowd in front of her, so she can get past unhindered.

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

But that just leads her to the next batch of villagers, eager to do Folloch's bidding. This time she tries a different tack, instead stoking their religious fervor with a few choice phrases to give the idea she too is one of Razmir's faithful, and not the assassin they're looking for.

Knowledge (religion): 1d20 + 4 ⇒ (11) + 4 = 15

Still, the crowd presses as she tries to get clear of it.

Hmm... heal I'm not sure on... so will try a wis skill

She looks around, trying to spot an opening she can dart through, before they completely close her in!

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will try to brawn his way through the crowd...

Strength: 1d20 + 3 ⇒ (3) + 3 = 6

...and fails miserably...


You get to try three things, Valeros!

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

oops, my bad

He fakes going into a catatonic state, robotically chanting "Hail Razmir..."

Bluff: 1d10 ⇒ 2

...and fails at that as well. Finally fed up, he draws his long-sword two handed and swings it like a helicopter to clear the folk around him, but only striking with the flat-side of the sword...

Longsword (Non-Lethal): 1d10 + 5 ⇒ (10) + 5 = 15

Shadow Lodge

MAP

Good job thus far but you need Seelah to seal the deal


A bit harder to reach 8 successes with 4 folks, then it would be with 6 =)


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Also harder with Valeros rolling d10's instead of d20's...

Seelah tries to find those in the crowd who are least under this demagogue's sway, and forge a path through them!

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20
Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22
Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11


Ha.. hadn't even noticed that =)

Shadow Lodge

MAP

D10 nonwithstanding (I hadn't noticed as well) you managed brilliantly

Despite the crowd numbers the villagers' zombie-like cohordination is no match for the Pathfinder's guile and expertise. In a matter of minutes Valeros, Seelah, Kyra and Zadim manage to bypass the confused townsfolk and catch Folloch before he can flee the village.
They find him near Allenstead's stables with one lone guard helping him hastily fill a carriage with chests and luggage. As you approach, he levels the scepter in your direction one more time and curses as it fails do do whatever he was expecting it to. Then the Razmiran shouts an order to his guard:"My, good, loyal childe... get rid of these heaten assassins for me, do it for our master and lord, blessed Razmir!!!" hearing this the guard nods and drones towards you...

Initiative:
Kyra: 1d20 ⇒ 20
Seelah: 1d20 ⇒ 3
Valeros: 1d20 + 2 ⇒ (17) + 2 = 19
Zadim: 1d20 + 2 ⇒ (2) + 2 = 4
Folloch: 1d20 + 1 ⇒ (1) + 1 = 2
Enthralled Guard: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10

Round 01 - Bold may post

Kyra
Valeros

Enthralled Guard

Zadim
Seelah

Folloch

This is rather straightforward: they are inside charging distance (8 squares) and they want to fight. The guard is moving towards you while folloch stays back, probably trying to cast something. Unless you insist I'm not going to set up a map for this battle


"Worship is a matter of faith, not mind control, wretch!" Kyra calls, unhappy about what the man has done to the townsfolk.

"Let us show you true faith!" She openly intones a prayer to Sarenrae, calling down the Dawnflowers blessing on all of her companions.

Casting Bless. +1 to hit for all

Does the guard have the same 'controlled' look as the villagers? Perception: 1d20 + 3 ⇒ (14) + 3 = 17

"Careful, the guard might be as much an enthralled victim as the rest of the villagers." She adds, as she draws her scimitar, and takes a step forward.

Shadow Lodge

MAP

@Kyra: yes, the enthralled guard is as zombie-like as the rest of the villagers


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Truly? This was all about milking a tiny village for what valuables they had?" Zadim scoffs. "Would it not be easier to actually ply a trade?"

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Where is the guard and Folloch? Don't see 'em on the map...

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