[PFS]DM Elanmorin's The Silverhex Chronicles (Inactive)

Game Master Rogar Valertis

Handouts

Maps

Initiative:
[dice=Kyra]1d20[/ dice]
[dice=Seelah]1d20[/ dice]
[dice=Valeros]1d20+2[/ dice]
[dice=Zadim]1d20+2[/ dice]


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At least someone's paying attention =)

Shadow Lodge

MAP

The morning after arriving at the Restless Bear Inn the group prepares to leave but just before heading towards the Cannibal's Grove Seelah notices something strange: where the bear's head stood the day before there's only a conspicuous empty space...

Turns out the ominous grove is located just one mile southwest of the inn, as a clearing encircled by stones marks Cannibal’s Grove location. As you arrive, thick tendrils of mist rise from the ground making it difficult to see a a distance of more than 5 feet. Unsettling noises permeate the clearing, completing a less than idyllic picture of the place.
Crimson thistles have overtaken this clearing, punctuated by the ring of mossy standing stones. In the center, a neglected stone slab bears ancient stains and gouges.

You are standing just outside the stone circle. What's your next move?


Kyra eyes the grove uncertainly, hesitating to enter it immediately.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

"Well, if she did conceal this lantern around here somewhere, there is one small mercy..."

She says a quick prayer to Sarenrae, before adding, "It was magical!"

She starts to look around carefully, "Perhaps we can quicken the process with a little divinatory magic"

Cast detect magic, then look around to see if its without 60' somewhere... Should cover all the way to the river, more or less.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

I like not this mist.

Seelah concentrates as she whispers a prayer to Iomedae, and her senses become attuned to the corruption she fears is lurking. Detect Evil

She then moves forward slowly and cautiously, extending her supernatural awareness as much as she can.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros nods as Seelah mentions the mist...he draws both swords and slowly follows her...


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Zadim draws his blade and keeps an eye out for danger. "This does have an unnerving aesthetic, indeed."

Shadow Lodge

MAP

So, if I understand correctly, Valeros and Seelah enter the circle while Zadim and Kyra stay out of it, right?

Kyra's senses and spell do not detect anything out of the ordinary about the stone circle.
Seelah's paladin's powers on the other hand signal the circle radiates an aura of evil centered around the stone slab at the center. As they enter the circle, she and Valeros are almost overwhelmed by the stench of raw meat emanating from it...

Seelah and Valeros, roll Fortitude

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23

Valeros wrinkles his nose. "What is that foul smell? Smells like Amiri's cooking..."

He eyes the stone slab warily...


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Correct for Zadim, at least.


Kyra stays out of the circle for now, continuing to scan for magical emanations as she circles the stones.

"Anything?" She asks.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah's eyes water as she approaches the horrid stench, but she presses on nonetheless.

Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18

Shadow Lodge

MAP

For a moment both Seelah and Valeros feel a very strong need to eat human flesh and eye each other ravenously. Yet their self control proves stronger than the base urges flooding their instincts and they are able to rein themselves before starting to devour each other.
The stench and the aura of evil are stronger near the stone slab encrusted with what looks like long since dried blood.

Roll Knowledge (religion) to identify the threat. Does anyone else want to enter the circle? Do Seelah and Valeros stay within it?


GM: any sign of magical auras? Not just in the circle, but anywhere nearby? Hoping to pick up the lantern, if it is indeed magic.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Knowledge (Religion): 1d20 + 4 ⇒ (11) + 4 = 15

Seelah is not a scholar, but a life of battling the forces of darkness has given her a certain amount of practical education.

Shadow Lodge

MAP

Seelah understands this place is haunted, probably by the deeds of this so called "Famished Shaman". She and Valeros may have resisted the haunt for now but it will surely return in time unless exorcised.

From where she stands Kyra cannot detect magical auras inside the stone circle or even in its immediate vicinity.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will slowly back off of the circle...


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Kyra, if you are willing, I believe you may be able to make dormant this bane. Or hopefully find a way to end it forever.


Kyra shakes her head slightly. "I may be able to disperse it for a brief time, with the blessing of the Dawnflower. But if it is a haunt, it will be a futile effort."

"To dispel it permanently... that would take a great deal more I fear... Only the first step of which is knowing who the spirit was, and how they died... what emotional trauma keeps their essence bound to this spot."

She shakes her head again, sadly, knowing such knowledge is probably outside their purview. "I do not sense what we're looking for in the circle." She adds with a sigh. "Perhaps you and Valeros should step out, before the haunt can take hold. Ulisha's journal mentioned the lantern was near the stream."

She points over to the east.

"We should try there first."


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Then let us be away from this haunted place," Zadim says and moves towards the stream, slowly hacking his way through the brush.

Shadow Lodge

MAP

You move east but the thick fog shrouding your every step makes it extremely difficult to get the bearing of your surroundings. You walk downhill from the stone circle. After a moment you encounter a small copse of trees and then you hear the sound of running water. It's a shallow but swift stream flowing past a 10-by-15-foot islet, mostly formed from boulders.

Do you want to cross the stream and reach the islet?


Kyra continues to scan for magical emanations... though it causes her to have some difficulty in the fog, as she's constantly tripping over roots and rocks.

Anything tripping the magic radar?

She looks at the swiftly flowing stream and frowns. "I think I'll stay on this side."

Shadow Lodge

MAP

Nothing on the shore


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"I think I see a fallen log on the other side," Zadim says. He heads down to the narrower part of the river and leaps to the other side. He then makes his way to the fallen tree to try to cross to the small island.

Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will cross to the islet...if he can jump the narrowest part of the stream he will get a running start and attempt that, if not he'll try wading across...

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15 (Jumping across)

Strength: 1d20 + 3 ⇒ (12) + 3 = 15 (Wading)


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah does her best to ford the stream, hoping it doesn't get too deep...

Shadow Lodge

MAP

You successfully reach the small islet, although fording the stream is not that easy...

Both the stream and the islet are difficult terrain

Once there you start searching for the dire lantern despite the mist hampering your efforts...

Perception check (Kyra): 1d20 + 3 ⇒ (15) + 3 = 18
Perception check (Seelah): 1d20 + 1 ⇒ (20) + 1 = 21
Perception check (Valeros): 1d20 ⇒ 15
Perception check (Zadim): 1d20 + 4 ⇒ (14) + 4 = 18

Thanks to her holy drive Seelah notices a faint orange glow emanating from beneath the rocks...

Str check to dislodge the rocks and discover what it is

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros tries his hand at dislodging the rocks...

Strength: 1d20 + 3 ⇒ (14) + 3 = 17


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah is always happy to lend a hand to a cooperative effort.

Strength Aid: 1d20 + 3 ⇒ (12) + 3 = 15


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Sharp eyes, Seelah. Well done."

Strength, Aid: 1d20 + 4 ⇒ (1) + 4 = 5

Shadow Lodge

MAP

You find what you came here to search for: the Grim Lantern. Unfortunately being buried in this glade seems to have affected the lantern's magic reducing its effective power. CL of 1

As you congratulate yourselves for your find and prepare to leave the islet the nearby woods come alive with the eerie sounds and you see four luminous shapes moving around you through the mist.

Spellcraft DC18:
These are Dancing Lights the mist makes it more difficult to recognize the spell

What do you do?


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah unsheathes her sword, scanning the mists for the taint of evil. Detect evil

Come forward! You have nought to fear from us if you are innocent!

Shadow Lodge

MAP

No one answers Seelah, but the eerie sounds increase in quantity and volume...

Anyone else?

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros, not magically inclined, draws his swords, and awaits to see if these light creatures attack...

"Does this lantern somehow draw these creatures to us?"


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"It very well may," Zadim says in agreement with Valeros as he draws his blade.


"I do not like being trapped in the middle of this stream." Kyra adds, nervously.

"Can anyone see what it is? It does not appear to be a spirit of any sort, but hard to tell through all this fog."

Can we get to shore easily?

Shadow Lodge

MAP

@Kyra: everything around you is difficult terrain

As you try to leave the islet a vaguely humanoid figure riding what looks like an elk comes at you through the mist! With atonishment you notice how the creature's head resembles a bear! Could this be the Famished Shaman's ghost awaken by the lantern's fell power?

Initiative:
Kyra: 1d20 ⇒ 16
Seelah: 1d20 ⇒ 4
Valeros: 1d20 + 2 ⇒ (5) + 2 = 7
Zadim: 1d20 + 2 ⇒ (17) + 2 = 19
Enemies: 1d20 + 7 ⇒ (7) + 7 = 14

Round 1 - Bold may act

Zadim
Kyra

Enemies

Valeros
Seelah


Kyra moves away from the strange creature riding the elk, picking her way over the rocky island to the far side.

Unsure what the creature is, she does her best to bolster her allies in case it proves to be aggressive.

moving 10' and casting bless. +1 to hit for everyone


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Zadim moves off of the islet and readies to strike should the strange rider draw near.

Unable to edit map. Move anywhere he can reach.

Kukri: 1d20 + 5 ⇒ (12) + 5 = 17
S: 1d4 + 4 ⇒ (4) + 4 = 8

Shadow Lodge

MAP

The elk advances on Zadim while its phantasmal rider... throws his head at the slayer!

Flying bear head attack!: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 -> Damage roll: 1d4 ⇒ 4NL Damage

And the bear's head hits Zadim on the temple!

Even so Zadim manages to wound the elk... and the animal immediately runs away!

Zadim gets an AoO against the elk if he wants to

Round 1 - Bold may act

Zadim -4hp NL
Kyra

Enemies

Valeros
Seelah


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Zadim! Are you well? That- That is not something you see every day.

Seelah calls upon Iomedae to empower her blade as she fords the stream, hoping to catch up to the bizarre apparition. Smite Evil at the rider & Double move, assumed difficult terrain for the water spaces.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will also cross the stream with a double move in support of Seelah...


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Zadim shakes off the blow to the head and slices at the elk as it bounds away.

AoO Kukri: 1d20 + 5 ⇒ (16) + 5 = 21
S: 1d4 + 4 ⇒ (4) + 4 = 8

"I'm well enough!" he shouts back to Seelah.

"No. No, you do not see someone toss a bear's head at someone every day."

Shadow Lodge

MAP

Zadim kills the terrified elk before it can run back to the woods. Seelah calls on her power to vanquish evil and advances with Valeros doing the same (minus the "vanquish evil" part).

"Noooooo!!! You murderers killed MY FRIEND!" shouts a tiny little voice belonging to a fairy like being flying in and out the thick mist surrounding the ford...

Knowledge (nature) to identify

Round 2 - Bold may act

Zadim -4hp NL
Kyra

Enemies

Valeros
Seelah


You skipped Zadim's regular round action, that was just the AoO

Kyra frowns, not recognizing the tiny creature.

Not wanting to risk going into the water, she instead casts a protective spell on Valeros, encouraging him to do so.

Shield of Faith on Valeros (+2 to AC)

Shadow Lodge

MAP

@Kyra:Right you are! I edited the post above

Kyra casts a protective spell on Valeros. Now it's Zadim's time to figure out what to do next...


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"It charged; I defended myself," Zadim says defensively. "Maybe I can save it."

The slayer kneels down beside the fallen elk and trying to stem the flow of blood from his blade's work.

Heal: 1d20 + 4 ⇒ (10) + 4 = 14

Edit: So close.

Shadow Lodge

MAP

As Zadim tries to stop the fallen erbivore from bleeding out the tiny creature flies past him and attacks Kyra:"Hand over the lantern! You don't deserve it after what you did!"

Attack roll (Little creature vs Kyra): 1d20 + 8 ⇒ (5) + 8 = 13 -> Damage roll: 1d2 - 2 ⇒ (2) - 2 = 0

It's tiny rapier barely misses though.

Round 2 - Bold may act

Zadim -4hp NL
Kyra

Enemies

Valeros
Seelah

Kyra, could you please put your relevant information into your character's header? It will make it easier for me to check your stats and allow me to post in a quicker way


Serves you right for attacking me! =)

It's all there now

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will delay...

"Kyra, can you heal the elk?"


"Tell this thing to stop trying to stab me, and I might consider it." Kyra says.

"Until then, begone pest!"

Melee, bless: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16, 1d6 + 2 ⇒ (6) + 2 = 8 damage.

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