[PFS]DM Elanmorin's Honor's Echo (Inactive)

Game Master Rogar Valertis

Can the Pathfinder's society help a would be scion of a former taldan noble family regain his title?

Initiative checks:
[dice=Initiative check (Amiri)]1d20+1[ /dice]
[dice=Initiative check (Erasmus)]1d20+4[ /dice]
[dice=Initiative check (Estra)]1d20-1[ /dice]
[dice=Initiative check (Honaire)]1d20+2[ /dice]
[dice=Initiative check (Megalister)]1d20+2[ /dice]
[dice=Initiative check (Seltyiel)]1d20+4[ /dice]
[dice=Initiative check (Valeros)]1d20+2[ /dice]

Handouts

Cacophony


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Shadow Lodge

MAP

Never one for subtlety Amiri kicks the double doors open. At the north end of this long room, a statue of a winged eye adorns a simple stone altar. Open pits of various sizes riddle the floor. A pair of stone doors hangs into each of the pits, with a texture similar to that of the surrounding ground. And in front of your group you can see the hunched figure of 3 hairy humanoid creatures, pointing their crossbows at you!

DC12 Intelligence check:
The floor of this room is riddled with disabled pit traps, obviusly a measure against thieves that proved ineffective

DC11 Knowledge (local) check:
These are ratfolks

Initiative:
Initiative check (Amiri): 1d20 + 1 ⇒ (7) + 1 = 8
Initiative check (Erasmus): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative check (Estra): 1d20 - 1 ⇒ (3) - 1 = 2
Initiative check (Honaire): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative check (Megalister): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative check (Seltyiel): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative check (Valeros): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative check (Remaio): 1d20 + 5 ⇒ (2) + 5 = 7
Initiative check (Ratfolk x2): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative check (Bikka): 1d20 + 7 ⇒ (4) + 7 = 11

Round 1 - Bold may post

Selthyiel
Megalister

Ratfolk x2

Honaire
Valeros

Bikka

Erasmus
Amiri
Remaio
Estra


Curse my 20' move speed
Meligaster moves 20' into the room (2 squares to the right of Amiri), dropping his sword as he does, so as to appear unassuming. He stares directly at the nearby rat-man and brings his magic to bear, attempting to charm the creature and befriend it. "No need to be concerned, friend." He mutters as he pushes the magic out, completing the spell.

Hypnotic Stare at the blue-bordered ratfolk, giving it -2 to Will Save, and then casting Charm Person (DC 14) on it


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

31 posts during the weekend!!! Damn you guys are good!

INT: 1d20 + 3 ⇒ (16) + 3 = 19

Disabled pit traps everywhere, guys... I think we truly found our thieves. Be careful because they might have missed one of the traps. - says Seltyiel, moving closer and adopting a total defense position.

Shadow Lodge

MAP

Will save: 1d20 + 0 + 5 ⇒ (7) + 0 + 5 = 12

As Megalister completes his spell one of the ratfolks lowers his crossbow. Meanwhile Seltyiel slowly advances towards the thieves.

While the ratfolk Megalister charmed doesn't seem worried by incoming party, the other one takes aim and shoots at the halfling standing in front of him!

Attack roll: 1d20 + 3 ⇒ (6) + 3 = 9 -> Damage roll: 1d6 ⇒ 3

But misses widely.

Round 1 - Bold may post

Selthyiel
Megalister

Ratfolk x2

Honaire
Valeros

Bikka

Erasmus
Amiri
Remaio
Estra

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will charge the ratfolk that fired and attack with both swords...

Longsword: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Shortsword: 1d20 + 2 ⇒ (20) + 2 = 22

Damage: 1d6 + 1 ⇒ (1) + 1 = 2


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Honaire drifts forward, barely seeming to touch the floor as he advances on the ratfolk, his sword leveled at them grimly.

Intimidate: 1d20 + 5 ⇒ (4) + 5 = 9 @ Black
Strike me down, vermin. If you dare!

Shadow Lodge

MAP

Valeros approaches the ratfolk while Honaire tries to scare them off but fails to have any effect on the thieving opponents.

@Valeros: I'm sorry but from where you stand you can't charge the ratfolk, I'll double move you cloder on the map if that's ok

As Valeros advances the ratfolk wearing a white hood takes a shoot at him with her crossbow!

Attack roll (Bikka vs Valeros): 1d20 + 5 ⇒ (14) + 5 = 19 -> Damage roll: 1d6 ⇒ 2

And suceeds causing some small damage with her bolt!

Round 1 - Bold may post

Selthyiel
Megalister

Ratfolk x2

Honaire
Valeros 14hp

Bikka

Erasmus
Amiri
Remaio
Estra

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Thanks and no worries...sorry, I thought I was closer to the door than that...my fault as I couldn't move my icon when I posted I was moving towards the door 'cause I was on a tablet...

Also poor choice of words...should have said moved to attack instead of charged...I'll try do better...

Sovereign Court

N Male Human | HP 10/10 | AC 17 T 14 FF 13 | F +3 R +4 W +2 (+1 vs. charms, compulsions) | CMD 14 | Speed 30 ft | Perc +4 SM +4 | Influence 2/5 | Active Effects: Champion's Spirit

Erasmus draws his silver starknife from its hook on his belt as he crosses the chamber towards the double doors.


Amiri moves into the room, glaring at the rat-like creatures as she circles around the pits to get in behind the farthest one, so it can't flee to the north. As she goes, she draws her overly-large sword.

Double move to current position

"Return what you stole." She growls. "It only gets worse from here."


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

With a vigor that belies her years, Estra darts forward into the room, taking shelter behind her husband's echo.

Double move

Shadow Lodge

MAP

Remaio moves behind the rest of the party and then starts singing, his song actually emboldening the rest of the party that closes in on the thieves!!

Remaio moves and starts bardic performance, inspire courage, +1 to hit, +1 to damage

Round 2 - Bold may post

Selthyiel
Megalister

Ratfolk x2

Honaire
Valeros 14hp

Bikka

Erasmus
Amiri
Remaio
Estra


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Seltyiel now double moves, closing to the enemies with his weapon in hands. The magus boldly steps in and his hands start cracking with the eminence of his arcane powers.


Meligaster moves 20' directly toward the furthest rat-man, redirecting his stare towards it.
Double-move towards the yellow ratfolk, and hypnotic stare

Shadow Lodge

MAP

"Get them!" screetches the ratfolk tangling with Amiri as she drops her crossbow and takes out her dagger slashing at the barbarian...

Attack roll (Bikka vs Amiri): 1d20 + 6 ⇒ (4) + 6 = 10 -> Damage roll: 1d3 ⇒ 2

While the ratfolk wearing a black hood moves to engage Seltyiel his companion wearing a blue scarf stands still appearing undecided on what to do.

Attack roll (Black vs Seltyiel): 1d20 - 1 ⇒ (2) - 1 = 1 -> Damage roll: 1d3 ⇒ 2

Both attempts fail badly though...

Round 2 - Bold may post

Selthyiel
Megalister

Ratfolk x2

Honaire
Valeros
14hp

Bikka

Erasmus
Amiri
Remaio
Estra


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Honaire drifts behind the ratfolk and dutifully lashes out while Seltyiel has it distracted.

Slam: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Bludgeoning: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will move 30' (to the square just south of the one with the blue scarf) and strike at the ratfolk with his swords...

Longsword: 1d20 + 3 ⇒ (14) + 3 = 17

Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Shortsword: 1d20 + 2 ⇒ (13) + 2 = 15

Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

MAP

Honaire misses the ratfolk butValeros skewers him with a merciless thrust of his longsword

You can only move and attack once in PF. It's a much debated limitation for most martials but you cannot usually full attack after having moved, yet Valeros' single thrust is enough to kill off the ratfolk

Remaio cautiously moves closer to the fray shooting at the ratfolk in black with his shortbow as he advaces while keeping up his song.

Attack roll (Remaio vs Black): 1d20 + 4 + 1 - 4 - 4 ⇒ (13) + 4 + 1 - 4 - 4 = 10 -> Damage roll: 1d6 + 1 ⇒ (4) + 1 = 5

The arrow doesn't miss the ratfolk by much, yet him being engaged in combat with Selthiel is enough to save the ceatire from an ignominous death.

I played the previous attack from Bikka as an AoO against Amiri for moving into a threatened square but Bikka didn't have her knife drawn so she cannot AoO. Therefore consider her previous roll as her current attack please

Round 2 - Bold may post

Selthyiel
Megalister

Ratfolk (black)

Honaire
Valeros 14hp

Bikka

Erasmus
Amiri
Remaio
Estra


Amiri snarls back at the ratfolk trying to stab her, with a contemptuous look at his puny blade. Then she brings her own massive weapon around in a mighty swing.

Melee, rage, PA: 1d20 + 3 + 2 - 1 ⇒ (15) + 3 + 2 - 1 = 19, for 2d8 + 6 + 3 + 3 ⇒ (6, 7) + 6 + 3 + 3 = 25 damage.

If the rat falls, she will then 5' step forward. If it doesn't she won't!


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

There there dearie, no need to fuss, soothes Estra as eerie energies try to fog one of the Ratfolk's minds.

Daze vs. Ratfolk (Black): Will DC 14

EDIT: Forgot that black was charmed. Daze Bikka if she survived Amiri


Which ratfolk? We have just the charmed one and Bikka, right?

Shadow Lodge

MAP

Amiri decapitates the ratfolk in front of her sending several metallic objects she had with herself crashing on the floor. Meanwhile Estra tires to use her magic on the last remaining rodent...

Will Save: 1d20 + 0 ⇒ (7) + 0 = 7

And it works!

Round 2 - Bold may post

Selthyiel
Megalister

Ratfolk (black) Dazed

Honaire
Valeros 14hp

Bikka

Erasmus
Amiri
Remaio
Estra

Selthyiel & Megalister: Feel free to start with your round 3 actions

Sovereign Court

N Male Human | HP 10/10 | AC 17 T 14 FF 13 | F +3 R +4 W +2 (+1 vs. charms, compulsions) | CMD 14 | Speed 30 ft | Perc +4 SM +4 | Influence 2/5 | Active Effects: Champion's Spirit

"You're missing all of the excitement! Get in there!"

Erasmus hurries onward to battle, only to find Amiri decapitating one foe and the others staring at the floor in different sorts of dazes.

"Am I too late for the action?"

Actions:
Double move, 45 ft to present location


Meligaster steps around behind the dazed rat-man, shifting his hypnotic magic and taking a swat at him with his sword-cane.
Attack, Flanking, v. Dazed AC: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Painful Stare Damage: 1d6 ⇒ 6


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Seltyiel uses his spell combat to cast defensively Arcane Mark on the enemy, delivering it via his scimitar.

Cast Defensively: 1d20 + 6 ⇒ (5) + 6 = 11

Scimitar (Deliver Spell): 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Scimitar (Regular Attack): 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Hmm... since the ratfolk's dazed, and can not act... technically, everyone's up again? yes? =)

Sucks to be him.

Shadow Lodge

MAP

With a swift stroke of his scimitar Seltyiel finishes the last remaining ratfolk thief off.
On the floor you find several metal relics: a set of embossed bronze offering bowls, a string of prayer beads made of silver, and a collection of holy symbols of Aroden from different regions of Golarion. None of these is the bust you are searching for. Fortunately the backpack of the ratfolk killed by Amiri has it. The shiny bust of Honaria Alcasti. Seeing it Remaio is of course overjoyed and takes it for himself praising you as he does:"Excellent work! I knew I was right to ask for your help!" he says.

What do you wish to do? Explore some more or return to the basilica asap?


Amiri looks at the bronze bust dubiously.

"Doesn't look like much." She observes.

She pokes one of the ratfolk with her boot. "Any idea who would have hired these ones to steal it? Seems awfully convenient they do so now." Despite asking the question, she doesn't appear to be that interested in the answer.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Estra and Honaire will search the area looking for any signs of the Ratfolk's motivations.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Sovereign Court

N Male Human | HP 10/10 | AC 17 T 14 FF 13 | F +3 R +4 W +2 (+1 vs. charms, compulsions) | CMD 14 | Speed 30 ft | Perc +4 SM +4 | Influence 2/5 | Active Effects: Champion's Spirit

"You don't think they just took everything shiny?" Erasmus looks around at the ancient crypt. "Let's return everything to the curator and continue--or start--our negotiations."


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Curious, Seltyiel helps looking around as well, even if just for some quick exploration.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Shadow Lodge

MAP

You spend some time searching the hall and looking around for clues about the thieves.
The 2 ratfolks just have a light corssbow and a dagger each while the one carrying Honaria's bust had a lot of stuff on herself

Loot:
potion of cure light wounds, potion of pass without trace, acid, alchemist’s fire, mwk bolts (5), tanglefoot bag, leather armor, light crossbow with 9 bolts, mwk dagger, mwk thieves’ tools, 121 gp

As you search her corpse something shifts inside the shadows though...

DM Rolls of DOOM:
1d20 + 11 ⇒ (5) + 11 = 16 1d20 + 12 ⇒ (8) + 12 = 20

Roll Perception please

Initiative check:
Initiative check (Amiri): 1d20 + 1 ⇒ (1) + 1 = 2
Initiative check (Erasmus): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative check (Estra): 1d20 - 1 ⇒ (17) - 1 = 16
Initiative check (Honaire): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative check (Megalister): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative check (Seltyiel): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative check (Valeros): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative check (???)x2: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative check (??????): 1d20 + 7 ⇒ (15) + 7 = 22


This is a perfect example of where you should probably just roll the perception check for us =)

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Sovereign Court

N Male Human | HP 10/10 | AC 17 T 14 FF 13 | F +3 R +4 W +2 (+1 vs. charms, compulsions) | CMD 14 | Speed 30 ft | Perc +4 SM +4 | Influence 2/5 | Active Effects: Champion's Spirit

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Perception: 1d20 ⇒ 19


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Estra's Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Honaire's Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Shadow Lodge

MAP

Everyone but Honaire and Erasmus notices another ratman and 2 huge rats trying to sneak among the shadows. As the furry creature realizes he's been discovered he aims his crossbow at the surprised Erasmus' and shoots!

Attack roll: 1d20 + 5 ⇒ (17) + 5 = 22 -> Damage roll: 1d6 ⇒ 1

His aim is far from perfect but manages to cause a small scratch on Erasmus's shoulder.

DC 11 Knowledge (nature) check:
These are Dire Rats following yet another ratfolk

Surprise Round - Bold may post

Ratfolk (yellow)

Estra
Seltyiel

Dire Rat (red)
Dire Rat (green)

Valeros
Amiri

Only a move or standard action during surprise


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Estra turns to look at the oncoming rats with a grim set to her mouth, and a careful grip on her knife, Honaire, if you could please tend to this.

Full defense for +4 to AC

Shadow Lodge

MAP

Estra prepares to defend herself.

Surprise Round - Bold may post

Ratfolk (yellow)

Estra
Seltyiel

Dire Rat (red)
Dire Rat (green)

Valeros
Amiri

Shadow Lodge

MAP

Both rats jump forward, their huge rodent teeth snapping at Estra and Erasmus!

Attack roll (red vs Erasmus): 1d20 + 1 ⇒ (13) + 1 = 14 -> Damage roll: 1d4 ⇒ 1

Attack roll (green vs Estra): 1d20 + 1 ⇒ (4) + 1 = 5 -> Damage roll: 1d4 ⇒ 2

Luckily enough both clumsy beasts miss.

Surprise Round - Bold may post

Ratfolk (yellow)

Estra
Seltyiel

Dire Rat (red)
Dire Rat (green)

Valeros
Amiri

When surprise is over...:
Once Surprise is over feel free to start round 1, Ratfolk will spend his actions reloading his crossbow

Round 1 - Bold may post

Ratfolk (yellow)

Estra
Erasmus
Seltyiel

Dire Rat (red)
Dire Rat (green)

Megalister
Valeros
Honaire
Amiri

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will move 14' SW to the square east of the red rat, drawing both swords as he does...


"Out of the way, old woman!" Amiri yells at Estra, as she moves forward to head off the rat.

Amiri will delay, until just after Estra... giving the woman a chance to move back a step.

Figured the phantom will probably move to her aid... but it can move through the wall, so she won't get in its way =)

Shadow Lodge

MAP

Valeros closes in on the enemy rats and Amiri prepares to smash into the fray...

The ratfolk stands were he is, reloads and takes aim at Erasmus again.

Attack roll: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 -> Attack roll: 1d6 ⇒ 5

But he misses badly.

Also Erasmus please roll Fort DC11 to avoid infection from the rat's bite. I forgot you were flatfooted against it and 14 was enough to hit you

Round 1 - Bold may post

Ratfolk (yellow)

Estra
Erasmus
09/10hp
Seltyiel

Dire Rat (red)
Dire Rat (green)

Megalister
Valeros
Honaire
Amiri


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Seltyiel double moves towards the further enemy, trying to be careful as he tumbles near one of the dire rats.

Acrobatics: 1d20 + 0 ⇒ (13) + 0 = 13

Sovereign Court

N Male Human | HP 10/10 | AC 17 T 14 FF 13 | F +3 R +4 W +2 (+1 vs. charms, compulsions) | CMD 14 | Speed 30 ft | Perc +4 SM +4 | Influence 2/5 | Active Effects: Champion's Spirit

"Ow! Erasmus hisses in pain and yanks his arm away from the rodent of unusual size. He steps between the rat and their patron as he stabs at the beast with his silver starknife. "Take that!"

Fortitude: 1d20 + 3 ⇒ (7) + 3 = 10
Spirit Surge: 1d6 ⇒ 1 Well, barely squeaked that out.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Estra steps back a pace, her eyes shining as a new layer of protection wraps around her husband's echo. Shield

Amiri, I'd appreciate it if you went after the other one, Honaire gets a bonus to attack people who have gone after me, and since he's ectoplasmic at the moment he can't actually go through the wall...

Shadow Lodge

MAP

Seltyiel moves near one of the rats barely keeping out of its jaws reach.
Erasmus manages to resist the effect of the other creature's bite but his counterattack is easily avoided by the overgrown rat.
Estra moves out of the way so Amiri can enter the fray and casts a spell of protection on herself.

The dire rats keep up with their savage attack though...

Attack roll (red vs Erasmus): 1d20 + 1 ⇒ (16) + 1 = 17 -> Damage roll: 1d4 ⇒ 3

Attack roll (green vs Estra): 1d20 + 1 ⇒ (9) + 1 = 10 -> Damage roll: 1d4 ⇒ 3

And Erasmus is hit again by the diseased looking creature while Estra is not.

Another Dc11 Fort check please

Round 1 - Bold may post

Ratfolk (yellow)

Estra
Erasmus 06/10hp
Seltyiel

Dire Rat (red)
Dire Rat (green)

Megalister
Valeros
14/16hp
Honaire
Amiri


Hey, you skipped me! Amiri was delaying until just after Estra! Was typing my response as you posted =)

As Estra steps away, the younger kellid woman moves into cut off the rat, swinging her sword in a vicious overhand arc.

Melee, rage, PA: 1d20 + 3 + 2 - 1 ⇒ (12) + 3 + 2 - 1 = 16, for 2d8 + 6 + 3 + 3 ⇒ (7, 7) + 6 + 3 + 3 = 26 damage.

Shadow Lodge

MAP

...and Amiri intercepts the dire rat trying to bite on Estra and makes short work of it, felling the rodent with one mighty stroke of her sword.

Round 1 - Bold may post

Ratfolk (yellow)

Estra
Erasmus 06/10hp
Seltyiel

Dire Rat (red)
Dire Rat (green)

Megalister
Valeros
14/16hp
Honaire
Amiri

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