[PFS CORE] Solstice Scar B Session 2 (Inactive)

Game Master Blake's Tiger

Aid Token Guide


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Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin furrows her brow. "I wish I could say I don't believe it, but these Blakros's give me the shivers. Still, you can't just break in and smash up the joint like this. Lay down your arms, we'll speak to the museum staff and sort this all out to everyone's benefit. Sound fair?"

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16


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Anok responds, “When the metal men attacked us, Ivvora’s spirit called through the hilt to her allies’ armaments. She protects us, even now."

"We will not be giving away our weapons,”[/b] he adds icily.

Medda nods. "I am afraid that while I trust you to lead us to a fair hearing, we do not trust the others in this place enough to give away our weapons."

As if triggered by the friction in the discussion, the chandelier hanging at the center of the office ceiling shudders and then falls to the floor, shattering. Atop the wreckage, a roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. It appears quite angry.

Medda turns toward the new enemy. "Locals! Help me to banish this demon! Twinhorns! Stay back. Your weapons will be useless against it."

Anok

Knowledge (planes) DC 17:
ANOK THE VENGEFUL
The translucent Kellid warrior, Anok, is an ectoplasmic being, is a manifested phantom. [Medium outsider(phantom)] His weapons and armor are translucent as well, so probably not something you could sunder or disarm.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Medda

Knowledge (local) DC 16:
MEDDA SPIRITBEARER

For what your scan tell you, Medda is a spiritualist. She’s part of this “new and edgy” type of spellcaster that use the mind for casting. They need to be calm to be able to cast most of their spells. As you can deduct, she is linked to the ectoplasmic being called Anok.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Other Kellids

Knowledge (local) DC 16:
TWINHORN SCOUTS
These Kellids appear to be smaller than your typical Kellid brute. They seem quite agile, and their darting eyes appear to be looking for weaknesses in your defenses.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Fleshy Monster

Knowledge (planes) DC 13:
DREAD LEMURE LE Large outsider (devil, evil, extraplanar, lawful)
The shapeless mass of quivering flesh in front of you is a Lemure, the least of devilkind. This one, however, looks larger and more advanced than most. What spark of instinct or memory lingers on within a lemure's semi-consciousness regularly shapes its features to mimic those of its tormentors or the tortured souls around it. Grotesque and useless, a lemure's features speak nothing of what it once was.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

GM Screen:

Creslin: 1d20 + 2 ⇒ (15) + 2 = 17
Drin: 1d20 - 1 ⇒ (8) - 1 = 7
Jing: 1d20 + 2 ⇒ (14) + 2 = 16
Mannak: 1d20 + 4 ⇒ (19) + 4 = 23
Mavin: 1d20 + 1 ⇒ (3) + 1 = 4
Philoneus: 1d20 + 4 ⇒ (19) + 4 = 23
Dread Lemure: 1d20 + 0 ⇒ (7) + 0 = 7
Anok: 1d20 + 1 ⇒ (1) + 1 = 2
Medda: 1d20 - 1 ⇒ (18) - 1 = 17

Combat! Round 1. Bold may act.
Mannak
Philoneus
Creslin
Jing
Drin
Mavin
Medda

Demon
Anok

Move you to the lower left corner of the map (in the round office).

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

Knowledge (local) Medda: 1d20 + 2 ⇒ (18) + 2 = 20
Knowledge (local) Kellids: 1d20 + 2 ⇒ (13) + 2 = 15

"You should know that I'm a barrister, and my firm would be happy to represent you if the Blakros attempt to press charges"

When this creature falls from the ceiling, Hao steps up and takes a swing with his scythe, as he doesn't know any better.

Mwk Scythe-Combat Expertise: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

AC is 19

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Knowledge (local): 1d20 + 4 ⇒ (8) + 4 = 12

Mavin deftly steps back and swings her polearm at the creature.

Free 5-ft step, move draw weapon, standard attack.

Attack (glaive, Power Attack): 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage (cold iron, slashing, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (10) + 4 + 3 + (6) = 23

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin doesn't know anything about this creature, but he casts Ray of Frost at it nonetheless.

Ranged Touch: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d3 ⇒ 3

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Knowledge (Medda local): 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge (Kellid local): 1d20 + 7 ⇒ (11) + 7 = 18

Hmm...here you go Jing.

Creslin not willing to chance an unknown since he doesn't know anything about his opponents decides to strengthen his fighters just in case the shifty barbarians decide to start fighting instead.

Casts Enlarge Person at Jing.

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

"Mr. Tiggles, flank and attack. Others, what is this thing?" Philoneus asked as he moved surged forward, pulling his spear.

Handle Tiggles: 1d20 + 8 ⇒ (19) + 8 = 27

Noting that Mr. Tiggles was ready to move, Philoneus readied an action for when he got into position.

Shortspear +flank, readied: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 ⇒ 2


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Mr. Tiggles ran, skirting around the terrible, fleshy beast and stopped opposite of his master. Despite the disgusting look of the whatever this was, Mr. Tiggles struck at it with his talon.

Talon+flank: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 ⇒ 1

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak joins the fray as he tries to show his physical prowess to his fellow Kellids. "Call me Ironborn!" He moves to stand beside Philoneus, draws his weapon and takes a swing with his greatsword. "Gorum's blades! What is this creature?"

Greatsword, Flank: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9


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GM Screen:

Claw 1 vs. Jing: 1d20 + 6 ⇒ (5) + 6 = 11
P/S: 1d6 + 4 ⇒ (5) + 4 = 9
Claw 2 vs. Jing: 1d20 + 6 ⇒ (10) + 6 = 16
P/S: 1d6 + 4 ⇒ (4) + 4 = 8
Anok vs. Demon: 1d20 + 5 ⇒ (15) + 5 = 20
B: 1d8 + 2 ⇒ (6) + 2 = 8
Anok vs. Demon: 1d20 + 5 ⇒ (2) + 5 = 7
B: 1d8 + 2 ⇒ (7) + 2 = 9

Jing's scythe and Mavin's glaive cut the demon deeply, and it lets out a terrible, rage filled warble. Philoneus' spear barely penetrates the muck dripping off of the creature's hide. Similarly, the velociraptor's talons only come away with slime. Mannak's blade finds the beast's rubbery hide difficult to penetrate.

Medda concentrates on a spell and then moves to cover behind a couch.

Spellcraft DC 16:
Sanctuary

The demon takes out its frustration on the closest of its threats: Jing. Fortunately for the warrior, the demon's claws cannot penetrate his armor.

Anok slams his translucent fists into the demon, though it only seems to bother the creature a little.

Combat! Round 2. Bold may act.
Mannak
Philoneus
Creslin
Jing
Drin
Mavin
Medda

Demon (-25 hp)
Anok

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin watches Medda, hoping to anticipate what's coming.
Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31

He then casts Mage Armor on himself and takes his falchion out of its scabbard.

"Looks like I'll have to do this the hard way."

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin rounds the office, keeping out of reach of the monster, then flanks with her enlarged ally and attacks again.

Move to space in 10-ft perimeter, standard attack.

Attack (Glaive, Power Attack, flank): 1d20 + 4 - 1 + 2 ⇒ (5) + 4 - 1 + 2 = 10
Damage (cold iron, slashing, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (2) + 4 + 3 + (1) = 10

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Don't have much left in the tank right now so guess we will keep it simple with the cantrips.

Creslin simply points at the fleshy monster while speaking a simple word.

Ray of Frost: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d3 ⇒ 3

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"Trial and error, I'll figure this out!" Hao says, noticing his allies' weapons can't pierce the creature. He drops his scythe and as he grows larger, he draws his silver warhammer.

"Let's try this!"

silver warhammer-Power attack: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
2 handed damger+power attack: 2d6 + 7 + 3 ⇒ (6, 2) + 7 + 3 = 18

If he feels like he did full damage, he'll shout "Bludgeon the beast! Or use Silver weapons, I've no idea."

AC is currently 16

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Philoneus scowled as it appeared he wouldn't be doing any damage to it. But, it was expected. He was surprised, though, to see Mr. Tiggles be uneffective. Looking to the now-giant human, Jing, Philoneus aimed to strike at the creature's hands if it tried to hit him.

Aid Another on Jing for +2 AC: 1d20 + 2 ⇒ (17) + 2 = 19

Enjoy your +2 AC, Jing.


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Mr. Tiggles ignored the slime that came off with its claws. Its master had given him orders, and this thing didn't seem too tough. The velociraptor continued its attack.

Talon+flank: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 ⇒ 5

Talon+flank: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 ⇒ 5

Bite+flank: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 ⇒ 3

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak furiously takes another swing of his greatsword at the creature.

Greatsword, flank: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11


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Mannak strikes at the demon with greater force and seems to penetrate the rubbery hide and staggers the creature. The dinosaur and Mavin both continue to struggle with the ooze and loose hide that protect the demon. Throwing his increased size and strength behind his swing, Jing crushes the beast's skull.

Combat Over

The fallen demon slowly begins to disintegrate into a rotting puddle. Medda and the other Twinhorns look upon you all with respect in their eyes.

"You fought well," Medda says. "I appreciate you now as fellow hunters of evil and trust you to not trick us, unlike the Blackros men. They came into our camp asking about Ivvora. We gave them shelter and told Ivvora’s story, but we would not part with the hilt. The next morning the hilt and the Blakros agents were gone. We tracked it here, to this building."

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

"Aye, it's hard to trust anyone when so many have deceit in their hearts. While I deal in the occasional magic item myself, I don't traffic in stolen goods."

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Looking at the group and then back at Drin before listening outside to see if there is any combat still taking place.

Drin and Mannak...It may be better if yall go out there and make sure everyone knows they agreed to come with us to resolve this theft.

Speaking softer to the group.

Were demons part of the defenses?

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. “My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?”

“Yes, I speak for the following.” Medda glares at Nigel Aldain, “I have come to reclaim what is rightfully ours. His agents stole our most sacred relic after we refused to sell it. We have traveled through dangerous lands to claim it back, and still he refused—”

“My agents claim they bought it,” Nigel protests. “I’m not going to just give it to you because you stomp into my office demanding priceless artifacts.”

Valsin interjects, “Nigel, let us listen to her story and decide how to proceed. Medda, tell us about this relic. Why is it so important to you?”

Medda takes a deep breath. “Over 900 years ago, a powerful warrior named Ivvora came into our camp. She spoke of an angel named Vildeis who guided her hunt for a great dark evil she called Eshimka. Several of our scouts had recently disappeared, later found ripped into pieces. The elders insisted that we help banish this evil and ensure the safety of our following. They laid a trap for the evil spirit, luring it to our sacred standing stones on the winter solstice. There, Ivvora and the great dark evil, Eshimka, fought a mighty battle that raged for hours. Just as the night was darkest, Ivvora dealt Eshimka a telling blow, digging her dagger deep into its flesh. The creature tried to escape, but it only snapped off the blade and then collapsed on the center stone. The elders finished their ritual and destroyed it completely.

“Ivvora rested with us for the winter before departing to eradicate more evil from the world, but not before leaving us the hilt of her weapon.” Medda withdraws a bundle of bloody cloth from her bag, then unwraps it to reveal a small hilt with a bloody fragment of black metal. “She told us to bring the hilt back to the standing stones every year at the winter solstice to keep evil away. We’ve had to travel for so long to retrieve the hilt, I’m afraid we won’t make it back in time for the solstice. Please, let me leave now.”

Ambrus Valsin contemplates Medda’s story for a moment, then nods, his brow furrowed. “Nigel, you should send for the Blakros agents who ‘obtained’ the hilt and hear what they have to say. Medda, I’m going to send as many Pathfinder agents as you deem necessary to travel with you and your following. I want to ensure we return this relic to its proper place.” Nigel starts to protest, but Valsin cuts him off. “Nigel, you wanted my help; you are getting it. I’m helping you fix a mistake your agents made. As for your museum,” Valsin takes a moment to survey the heavily damaged museum, ”I’m told most of the damage was done by your own security, not Medda and her following.

“Pathfinders, prepare to head north to the Realm of the Mammoth Lords.”

This concludes Part 1.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

@Table GMs: You have until May 30 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.


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GM Screen:

Creslin: 1d20 + 2 ⇒ (17) + 2 = 19
Drin: 1d20 - 1 ⇒ (14) - 1 = 13
Jing: 1d20 + 2 ⇒ (6) + 2 = 8
Mannak: 1d20 + 4 ⇒ (12) + 4 = 16
Mavin: 1d20 + 1 ⇒ (20) + 1 = 21
Philoneus: 1d20 + 4 ⇒ (12) + 4 = 16
Skeletons: 1d20 + 6 ⇒ (15) + 6 = 21
Zombies: 1d20 + 0 ⇒ (18) + 0 = 18

The battered barricade threatens to collapse soon under the repeated beating of five shambling forms in varied states of decay. Upon the arrival of unprotected, living prey, they turn their attention from the cave and begin to move toward you.

Knowledge (religion) DC 10:
HUMAN SKELETONS
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (religion) DC 10:
HUMAN ZOMBIES
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic. These undead are slow and tough, and will attack until destroyed, having no regard for their own safety.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Combat! Round 1. Bold may act.

The thin, charred trees do not provide cover or impede movement.

Skeletons (green, blue, yellow)
Mavin
Creslin

Zombies
Philoneus
Mannak
Drin
Jing

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin sprints forward into a charge, pulling her glaive off her back and swinging it at the nearest target.

Full round charge, attack green undead.

Attack (glaive, charge, Power Attack, vs. flat-footed): 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6
Damage (cold iron, slashing, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (4) + 4 + 3 + (1) = 12

Oh dicebot, why hast thou forsaken poor Mavin?

-2 AC

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Knowing that the skeletons are beyond the range of his cantrips. Creslin draws him crossbow and loads it before taking a quick step forward.

Went ahead and refreshed my spells since assuming we have been on the road for more than 1 day.


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Yes. All daily resources are refreshed.

Mavin catches her glaive in one of the small, charred trees.

The more fleshy of the walking dead shamble slowly toward you.

Combat! Round 1. Bold may act.

The thin, charred trees do not provide cover or impede movement.

Skeletons (green, blue, yellow)
Mavin
Creslin
Zombies
Philoneus
Mannak
Drin
Jing

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak joins Mavin but finds the threat too far away even for his barbaric speed. He draws his greatsword and waits for an opportunity to use it.

Ready action to attack if an enemy engages with Mannak.

Readied Attack:
1d20 + 4 ⇒ (2) + 4 = 6

Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Knowledge (Religion) Max 10: 1d20 + 5 ⇒ (17) + 5 = 22
Knowledge (Religion) Max 10: 1d20 + 5 ⇒ (3) + 5 = 8

Drin steps forward and readies an action to cast Disrupt Undead on any creature that moves within range (25ft).

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

"Undead," Philoneus muttered with a scowl. He'd seen this horse and pony show before. Noting the fleshy ones in the back, he pointed at the purple zombie for Mr. Tiggles. "Mr. Tiggles, attack!"

Handle Tiggles: 1d20 + 8 ⇒ (19) + 8 = 27

Certain that Mr. Tiggles understood, Philoneus strode forward 15 feet. At the end of his move he cast Produce Flame, causing a small fireball to appear in his hand. He chucked it at the orange skeleton.

Ranged touch fire: 1d20 + 4 ⇒ (19) + 4 = 23
Fire damage: 1d5 + 2 ⇒ (4) + 2 = 6


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Mr. Tiggles spurred into action on his master's command, charging forward at almost top speed 95 foot charge and passing by the orange skeleton to reach the purple zombie.

Once there, Mr. Tiggles tried to do what he did best.

Talon+charge: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 ⇒ 2


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GM Screen:

Green vs. Mavin: 1d20 + 0 ⇒ (3) + 0 = 3
S: 1d6 ⇒ 1
Cyan vs. Mavin: 1d20 + 0 ⇒ (20) + 0 = 20
S: 1d6 ⇒ 1
Red vs. Tiggles, Charge: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
B: 1d6 + 4 ⇒ (4) + 4 = 8
Purple vs. Tiggles: 1d20 + 4 ⇒ (11) + 4 = 15
B: 1d6 + 4 ⇒ (2) + 4 = 6
Confirm vs. Mavin: 1d20 + 0 ⇒ (7) + 0 = 7
S: 1d6 ⇒ 3

Philoneus immolates one of the skeletons, which falls to the ground in a pile of charred bones. The velociraptor bounds past to the fleshiest of enemies and tears away some of the rotting flesh.

Drin and Mannak stand ready while Jing advances.

The two remaining skeletons converge on Mavin. One slashes ineffectually against her armor, but the other grazes the side of her head and comes far too close to cutting the flesh of her neck. The furthest zombie lurches suddenly toward the velociraptor--not differentiating animal life from sentient life--and nearly bowls the dinosaur over. The other zombie retaliates with a swing of its bloated arm, but it fails to do any harm.

Jing-bot advances

Combat! Round 2. Bold may act.

The thin, charred trees do not provide cover or impede movement.

Skeletons (green, blue)
Zombies (red [-2 AC], purple -2 hp)
Mavin (-1 hp)
Creslin
Philoneus
(Tiggles -8 hp)
Mannak
Drin
Jing

Moved the zombies up in Initiative to speed things along, since neither Mavin nor Creslin were in any position to affect them.

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin continues moving forward and casts Disrupt Undead on the green skeleton.

"Back to the underworld with you!" he shouts, as magical energies fly from his fingertips.

Ranged Touch: 1d20 - 1 ⇒ (1) - 1 = 0
Damage: 1d6 ⇒ 5

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak positions himself towards the green skeleton as Mavin tries to distract it. He takes a swing with his greatsword.

Greatsword, flank: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Crit confirm: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Crit Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15

Argh! Why does it have to be on these skeletons!

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Moving closer and slightly to the side to get a clearer shot; Creslin raises the crossbow he loaded earlier before taking a shot at the red zombie.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 5

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin steps away and rounds on the skeleton between her and her ally.

5-foot step, standard attack green.

Attack (glaive, Power Attack, flank): 1d20 + 4 - 1 + 2 ⇒ (17) + 4 - 1 + 2 = 22
Damage (cold iron, slashing, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (4) + 4 + 3 + (5) = 16


| Extinction | url= |

GM Screen:

Philoneus Ranged Touch vs. Red: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Fire: 1d6 + 2 ⇒ (2) + 2 = 4
Tiggles Bite: 1d20 + 4 ⇒ (1) + 4 = 5
Bite: 1d6 ⇒ 2
Tiggles Claw 1: 1d20 + 4 ⇒ (3) + 4 = 7
Claw 1: 1d4 ⇒ 2
Tiggles Claw 2: 1d20 + 4 ⇒ (20) + 4 = 24
Claw 2: 1d4 ⇒ 3
Tiggles Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Crit: 1d4 ⇒ 1
Red vs. T: 1d20 + 4 ⇒ (6) + 4 = 10
B: 1d6 + 4 ⇒ (2) + 4 = 6
Purple vs. T: 1d20 + 4 ⇒ (13) + 4 = 17
B: 1d6 + 4 ⇒ (6) + 4 = 10

Mannak swings his sword into the ground, tossing clods of dirt and dead leaves into the air. Creslin fires a bolt into a zombie, though it does not penetrate far into the moist, spongy flesh. As the dirt falls back to the ground, there is nothing left of Mannak's skeleton but a pile of cracked and shattered bones and a rusty blade. Mavin steps forward and sweeps her glaive through the middle of the last skeleton, causing it to collapse in a pile.

Philoneus-bot moves forward and tosses the last of his flame, unfortunately it veers off course. Drin attempts to aim a ray at one of the undead, but it strikes a tree.

The first zombie slams the dinosaur ineffectually, but the second one slams its rotting arm into his shoulder. A crack can be heard and the velociraptor hisses in pain.

Jing-bot advances

Combat! Round 3. Bold may act.

The thin, charred trees do not provide cover or impede movement.

Zombies (red, purple -6 hp)
Mavin (-1 hp)
Creslin
Philoneus
(Tiggles -18 hp)
Mannak
Drin
Jing

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin continues his march forward and casts Disrupt Undead at the purple zombie.

Ranged Touch: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d6 ⇒ 3

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Holding his position Creslin loads another bolt and fires it at the red zombie again.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 ⇒ 7

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak now rushes towards the zombie being distracted by Mr. Tiggles and slashes the zombie with his sword.

Greatsword, Flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9

Crit. Confirm: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10

As his sword slashes rotten flesh, the barbarian let out a howl of fury that is actually a sign of gratitude towards his diety. "GORUM!"


| Extinction | url= |

GM Screen:

Red (Miss <= 20): 1d100 ⇒ 22
Purple (Miss <= 20): 1d100 ⇒ 96
Purple (Miss <= 20): 1d100 ⇒ 90
Purple (Miss <= 20): 1d100 ⇒ 68
Bite: 1d20 + 4 ⇒ (1) + 4 = 5
Bite: 1d6 ⇒ 2
Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Claw: 1d4 ⇒ 4
Claw: 1d20 + 4 ⇒ (18) + 4 = 22
Claw: 1d4 ⇒ 2

Drin fires his ray just to the left of his intended target. Creslin manages to graze the zombie's rusty armor. Mannak obliterates another undead with a powerful swing of his sword.

The velociraptor tears into his foe with a frenzy. His teeth catch on its armor, but his talons shred the rotting flesh and destroy the zombie. All that is left is an armless torso that languidly bites at the air until the negative energy animating it fades.

End of Combat


| Extinction | url= |

The Twinhorn kellids hiding in the cave emerge from behind the barricade.

"Thank you!" shout several of the men and women as they approach you.

"You are honorable warriors!" exclaims one man. "Our following is under attack from dark forces. You should meet with our leaders in the camp."

"Thank you," says another man, "However, we need to beg you for yet more favor: the risen dead here came from the standing stones and still more pour forth. Head to the stones and hold them back while our camp rallies."

You have the choice to meet with the leaders of the Twinhorn following or head to the standing stones to fight back the undead. First choice with two votes will proceed.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin looks to her allies. "We might fare better against the undead with some Twinhorn help. We should try to rally them to us!"

One vote for Twinhorns.

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Feeling confident after seeing Mannak demolish multiple foes.

While I agree that more help would be good. I am just concerned how many more dead will have risen by the time we recruit the help versus getting there now before their numbers are too great.

Going to go against Mavin here and vote for the standing stones. Course that is assuming we have some way to heal Tiggles.

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"Can we really stand to the side and not defend the innocent from vile undead?"

Voting for the stones as I'm not particularly built for a social encounter.


| Extinction | url= |

Philoneus has a wand that he has been using on Tiggles.

Opting to let better equipped Pathfinders deal with negotiations, you head in the direction of the standing stones.

Philoneus-bot heals Tiggles-bot with his wand. Healing TBD.
It is a 10 minute walk.

The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air.

Combat? Round 1. Bold may act.

Ambient condition is Dim Light. Darkness within stone circle.
You see no foes at this moment.

Mavin (-1 hp)
Creslin
Philoneus
(Tiggles -(18) hp)
Mannak
Drin
Jing

???

The mystically inclined among you recognize that if you get to the stone circle, you can perform a ritual that would close the gate. The ritual uses Knowledge (arcana, planes, religion), Linguistics, Perform (oratory), Spellcraft, or Use Magical Device.

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

As they approach the stones Creslin takes a moment to address the group.

Does anyone have a preference for my casting of Enlarge Person?

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

"Let's hurry. We need to close this thing," Drin shouts as he hustles toward the gate.

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"Right behind you, Sholm," Hao says as he trucks through the forest.

Double Move

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

CLW Tiggles: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Tiggles: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Tiggles: 1d8 + 1 ⇒ (7) + 1 = 8

And Mr. Tiggles is back to full

"Near me, Mr. Tiggles," Philoneus says, keeping an eye out for any of the undead. He hustled forward as fast as he could, the velociraptor keeping up with him easily.

Handle Mr. Tiggles, Defend: 1d20 + 8 ⇒ (18) + 8 = 26

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Double move, Mr. Tiggles follows


| Extinction | url= |

I double-move botted the remainder, including a single move on Creslin, since he took no actions yet.

Three skeletons dripping blood rush out of the darkness between the standing stones. Two head down the trail toward Mannak and Mavin. A third crashes through the dense woods, appearing just beside Philoneus. A fourth undead--a skeleton wearing armor and wielding a greatsword--strides purposefully out of the darkness and toward the barbarians.

Knowledge (religion) DC 12:
SKELETAL CHAMPION
This armored skeleton stands in a battle-ready pose, its weapon held high as cold blue light shines in its eye sockets.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (religion) DC 10:
BLOODY SKELETONS
These bloody skeletons are coated in a slick layer of blood and gore, infused with negative energy. This gore allows the skeleton to reform and heal itself.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Combat! Round 2. Bold may act.

Ambient condition is Dim Light. Darkness within stone circle.

Mavin (-1 hp)
Creslin
Philoneus
Mannak
Drin
Jing

Bloody Skeletons
Skeletal Champion
???

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