[PFS CORE] Solstice Scar B Session 2 (Inactive)

Game Master Blake's Tiger

Aid Token Guide


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The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on.

Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill.

You learn all of the information whose DC is equal to or less than the result of your Diplomacy (gather information) or Knowledge (local) check.

DC 15+:
The Three Masters use the event to keep an eye out for particularly talented agents that embody the Pathfinder Society ideals: Explore, Report, and Cooperate.

DC 20+:
At the end of the Torchbearing, the most exemplary agents are publicly recognized and given special wayfinders.

DC 25+:
Sometimes Pathfinder agents disappear for hours during the course of events. Rumors suggest they are brought before The Decemvirate, but no one can agree on why.

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"I took a class on visual investigations with Monsieur Quinn," Hao says.

choosing Perception to finally have it as a class skill

Knowledge (local): 1d20 + 2 ⇒ (16) + 2 = 18

"I'd advise you all to be on good behavior. The Masters of Scrolls, Sword and Spells use this event to look for agents with promise."

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Choosing Perception as well, for the +1 bonus.

Knowledge (local): 1d20 + 4 ⇒ (19) + 4 = 23

Mavin smiles broadly. "If we do a good enough job, we might even get some public recognition. Wouldn't that be nice? I could use a fancy new wayfinder."

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Just curious if I take a skill that I am not trained in as the bonus and consider it a class skill how does that impact knowledge checks for that skill? If I am considered trained will take the bonus on Knowledge (religion) if not will probably take the +1 on Knowledge (Local)

Knowledge (Local): 1d20 + 6 ⇒ (14) + 6 = 20

Facing into the breeze Creslin kind of tilts his head up letting it blow across his face before turning back to the group.

Just hope I can remember all this training out in the field...Little nervous though think that will go away after we finally get out there.

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin Sholm always enjoys these chances to learn something new. He's decided he'd like to be a better negotiator. Maybe he can bargain his way to a few more gold pieces for his wares. He takes Diplomacy as a class skill.

Now Drin is back in the Grand Lodge for the Torchbearing again.

Wasn't I here at the same event last year? Or was it just a dream? My companions are not the same, so a dream seems unlikely . . .

At first he fears that his intense feelings of deja vu are the product of a particularly powerful enchantment. Then he wonders if it would be possible for any wizard to learn that kind of magic.

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Also choosing Perception for the +1 bonus.

You see that a huge Kellid is by the grog bowl. As Janira nears her students, the Kellid bursts out in laughter - somewhat a little tipsy. "Hey Janira! I want a rematch with that last obstacle course. You are one sneaky little woman. I'll be sure to keep an eye on you next time." He takes another gulp from his tankard and fills it up with grog again. He then begins to socialize with other society members.

Diplomacy (GI): 1d20 ⇒ 13

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Taking the +1 to Survival

Philoneus looks more grumpy than usual as he sits in the corner eating a plate heaped with food, Mr. Tiggles, the feathered raptor companion, eating messily beside him. He sneers at Jing's words. "I'm always on my best behavior," he claims in a way that showed his behavior wasn't the best.

Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14

Not many approach the cantankerous, mud-encrusted halfling and his companion, and he does not learn anything pertinent.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.

@Players: Please have fun, and remember to explore, report and cooperate at all times.


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Creslin wrote:
Just curious if I take a skill that I am not trained in as the bonus and consider it a class skill how does that impact knowledge checks for that skill? If I am considered trained will take the bonus on Knowledge (religion) if not will probably take the +1 on Knowledge (Local)

If you have no ranks in a skill, treating it as a class skill has no effect. The benefit would be such that if you have ranks in a non-class skill and make it treated as a class skill, then you gain the +3 bonus (and any other feat or class ability effects that are based on a skill being a class skill).

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin surreptitiously selects some morsels from the first course that he has hidden in his pocket and feeds them to the raven sitting on his shoulder.

"Spis op, pris," he mutters.

Orcish:

"Eat up, Prize."

The raven greedily snatches the food from Drin's hand and tilts its head back to swallow. Drin shifts in his seat, causing the raven to slightly extend its wings to keep balance, and glances around nervously.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until May 16 to run Part A on page 10 and Part B on page 14, in whatever order you choose.


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Here is the post we missed.

As dessert is finally served, a variation upon the chelish Struedel, a small origami swan flutters through the room and lands on the center of your table. In moments, it unfolds itself into a crisp and creaseless piece of paper.

A note from Old Muttonchops:
Pathfinders,

My apologies for interrupting your feast, but Nigel Aldain has just informed me that there is trouble at the Blakros Museum. Once your bitter laughter has subsided, let us continue. Nigel says it can’t wait until morning. We don’t want to jeopardize our relationship with the Blakros Family, so [u]we will do what we can to aid him[/u]. Please gather your gear and meet in the main hall within Skyreach. I will give more instructions then.
Venture-Captain Ambrus Valsin

Based on the contents of the missive, your subconscious brains already begin processing the information and unbidden to you, knowledge of the case at hand comes to you.

Anyone can make these checks, but as a reminder if you don’t have any ranks in knowledge skills you cannot get above a ten

Blackroses: Knowledge (Nobility) DC 10+:
The Blakros are one of the wealthiest and most well known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

Blackroses: Knowledge (Nobility) DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

Blackroses: Knowledge (Nobility) DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

Blackros Museum: Knowledge (Local) DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

Blackros Museum: Knowledge (Local) DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

Blackros Museum: Knowledge (Local) DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

Blackros Museum: Knowledge (Local) DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

Nigel Aldain: Knowledge (Local) DC 10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

Nigel Aldain: Knowledge (Local) DC 15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

Nigel Aldain: Knowledge (Local) DC 20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

Nigel Aldain: Knowledge (Local) DC 25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.


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Here is the chronologically next post. Sorry about that.

Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”
The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”
Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”
Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”
The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”
Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”


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Animated Relics, Guard Animals, Clockworks, or Magical Runes?

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Knowledge (local) - Blakros Family: 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge (local) - Nigel Aldain: 1d20 + 4 ⇒ (2) + 4 = 6

Mavin whips her glaive off of her shoulders. "Animated relics sounds straightforward to me, but I'm happy to beat down whatever crosses us."

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak's expression turns sour at the mention of magical devices. "I'd be happy to take care of those guard animals. I'm not too much keen on tackling animated relics and runes, unless my companions prefer the latter."

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

A knowing look crosses Drin's face as he nods his head slightly.

If everyone else is up for it, I'm sure Creslin and I could handle the relics.
Blockroses (Max 10): 1d20 + 5 ⇒ (13) + 5 = 18
Blackros Museum (Max 10): 1d20 + 5 ⇒ (19) + 5 = 24
Nigel Aldain (Max 10): 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

"The Guard Animals sound interesting. I'm also curious as to how high Nigel went on the food chain when he purchased them," Philoneus mentions offhandedly.


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Long shadows cast by ruined displays and broken furniture litter the floor. A humanoid-shaped figure made of shattered clockwork lies slumped over a bench. Above, an elaborately painted sign reads “Crusader’s Chronicles.”

-----

Knowledge (nature) DC 5:
DOGS
They are more confused and afraid from the chaos around them. Nonetheless, they are aggressive.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (nature) DC 6:
ALPHA DOG
That is a big dog. Perfect for a halfling to ride on it. Now, it is just trying guard the place.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

GM Screen:

A pack of dogs menaces you as soon as you enter the library.

Combat! Round 1. Bold may act.
Manak
Philoneus
Mavin
Drin
Creslin
Jing

Dogs (x3)
Dog (x1)

Map Slide 3

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"I hate dogs! Hao screams in Goblin.

He charges forward at the yellow dog with his scythe.

Scythe+charge: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
dmg: 2d4 + 6 ⇒ (3, 3) + 6 = 12

AC is currently at 16

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Knowledge Untrained (Nobility): 1d20 + 1 ⇒ (5) + 1 = 6
Knowledge (Local BM): 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge (Local NA): 1d20 + 7 ⇒ (7) + 7 = 14
Knowledge Untrained (Nature DC5): 1d20 + 1 ⇒ (12) + 1 = 13
Will ask for HD for the Dogs.
Knowledge Untrained (Nature DC6): 1d20 + 1 ⇒ (7) + 1 = 8

Sadly Creslin seems a little unsure when the note from Muttonchops lands on their table.

First mission and has to be in that crazy museum that seems to have problems all the time.

After taking a breath Creslin hurries to gather the small amount of gear he has before rejoining his impromptu companions.

Don't know a lot about the museum that isn't already in the note but from what I can remember everyone comments how it is bigger inside than it would seem based on the exterior. Also, Nigel seems to have been obsessed with the new exhibit that was supposed to be on display next week about the Shining Crusade.

***

Now for current time.

Creslin seems a little dazed with how fast everything is moving and doesn't really reply even when the question is directed at them and instead follows along behind the front-liners.

Well at least we seem to be well equipped to go toe to toe with anything we come across.

Seeing the dogs he draws his crossbow but not having it loaded he instead points a finger at the alpha dog while speaking a quick sharp word in Draconic. Casts Ray of Frost.

Ray of Frost, Dex, Point blank shot (TA): 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Not even going to roll a damage dice there, and as a quick note sorry for my delays posting my laptop is having some difficulties and haven't been able to isolate and resolve the issue.

Apparently he fumbles his crossbow while trying to draw it one handed causing his spell to fly wide of any of the dogs much less his target.

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Knowledge (nature) DC 5: 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge (nature) DC 6: 1d20 + 5 ⇒ (20) + 5 = 25

Drin moves up next to the door and takes out his falchion.

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin strides through the door and swings at the red dog with her glaive.

Move to space, standard attack.

Attack (Power Attack, cold iron glaive): 1d20 + 3 ⇒ (2) + 3 = 5
Damage (slashing, cold iron, Power Attack, sneak attack): 1d10 + 4 + 3 + 1d6 ⇒ (7) + 4 + 3 + (3) = 17

She takes a chunk of wood out of the floor as she misses.

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak rushes towards the red dog while drawing his greatsword. As he approaches the dog, he takes a swing with his sword.

Greatsword vs FF, flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7

FYI guys, my laptop needs fixing so I will be irregular in my posts. Feel free to bot me. Might take 3-5 days to repair.


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GM Screen:

Alpha Dog vs. Mannak: 1d20 + 3 ⇒ (1) + 3 = 4
P/S/B: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 3 ⇒ (5) + 3 = 8
Green vs. Mannak, Flank: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
P/S/B: 1d4 + 1 ⇒ (1) + 1 = 2
Green vs. Mannak: 1d20 + 2 ⇒ (19) + 2 = 21
P/S/B: 1d4 + 1 ⇒ (1) + 1 = 2

Creslin:
Common dogs have 1 HD.

Drin:
Dog and Riding Dog Bestiary Entries.

Jing Hao swiftly displays his odium by charging the closest dog and cutting it down with a powerful swing. Mannak rushes the larger of the dogs and strikes it with a heavy blow. This dog, however, manages to stand its ground due to superior breeding and force of will. The larger dog glances at Mavin's attack on the floor before it lunges at Mannak. Following their pack leader's lead, the other two dogs circle around the barbarian and bite his legs.

Creslin fires ice past the dogs. Drin prepares to defend himself. Philoneus considers the situation.

Combat! Round 2. Bold may act.

Manak (-4 hp)
Philoneus
Mavin
Drin
Creslin
Jing

Dogs (x3)
Dog (x1) (-7 hp)

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Mavin growls at her failed attack, dislodges her glaive and swings at the green dog harassing her ally.

5-foot step, attack green dog.

Attack (Power Attack, glaive): 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Damage (cold iron, slashing, Power Attack): 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

Jing Hao laughs, his scythe continuing on to hit the larger dog. Hao positions himself to keep a piece of armor between him and the dogs.

Mwk Scythe - Combat Expertise+flank: 1d20 + 7 - 1 + 2 ⇒ (11) + 7 - 1 + 2 = 19
scythe: 2d4 + 6 ⇒ (3, 1) + 6 = 10

AC is currently 19

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Philoneus shrugged to himself. Mr. Tiggles had not had a pack to run with for a good while, and the opportunity to do so again had passed. "Mr. Tiggles, go after the smaller ones."

Handle Animal: 1d20 + 8 ⇒ (17) + 8 = 25 Success

Philoneus moved up, taking an AoO from the green dog and pulling out his shortspear to stab at the creature.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 3

Free to handle, move 15, standard to attack.


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Jing Hao brings death to the larger dog. Two dogs remain standing and committed to their guard task.


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Mr. Tiggles warbles in response to his master's commands and moves forward, pushing passed the other to get into the green dog's face. Once in position, he lashed out a feathered leg to strike with a fierce talon.

Talon: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 4


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GM Screen:

Green AOO: 1d20 + 1 ⇒ (16) + 1 = 17
P/S/B: 1d4 + 1 ⇒ (3) + 1 = 4

The dog snaps at Philoneus and bites onto the red scales protecting his arm and worries the leather. The halfling stabs the dog, forcing it to let go of its grip, and the his own beast pounces on the wounded dog and finishes it. The remaining dog easily dodges Mavin's blade.

Combat! Round 2. Bold may act.

Manak (-4 hp)
Philoneus
Mavin
Drin
Creslin

Jing
Small Dog (x1)

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin moves in and attacks the remaining dog.

Attack: 1d20 ⇒ 12
Damage: 2d4 ⇒ (1, 3) = 4

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Unsure if I have LOS or not but will do move action to load and then standard to fire crossbow. If I have to move to see the dog will go with Ray of Frost.

Annoyed with how little he appears to be contributing currently Creslin...

LOS:
Loads his light crossbow before taking aim and firing between the melee.
Attack: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Have precise shot so no firing into melee penalty, sadly it appears he will miss the dog again.

No LOS:
Moves into the room standing a little behind the group before pointing at the remaining dog and speaking another quick word casts Ray of Frost

Ray of Frost: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage: 1d3 ⇒ 3
Assuming I wouldn't get the bonus damage to my spell from point blank shot.


| Extinction | url= |

GM Screen:

Dog vs. Philoneus: 1d20 + 1 ⇒ (9) + 1 = 10
P/S/B: 1d4 + 1 ⇒ (1) + 1 = 2

Creslin moves into the hall and fires a ray of cold into the dog's flank. It yips in dismay. Manak takes a moment to catch his breath.

Devoid of direction, it goes after the smallest prey and snaps at Philoneus.

Drin and Manak may take AOO against the dog as it rushes past.

Combat! Round 3. Bold may act.

Manak (-4 hp)
Philoneus
Mavin
Drin
Creslin
Jing

Small Dog (-4 hp)

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Philoneus moved (provoking from blue) into a flanking position with Mr. Tiggles, raising his short spear and stabbing it into the dog.

Shortspear: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 ⇒ 3

Move, standard attack.


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Mr. Tiggles looked at the new challenger in front of him, who had tried to bite his master, and found it wanting. He tore into the dog with tooth and talon.

Talon+flank: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 ⇒ 3

Talon+flank: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 ⇒ 1

Bite+flank: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 ⇒ 3

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin takes a swing at the dog as it passes.
Attack: 1d20 ⇒ 13
2d4 ⇒ (1, 1) = 2

He then follows after it to take another swing.
Attack: 1d20 ⇒ 5
2d4 ⇒ (1, 2) = 3


| Extinction | url= |

Drin strikes the dog but fails to cut it down. The velociraptor, however, quickly shreds the guard animal in a bloody mess.

You may withdraw from the museum if you desire. Or you may continue to the next obstacle that you see. If so, continue with rounds as below. Same slide.

Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full-plate armor.
-----

Knowledge (arcana) DC 13:
SHINING CRUSADE BANNER
You know for sure that a normal banner cannot move by himself. Even less when it is trying to attack you. One thing for sure, this animated object move like it was haunted. Like it is a part of the will of the Shining Crusade.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

A lone decorative banner flutters through the air toward you with some sort of arcane intelligence.

Combat! Round 4. Bold may act.

Manak (-4 hp)
Philoneus
Mavin
Drin
Creslin
Jing

Animated Banner

Grand Lodge

Female Half-elf Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Seeing a new target, Mavin rounds the corners and swings her glaive at the animated object.

Move to space, standard attack.

Attack (Power Attack, glaive): 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Damage (cold iron, slashing, Power Attack, sneak attack): 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Geez, what did Mavin do to tick off the dice gods this week?

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"Is a flag pole trying to threaten us?" Hao says bewildered. "Have we tried to make contact with the flag pole and negotiate?

The burly barrister moves closer. "We come in peace, flag pole."

double move

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

A wry grin crosses Drin's face as he moves to a spot with a clear view of the flag.

"You would have had more luck talking to the dogs."

He chants and makes a gesture at the flag, casting Ray of Frost at it.

Ranged Touch: 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d3 ⇒ 3

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

Seeing the banner Creslin attempts to identify what he can of it.

Knowledge (Arcana): 1d20 + 5 ⇒ (14) + 5 = 19
Will go with AC this time around.

Not sure why but it is a banner of the Shining Crusade and is acting like the crusade is still ongoing.

Assuming we have more than just the one enemy in the room? Guess either way lets get someone the extra benefit of size.

Moving up behind Mannak while casting Enlarge Person he touches the barbarian briefly on the shoulder before stopping to catch his breathe.


| Extinction | url= |

Creslin: You can move to the next higher CR encounter after defeating the banner. Otherwise, it is the only enemy 'in' the room for you to deal with.

GM Screen:

Jing is 1: 1d2 ⇒ 1
Banner: 1d20 + 5 ⇒ (10) + 5 = 15
B: 1d6 + 3 ⇒ (4) + 3 = 7 Non-Lethal
Grab: 1d20 + 5 ⇒ (16) + 5 = 21

Creslin:
AC 14, Touch 10, Flat 14

The banner dodges blade and arcane energies, fluttering erratically in the air. It snaps out, whip-like, at Jing Hao but fails to do much more than to make his breastplate clang.

Combat! Round 5. Bold may act.

Manak (-4 hp, enlarged)
Philoneus
Mavin
Drin
Creslin
Jing

Animated Banner

Grand Lodge

Male Human Barbarian | Init +4; Perc +7 | AC 15; T 12: FF 13 | HP 16/16; F +5; R +2; W +2 | CMB +3; CMD 15 | M. Greatsword +4 (2d6+3 S, 19-20/x2); Flail, heavy (Cold Iron) +3 (1d10+3 B, 19-20/x2) | Rage 13/13
Skills:
Acro +6; Climb +6; Know (Nature) +4; Survival +6

Mannak runs towards the banner, feeling different after Creslin taps his shoulder, and takes a swing with his greatsword. He thinks he sees the banner getting smaller.

I can't remember what the modifiers are for enlarge person so please feel free to add it on my rolls.

Greatsword: 1d20 + 4 ⇒ (4) + 4 = 8

Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Grand Lodge

Male Human Sorcerer (1) | HP 8/8 | AC/TC/FC 12/12/10 | CMB/CMD 2/14 | F/R/W saves 1/2/0 | Init 2 Per -2 | 1st spells 2/4 | Active Condition: 1 CR

You gain 2 str, lose 2 dex and get -1 to attack rolls and AC. It lasts for 10 rounds at my current level, gives you reach/size 10 ft., and lastly your weapons are 1 category bigger so the greatsword does 3d6 and the heavy flail would do 2d8. Think it would increase your damage by and d6 and another +1 but wouldn't impact your attack roll since you gain 1 from strength to lose 1 outright.

Hmm doubt my crossbow would do anything to this piece of fabric so guess we are just going to join Drin shooting rays of frost at it.

Just staying put Creslin points a finger at the banner barking out a sharp word again.

Ray of Frost: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d3 ⇒ 3

Welp lets get these rolls out of the way I guess so I can actually hit something later...Hopefully

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

"Mr. Tiggles, flank and attack the rag," Philoneus commanded of his companion.

Handle Tiggles: 1d20 + 8 ⇒ (20) + 8 = 28

Philoneus want quite sure what created this strange creature, but he didn't think it deserved much thought as he moved towards it readiedaction to strike as Mr Tiggles got into position. He waited for Mr. Tiggles to get into position before striking the banner with his spear.

Readied attack+flank: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 ⇒ 3

Free action to handle Tiggles, 15 ft move,


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Mr. Tiggles want sure why his master was fighting this piece of cloth, but it wasn't in his nature to question such silly things. Instead, he ran along the outskirts of the fight before ending opposite of his master, lashing out with a talon.

Talon+flank: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 ⇒ 2

Full 60 ft move, standard to attack.


| Extinction | url= |

GM Screen:

Banner AoO vs. Tiggles: 1d20 + 5 ⇒ (8) + 5 = 13
B: 1d6 + 1 ⇒ (6) + 1 = 7 Non-Lethal
J 1, P 2, M 3, T 4, D 5: 1d5 ⇒ 4
Banner: 1d20 + 5 ⇒ (16) + 5 = 21
B: 1d6 + 1 ⇒ (3) + 1 = 4 Non-Lethal
Grab: 1d20 + 5 ⇒ (6) + 5 = 11

The banner continues to prove to be an illusive target until Philoneus steps forward and shows everyone how it's done. He spears a hole in the cloth. The velociraptor bounds forward--receiving a snap from the banner against his thick hide for his effort--and rends the banner with his teeth. The banner snaps at the dinosaur again. This time it stings him in the eye.

Combat! Round 6. Bold may act.

Manak (-4 hp, enlarged)
Philoneus (Mr. Tiggles 4 NL damage)
Mavin
Drin
Creslin
Jing

Animated Banner (-5 hp)

The Exchange

Male Human (Tian-Shu) Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 |

"No dogs can talk, but who knows what causes this thing to move?"

Hao moves across, surely opening himself up to attacks and then as he gets into position, attempts to strike.

Mwk Scythe-Combat Expertise: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
dmg: 2d4 + 6 ⇒ (1, 1) + 6 = 8

AC is again 19.

Critical threat!

To Confirm: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Extra Damange: 6d4 + 18 ⇒ (1, 2, 1, 4, 2, 2) + 18 = 30

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