[PFS_CORE_Aerondor] 00-14 The Many Fortunes of Grandmaster Torch (Inactive)

Game Master Aerondor

Map

init:

[dice=Wylka]1d20+0[/dice]
[dice=Farlen]1d20+2[/dice]
[dice=Seebonickk]1d20+3[/dice]
[dice=Zekuli]1d20+0[/dice]
[dice=Scorpion]1d20+0[/dice]


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Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Fort Save DC 10 vs Dust: 1d20 + 4 ⇒ (11) + 4 = 15

Wylka nose starts to run a little bit from the dust but is otherwise okay with it.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Fort: 1d20 + 1 ⇒ (12) + 1 = 13

Seebonickk actively looks for the man.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Dark Archive

Male Human Cleric 2 of Nethys | HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none

Zekuli hastens forward as fast as his bulky armor allows (which is not very fast). His movements raise a great deal of dust, which settles all over him.

Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21

The tickle is strong, but he holds the sneeze back for the sake of concentrating on the task at hand. He thinks quickly over the spells he prepared this morning, if any would be useful... and nope. His meager magical talents cannot help with tracking down an invisible stranger running away for no discernible reason.

Double move 40' toward where the moving dust last appeared.

"Buri... that is you, right?" Suddenly filled with doubt, Zekuli blinks and squints into the dusty air ahead, as if that would help reveal an invisible person. "Could you say something?"

Diplomacy, if needed: 1d20 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Silent tide map

If you want to try and find him in the dust, you'll need a perception check.

Seebonickk looks around but cannot see the man. Zekuli has a little more luck, and spots him under a table.

Various workers close on each of the pathfinders, determined to escort you from the building!

They will try to physcially grapple you next round if you don't leave, that much is obvious.

There is no map for this encounter, and while I could just put up a large 10x10 block, I'm not sure it is really needed, even if this turns into a combat.

Status, bold may post
Farlen - readied shot; worker nearby
Seebonickk 20' towards where the dust was last seen ; worker nearby
Wylka 30' toward the back exit. two workers nearby
Zekuli (next to hidden Buri); two workers nearby

Buri (invisible) (was ~40' away from entrance)
Workers

Remember, fort DC 10 save each round in the building.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Fort DC10: 1d20 + 4 ⇒ (18) + 4 = 22

Again the dust doesn't bother Wylka. He looks at the workers closing in on them and tries to reason with them. "Please stand back. We are apprehending a certain person that has become invisible and will be shortly out of your hair."

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

"Please allow us a few more moments of your time and then we will leave. We must speak with someone hiding in your building. He is in here headed for your back door."

Farlen lowers the crossbow and points at the back door. "I will wait by the front door." You all wait by the back. He must come out sometime." Adressing the room in a loud force. "Buri, this is unnecessary. Let us talk. We will wait by the doors. We only want to talk."
perception: 1d20 ⇒ 10 Farlen scans the room as he makes his way to the front door.

Lantern Lodge

Silent tide map

It would appear the workers don't speak Taldane, much to Wylka's disapointment. The workers gather around Falren and Wylka obviously wanting them out of the building. Now.

Farlen can't make out anything in the dust...

Status, bold may post
Seebonickk 20' towards where the dust was last seen ; worker nearby
Zekuli (next to hidden Buri); two workers nearby

Buri (invisible) (was ~40' away from entrance)
Workers
Farlen - readied shot; worker nearby
Wylka 30' toward the back exit. two workers nearby

Remember, fort DC 10 save each round in the building.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

fprgot the fprt saves again. Sorry
save fort 1: 1d20 + 3 ⇒ (17) + 3 = 20
fort2: 1d20 + 3 ⇒ (18) + 3 = 21

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Cough..dust.."

Fort: 1d20 + 1 ⇒ (6) + 1 = 7

Seebonickk looks for the man again.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Male Human Cleric 2 of Nethys | HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none

Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

Zekuli feels a strong tickle in the back of his throat but just barely manages to ignore it, though his eyes begin watering. He looks uncertainly at Farlen, then decides to follow the man's lead. To the unhappy looking workers, he speaks grumpily in Osiriani, in case they understand that language: "Okay, no need to be pushy. I'm headed out. It's like you're trying to hide something in here."

He looks around to see if he can tell where the invisible person went, and then moves toward the back door.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Lantern Lodge

Silent tide map

Zekuli is escorted out, while two workers close on Seebonickk who clearly sees the man hiding under a table... and sneezing. Another worker jabbers at the man under the table who tries talking back, but without much success.

The worker grab the man who slaps him hard, probably harder than required.

Several other workers leave off your team who seem to be mostly peacefully leaving and surround the man...

SM DC 15:
The man under the table really doesn't like being restrained.

Status, bold may post
Seebonickk
Zekuli
Farlen -
Wylka near toward the back exit. worker nearby

Buri under the table surrounded by the workers.
Workers

Remember, fort DC 10 save each round in the building.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen moves to the door grateful for the fresher air, but positions himself outside so he can view the scene unfolding around the table where Buri is hiding. "The game is up, Buri, come out and let's discuss recent events."

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Fort DC10: 1d20 + 4 ⇒ (18) + 4 = 22
Wow... three very high Fort saves back to back.

Sense Motive DC15: 1d20 + 9 ⇒ (18) + 9 = 27

Again Wylka is not bothered by the dust but seeing Buri does not liked being restrained in any way, he decides to go another strategy to get him out of the building.

Wylka grasp his holy symbol and walks over to the table Buri is hiding under, then bends down and smiles at Buri. With a soothing and enchanted voice, "We are your friends. Lets get out of this dusty building and have a nice talk."

Charm Person vs Will DC 14 on Buri.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk moves then waits to grab Buri if the spell doesn't work. ready action to grapple

"He's here!" He shouts.

CMD: 1d20 ⇒ 5

He tries to stop sneezing.

Fort: 1d20 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Silent tide map

And for the sake of narative, I'm going to auto-fail that save

Buri shakes off the workers and smiles at you. He calls out... again in a language that you don't understand with a friendly wave.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka motions for Buri to follow him out the back exit to the shop, smiling all the way.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seenbonickk follows Wylka.

He points to Buri then to himself "You.Burr-ree...Me See-bon-nick"

He tries to figure out what language Buri is talking again. If I can?

Linguistics: 1d20 + 6 ⇒ (19) + 6 = 25

Lantern Lodge

Silent tide map

Seebonickk realises that Buri, like the rest of the locals, is speaking in Kelish.

If anyone knows comprehend languges, that lets you understand, but not speak it.

This is a big commercial city, so you figure out there are probably some translators around, and many folk will speak Taldane.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen Yells from the doorway, "Anyone speak kelish and Taldane? This coin for your help with communicating with this man." Farlen points at Buri and holds a gold coin up addressing the room of workers.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wait to see if anyone comes forward with Farlen's offer before he thinks about casting his Comprehend Language spell.

Lantern Lodge

Silent tide map

A handless beggar steps forward. From a quick conversation you gather he was once a scholar who fell upon hard times. In exachange for a few coins he will happily translate for you.

Just say what you want translating and we'll let our NPC translate for you

"This man, Buri, would like you know your interests in him."

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

"Just tell him we think he has a dangerous artifact. We know it to be so because we saw one of the other statues change and kill 3 people." "They are cursed." " Now if he is willing we work for a society that rounds up things like this." " We would like to take it off his hands before something bad happens."

Lantern Lodge

Silent tide map

"He says he thanks you for your concern and he will be careful about the statue, but he intends to keep it.."

Now you can maybe try your diplomacy if you want to buy it off him.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Glad his Charm worked on the fellow and they got a translator, Wylka tires to go the diplomatic route before attempting to force him to give it to them through his Charm effect.

"I truly fear for your safety. Let us buy it off of you, we are not asking you give it to us for free."

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

aid wylka: 1d20 + 5 ⇒ (4) + 5 = 9

Sorry for the confusion! we're willing to buy it"

Lantern Lodge

Silent tide map

"He says he has been searching for this for a long time... to part with it so sooon.." a quick conversation is had.

"For his dear friend, whose name he cannot recall at this moment he will part for only 400 coins of gold."

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka frowns but decides to let it be. "They are going to have to reimburse me for this."

He pulls out his coin purse and draws out 400 gold coins but doesn't hand them over until the statue is given to them.

Lantern Lodge

Silent tide map

With a degree of reluctance the man trades the statue for the money.

Good use of charm and diplomacy. This is not really how the scenario is written but I think an acceptable way to deal with it.

He heads off slightly confused with himself but at least with a full purse.

You have only a single statue left to go. Quickly you recall it was located in the secure market in the hnads of Saldin Marafi...

know(local or geography), or Diplomacy(GI) DC10:

The secure market is market for the paranoid—no weapons allowed in, anti-magic field, the whole works.
"I guess the sort of people who set up shop there would be buying so many guards and security measures that the license seems cheap in comparison. Of course, they tend to keep guards around anyway—big bruisers who don’t need weapons.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Diplomacy (Gather Info): 1d20 + 8 ⇒ (13) + 8 = 21

Securing the new statue with the others, Wylka puts his mind on the last statue to obtain. "The secure markets of Saldin Marafi. We'll have to give up our weapons and won't be able to cast any magic while in the market. So we'll need to be extra careful to not try to get into a fight."

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

The gnome puts away his sword.

"NO problem...I'll be sneaky and nice!"

Lantern Lodge

Silent tide map

The Secure Market is designed for people who don’t like surprises. Situated in the foundation of an ancient tower and surrounded by walls with no windows, it is accessible by one heavily-guarded, narrow entrance from the Central Market to the north. Visitors may not bring weapons into the Secure Market, though the merchants, their personal guards, and the Secure Market guards can.

A guard at the main door eyeballs you all.

Anyone trying to take a weapon in?

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka hands over his collection of weapons for safe keeping while he waits to be let in.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk gives the guard his weapons.

are we down to 2 players?

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen hands over all his weapons, dagger, crossbow and all.

What keeps magic from being used? Is there an anti magic shield or something?

"Where can we find a merchant by the name of Saldin Marafi?" Farlen adds as he is handing over his meager store of weapons.

Lantern Lodge

Silent tide map

You don't know what keeps magic from being used, just that you have heard it doesn't work. But you could maybe use detect magic and a spellcraft check outside to get a clue.

After handing over weapons you are ushered into the secure market. It takes only a couple of minutes to locate Marafi who has a stall in the back of the market place with a couple of hefty guards nearby.

He hails you in a friendly manner and asks "What can I help you with?"

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka smiles as he approaches Marafi. "Greetings. We are hoping you still have in our possession a statuette that you might have recently acquired."

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk gives a description of the statuette.

"Yes if you could help us it would be appreciated"

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Lantern Lodge

Silent tide map

"Yes.. yes I do have it. However it is very precious to me, and I couldn't possibly part with it."

SM dc10; PRof(merchant) DC5:
He is just opening the haggling.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Before the party heads in Farlen tries to discern the magic suppression used here. spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

Farlen tries to get a read on Marafi. sense motive: 1d20 ⇒ 15

"Well, that is all fine and good, until it turns into a giant scorpion and rips your head off. The fact is it is a dangerous item to have around. One previous owner almost paid with his life to find that out." "We will make sure it is safely taken care of."

Lantern Lodge

Silent tide map

Farlen thinks it is some kind of anti-magic shield. One that suppresses all magic within it.

"Oh I think it will be safe enough here." replies the merchant.

"But if perhaps you are so...altrustic... I might be persuaded to part with it - for the greater good you understand. And for a large amount of gold."

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Sense Motive: 1d20 + 9 ⇒ (8) + 9 = 17

Seeing where this is going, Wylka internally sighs before speaking up. "I understand. We don't seek to take the statuette off of you without compensation. But remember, we are helping you as well. If you sold the statuette to someone who is not well versed in it's curse, they could seriously get hurt or killed. Then the rumors will go around that you sold a dangerous object to one of your customers that got them killed. That would drive away business."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

Male Human Cleric 2 of Nethys | HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none

Zekuli doesn't like this market, not one bit. To be a cleric of Nethys in a place where magic itself is disallowed - it feels a little dirty. He leaves his weapon at the entrance and then keeps his head down, hoping they can finish their business and get out of here quickly.

Once they find the man they're looking for, he chimes in, hoping to bring down whatever outrageous price he is probably going to ask them for. "On the other hand, if you're willing to part with it we could put in a good word for your business in this area, in appreciation for your cooperation. Marafi the Magnificent Merchant, how does that sound?"

Diplomacy, aid?: 1d20 + 1 ⇒ (9) + 1 = 10

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Right we can put it a good work for you with the Pathfinders!"

aid: 1d20 + 5 ⇒ (15) + 5 = 20

Lantern Lodge

Silent tide map

"500 gold. I can't have work getting out that I am a push-over now can I?" says the greedy eyed merchant.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

"500? Surely you can go lower than that. Why think of your well-being if the curse was to accidentally activate."

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

Lantern Lodge

Silent tide map

"Okay, 450. but that is my best and final offer" scowls the merchant.

"I did have somone lined up for this, and he is a good customer. But your gold in right there in your purse and his is some way away."

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

"Yes, 500 is ridiculous. We are not rich collectors." "We are protecting the public from a danger." "But I understand your position." "Maybe there is some way we can earn the statue from you? Or maybe a wager?" "Or maybe we could perform some favor for you?"

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Sensing they won't get it any lower, Wylka just rummages around his coin purse and pulls out 450gp to pay. "Here you go."

Good thing Wylka started with a lot of gold.

Lantern Lodge

Silent tide map

With the last statue in hand, the team heads back toward Venture-Captain Kal’al. On the way a liveried messenger delivers a letter to you all.

"Please come and dine with me at the Baked Eeel - Torch"

But first... your debrief with the venture captain..

She is happy to have the statues back and asks you for a summary of your expedition.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka gladly hands over the statues. "There were a few touch and goes, but for one situation when magic was cast near the statue." avoids mentioning it was his magic. "The statues were not that difficult to get. Though we will need to be reimbursed for a couple of them."

"As for that one instance, a giant scorpion was summoned to attack us."

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