[PFS CORE] 6-11 Slave masters mirror (Inactive)

Game Master Merisal The Risen

CORE 6-11 Slave masters mirror


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Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren gasps.

"The map!"

He casts a spell and darts into the room with extraordinary speed.

Casting Expeditious Retreat.


Maps and slides

Iago having slid across the pool then falls as he tries to make his way back to the gnoll. As Iago gets up with all the grace of Bambi on ice the gnoll barks in laughter. " You will make a great clown slave "

Tomren darts into the room as some of the ribbons on the map catch alight and begin to spread the fire over the entire map

Initiative

numair to act
Chau(-21)
Iago(-7)
Tomren
Bravo
Riceak
Galant

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair tosses a ball of flame at the Gnoll.

Flaming Sphere: 3d6 ⇒ (5, 2, 5) = 12 Fire damage. DC 20 Reflex negates.


Maps and slides

chau reflex: 1d20 + 9 ⇒ (15) + 9 = 24

Chau dodges the ball of flame and slams his shield at Galant

shield slam: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

Galant dodges and the gnoll steps to launch an attack at Riceak

flindbar: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
flindbar damage: 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13

The oversized Nunchuk thing she uses swings round Riceaks Glaive and strikes a painful blow to his side.

"I get to you later shorty" Chau snarls at Bravo

the red dot is the ball of flame. Borrowed bravos arrow to indicate Chaus movement. Due to Chaus position putting out the fire and saving the map will provoke an aoo from Chau. If you don't put out the fire this round it will be burnt to a crisp

Initiative (bold to act)

Chau(-21)
Iago(-7)
Tomren
Bravo
Riceak (-13)
Galant
numair

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

With a shrug, Numair directs his sphere to target the Gnoll again...

Flaming Sphere: 3d6 ⇒ (6, 2, 5) = 13 Fire damage. DC 20 Reflex negates.

...then follows that up with a Force missile chaser.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 Force damage.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

I have nothing to estinguish the flames ! says Galant seeing the precious maps in flames.

He moves to flank the gnoll and strikes ! For Freedom !

Rapier: 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Damages: 1d6 + 1 ⇒ (2) + 1 = 3

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren darts past the flind, attempting to dodge it on the way.

Acrobatics to tumble: 1d20 + 2 ⇒ (18) + 2 = 20

He then tries to put out the fire. Dunno if there's a roll to make.


Maps and slides

reflex: 1d20 + 9 ⇒ (11) + 9 = 20

Again Chau dodges the ball - but not the force missile chaser as three flaming bolts slam into him with force not flame damage just Numair seems a fire flavoured sorceror so his magic missiles appear flamey.

Galants efforts are easily dodged. Tomren gracefully darts into position but can do nothing to prevent the flind bar whirling in his direction

flindbar attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
damage: 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11

The blow lands on his back with enough force to thrust him against the map and the wall but Tomren does manage to put out the flames

Initiative (bold to act)

Bravo
Riceak (-13)
Iago(-7)

Chau(-34)
Tomren (-11)
Galant
Numair

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

"We'll see about that."

Non Action
Bravo steps into flanking position.

Standard Action
He continues his assult on the gnoll.
Glaive Attack (Power Attack, Bull's Strength, Bless, Flank): 1d20 + 8 - 1 + 2 + 1 + 2 ⇒ (18) + 8 - 1 + 2 + 1 + 2 = 30
Glaive Damage (Power Attack, Bull's Strength): 1d8 + 3 + 3 + 3 ⇒ (2) + 3 + 3 + 3 = 11

Yay! This may be the first time Bravo has hit anything with his glaive since it became masterwork. It's wonderful when the rolls are higher than 7.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Wouldn't people with reach get an Ao0 on the gnoll?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He takes a 5' step back and slashes at the gnoll
1d20 + 4 ⇒ (14) + 4 = 18
1d10 + 1 ⇒ (4) + 1 = 5


Maps and slides

Bravos finely balanced Glaive catches Chau in the thigh. She winces in pain but easily deflects Riceak's Glaive with her shield.

"I have beaten lots of humans. I will not be beaten by a tiny gnome" Chau snarls at Bravo

5' step is only move action you can make in full attack. The way shes using the shield suggests improved shield bash too

Initiative (bold to act)

Iago(-7)
Chau(-45)
Tomren (-11)
Galant
Numair
Bravo
Riceak (-13)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Gnomey, if you can move over 5' and I them move over 5' it looks like a flank between us and out party members aganst her.

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

"GNOMEY?" ;)

I can step on my next turn.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago stands and again tries to move on out!

Acrobatics: 1d20 - 3 ⇒ (5) - 3 = 2
Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

***WHAP***

"Don't worry" calls out Iago, muffled. "I'm OK. Technical difficulties."

Next turn can I crawl out?


Maps and slides

Iago crawls out of the pool. Chau only smirks as he brings his flind bar round on Tomren
Flind bar: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
bar damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
"Alright gnomey you heard the human get out the way!"
He steps towards Bravo and attempts to sweep him into the pool with his shield
shield bash: 1d20 + 8 ⇒ (15) + 8 = 23
bash damage: 1d4 + 3 ⇒ (1) + 3 = 4
shield bull rush: 15 + 8 = 23

But only knocks him toward the pool

reflex for dodge ball: 1d20 + 9 ⇒ (20) + 9 = 29
last bit assumes Numair will chase with the flaming sphere

Initiative (bold to act)


Tomren (-20)
Galant
Numair
Bravo (-4)
Riceak (-13)
Iago(-7)

Chau(-45)

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren limps a step away from the wall and tells the flind a joke.

"Did you hear about the Hyena who drank a pint of gravy? He was a laughing stock!"

Casting Hideous Laughter defensively. Will DC 18, 4 round total duration.

Concentration DC 19: 1d20 + 12 ⇒ (7) + 12 = 19 *sweats nervously*

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair shrugs when his Flaming Sphere is dodged again, and tosses another brace of force missiles at the hyena-man.

Magic Missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14 Force damage.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant heals Tomren

Cure Moderate Wounds: 2d8 + 3 ⇒ (1, 6) + 3 = 10

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

I returned Bravo to his original positioning before starting his turn. A 23 does not hit him currently as per his stat line. Either way, where he's stepping it doesn't matter that much anyway as he could five foot step to the same place from either spot.

"I ain't getting out of the way of nothing."

Non Action
Bravo steps into flanking position once again hoping to finish off the gnoll this time.

Standard Action
Glaive Attack (Power Attack, Bull's Strength, Bless, Flank): 1d20 + 8 - 1 + 2 + 1 + 2 ⇒ (18) + 8 - 1 + 2 + 1 + 2 = 30
Glaive Damage (Power Attack, Bull's Strength): 1d8 + 3 + 3 + 3 ⇒ (1) + 3 + 3 + 3 = 10


Maps and slides

will save: 1d20 + 6 ⇒ (17) + 6 = 23
Chau howls in frustration as Bravo goes nowhere and glares at Tomren before Numairs force bolt knock him to the floor

Sorry Bravo

The fight is over

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

What a most peculiar weapon, it hurts. states the cleric. Gathering his companions together he calls upon the blessings of his goddess and channels to heal2d6 ⇒ (4, 3) = 7

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

No worries at all! :)

"Shame. She's a tough warrior too, but I'm not sure if the Society is accepting gnolls right now." At least there's not a boon. ;)

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren takes a look at the partially scorched map.

"I hope this is salvageable...

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

Galant tries to estinguish the flames burning the map if it still on fire.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

This is probably why we don't use magical fire to catch things on fire that we might need states the cleric.


Maps and slides

Tomren tries to recall what was on the map before it caught fire and piece together what the map could tell him about Muhlia Al Jakri's scrying network. It seems to be focused on noble houses but there are a few points of local interest. and the very nature of the map piques Tomren's interest in geography

As Tomren was the most interested in the map I will give him opportunity to roll on the three knowledge skills to learn what he can from the map. The dc of the check is up to the high tier option. Unfortunately the damage means the option of carefully rolling it up without dislodging pins and ribbons from the map is gone

Chau had some magic items

Heavy Wooden Shield abjuration dc 18:
+1

Wand transmutation dc 18:

Cloak abjuration dc 20:
cloak of resistance +1

Potion bottle conjuration dc 18:
potion of cure moderate wounds (2d8+3)

She also had a bottle of liquid ice but as that doesn't make it to the chronicle sheet so its obviously from a dodgy batch.

The other gnoll

Wand necromancy dc 20:

Greasy Braid Necromancy dc 18:
Lesser pugwampi braid Break this as immeadiate action to give a creature within 5 feet bad luck. Must make next d20 roll twice and take worst result. Doesn't work on gnoll subtypes, Animals or gremlins or anyone with a current luck bonus. One shot item

In the far end of the room is a chair with manacles on it. A broken glass fronted cabinet with vials of blood in it. A bookcase, a desk and a singed looking bed

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Maybe there is a secret door or passage way here. p remarks the cleric.

How is ewveryone doing in hps?

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago looks on the wizard's efforts to piece together the map and wishes he had spent some time paying attention to what was going on in Kreighton Shane's classes

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair looks at the map thoughtfully, then calmly sits down to one side of it, his finger touching the edge, and casts Mending.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Map rolls:
Knowledge (nobility): 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (local): 1d20 + 12 ⇒ (9) + 12 = 21
Knowledge (geography): 1d20 + 12 ⇒ (20) + 12 = 32

Tomren studies the map before starting to catalogue the gnolls' gear.

Item identification:
Heavy Wooden Shield: 1d20 + 13 ⇒ (15) + 13 = 28
Wand: 1d20 + 13 ⇒ (12) + 13 = 25
Cloak: 1d20 + 13 ⇒ (3) + 13 = 16
Potion bottle: 1d20 + 13 ⇒ (7) + 13 = 20
Wand: 1d20 + 13 ⇒ (10) + 13 = 23
Greasy Braid: 1d20 + 13 ⇒ (16) + 13 = 29

"The cloak's function escapes me, but the other items are as follows..." Check the other spoilers.

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

"I could use that Bear wand." If others don't mind, the Aspect of the Bear wand sounds great for Bravo. Might buy that afterwards honestly.


Maps and slides

Numair restores the original paper of the map including some of the pin holes. This helps Tomren slightly but restoring it properly would require make whole. And the number of discarded pins and ribbons still litter the floor

Tomren studies the map carefully and realises there was a concentration of pins around the arcanarium and Forae Logos. It appears Muhlia is spying on lots of areas in Absalom not just the noble houses. This will be a most useful piece of information

A detect magic shows a moderate source of divination magic beyond the north wall but where the secret door might be and how to activate it you have yet to discover

(Chair, bookcase, cabinet , desk, bed)

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair starts looking for the secret door's activation button.

Perception: 1d20 + 19 ⇒ (15) + 19 = 34.


Maps and slides

What else does Tomren know about this moderate divination aura spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16 sadly not a lot

Numair finds a slim volume entitled slave masters mirror as he tries to take it a catch clicks and the book case and wall begin to turn. The bookcase and wall spin around a central pole hiden from view to form the secret door. In the room beyond is a large mio with a curtain draped over it

Galant:
Galant hears Lady Darchanas voice in his head. "Galant, what is your status? Have you accomplished you objectives? Please reply in no more than twenty five words"

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair muses thoughtfully to the group at large:

"Well, it looks like we may have found a magical mirror... dare I say a Scrying focus?"

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

"Nice job, Numair." Bravo heads into the room. "Hrm, you think they use it for the Silver Mirror Broadcast?"

Anything else in the room?

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Can anyone use these items or figure out how to use the mirror? he asks.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

GM:
Find the place. No Pasha. Lot of Gnolls. Find a Map. Arcanium Forae Logos principal targets. Find Mirror

Galant seems absent for a moment before turning to his comrades.

I think it's the mirror we are looking for. Lets take it and get out of here with all the slaves. he takes out from his bag a napkind with holes in But first lets let a message for these slavers!
He begins to apply paint of it to let a written message Liberty!.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair nods.

"Fine be me."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Assuming the the divination aura was the mirror:
"The mirror's magical, alright, but I don't know how it functions. Let's take it with us anyway."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric nods.

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

Bravo sets his glaive on his shoulder, ready to head back to kick some gnoll butt, if required.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

How is everyone on hps?

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago asks, his voice heavy with good natured sarcasm: "Does the mirror shut off if we break it?"

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair gives Iago a sour look.

"Don't break it; we were specifically asked to bring the mirror back (in our initial briefing), so that it could be studied!"

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren gives a shocked gasp.

"We shall do no such thing! Even if we weren't specifically tasked with retrieving it, we should bring back for study!"

Sense Motive is for chumps :P
@Riceak: 3 HP from full.

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

I agree ! Good Lady Darchana asks the Society to bring her back the mirror, don't break it!


Maps and slides

As the party begins wrapping the mirror for transport there is an first excited then rapidly receding barking from the corridor to the room outside. "That was Hargur" Espanas chuckles "He was yapping about showing the dog killers who's really in charge - Then he saw you handiwork and legged it" You wrap the mirror up and take the rest of Muhlias notes and blood samples and head out.

The Djinn bows to you and says "I will await my mastes summons." and disappears. Tomren thinks he may have plane shifted back to the plane of air. You pick up the remaining slaves and find a courtyard deserted of gnolls and hyenas. The journey back to Absalom via Okeno is uneventful. Ambrus grills you on how the chest perfomed. Lady Darchana on what you learned of Muhlia and the mirror.

It tuns out that The mirror functions as a crystal ball. In addition, a creature who looks into the mirror and sees its own reflection is targeted by a bestow curse effect (DC 16 Will negates), imposing a –4 penalty on attack rolls, saving throws, skill checks, and ability checks. Wearing a mask, veil, or exceptional disguise negates the effect.

Congratulations you have completed the adventure in the most prestigious manner

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

That was a lot of fun!

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