PFS BbP Gameday: 3 #17 Perils of the Pirate Pact (Inactive)

Game Master Revvy Bitterleaf

River Battle

The Haspur's Luck's Hold

Clearing

Mezzmezz's Shrine


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Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas double moves to get close enough to the ettercap to attack on the next round.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

@Elsabeth - You only have to see me in order to receive benefits of bardic performance and flag. No reason why you would need to deny yourself the bonuses.

Fronar moves next to Markas. Then waves his wand...

Moment of Greatness:
Moment of Greatness

School enchantment (compulsion) [mind-affecting]; Level bard 1, cleric 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M/DF (rabbit fur)
Range 50 ft.

Target The caster and allies within a 50-ft. burst centered on the caster

Duration 1 minute/level or until discharged

Saving Throw none; Spell Resistance yes (harmless)

Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell's effect, the spell is discharged for that subject.

"Rally with my inspiration, to achieve amazing feats!"

+2 attack, +2 damage. Moment of greatness gives everyone an additional +1 to both to use whenever you wish, just need to state when you are using it.

Scarab Sages

Elsabeth moves forward and punches the ettercap where it hurts.

Seijiro moves forward and tries to hit the ettercap with a sling bullet but it get's entangled in some webs (doesn't hit AC)

Markas and Molos double moves forward

Fronar casts a spell from a wand

Daniloth is unsure on what to do and decides to focus on his defenses

The ettercap tries to tear Elsabeth limb from limb
Bite vs Elsabeth AC: 1d20 + 5 ⇒ (2) + 5 = 7
Claw 1 vs Elsabeth AC: 1d20 + 5 ⇒ (8) + 5 = 13
Claw 2 vs Elsabeth AC: 1d20 + 5 ⇒ (11) + 5 = 16

of all it's attacks only one claw manages to bypass Elsabeth's defenses

Damage Elsabeth: 1d4 + 2 ⇒ (1) + 2 = 3

init
You guys
Ettercap

Damage Ettercap: 10

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Elsabeth attacks once again
1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

confirm
1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas takes a step up and swings at the ettercap.

Power Attack, Flag, Inspire Courage, Moment of Greatness

Attack: 1d20 + 5 - 1 + 1 + 1 + 1 ⇒ (15) + 5 - 1 + 1 + 1 + 1 = 22
Damage: 1d8 + 3 + 2 + 1 + 1 + 1 ⇒ (4) + 3 + 2 + 1 + 1 + 1 = 12

-Posted with Wayfinder

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro sends another sling bullet at the ettercap.

to hit: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
dmg if hits: 1d4 + 1 ⇒ (4) + 1 = 5

Then moves forward drawing his rapier to stand by Elisabeth's side...

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos moves 30' due north and fires a glob of acid at the beast.

Ranged touch Attack Acid Splash 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0

Damage 1d3 ⇒ 2

Scarab Sages

Elsabeth and Markas are able to take down the ettercap with 2 solid strikes.

As you explore the cavern you notice the ettercaps’ nest suspends from the ceiling.

DC 15 Climb:
You manage to reach the nest and find within various shiny objects the monster collected from their victims:
a few gems, pendants, and gold pieces, and a masterwork
silver short sword.

The cocoons hanging behind the altar contain a number of human bodies—Lady Riverbane’s former companions or crewmen from the Hanspur’s Luck.
One is an elderly Osirion man the other man is younger.

DC 10 Perception or Heal check:
The two individuals are still alive, though unconscious (both are stable at 0 hit points).

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Perception 1d20 ⇒ 1

Scarab Sages

Since only Molos took any action...going to give other people a day to respond and do something

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas attempts to climb up to investigate things a little further.

Climb: 1d20 + 1 ⇒ (3) + 1 = 4

But the combined weight of his armor and weapons prevents him from climbing high enough to truly get a good look at things.

-Posted with Wayfinder

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

"We should help those 2 out."

Scarab Sages

@Markas if you really want to climb, you can always take of your armor and take 10 on the check..if you are trained in climb you should be able to make the DC 15

Scarab Sages

Sorry..I was a bit busy this weekend..so I forgot to update here

Fronar cuts the 2 men from the spiderwebs..but is unable to tell if he just cut down 2 corpses or not.

Does anyone want to do anything in here? Or just leave?

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

"I have no healing skill... can anyone tell if these guys are alive or not? Shouldn't we try to help them if they are?"

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

"Can anyone use any healing magic to see if they live?"

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

No healing magic here.

Scarab Sages

K, moving on..if someone wants to check them for a pulse later that's fine...for now i'll just assume your carrying back their bodies as a sign of respect

Unable to reach the ettercaps nest you collect the 2 bodies you found and move out of the cave to report back to Lady Rivenbane about your findings.

When you finally exit the loathsome shrine, it looks like the sun itself decided to celebrate your victory over the evil denizens of the mound. But the sun didn’t come alone: Lady Riverbane and four of her rough pirate flunkies also await your party.

“Well,” says the jet-haired pirate woman, lips twisted in a grin. “Shiver me timbers! Look who made it out alive. I hoped the crawling horrors would be the end of you, but I suppose vermin don’t eat each other.” Riverbane spits on the moss covered ground before continuing. “Why do Pathfinders always have to meddle in what doesn’t concern them?”
Pulling out an ancient-looking tome from a pouch, she throws it unceremoniously in the mud. “Fools! All this for a book …”
She errupts in laughter. “Bazzak dies tomorrow and you die today! KILL THEM!”

init Fronar: 1d20 + 4 ⇒ (8) + 4 = 12
init Markas: 1d20 + 2 ⇒ (7) + 2 = 9
init Elsabeth: 1d20 + 3 ⇒ (6) + 3 = 9
init Daniloth: 1d20 + 5 ⇒ (7) + 5 = 12
init Seijiro: 1d20 + 4 ⇒ (10) + 4 = 14
init Molos: 1d20 + 9 ⇒ (6) + 9 = 15
init Lady: 1d20 + 1 ⇒ (16) + 1 = 17
init Thugs: 1d20 + 0 ⇒ (6) + 0 = 6

Lady Rivenbane then starts to cast a spell and Markas his weapon starts to be covered in an oily residue of some sort

Grease - Reflex save DC 13 or drop your weapon

init
You guys
Enemies

No map was given for this encounter so I'm using the clearing map (linked above)- just change all the trees to cavern walls, to represent you guys leaving the cavern

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

"Now that's just not acceptable... or nice.."

to hit vs nearest flatfooted thug: 1d20 + 1 ⇒ (16) + 1 = 17
dmg if hits: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Sorry was busy with the holiday. I'm not trained in climb so that wouldn't have worked regardless.

"Further proof you can't trust a pirate. Well I guess we will just do to you the same thing we did to the monster inside."

Reflex Save: 1d20 ⇒ 5

As the lady casts the spell, Markas tightens his grip on his weapon hoping to stop it from slipping, but the grease is to strong as the weapon slips from his hand and crashes to the ground.

"You continue to show why we shouldn't have trusted you to begin with," Markas says as he draws his scimitar. "I think I'm actually going to enjoy this."

Free Action - Drop Warhammer
Move Action - Draw Scimitar
Standard Action - Attack

Power Attack

Attack: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

-Posted with Wayfinder

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Fronar waves the Pathfinder banner proudly for all to see (Flagbearer). Then begins a series of spins, foot taps, and arm flourishes (Bardic performance-Inspire Courage).

+2 attack, + 2 damage to all who can see Fronar

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

move up and attack
1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 231d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos casts Ear Piercing Scream on the Lady pirate.

Damage 1d6 ⇒ 1

Fort DC 14 for half damage aand to avoid being Dazed one round.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

@Molos - don't forget to add the +2 to damage.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

I didn't think that applied to spell damage. If it does, yes DM, please make my damage three instead of one!

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

yup! it applies to ANY attack roll and ANY damage roll. Long live the BARD!

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Hate to say this, but: "Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. "

Note: it says only applies to attack and WEAPON damage rolls - not spells, unless of course yours has some different component not in the raw

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Thats what I thought, too, Seijiro.

Scarab Sages

Seijiro moves quickly before the pirate can react and stabs one of them causing him to drop to the ground

@Markas, you misses actually moving to get close enough to something to hit it..but since you have a +1 base attack bonus you can move and draw your weapon at the same time

Markas having lost the grip on the weapon he was holding moves closer to one of the pirates drawing a back-up weapon as he goes and then smashes his weapon into the thugs face..dropping him to the ground in one fell swoop.

Fronar inspires everyone to greater heights in the combat department

Inspire courage does not work on spells that don't summon a weapon for which you need to roll an attack roll (there's a few of those)

Elsabeth moves up next to another pirate and copies Markas move, by smashing into the thugs head and dropping him to the floor in 1 hit

Molos screams..but only Lady Rivenbane seems to take the full force of his unnatural screaming

Fort save: 1d20 + 3 ⇒ (2) + 3 = 5

and she ends up clutching her ears and rocking back and forth

Daniloth goes fully on the defensive and guards your rear..in case more spiders show up from inside the cave

The remaining pirate takes a swing at Elsabeth with his scimitar

to hit AC Elsabeth: 1d20 + 1 ⇒ (4) + 1 = 5

but horrified by the speed at which you are mowing down his companions he misses

init
You guys
Enemies

Damage Lady Rivenbane: 1

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro tumbles behind the last remaining foe (that isn't the Lady) to flank him and slips his rapier between the fellow's ribs.

acro to move into flank: 1d20 + 10 ⇒ (13) + 10 = 23
to hit: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19
dmg if hits: 1d6 + 1 + 2 + 1d6 + 1 ⇒ (5) + 1 + 2 + (3) + 1 = 12

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos casts a Daze spell at the Lady Pirate, hoping he could keep her from acting for one more round.

DC 13 Will save to resist.

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

attack with flank if possible
1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 281d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

confirm
1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 121d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas takes up his scimitar and attempts to take a chunk of flesh from Lady Riverbane.

"And to think we were sent here to help you. Let's end this then."

Power Attack

Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Scarab Sages

Seijiro expertly dodges around the last pirate and with one devastating hit is able to drop him

As Molos casts a spell the combined force of Elsabeth and Markas takes down Lady Rivenbane.

Investigating you see that the book Riverbane tossed to the ground
is named Memoirs of the Silver Brotherhood.

DC 12 Appraise of Linguistics:
Albeit authentic-looking, its content is worthless to the Society. You reveal it as a cheap fraud.

Lady Rivenbane was also carrying; potion of bear’s endurance, potion of cure moderate wounds, wand of magic missile (CL 1) 25 charges;
mithral shirt, potion of undetectable alignment (3), jewelry (100 gp value), pouch with 50 gp, rapier, while the pirates only had scimitars and armor.

You are free to return to the Scrag Fisher. Two pirates still on board plead ignorance of their captain’s conspiracy and readily offer to bring the Pathfinders back to Deadbridge. Following
an uneventful return trip, you meet again with the Black Marquis. The man listens to their tale with great interest and thanks you profusely. Being the greedy pirate he is, Bazzak refuses to reward you beyond letting them keep what they looted. “Such is the way of the River Kingdoms,” he declares. “If nothing else, your involvement in this affair helped free the region of a dangerous ettercap menace. Hopefully, that’s worth a quick mention in a Pathfinder Chronicle. No?” As for Istivil Bosk, he is certainly
disappointed by the turn of events but doesn’t hold it against the you.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Linguistics Untrained 1d20 + 3 ⇒ (20) + 3 = 23

"The book is a worthless fraud. It'll do us no good."

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

"No honor lost among pirates it seems. Another mission for the society completed, and I continue to be amazed by the places we go."

-Posted with Wayfinder

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