PFS BbP Gameday: 3 #17 Perils of the Pirate Pact (Inactive)

Game Master Revvy Bitterleaf

River Battle

The Haspur's Luck's Hold

Clearing

Mezzmezz's Shrine


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The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Delaying until after spiders.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Perception 1d20 ⇒ 3

Molos casts a spell, and throws a handful of snow at the closest spider.

Ranged touch Attack for Snowball spell 1d20 + 3 ⇒ (19) + 3 = 22

Damage 2d6 ⇒ (1, 5) = 6

DC 14 Fort or be staggered for one round.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

+1 damage Molos. :)

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

+1 damage, DM.

Scarab Sages

Fronar warns everyone to not use fire around here just yet

Molos fires a bit of snow at one of the spiders, hitting it

Fort save: 1d20 + 4 ⇒ (8) + 4 = 12

and it seems to slow down significantly from the cold.

Daniloth unsure what to do yet goes fully on the defensive.

The spiders start to spin and throw webs..one of them (blue one with one action) to hit Markas flatfooted AC: 1d20 + 5 ⇒ (13) + 5 = 18 hits Markas and entangles him while the other 2 move closer and try to bite Markas

To hit Markas flatfooted AC: 1d20 + 2 ⇒ (12) + 2 = 14
To hit Markas flatfooted AC: 1d20 + 2 ⇒ (11) + 2 = 13

but both fail to get through Markas's though armor

init
You guys - except Fronar since he already took his action to boost everyone
Spiders

Damage Blue: 7

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Fronar performs and waves his banner of the pathfider's logo!

+2 attack, +2 damage to all

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro maneuvers around the spiders to get flank and attacks one.

acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19

to hit: 1d20 + 2 ⇒ (3) + 2 = 5

dmg if hits: 1d6 ⇒ 1

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos throws another handful of snow at the unattended blue spider.

Ranged touch Attack 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Damage 2d6 + 2 ⇒ (1, 3) + 2 = 6

DC 14 Fort or be staggered one round.

Scarab Sages

Seeing how this is pbp and I can't see Seijiro's (intended) movements ..Seijiro either has to go through the webs or one of the spiders to get into flanking ..if going through the spider ..you don't beat the CMD and it's gets an attack against you...if you go through the web you get stuck there ...let me know what route you planned to take and we'll go from there

Molos throws another handful of snow at the spider he already hit

fort save: 1d20 + 4 ⇒ (16) + 4 = 20

but it seems it's already gotten used to being cold

init
Markas (entangled), Daniloth, Elsabeth

Damage Blue: 13

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

if I cant get behind the spider without going into webs, then take my attack roll without the +2 and it still missed, so no problem....

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Elsabeth will move up and swing her scarf at the spider
1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas will do his best to swing at the nearby spider.

Power Attack, Flag, Inspire Courage

Attack Blue Spider: 1d20 + 5 - 1 + 1 + 1 ⇒ (10) + 5 - 1 + 1 + 1 = 16
Damage Blue Spider: 1d8 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder

Scarab Sages

Seijiro moves up next to a spider but fails to being able to hit it

Elsabeth moves forward and swings her scarf at one of the spider but is also unable to hit her target.

Markas is just able to move and swing his weapon even though his movements are hindered by the web that the spiders covered him with as he moves into more sticky webbing and is able to slice through not only 3 of his targets legs but also through the spiders head.

Daniloth seems frozen with fear at the sight of the giant spiders (NPC-ing him into full defensive again)

The spiders go on the offensive
To bite Markas AC: 1d20 + 2 ⇒ (13) + 2 = 15
To bite Elsabeth AC: 1d20 + 2 ⇒ (14) + 2 = 16

Markas armor proves to be too though the get through..even though he's not able to move as quickly as he'd would like to avoid the fangs as the webs are slowing down his movements

But Elsabeth is hurt as the spiders fangs sink into her sort flesh
Damage Elsabeth: 1d6 ⇒ 1 and a fort save DC 14 vs poison or loose 1d2 ⇒ 2 dex

init
You guys
Spiders

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro strikes again at the spider.

to hit: 1d20 ⇒ 6
dmg if hits: 1d6 ⇒ 6

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

"Could use a little help getting out of these webs!" Markas yells out. While waiting he takes aim at the nearby spider.

Power Attack

Attack Red Spider: 1d20 + 5 - 1 + 1 + 1 ⇒ (6) + 5 - 1 + 1 + 1 = 12
Damage Red Spider: 1d8 + 3 + 2 + 1 + 1 ⇒ (5) + 3 + 2 + 1 + 1 = 12

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Fronar continues his performance, including a wave of the banner. Then moves close enough to Seijiro to tap him on the shoulder with a wand, while mumbling some words in Draconic. Upon completing his phrase, Seijiro disappears from sight. wand of vanish

vanish:
Vanish

School illusion (glamer); Level bard 1, sorcerer/wizard 1

Casting Time 1 standard action

Component V, S

Range touch

Target creature touched

Duration 1 round/level (up to 5 rounds) (D)

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature.

"There you go rogue! Make the most of your unseen advantage!"

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos casts Daze on the spider to the left, trying to incapacitate it for a few seconds.

Daze DC 13 Will to resist.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Daniloth snaps of out his confusion and looses an arrow. "Die!"
Attack (Red): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sorry all! I've been sick all weekend. I'm finally coming out of it and feeling a little better.

Scarab Sages

Welcome back Daniloth, I was starting to get a bit worried

Seijiro strikes at one of the spiders, but fails to hit the dodgy creature

The same goes for Markas

Fronar makes Seijiro disappear from sight.

Daniloth shoots an arrow at one of the spiders (as far as I can tell, no precise shot, so an -4 to hit) but even as the spider is dodging around Markas Daniloth is able to put an arrow into it.

@Molos: Daze has a target of one humanoid creature, I'll assume that you(r character) would know this, so feel free to do something else with your action if you do it before my next update

init
Elsabeth (+Molos)
Spiders

Damage red: 4

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Sorry dM, I should have known that.

Molos tries to throw a glob of acid at yellow spider.

Ranged touch Attack Acid Splash 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3

Damage 1d3 ⇒ 1

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

elsabeth will swing her scarf again
1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Scarab Sages

Molos tries to singe one of the spiders with some acid but fails to hit any of it's twitchy legs

Elsabeth how ever manages to tangle multiple of the spiders legs with her scarf before tearing them off

The spider hisses in pain before it tries to sink it's fangs into Elsabeth

to hit AC Elsabeth: 1d20 + 2 ⇒ (1) + 2 = 3

but it's too unbalanced by misses some legs to be able to mount any sot of passable offense.

The other spiders tries to bite Markas

To hit AC Markas: 1d20 + 2 ⇒ (14) + 2 = 16

but even though it makes a valiant effort, it also fails to pierce living flesh

init
You guys
Spiders

Damage Red: 10

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro moves a bit so the spider doesn't know where he's attacking from (5' step) and strikes with the advantage of surprise from invisibility.

to hit: 1d20 ⇒ 8
dmg if hits: 1d6 + 1d6 ⇒ (1) + (3) = 4

son of a bxxxh!!! sigh

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

Elsabeth whirls her scarf around once more.
1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Elsabeth should finish it but just in case, I'll attack.

Power Attack, Flag, Inspire Courage

Markas takes another swing at the nearby spider.

Attack: 1d20 + 5 - 1 + 2 ⇒ (8) + 5 - 1 + 2 = 14
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

-Posted with Wayfinder

Scarab Sages

@Seijiro, the one you were attacking is down already, I've moved you to another spider (while avoiding the webs)

Seijiro appears out of no where and tries to stab one of the spiders before it notices Seijiro is there and manages to hit (if you include the inspire, flag and bonus from being invisible (+2 to hit) vs flatfooted)

Which (with the flag+inspire bonus to damage) is enough to bring down of the spiders.

The combined attacks of Elsabeth and Markas are enough to bring down the last spider

DC 15 Perception check:
You find three potions—their contents labeled in Osiriani—in one of the many containers.

The fore cabin contains a desk and some papers, including the ship’s logbook. That document clearly indicates that the Hanspur’s Luck was ordered by Lady Riverbane to come to this location and await further instructions. Nowhere on the ship is there any trace of the crew.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Looking over the ship's deck, Daniloth spots an interesting container and opens it. "Hey, look here! Three potions. But I can't read the label. Anyone know what these are?"

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro helps with the search of the ship... "Wonder what happened to the crew. I hope the spiders didn't get them all." He shudders and looks up into the webs to see if there are bundles up in the webs.

perc: 1d20 + 4 ⇒ (7) + 4 = 11

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

"Nope. Unfortunately, I can't speak that tongue."

He does look closely at the potions, and tries to make out any properties he can.

Spellcraft one 1d20 + 8 ⇒ (10) + 8 = 18

Spellcraft two 1d20 + 8 ⇒ (4) + 8 = 12

Spellcraft three 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

this is from the core rule book under the magic items, potions section.

Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).

Scarab Sages

@Fronar, yup..you can also use perception or if your an alchemist craft alchemy to identify a potion ..but in this case they are also labeled ..just in a language none of you seem to speak

Molos is able to determine that one of the potions is one of lesser restoration..but he has no clue on the other 2

DC 10 intelligence (or linguistics) check:
The writing on all 3 potions looks to be the same

Seijiro finds out that the webs are very sticky...but contain nothing.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Can I take 10 on Linguistics? It is a class skill and i have a rank in it.

If not, here is a linguistics check. Do you need a seperate check for all 3?

linguistics: 1d20 + 5 ⇒ (5) + 5 = 10

"Do you mind if I have a look at those. I seen a lot of different languages, I might be able to figure out it's general meaning."

Scarab Sages

@Fronar,you are able to figure out that all 3 potions contain the same substance (at least according to their labels). And I think you can take 10, not 100%

After you are done with looking through the ship the expedition resumes its course. The next morning, Lady Riverbane anchors her ship and leads you ashore. She gives you a very simple map which leads you to the place where the Black Marquis’s men were ambushed.

Lady Riverbane says she needs to stay behind with her crew to ensure that her ship doesn’t fall to brigands or abominations.

The journey from the shores of the Sellen River to the location marked on Riverbane’s map takes four hours at normal walking speed.

The forest here is ancient. Dense masses of leafage impose an eerie twilight of dark green while forlorn trees speak of a bygone age where humans wrestled for survival in a land of darkness. Many thick sheets of giant webbing stretch like great shrouds around the gaunt trees and groveling bushes.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

"We could just burn the webs, and hopefully any spiders hidden in them."

Scarab Sages

All though it's a very good approach..it's a lot of web and it's entangled through all the vegetation here...setting fire to it will either results in not much at all...or set fire to the entire forest

As you take a closer look you notice that the webs are through a large area and almost form a sort of labyrinth.

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

"Finally," Daniloth says, "the forest. I am at home here." While leaving the decision making up to the leaders of the group, he begins to search the area for signs of life.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Survival (Tracking): 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

"They may be home to you, but these webs make them ... creepy."

Scarab Sages

There are some signs that someone or something - Daniloth can't be sure what - has entered the labyrinth

What it comes down too is you are entering an sort of maze (which has no map) in which you will wander around a bit and then come across a few encounter..I'll assume that you will move inside and start checking it out. There are some tight corridors, but at most points you can walk 2 people side by side..so I'd like a marching order please, and since I'll assume that you will be actively searching 2 perception checks each please (you are allowed to take 10 if you want..take 20 will take too much time since the area is massive)

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

I will march in the front of course. Best I be there for anything that surprises us.

Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Perception: 1d20 - 1 ⇒ (8) - 1 = 7

-Posted with Wayfinder

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

second rank please

perc: 1d20 + 4 ⇒ (10) + 4 = 14
perc: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Last rank, please
Perception 1d20 ⇒ 1
Perception 1d20 ⇒ 20

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

Behind Seijiro, so everyone can see me for inspiration, and I can easily tap him with wand of vanish if needed.

perception 1: 1d20 + 4 ⇒ (17) + 4 = 21

perception 2: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

I'll go in the back and keep an eye out.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Scarab Sages

Front: Markas, Elsabeth (by default)
Second: Seijiro, Fronar
Back: Molos, Daniloth

A few minutes into the labyrinth the floor suddenly drops out from underneath Markas and Elsabeth (nobody was able to spot the colcealed pit trap)

DC 20 reflex save for Markas and Elsabeth or take 1d6 ⇒ 5 falling damage

Covered in gooey webbing, the broken corpse of one of the Black Marquis’s men lies at the bottom of this pit.

It takes a DC 5 acrobatics check to get past this pit (but you can just climb down with a knotted rope and take 10 on a DC 5 climb check if for some reason you can't make the acrobatics checks and then do the same on the other side to climb out)

On the other side you continue your exploration.
As you venture deeper into the maze, you spot a few more dead bodies hanging upside-down in giant spider webs—all members of the ill-fated expedition.

Navigating the labyrinth isn’t a simple task, and if you don't succeed on multiple survival checks in a row you might end up going the wrong way

(You can use aid another for these checks, to speed things up assign someone as primary roller and the rest can try to assist if you want, give me 5 survival checks and I'll see what happens with your tour through the maze)

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Reflex Save: 1d20 ⇒ 5

Markas attempts to react quickly to the floor giving way underneath him, but the weight of the armor and his lack of agility cause him to land hard at the bottom of the pit.

5 damage. 8/13 HP

After climbing out, "Anyone able to tend to these cuts and bruises before we move further?"

Survival Aid Another: 1d20 ⇒ 16
Survival Aid Another: 1d20 ⇒ 15
Survival Aid Another: 1d20 ⇒ 20
Survival Aid Another: 1d20 ⇒ 13
Survival Aid Another: 1d20 ⇒ 5

I would guess Daniloth would be best for survival rolls since he's a ranger. Daniloth, do you agree?

-Posted with Wayfinder

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Survival Aid Another: 1d20 ⇒ 10
Survival Aid Another: 1d20 ⇒ 6
Survival Aid Another: 1d20 ⇒ 16
Survival Aid Another: 1d20 ⇒ 14
Survival Aid Another: 1d20 ⇒ 3

Molos picks his way over the pit, and tries to help the others spot their way through the spooky maze.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

survival aid: 1d20 ⇒ 8
survival aid: 1d20 ⇒ 14
survival aid: 1d20 ⇒ 18
survival aid: 1d20 ⇒ 10
survival aid: 1d20 ⇒ 17

Seijiro manages to maneuver around the pit with no problem (auto succeed on dc 5 acro check)

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

survival aid: 1d20 ⇒ 8

survival aid2: 1d20 ⇒ 2

survival aid3: 1d20 ⇒ 12

survival aid4: 1d20 ⇒ 14

survival aid5: 1d20 ⇒ 14

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Yeah. I get a +12 to Avoid Becoming Lost.

Daniloth kneels down and touches the ground, discerning the cardinal directions and which way his group should travel. He lightly murmurs something in Sylvan while he focuses and searches for the way forward.

Sylvan:
"Erastil, guide me this day. Focus my eyes and mind. Allow me the truth of direction.

Survival: 1d20 + 12 ⇒ (19) + 12 = 31
Survival: 1d20 + 12 ⇒ (20) + 12 = 32
Survival: 1d20 + 12 ⇒ (1) + 12 = 13
Survival: 1d20 + 12 ⇒ (4) + 12 = 16
Survival: 1d20 + 12 ⇒ (1) + 12 = 13

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Counting all the Aid checks, that means the totals for the Survival checks are 35, 36, 21, 24, and 17, if my math is correct. Not too shabby.

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