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After uncovering the plot of Runa in Trollheim, the pathfinder team quickly reequipped and made plans for travel to Whitethrone. However travel to that eternal land of snow and ice is hardly easy.
Eventually they found a merchant caravan that was heading that way, and joined up with them. That worked fine until last night. The caravan managed to pass the notoriously wellguarded Irrisen border, with its bizarre chicken-legged huts. The merchants warned you that Whitethrone has been up in arms against Pathfinders recently, and you would likely need to sneak into the city.
But last night the Ice Trolls attacked, cutting through the caravan guards like a hot knife through butter. It wasn't just ice trolls, there were UIrrisen soliders in there too.
Thinking about it, a hot knife would be kind of nice now. Stuck out in the wilderness maybe a days travel from the city. Snow all around.
A biting wind blows from the north and snow blows in blinding drifts amid numbing fog. The bone-white walls of Whitethrone, capital of Irrisen and home of Baba Yaga’s white witch daughters, rises into the frigid northern night. Somewhere within is the Shadow Lodge headquarters hinted at in Trollheim where the poor historian Rognvald Skagni is being held. Reaching this point was a difficult challenge, but gaining entry into the city itself presents the greatest obstacle yet.
I'll post a map of the outside of Whitehaven in a couple of hours.

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dot

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"Well this is quite the pickle. Shall I try to bluff our way through? I am good at that. Hi hi hi."

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Jazmine and Giggles are partaking of my Endure Elements from here out!! No more blue lizards running about.
Jazmine looks about, rather put off by the recent events that left the party stranded in the snowy night.
Knowledge Nature: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
She is looking around to see if the snow storm will end any time soon, or what might be the best way to survive the night. She is also looking about for any danger or advantage that she could use..... or not... blind and dumb... what a way to start off!

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@Ozak, try a bigger dot next time :-) Darius knows that he may well be asked to remove his mask when coming into the city. Guards are fussy like that, which would reduce his bluff considerably.
Jzamine looks up at the snow. It is cold and wet. Pretty snowy really. Probably supernatural, but in this land of eternal winter, what is 'natural' really?
Surviival would be the skill you are after for guessing the weather forecast.
Looking around there are probably three or four ways your could try to get in (or maybe even more, you can be creative)
There are occasional merchants heading into the city. You could try and join another merchant caravan.
You could (as suggested by Darius) try to just bluff your way in. You are carrying a large and heavy chest. Who has that by the way?
You could try to get over the walls (but they do appear heavily guarded).
Whitethorne is an "Evil" city. Goblins and such are common here, so expect many creatures to have darkvision, which makes sneaking about at night harder.

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thank you, good sir!
Survival: 1d20 + 6 ⇒ (13) + 6 = 19
-Posted with Wayfinder

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The snow will continue for the next day. It is freezing and overnight the temperature will plummet further. Significantly.

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"Just resting my eyes!" A particularly strong gust of frigid wind whistles loudly in the foppish priest's ears, waking him to consciousness.
Glancing about and taking in the dauntingly frigid scenario (far less enjoyable than the hotter scenario of his very recent dream), the priest clad in posh fur ushanka and cloak announces, "Comrades, I am sure that the guards vwould be persuaded by me. But if vwe can expect another caravan soon, then vwe should convince them to let us join them into the city. Vwe must get in before nightfall, for I fear that Jazmine and her nipGiggles... Giggles, vwill be chilled to the bone by then."
As the next person or so speaks their mind, Grigori's expression conveys that he is paying attention. But in his one-track mind, he is compelled to think about what he almost blurted out, and what effect being chilly would have on them...

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"Aye, Grigori. Let us get into the city before the chill sets in too much. We cannae be of any use if we die of frostbite out 'ere."
Hanud, as jolly good time as he is having, is definitely not of the mindset of staying out overnight.
"Perhaps yourself and Darius can assist us with getting into the city?"
Perhaps a sled to drag the chest? Hanud could carry it.

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"Well we could always try and ask a caravan if we could join in. They wouldn't want to let an old man like Grigori out in the cold. Hi hi hi!"
Darius would say that his face is horribly scarred in a fire, so the mask is more to save them from such a sight. That bluff would work with the mask anyway ^^

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Ozak shivers in the cold wind. Looking towards the city. When he speaks, his Tien accent is thick but he is easily understood. "I agree with Darius. Another caravan would be the best way into the city. If we were to arrive like this, I fear suspition would rest too heavily on us."

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"then let's find one.. and u believe that discretion may be the key word here.." Jazmine says with a glare at Darious and grigory. "The snow is going to get worse, and the temperature is going to keep going down. Let's scout the road and see if anything else may be near." Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Looking for traffic on or near the road
-Posted with Wayfinder

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oops. Should have been +8... so it's a 24
-Posted with Wayfinder

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Jazmine spots a caravan windings its way down from the mountain. It is an hour or so away, but in the snow it is likely to take that long to get back to the road anyway...

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"Look! There's a caravan coming. Let's move towards the road where we can hail the caravan master as they come up."
-Posted with Wayfinder

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"Let us be off then. This chest is heavy, and I believe Darius owes us all an ale." He says with a wry smile.
"Let's go Jazmine, let's pack up and move out."
Hanud starts dragging the chest on the makeshift sled, plodding slowly and steadily towards the road. He does watch out for dangerous things, though.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15

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Darius notices the gaze Grigori has and can't help but giggle.
"Perhaps you should focus your mind on the task at hand, not the arse in front of you, Grigori, you old pervert. Hi hi hi. Go ahead, go talk with the caravan. I'll be here should you need me."

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Ignoring the banter, Jazmine and Giggles move to help get the chest through the snow and up to the road.
-Posted with Wayfinder

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The pathfinder team heads off.
Darius, are you really staying behind? The road is about an hours slog through the snow.
While we are at it, everyone can make their favourite DC15 fort saves against the cold.

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nope! Jazzy and Giggles refuse! ... only because I cast endure elements on us both... please don't kill us!
-Posted with Wayfinder

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Anyone who wanted potions etc can have bought them back in Trollheim
Status
Jazmine (endure elements)
..Giggles (endure elements)
Ozak (endure elements - potion)

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not at all, but Grgori can talk first. Darius will observe and come to the rescue.
fort: 1d20 + 14 ⇒ (12) + 14 = 26
-Posted with Wayfinder

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The priest notes to himself after Darius' rebuke, Damn! I must remember to use my peripheral vision...
He brushes off Darius' foolish words. "But of course I can handle it, silly boy. Just keep that ridiculously large sword sheathed... lest they think you are overcompensating for your own shortcomings." he sneaks a wink at Jazmine here. "And don't say anything maniacal. Or murderous. Or grin at them in such a fashion that exudes mania or murderous intent... In fact, Darius boy, perhaps it vwould be best if you keep quiet."
Feeling the frigidity of this iceland beginning to affect him once more, he quaffs down a potion, and feels his body return to a more comfortable warmth. Then he heads to the front and approaches the caravan with arms raised in a gesture of peace.
"Greetings fellow travelers and traders! Grigori Yefimovich, at your service." He takes a bow, flourishing with one arm as the other is placed respectfully over his chest. "Do you understand the common tongue perchance? Of course you do, good good. My companions and I vwere vwondering if vwe might travel together in this steep land of ice and snow. I am sure vwe can come to a... mutually beneficial understanding." The priest taps his money pouch at his belt as he speaks this last sentence, but signals with a head nod to the jester to indicate the one they should expect payment from.
Make a request of the traders:
Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16
Quaff one potion of endure elements.

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The merchant captain eyes up Grigori warily.
"Captain Varius, but not necessarily at your service."
The man is wary, and his guards have their hands on their weapons as he speaks with the pathfinder team.
"If that mutually beneficial arrangement has gold attached to it, then you might have an agreement, friend Grigori. There is still a way to go, and a couple of extra swords might prove helpful. "
You banter for a while, and if you are able to come up with 60 gold, he'll let you join the caravan.
Status
Jazmine (endure elements)
..Giggles (endure elements)
Ozak (endure elements - potion)
Grigori (endure elements - potion)
Darius
Zimti (endure elements? probably)
Hanud (Fort DC15 vs cold required)

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"Lady" says the merchant. "Who would I say anything to? I'd be tortured to death slowly. But I am a fair judge of character, and you look to me to be worth the risk. And yes, 10gp per person. I think we may have to hide your... what is that thing? A lizard? Anyway, we'll have to hide it in a chest."

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Jazmine glares dubiously at the the mans uninformed slight against Giggles. "Giggles is a Velociraptor. And I doubt that she will take kindly to being locked in a chest. We may be able to arrange a hiding spot, but shes not going to like it."

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"She's either hidden, or not coming with me." says the merchant in a tone that says he is serious.
"I don't need any more attention on me than necessary. Velo...whatevers will bring me attention. If she can't fly, she hides or she says behind. Your call."

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Slowly plodding along, dragging the chest along as well, Hanud smiles at the idea of paying to get into the city. He gladly pays the 60gp to get into the city, and stows the chest safely among others, but within easy reach.
I'm not much fer swords, but I'd be happy to lend an axe. Hanud grins, his beard frosted from the chill.
Given we're out in the wild and it could take a while to get this done, I think I'll drink a potion as well.

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It would be a "push" to get Giggles into a chest, but you can find one that gives her some space. If you provide some blanket scraps you may even persuade her it is a nest to rest in :-)
Any last preparation before heading to the gates (and assuming you are all going, and Jazmine convinces Giggles to get into the chest)
Status
Jazmine (endure elements)
..Giggles (endure elements)
Ozak (endure elements - potion)
Grigori (endure elements - potion)
Darius
Zimti (endure elements? probably)
Hanud (endure elements - potion))

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With a Machiavelian smile, the priest hands over a platinum piece to the trader. "Very vwell, my good captain. Vwe are agreed." With a hint of disdain at their not so luxorious accommodations, the priest seeks out the least filthy seat for himself near the caravan's captain.

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Jazmine finally settles down in the back of a wagon after getting Giggles settled. It only took most of an hour, several furs and blankets, a quantity of meat, one of Zimtis sticks, and many promises that Jazmine would not leave the velociraptor by herself. Mentally exhausted from the recent events and the prolonged arguement, she finally turns to Ozak. "I have only recently met Darius and Grigory. Zimti and I went though Confirmation together before getting wrapped up in this whole mess back in Trollheim."

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Darius yawns and seems rather bored with how easy things are going.

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What? Not even 40 posts? Looks like you all need Zimti to come boost the posting rate :P
The shadowy man, who demonstrated his great advantage by being small and shadowy most of the trip, hops up to a seat by Jazmine. "This really is quite a mess, isn't it. You know, we're really just poor merchants, attacked by wayward trolls and barely coming out of it with little left. And a most vicious fight it was, too. That lead troll, flaying through us like we were nothing. Why, it took all my wits for me to survive that day to be here with you today..."
He grins at the party. "At least we made it to the city, and alive and poorer is surely better than rich and dead." He speaks, as much for the driver as for the party, sincerely believing his own story.
Zimti likes storys. He's good at it, being quite Clever with his Wordplay. Want a diplomacy roll?
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Yes. Endure elements on himself with an elixir. Prepared a cognatogen as well. Going with reduced person for the other elixir - noted in profile. Well, I think I'm all caught up now. Good job staying alive everyone :)

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Good job staying alive? They would be hard pressed to die, with no encounters other than The Cold, which everyone has magical protection from apart from Darius, who is virtually immune due to his heritage.
The merchant caravan slowly heads towards the city of Whitethrone. The walls loom tall and gleam like bone. Cold bones.
At the entrance the guards quiz the merchant for a few minutes, but it sounds like he has been here before. They give Darius and his mask a hard look, but it is the end of a long day and apart from a glare, he doesn't get asked anything.
Much sooner than you expected, the merchant is moving again, and the team is within the walls of Whitethone. The streets of the city are not exactly filled, but nor are they empty. Humans and goblins, and far, far worse mix in the open.
Okay, where are you going to get off? The merchant is heading, unsurprisingly for the market square and came in through the main gate at the top of the map.

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Well, 1) it would seem a little odd for merchants to be jumping ship from the caravan a soon as it gets into town, thereby possibly raising suspicions from the guards, and 2) The merchants quarter should have or be near an inn.. I vote we continue on, get out when everything stops, and go from there. Any other thoughts?

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Zimti shows no sign of hopping off until they reach the market square, engaging those on the caravan with idle conversation about business. "Do you expect to do well here in Whitethrone? As cold as it is, how do you manage to keep people coming and interested in your wares?"
I agree with Jazmine. Get off when the caravan pulls up at the market. Even help unload if they like. It'll help the group blend in, no?

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The merchant smiles at Zimti "The quality of my goods speak for themselves. Fine wines.. which will never grow up here, yet keep the coldest heart warm."
You travel without incident to the market square, which is really more a meeting of large roads. There are a choice of three over priced inns here. The Frozen Ram, The Woolly Mammoth, and Icicles. Each offers food, drink and beds.

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After unloading the wares, Jazmine takes a look at the inns, and returns to the group. "These inns are all pretty expensive. Would anyone know of something more reasonable? Or maybe you could give us a recommendation, sir?" Jazmine says, turning towards the caravan master with her question.
I know we need to get the chest to the scholar.. which means finding him first.. but what are the objectives here? Finding information on Runa? We can't exactly just ask around about her without really kicking the beehive. So what's step 1?
-Posted with Wayfinder

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"[b]I tend to stay here, but from time to time I've had to put up in The Pines, which is further over in the Merchant Quarter.

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"I tend to stay here, but from time to time I've had to put up in 'The Pines', which is further over in the Merchant Quarter."