Herrick Whiteraven
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How about for future skill checks for puzzles or similar things we cast guidance on everyone first before the attempt and the possible aid other rolls. Sure it wasn't needed recently, as just mentioned, but it doesn't hurt. If the check would take too long, the GM can just disregard the +1 easy enough.
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GM Aerondor
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Most puzzles take a bit of time to work out, and guidance doesn't last that long. I think it is going against the spirit of guidance a bit to use it on multiple people who then are aiding someone who is as likely as not getting guidance themself.
Generally I'm okay with multiple people aid-anothering, and I cut the group a break here with letting folk who could not succeed in a check by themselves, succeed with an aid-another. (There are precious few of you who can make a DC 25 wisdom check even with guidance and heroism!)
Not that is matters here, as there are not more of these to worry about in this scenario.
Herrick Whiteraven
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Thank you for running that. It was very fun.
Day Job Rolls? I don't remember doing those, so here is mine and if you could add that to the Chronicle, that would be appreciated.
Craft Alchemy: 1d20 + 6 ⇒ (12) + 6 = 18
Favian Aldori
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Same with Favian.
He pens his usual letter to the Umbra Carnival informing them of the deliveries to be performed on their route and where to send the proceeds, reminding them of all the secrets he knows that they would surely like kept out of sight.
Intimidate (Caravan vanity): 10 + 15 = 25
Aeris Calistrel
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Day job check for Aeris: Profession (hunter): 1d20 + 8 ⇒ (11) + 8 = 19
I don't suppose there's a little scene at the end where some perceptive venture captain explains how our mission provided vital information about the King Xeros?
Either way, fun playing with everyone and thanks for running this, Aerondor!
Aeris Calistrel
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Should have checked the chronicle before I wrote my last post - if you're revising the chronicle to put in Aeris' day job, maybe you could fix the spelling of his last name? It's a minor thing, but you've managed to spell it Ca;ostre; which is pretty unorthodox and I've no idea how to pronounce it.
And if it's a pain to fix it, don't worry about it, it'll be good for a chuckle. And thanks for remembering to do the chronicle on slow track!
Clandelve Hammerhand
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Thanks for running that! Great scenario, and an interesting one, for sure.
In the event you are adding day jobs, here's mine.
day job (survival from hunting lodge: 1d20 + 10 ⇒ (12) + 10 = 22
Thanks again!
Silas Proth
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Oh, didn't even realize we never rolled day jobs.
Day job (Diplomacy <Caravan vanity>) : 1d20 + 18 ⇒ (20) + 18 = 38
-Posted with Wayfinder
Caduceus Via
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day job, Diplomacy <caravan vanity >: 1d20 + 17 ⇒ (9) + 17 = 26
-Posted with Wayfinder
Caduceus Via
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Thanks for running. I assume we clear the Hard to Heal damage between all the healers?
-Posted with Wayfinder
GM Aerondor
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I noted that nobody had them, but just thought that you'd all not bothered - a first, but understandable.
Looks like I didn't include it in the list of details. I must have stuffed up my copy and paste.
I'll have a go at updating things tonight.
GM Aerondor
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Ok, all updated.
Sorry about the name Aeris. Looks like my right hand must have been a row over when I was typing.
I'll go ahead and report the game now. Any other problems with sheets, please let me know. I'll leave this open for a couple of days, and then mark it as inactive.