[PFS_Aerondor] 00-20 King Xeros of Old Azlant (tier 7-8) (Inactive)

Game Master Aerondor

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Chronicles


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Lantern Lodge

Silent tide map

This is a Classic Table. However this is season 0, and I have found the Occult classes tend to make a cake-walk of season 0, so I'm asking for no Occult characters please.

To make my life easier when it comes to filling in chronicles, if you could each put in a single post with:

Chronicle: What chronicle number this is for the character
History: What scenarios has the character completed? (or been credited with); any other chronicles (special boons etc)
Name:(the player) real name (as you have it appear on your chronicle sheets)
AKA: Character name
PFS: # for the character
Faction: Your faction
XP: starting XP
Prestige: Starting prestige
Fame: Starting Fame
Gold: Starting wealth you bring into the adventure. This should be the total on your previous chronicle. If you want to buy any new stuff... see further on. This is the total before you make other purchases.

Then please add your icon to the map.


Hey Aerondor - just noticed you had a discussion thread up for this game, I hope it's not presumptuous to assume the first six to sign up are in the game. I wanted to float possible characters to play, in relation to what others are bringing.

I have the following available:

Aeris - Aasimar Warpriest of Milani 8 (archer)
Mohok - Half-Orc Ranger 9 (very melee-focused)
Zinkyudo - Aasimar Zen Archer 4/Cleric of Abadar 3 (also an archer, obviously)

I wasn't sure from the signup sheet how many melee types we have, though it seems we have a lot of them.

What are the rest of y'all planning to play?

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Chronicle: 17

History:
The Godsmouth Heresy
Murder's Mark
5-04: The Stolen Heir
0-01: Silent Tide
8-01: Portent's Peril
7-00: The Sky Key Solution
6-14: Scions of the Sky Key, Part 2: Kaava Quarry
6-16: Scions of the Sky Key, Part 3: The Golden Guardian
8-02: Ward Asunder
8-08: Tyranny of Winds, Part 1: The Sandstorm Prophesy
8-10: Tyranny of Winds, Part 2: Secrets of the Endless Sky
7-99: Through Maelstrom Rift
8-12: Tyranny of Winds, Part 3: Caught in the Eclipse
6-19: Test of Tar Kuata
The Emerald Spire Superdungeon: Shrine of the Awakener
8-11: Forged in Flame, Part 2: Cleansed with Fire

Name: Michael Hallet
AKA: Favian Aldori
PFS: 2608-9
Faction: Sovereign Court
XP: 22
Prestige: 19
Fame: 35
Gold: 6301

Note for GM Favian has a mimetic weapon. So if he hits a creature that has energy resistance or immunity with his dueling sword, I need to know which ones he can choose to copy. I don't need to know if it's a resistance or immunity that they have or how much resistance, just a list I can pick from (fire, cold, acid) is fine.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Chronicle: 19

History:

# 1 - 0-37 The Beggar's Pearl The Dragon's Demand (part 2a)
# 2 - 0-47 Darkest Vengeance
# 3 - 6-15 The Overflow Archives
# 4 - 4-19: The Night March of Kalkamedes
# 5 - 6-06 Hall of the Flesh Eaters
# 6 - 0-01 Silent Tide
# 7 - The Dragon's Demand Part 2 (module)
# 8 - 6-16 Scions of the Sky Key III - The Golden Guardian
# 9 - City of Golden Death (module)
#10 - 7-02 Six Seconds to Midnight
#11 - 1-45 Deleriums Tangle
#12 - 6-07 Valley of Veiled Flame (GM credit)
#13 - 7-17 Thralls of a Shattered God
#14 - 7-27 Beyond Azlant Ridge
#15 - 8-07 Tome of Righteous Repose
#16 - 5-07 Port Godless (GM credit)
#17 - 5-18 The Stranger Within (GM credit)
#18 - 3-SS Blood Under Absalom

Name: Tim P.
AKA: Caduceus Via
PFS: 151777-6
Faction: Silver Crusade
XP: 21
Prestige: 29
Fame: 38
Gold: 5,232

Lantern Lodge

Silent tide map

Not presumptuous at all. That is why the link is there! As for characters... with an Oradin around, healing probably won't be an issue.

@Caduceus, you realize that boots of the earth can only be activated once a day in PFS.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Chronicle: 11

History:
#1 5-08 The Confirmation
#2 First steps part 1 In Service to Lore
#3 6-10 Wounded Wisp
#4 PFS Scenario #79 The Half-Dead City(Mummy's Mask 1)
#5 The Emerald Spire: Godhome
#6 The Emerald Spire: The Drowned Level
#7 PFS Scenario #80 Empty Graves(Mummy's Mask 2)
#8 The Emerald Spire: The Clockwork Maze
#9 8-07 The Tome of Righteous Repose
#10 PFS Scenario #81 Shifting Sands(Mummy's Mask 3)

Name: Houston
AKA: Herrick Whiteraven
PFS: # 133512-10
Faction: Scarab Sages
XP: 22 XP
Prestige: 28
Fame: 32
Gold: 320gp, 3sp

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

@Khelreddin -> Oops! Missed this the first time. Sorry!

Khelreddin wrote:
What are the rest of y'all planning to play?

Herrick is an archer focused Inquisitor lvl 8. I don't mind another archer around at all if you want to play one of yours, as Herrick loves the company. All your choices will be good for this group I think. I know Caduceus will keep the group solid no matter what,(no pressure!) so just play whoever you most want to play.

BTW since Herrick's Domain is Liberation and he can spread a 30' aura called Freedom's Call that can suppress several conditions like confusion, grappled, fear etc... so if anyone gets caught up he will move in to free break the condition.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian is a kensai magus so definitely melee focused. He has a monkey familiar with the protector archetype that sits on his shoulder. Most of his spells are self-buffs, but he does have haste available.

GM Note: As a protector familiar, Desmond will use Bodyguard against the first 3 attacks vs Favian each round. I will usually roll these in a spoiler block when I post my turn, but since the familiar gets Combat Reflexes, he might take those attacks before we've had a chance to act.

GM Note: Speaking of flat-footed, Favian's AC drops precipitously when flat-footed (he loses his +6 Dex bonus and his +5 dodge bonus) but due to his Kensai iaijutsu ability, he is able to take attacks of opportunity while flat-footed. Generally he will use this ability against the first melee attack against him to draw his weapon if it isn't already (also part of iajutsu) and then spending 1 point of arcane pool to activate the Flamboyant Arcana's Opportune Parry and Riposte deed.

Lantern Lodge

Silent tide map

@Favian Can you put a flat footed spoiler text in your status bar, preferably with what the rolls for your parry are.

How does Favian provide the panache for opportune parry?

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

@GM Aerondor I just saw the errata that states once a day, but I have not seen anything that states how long they are active. It sounds like we may be on a boat for most(?) of the adventure, so they probably would not come into play anyway. I may return them and purchase something else...

Boots ruling

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2
GM Aerondor wrote:
How does Favian provide the panache for opportune parry?

Flamboyant Arcana (Advanced Class Guide pg. 104): A magus gains the derring-do and opportune parry and riposte deeds from the swashbuckler’s list of deeds. The magus can spend only points from his arcane pool (not panache points) to use these deeds and any other deeds he gains from the deed arcana. He can’t use points from his arcane pool to use deeds from other classes or those gained by feats, nor can he regain points to his arcane pool as a swashbuckler would regain panache points. Effects that add to, reduce the cost of, or otherwise affect panache or grit don’t affect the arcane pool of a magus with this arcana.

Lantern Lodge

Silent tide map

That makes sense.

I'll drop a note to the others who have not got characters listed yet.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

I'm going to make some purchases before the adventure starts:

Oil of Daylight (2 prestige)
Dusty Rose Prism Ioun Stone (5000 gp)

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

So, refunded the Boots and bought the Ioun Stone (Pink & Green) and placed it in my Wayfinder.

Lantern Lodge

Silent tide map

Do you need me to record anything on your chronicles ?

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

I don't think so, it should be okay. Thanks for the offer though!

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Thanks for the reminder...missed the start!

Chronicle: 13
History: Listed on my character sheet under 'PFS'
Name: PatheticWretch
AKA: Clandelve Hammerhand
PFS: 132,076-1
Faction: The Exchange
XP: 26
Prestige: 20
Fame: 37
Gold: 6,306 gp

Thanks for running this!!!

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

I'm going to opt for Aeris, servant of Milani and fighter for freedom! Two divine artillery pieces, ready to go!

Chronicle: 25

History::

First Steps - Part 1
The Confirmation
The Traitor’s Lodge
Murder’s Mark
Glass River Rescue
You Have What You Hold
The Pallid Plague
The Disappeared
Our Lady of Silver
The Slave Master’s Mirror
Valley of Veiled Flame
Ruins of Bonekeep 3 – The Wakening Tomb
The Ghenett Manor Gauntlet
Test of Tar Kuata
Tapestry’s Toil
The Sanos Abduction
The Fabric of Reality
Six Seconds to Midnight
Way of the Kirin
The Blakros Connection
The Bronze House Reprisal
The Refuge of Time
Captives of Toil
Thornkeep – The Enigma Vaults


Name: Chris R
AKA: Aeris Calistrel
PFS: 80015-4
Faction: Liberty’s Edge
XP: 22.5
Prestige: 31
Fame: 41
Gold: 3529 gp

DM – just a heads up that Aeris is on Slow Track when it comes time to do chronicles.

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Hi all, sorry I didn't realize we were under way.

Name: SodiumTelluride
AKA: Silas Proth
PFS: 89635-4
Faction: Silver Crusade
XP: 21
Prestige: 20
Fame: 32
Gold: 3947.5
Note for GM: Silas has a continual flame effect on his longsword, heightened to a 4th level spell (CL 8)-- powerful enough to counter deeper darkness

Lantern Lodge

Silent tide map

If you could all post in gameplay, I'll put up a post this evening.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Hey all, I will be on spring break with my family (Moab Utah).

My posting from Wednesday until Sunday will be spotty, though I hope to check in from time to time.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Have fun on break!

FYI for all you melee types, feel free to charge in and utilize flanking because that actually makes me more accurate with my bow. I don't take a penalty for soft cover from allies, and because of the coordinated shot teamwork feat I actually get a +1 if an ally threatens my target and another +1 if there is a flanker.

Lantern Lodge

Silent tide map

I have put up a "buffs" sheet. As you are a higher level group you are likely to have a number of spells precast, and this just helps keep track of them. Whether from wand, or yourself, or something else. For round/level spells, don't worry about putting them in. Everything else should go. Try to keep all the spells on single characters or companion creatures together.

I have filled in the ablative barrier entry as a template for any other pre-casting (mage armor etc) you want to do.

And just to make sure tier and such are right we have:
Aeries - warpriest 8
Caduceaus - paladin/oracle 8
Clandelve - fighter 9
Favian - Magus 8
Herrick - inquisitor 8
Silias - Paladin 8

That sounds like a solid low-tier to me.

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

I like the idea of the buffs sheet - I'll try to remember to update it, but want to mention that Aeris' spells are mostly short-term buffs that he casts as swift actions using Fervor, so he doesn't do a lot of pre-combat buffing. He just layers more spells on and gets more deadly over the course of a fight.

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

About to head to the airport on a family emergency, not sure what my ability to post will be. Will post as I'm able.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

No worries, take care of your fam!

Lantern Lodge

Silent tide map

We can easily go on hold for a couple of days. Looking after family is important.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Absolutely! Best wishes for a good outcome.

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

Thanks for the kind words, all. Have a moment not on airplanes or at the hospital to post, nice to have a little fun to distract me.

Lantern Lodge

Silent tide map

Lifelink.
The particular issue here is slightly academic, as the caster level check is one you cannot make as either your oracle or paladin.

That said, I've been wondering about how lifelink and this type wound would interact if I came across it with a caster who could in theory overcome it.

I had two conflicting thoughts, the first is that the lifelink would transmit the wound,along with the condition of that wound. In that case the life oracle would end up with the wound that was hard to heal. However that would mean that the primary wound was healed.

The other was that you would do a caster level check once for each wound that is delivered, and then those hp would be able to be transferred as normal, but if the caster level check was failed then the wound would not be able to transferred.

I kind of ended up with interpretation #2, however in the interests of giving you a break, and as this is a tough encounter, I'd be willing to go with #1.

It would reduce your hp battery's potential hp for this scenario, but I'd be willing to go with it.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

So, as I understand it (and correct me if I am wrong), I have taken the 'condition' from Clandelve and can heal him normally, assuming the crystal construct does not hit him again. I will not be able to heal those 5 hp back during the adventure, but I can still life link and heal my new wounds incurred through the link (lowering my effective healing battery hp to 68).

GM Aerondor wrote:
as the caster level check is one you cannot make as either your oracle or paladin.

Yeah, this was a concern I had entering the later levels. DC's in the mid 20's. It is a drawback when healing needs to be more than hp. I have a scroll for some conditions, but wounds like these are going to be tough to overcome. Open to ideas from any and all!

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

I will try healing Caduceus with a cl check of my own at lvl 8 through the sacred bond I set up before we got here, or after combat if we can wait. I think right now my offense is needed to help take down the encounter and Caduceus can wait since he is only down 5 HP currently. I would hate to heal him only to have to deal with the condition again at some point and fail. If that changes I'll try to heal as needed. It's going to be a tough roll to make if you have no chance at 4th. DC 25 or more. No shame if a straight caster of my level missed that. The odds are not good but there is some hope.

As for ideas moving forward...Don't dilute your CL anymore than you have is all I can think of presently if this is a worry. To be honest though, as I mentioned, the DC of this check is really high if you can't make it at 4th lvl and even a straight 8th level caster is going to have trouble. No shame.

-Posted with Wayfinder

Lantern Lodge

Silent tide map

I've not applied the life link at all yetto Clandelve. The short answer is if Caed wants to take the wounds, then he will be unable to heal the ones he picks up from Clan. I'm happy to recon the damage back to you for one or two rounds of lifelink if you choose to take them.

Favian's new wounds also bear this same problem.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

@Herrick, It might be better in this case to make the CL check against Clandelve and Favian with something like CLW and then let me do the heavy lifting once the wounds have been 'cleared'. Have to get back to work right now, more later.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

@Caduceus, Here were the two options explained(just so we don't need to keep scrolling up):

Option 1

GM Aerondor wrote:
is that the lifelink would transmit the wound,along with the condition of that wound. In that case the life oracle would end up with the wound that was hard to heal. However that would mean that the primary wound was healed.
Option 2
GM Aerondor wrote:
The other was that you would do a caster level check once for each wound that is delivered, and then those hp would be able to be transferred as normal, but if the caster level check was failed then the wound would not be able to transferred.

and since he was willing to let you choose which to go with...

I had thought that since the condition passed to you each time you transferred the wound(and thus you "could" heal Clandelve and anyone else that got damaged with your channels and LOH etc...) and since you can't normally get a worse version of the condition or a second application of the same condition you are already afflicted with(note I said normally, because this might not really be a "condition") it would be just one person to roll the check on vs multiple checks. It is hard enough to make a single check vs multiple. Now if I have to make a check vs each wound on a target separately and you pick up several wounds that would be completely different. Your wounds would be just 5 hp wounds vs their larger wounds... talk about your complicated ways to look at a thing...

Whatever clarification we get and whatever you choose to go with from there will dictate what I'll end up doing. I won't likely be doing it now anyway. This is going to be rough no matter what.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Actually, Favian would have been missed on a 33 due to his protector familiar using Bodyguard to aid his defense (in the spoiler), so his AC was 35 against the first 3 attacks made on him that round.

Lantern Lodge

Silent tide map

Handy, I'll fix his hp.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

So, the way I have played Life Link is that it triggers at the start of my action. That way, I take the linked damage before any healing has taken place. If that is the case, and I took Clandelve's 'condition' the first round, would he have healed 5 from LL AND 10 from the channel? If that is what you have ruled, I will keep taking the condition from whomever was hit and figure out what it will take to clear the cursed wound.

This should put me down 15 hp (unhealable), but everyone else should be able to recover hp normally.

Lol, this conversation would be so much easier face to face.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Thanks so much, Cadeceus!

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

I concur completely. :)

-Posted with Wayfinder

Lantern Lodge

Silent tide map

The condition is attached to the damage, that is the figure in the brackets. It is not that any damage can't be healed, just the damage done by the crystal giant.

But more than happy for Cad to have taken the extra damage from Clan, and with that channel he would have healed it all as well.

Lantern Lodge

Silent tide map

Now the encounter is over, I'll tell you the creature was (mechanically) a clay golem, however it was made from the crystal structure of the ship, thus a little unusual.

The difficult to heal wounds are due to its Cursed Wound ability, which means you need a CL 26 (!!!) check to heal them. They will heal naturally over time and thus no issue with a condition at the end of the scenario, but will cause you problems during the scenario.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

I was operating under the assumption that if I made the CL check that the hard to heal 'condition' was cleared and any further damage could be healed normally, like removing a bleed effect. It sounds as if we are going to make a CL check to heal all damage from this construct, not just once to remove the condition.

Meaning that healing Clandelve's 25 hp will take a CL check for all 25 points of damage taken from the construct (effectively reducing him to a 60 hp max unless Herrick can beat a CL 26). I know I can't make a second one as I pulled my only trick out of that bag. Any new damage will be able to be healed normally.

However, it sounds as if you have ruled that via the Life Link, I can still take the hard to heal damage (reducing my own "maximum" and raising Clandelve's). If Clandelve take a new injury, will I be able to heal that normally through the LL without having to take any 'cursed wound' damage?

I'm sorry to ask so many questions, I just want to be certain I understand. I take the role of healer pretty seriously because, as you said, I don't want anyone going down on my watch. (I even hate it when PC's have to use their own wands to heal when they are in a group with me.)

Lantern Lodge

Silent tide map

The wounds themselves are cursed. To get rid of the damage you need the CL26 check to be passed. I think that is in the spirit of the ability. To be honest the mechanic doesn't work well with life link at all. So trying to keep both the spirit of cursed wounds being nasty, and life link being helpful is a bit of a juggling match.

I'm happy for you to not take cursed damage via LL. As LL lets you drop the link as a free action, I see no reason why you couldn't quarantine the hard-to-heal damage.

For future healing of either Clan or Cad, I'm going to apply the healing against any non cursed damage first, and if there is left over healing that could work on the cursed damage, do the caster level check for that, so you don't have to worry about the cursed wounds causing you to not heal regular damage.

I know what you mean about feeling bad when folk use their wands. I have a couple of healing focused characters and they always try to discourage folk wasting their wands when the healers are about.

Lantern Lodge

Silent tide map

*&^^! I read it wrong, there is no natural healing of the cursed wound. So we need to clear it post scenario some how. That said, Caed can do that (eventually) via his oath. I can see him doing that.

"I will not rest until these wounds taken are healed" or some similar thing. So if you are looking it up, don't worry. One of the "indefinite time between scenarios" advantages of PFS

Lantern Lodge

Silent tide map

@Aeris - I'm trying to work out your damage.

I get the base is 1d8+5 (+2 STR, +2 Weapon Speialisation, and +1 from the bow)

I also get the +10 being +5 (as above) +2 for deadly aim, +2 for divine favor and +1 for PBS.

What I'm not sure about is the extra +2 on each arrow comes from.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Deadly Aim is +4 not +2 at that BAB.

Lantern Lodge

Silent tide map

Of course.

Liberty's Edge

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

Thanks for stepping in to explain, Herrick.

I've got a pretty crazy day today, may not be able to post until late.

Scarab Sages

LN Human Zenquisitor 10 | HP 88/76 | AC:21 T:21 FF:15 CMD:29| F+16 R+18 W+17| Init +13| Perc +27| Bane 19/19 |Liberation 9/9|Freedom's Call 9/9|Second Judgement 0/3|Perfect Strike 3/3|Conditions: none| Effects:

Hey folks. I'm going to off the boards today and should be back tomorrow evening at the latest. I'm sorry for any delays that may cause.

-Posted with Wayfinder

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