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With the priests down, Jal rushes to support August, circling wide to avoid any retaliations from the creature.
Double move. Jal has enough movement to circle around behind it and then step into melee ... avoiding AoO's.

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Bruised and bleeding, Barnaby strikes out twice more before flying carefully backwards.
Power attack: 1d20 + 12 + 4 + 2 - 2 + 1 ⇒ (9) + 12 + 4 + 2 - 2 + 1 = 26 for damage: 1d6 + 8 + 4 + 4 ⇒ (4) + 8 + 4 + 4 = 20
Power attack: 1d20 + 7 + 4 + 2 - 2 + 1 ⇒ (5) + 7 + 4 + 2 - 2 + 1 = 17 for damage: 1d6 + 8 + 4 + 4 ⇒ (2) + 8 + 4 + 4 = 18
"That's ow it! We've got it on the *wince* ropes!"
Fly vs 10: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
He calls out towards the flying withces. "On the off chance I fall and don't seem to move, just slap me with my own glove real quick."
Barnaby's hurting. Gonna tactically back up for now. You two got this! (and magic missiles are on the way next round).

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Lyan'll just keep yelling at the baddie's ankles.

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Gotta get that bite attack :)

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Tess tries her own misfortune Hex on the beast, trying to cloud its mind and help protect her team.
Misfortune Hex: DC 19 Will to resist.

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Keeping things going. Rowanna, Tessara and Ethendrill you get two set of actions .
The guecuvu steps away from the two people flanking him and attacks Barnaby!
Guecueva Bite vs Barnaby: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
With teeth ripping into Barnaby's calf, the Investigator goes down! And with a hearty chuckle, he turns to August.
Guecueva Punch vs August: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Guecueva Punch vs August: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Battle MapRound 5-6
Jal
Rowanna - 6 dmg - x2 actions
Lyan - Underground!
Tessara - x2 actions
Guecubu - Aura: Difficult Terrain - 46 dmg
Barnaby - 69 dmg
August - 7 dmg
Ethendril x2 actions

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DM, I just ninja'd your last post.

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Will vs Misfortune: 1d20 + 11 ⇒ (15) + 11 = 26
The creature seems unaffected by the misfortune hex.
Battle MapRound 5-6
Jal
Rowanna - 6 dmg - x2 actions
Lyan - Underground!
Tessara
Guecubu - Aura: Difficult Terrain - 46 dmg
Barnaby - 69 dmg
August - 7 dmg
Ethendril x2 actions

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No! Someone help Barnaby! August tries to take revenge on the creature with a full attack!
Attack: 1d20 + 15 ⇒ (13) + 15 = 28 for Damage: 2d6 + 22 ⇒ (4, 5) + 22 = 31
Attack: 1d20 + 10 ⇒ (9) + 10 = 19 for Damage: 2d6 + 25 ⇒ (5, 2) + 25 = 32

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Stabilize v 18: 1d20 + 2 ⇒ (17) + 2 = 19
Barnaby hits the ground with a thud and a groan, but while he lies still he's still breathing and the blood seems to be at least moderately staunched.

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Rowanna flies over to Barnaby's location, lowers down to touch him with her healing hex, then flies back up 25 feet.
Double move first action to move to the square east of Barnaby and lower down to him. Second set of actions begin with the healing hex, then moving up 25 feet again.
Cure Moderate Wounds on Barnaby: 2d8 + 8 ⇒ (2, 5) + 8 = 15

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Jal darts around the strange creature, slashing from flank as he slides to a stop in front of it.
”Hey, there, ugly.”
Mods: Studied Target, Flank, Power Attack, Furious Focus, Sneak Attack
+1 Keen katana: 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22
damage: 1d8 + 7 + 6 + 2 ⇒ (2) + 7 + 6 + 2 = 17
sneak attack damage: 2d6 ⇒ (1, 5) = 6

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Ethendril rushes as quickly as he can toward Barnaby. Just reaching him, he reaches out a hand and heals some of the most grievous wounds.
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
First set of actions double move, second action 5' step and CLW.
Also, Barnaby and August each heal 5 HP from Life Link, and he will swift action lay on hands on himself.
lay on hands: 2d6 + 4 ⇒ (5, 1) + 4 = 10

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
Suddenly, your enemies flee as a wave of Pathfinders comes roaring through the area! One of them, a little green gnome on a riding dog, calls back at you. She looks at you earnestly through her emerald green spectacles. "Hey, we just heard that Sorrina's giving a big announcement. You don't want to miss it, do you?"
The asteroid groans as if an invisible weight had been lifted from it, leaving the air cleaner and breathing easier. The reassuring breeze emanating from tunnels suddenly drops in intensity, leaving a feeble stream that whistles weakly as it drifts off into space. A moment later, portals wreathed in tumbling stone open all across the asteroid, and Sorrina Westyr urgently beckons everyone to come through.
“We've truly grabbed the scorpion by the tail. Whatever entity was holding us at bay has loosened its grip, but it has redirected its efforts to cutting off the source of air that allows us to survive in this place. The path forward is no longer filled with lethal energy. We have at most…an hour or two before we must return home or face asphyxiation. But if we press forward and find the source of the air, I believe it is tied to whatever captive is imprisoned here. Our portal minders will stand ready in case we need to evacuate quickly.”
Sorrina leads the assembled Pathfinders toward the edge of an immense, steeply sloped tunnel that descends into a miles-wide, spherical cavern. A crude stone fortress floats near the cave's center as if it were a rocky sun, and enormous slabs of earth orbit it like a miniature asteroid belt. These slabs gravitate inward toward the fortress, but periodic blasts of air slow their approach and cast the jagged masses back toward the edge of the cavern. Each gust is slightly weaker than the last.
Robed figures cling to the rocky slabs and chant loudly, as if empowering the stone. Unimpressed, Sorrina Westyr casts a spell at one of the distant cultists and flings him off his crude platform.
“Aiiiiiiiiiiieeeeeeee!” The cultist screams, arms and legs askew as he hurtles toward the fortress and collides with its surface with a faint splat.
“Woo hoo, Bullseye!” Drandle Dreng claps, then goes back to organizing a party of Pathfinders who are busily unpacking knotted ropes. “Hurry, there’s not a moment to lose!”
“We must get to that fortress,” Sorrina announces before signaling others to lower knotted ropes down to the cavern. “Clear off the opposition, then we'll make our way inside. I find it reassuring that whatever lies within the fortress has an aura of good, and no doubt seeks our aid.”
Part III Begins!
We have 25 of the 150 Clues We Need -- Now, go find the rest!

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With a gasp, Barnaby starts to shoot upright. Pain is everywhere as the half-elf fumbles, still disoriented, for his wand. "That...that could have gone better."
Looking around, the detective sees Ethendril and Rowanna looking at him expectantly. "I have you two to thank for still breathing? Well, many thanks then. We get back out of this a round of Feysplitters on me."
Scanning the now quiet area as Pathfinders rush away in the background.
"So, what did I miss? And any of you ma]ind hitting me with this? It's a lot nicer than those fists."
If I can heal as we go:
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8

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The guecubu does flee. As much as I would have relished taking another Pathfinder down :P
Heal up, extract Lyan from the ground along the way and make yourselves ready for the next part!
Looking down through the opening into the perfectly circular cavern, a rune-scribed floating island begins drifting beneath the tunnel and brushing against the knotted lowered ropes. "Aha! These rocky fragments gravitate toward the fortress" shouts the Mistress of Spells as she hangs from a rope, heading towards another similar island. "If we can cling on before it travels out of reach, it should carry us toward our destination!" she exclaims cheerfully. Then, the iceberg-sized rock spins slightly and reveals a host of undead cultists that cease their chanting, point toward the assembled Pathfinders, and let loose unholy wails.
"Well shit. Now! Go, go, go, go!" she cries out as agents begin rappelling down to the crude platform.
Ok Pathfinders, I need to know how you plan on addressing this obstacle. To oversimplify things so as to help everybody understand the layout here, there is the stone equivalent of the Death Star in the middle of this circular cavern, around which stone platforms are orbiting in haphazard motion. Upon these platforms are BBEGs. You can hitch a ride on a platform and it will bring you to the stone Death Star. However, that is not the only way there. You could fly there, but you will need to be able to fly nonstop for ten minutes; or if you have boots of the cat and feel like taking some damage (which could amount to roughly half the hit points of some of you here) you could drop down. Whatever you decide, I need to know fast; with that in mind I will go which whatever approach gets mentioned twice first.
Edit: Sorry, I'm a little tired. Dropping down without having some sort of thing to alleviate the effects of dropping down (such as a feather fall, boots of the cat, etc...) will cause you to take 20d6 of falling damage, plus a little more for colliding with rogue floating platforms. So take that option with a grain of salt the size of Plymouth rock.

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August will listen to the suggestions of the party as he wouldn't mind hijacking a slab of stone or taking the plunge and dropping down.
CLW Wand: 2d8 + 2 ⇒ (3, 4) + 2 = 9

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"The supplies we were given might be of use here."
The Snapleaf is what I'm thinking of.

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Dont think snapleaf's duration will be long enough. Looks like we might have to fight our way up....

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Barnaby looks out into the massive cavern. "Could be, but that base's a long way off. And once we jump, there's no second chance in case we misjudge the timing. "
Yeah, if its 10 minutes away while flying, I'm afraid snapleaf will likely expire still hundreds of feet away :( And I'm out of Fly spells now. Think I'll vote for the rock ride.

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While the others discuss the route to take, Rowanna takes a minute to heal herself with her Infernal Healing wand. Heals 6 hp in 6 rounds.
"I suppose I could just feather fall down, but I think it best if I just followed the rest of you on one of those rocks." Rowanna says indifferently, "If any of you need help jumping, I'm sure one of us can give you some good fortune to help."
Anyone that wants the Fortune Hex for a skill roll can have it. If Rowanna can keep you within 30 feet she can continue it for as long as you need it. I believe Tess can do the same so two people can benefit.

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I was thinking about feather falling down to a nearby rock instead of rappelling down under fire.

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channel: 4d6 ⇒ (5, 3, 4, 1) = 13 using channels to top everyone off...
Having no way to fly and feeling slow and encumbered by his heavy armor, Ethendril also approves of the rock ride.
"Let's be cautious...we do not want to fall."

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You make your way to a set of knotted ropes, and begin climbing down towards the hovering rocky platform. Upon it stands a pair of undead looking things, hooded creatures that stare at you as you make your way down.
Wrath bonus applied!
Jal Init: 1d20 + 7 ⇒ (11) + 7 = 18
August Init: 1d20 + 5 ⇒ (1) + 5 = 6
Tessara Init: 1d20 + 3 ⇒ (12) + 3 = 15
Rowanna Init: 1d20 + 9 ⇒ (10) + 9 = 19
Barnaby Init: 1d20 + 1 ⇒ (20) + 1 = 21
Lyan Init: 1d20 + 7 ⇒ (8) + 7 = 15
Ethendril Init: 1d20 + 2 ⇒ (10) + 2 = 12
Blue Init: 1d20 + 6 ⇒ (2) + 6 = 8
Red Init: 1d20 + 6 ⇒ (2) + 6 = 8
It seems that both creatures weren't expecting the pathfinders to be so bold!
You are fifteen feet above the platform, each of you hanging by a knotted rope.
Battle MapRound 1
Barnaby
Rowanna
Jal
Lyan
Tessara
Ethendril
Red
Blue
August

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Knowledge (religion) to identify: 1d20 + 12 ⇒ (11) + 12 = 23
Resistances/Immunities, then special abilities if that's high enough.
I'll post Rowanna's actions after the identification roll has been adjudicated.

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Acrobatics: 1d20 ⇒ 12
Lyan let's go of the rope and lands gracelessly on the rock. I don't know what the current gravity situation is, but he'll take 1d6 normally.
He wastes no time and gets to his feet and advances on the nearest undead while drawing his sword.
Knowledge (religion) to identify: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28
Defenses, special attacks and weaknesses, in that order.

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Know Religion: 1d20 + 11 + 2 + 1d6 + 2 ⇒ (11) + 11 + 2 + (5) + 2 = 31 Think a bit redundant likely with the above two, but why not
Barnaby also lets go of the rope to drop down onto the rocky surface.
Acrobatics: 1d20 + 9 - 1 + 2 ⇒ (5) + 9 - 1 + 2 = 15
Just managing to catch himself, he advances around the rocky terrain, drawing out Fossilblight and studying the closet creature before striking.
Swift action study red
Power Attack: 1d20 + 12 + 4 + 2 - 2 ⇒ (17) + 12 + 4 + 2 - 2 = 33 for damage: 1d6 + 8 + 4 + 4 ⇒ (3) + 8 + 4 + 4 = 19
Magic (enough its also cold iron and silver), piercing

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Tess activates the Feather Fall ability from the Fight hex and safely lands on the ground.
She uses her Misfortune hex on red, trying to Aid Barnaby in his fight.
DC 19 Will to resist.

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Jal drops, hitting the ground and rolling to his feet (ninja-style) without missing a step. He darts forward, drawing his blade as he gets the measure of the closer creature.
Double move. The first to drop, the second to move forward while drawing his blade. Swift to make Blue his Studied Target.
Acro: 1d20 + 12 ⇒ (20) + 12 = 32

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Rowanna, Barnaby and Lyan recognize these creatures as crypt things, undead guardians of tombs. Evil in nature, they immune to anything a normal undead would be immune to. No more, no less. Rowanna also knows that these creatures can teleport opponents within 50 feet of them in random direction, as little as 100 feet away and as far as 1000 feet away. The silver lining is that they cannot teleport people to unsafe locations; mid-air, crumbling ledges, atop a spiked pit...
Lyan recalls that they are resistant to channeled positive energy (+2 channel resistance), and are resistant to damage that isn't bludgeoning or magical (DR 10/ Bludgeoning or Magic). They aren't particularly weak to anything. Lyan, the special attacks having been covered, I'm going to give you something else. Lyan also recalls that they are able to use the dimension door spell-like ability three times a day.
Barnaby remembers in great detail the power of these creatures relative to mortals (8 hit die), and that while they have a will of iron, their ability to resist the sort of poisons that would affect undead is... lacking (Good Will, Bad Fort). They attack with their claws and are likely to favor dispersing the group.
Barnaby, you're out of actions by the time you get to the bad guy. You do have two remaining questions, I'm just running out of relevant things to say... That said, anything else you'd like to know about them?
Will Save: 1d20 + 8 ⇒ (15) + 8 = 23
As per Barnaby's memory, the Crypt thing is able to shake off Tessara's hex.
Battle MapRound 1
Barnaby
Rowanna
Jal
Lyan
Tessara
Ethendril
Red
Blue
August

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Rowanna uses her Fortune Hex on Ethendril, then drops lightly to the ground via her Feather Fall ability.
Fortune Hex on Ethendril will last two rounds if I don't cackle to maintain it longer.

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Ethendril drops from his rope, landing heavily but on his feet. He rushes toward the nearest abomination, sword aloft. double move
acrobatics: 1d20 - 3 ⇒ (17) - 3 = 14
Thanks for the hex! I'll use it soon!

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The crypt fiend facing Barnaby steps back and chuckles dryly before lashing out with his power, as does his fellow!
Shoot, I forgot about the Aura. Oh well. Barnaby, Lyan, Jal and Ethendril, give me a DC 16 Will save. If you fail, the important part for now is that you will take a -2 on attacks, saves, ability checks and skill checks.
Everyone must then give me two Will saves, DC 16.
Battle MapRound 1 - 2
Barnaby
Rowanna
Jal
Lyan
Tessara
Ethendril
Red
Blue
August

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Whoops on the action. Also
Will v aura: 1d20 + 10 ⇒ (4) + 10 = 14
+2 vs enchantment. Does that apply (as OOC I know it's a fear effect?)
Crypt thing thing 1: 1d20 + 10 ⇒ (11) + 10 = 21
crypt thing thing 2: 1d20 + 10 ⇒ (14) + 10 = 24

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Will 1d20 + 8 ⇒ (18) + 8 = 26
Will 1d20 + 8 ⇒ (4) + 8 = 12

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@Barnaby: It references the fear spell, which is necromancy. So no :(
Rounds frightened?: 1d4 ⇒ 4

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Will #1: 1d20 + 6 ⇒ (10) + 6 = 16
Will #1: 1d20 + 6 ⇒ (7) + 6 = 13
August will drop to the ground. Acrobatics?: 1d20 - 3 ⇒ (2) - 3 = -1 Not sure if that even matters for anything.
If still possible, August will then move toward the closest enemy.

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Will: 1d20 + 13 ⇒ (18) + 13 = 31
Will: 1d20 + 13 ⇒ (14) + 13 = 27
Will: 1d20 + 13 ⇒ (8) + 13 = 21
Lyan resists all the horrid effects leveled at the party and steps up to the blue-robed crypt thing with a vengeance.
5 ft step, bane as a swift action, rage as a free action and full attack blue.
Attack, PA, rage, bane: 1d20 + 13 - 2 + 2 + 2 ⇒ (5) + 13 - 2 + 2 + 2 = 20
Damage, PA, rage, bane: 1d10 + 6 + 4 + 2 + 2 + 2d6 ⇒ (4) + 6 + 4 + 2 + 2 + (6, 2) = 26
Attack, PA, rage, bane: 1d20 + 8 - 2 + 2 + 2 ⇒ (5) + 8 - 2 + 2 + 2 = 15
Damage, PA, rage, bane: 1d10 + 6 + 4 + 2 + 2 + 2d6 ⇒ (2) + 6 + 4 + 2 + 2 + (2, 5) = 23
The damage counts as magic, slashing, silver and cold iron.

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Gotcha
Overcome with panic at the sheer malevolence radiating from the undead - a fear amplified as many of his colleagues begin to vanish - Barnaby almost (but not quite) drops Fossilblight as he scrambles back up and over the rock, seeking cover from the crypt things.
Double move in flight.

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Ethendril still needs to give me some saves, but we'll move along.
Aaaand, almost neglected to roll damage on Lyan.
Falling damage (Lyan): 1d6 ⇒ 3
Jal, Rowanna, Tessara and August finds themselves back amidst the pathfinders dropping down onto islands! August manages to to launch himself down and land on his butt before the island movers further away from the remaining pathfinders!
Falling damage (August): 1d6 ⇒ 6
The platform the rest of the party is on is now 35 feet down.
Round 2
Barnaby - Frightened - 3 rnds
Rowanna
Jal
Lyan - 3 dmg
Tessara
Ethendril
Red
Blue - 26 dmg
August - 6 dmg

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Jal wastes no time, immediately dropping once again.
Acro, DC 15: 1d20 + 12 ⇒ (11) + 12 = 23
Fall damage: 2d6 ⇒ (6, 2) = 8
He lands lightly again, absorbing what damage he can before rolling to his feet. ”Ya know, this might get annoying.”
So that’s a move action to jump down again, and a move action to stand. Then I”ll spend da Swift action to make the other guy a Studied Target.
Can we tell if this effect is an Area Effect? And if so, what shape/size? It’d be good to limit how many of us they can hit with this at any given time.

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Tess will use her Feather Fall ability yet again. Expecting more of the same tactics, she activates the third minute of her Flight hex once she lands.

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Not sure if any of these are fear effects, which I'd be immune to and give allied +4
Ethendril steels himself for what is about to come. He does his best to bring down the blue-clad enemy.
will save: 1d20 + 10 ⇒ (1) + 10 = 11
will save: 1d20 + 10 ⇒ (20) + 10 = 30
will save: 1d20 + 10 ⇒ (8) + 10 = 18
+1 Greatsword (adamantine)(power attack): 1d20 + 10 ⇒ (6) + 10 = 162d6 + 13 ⇒ (1, 4) + 13 = 18
+1 Greatsword (adamantine)(power attack): 1d20 + 5 ⇒ (14) + 5 = 192d6 + 13 ⇒ (4, 6) + 13 = 23

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I think you may have forgot about the Fortune Hex, Ethendril.
Rowanna follows suit with Tessara as she activates her Flight Hex and flies down to the lower platform.

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The first save would be against a fear effect. He otherwise saves!
From what Jal can tell, it might be an area effect centered around the creature. And the GM will tell you that it is a once a day ability.
Looking worse for wear, the undead facing Lyan and Ethendril steps through them and attacks the inquisitor!
Blue Claw #1: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Blue Claw #2: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Only one claw manages to make it's way through to Lyan, his rage rendering him easier to hit. The other crypt thing gets over to deal with the inquisitor as well.
Red Claw #1: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Red Claw #2: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Red Claw #1, Critical confirmation: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Extra Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Am I missing anything with regards to AC/DR Lyan?
Round 2-3
Barnaby - Frightened - 2 rnds
Rowanna
Jal
Lyan - 45 dmg
Tessara
Ethendril
Red
Blue - 49 dmg
August - 6 dmg

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Barnaby continues to run, his terror confirmed by the screams behind him. Eventually, he pauses for a moment on the other side of the rise behind several rocks.
Sorry guys :(

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Landing next to Jal, Rowanna now gives him her Fortune Hex. "I hope you make good use of this gift."
It lasts two rounds, you can use it both rounds for a d20 roll.
Jal has the Fortune Hex active for two rounds.