[PFS] 8-00 The Cosmic Captive by GMUpaynao - Subtier 7-8 (Inactive)

Game Master Upaynao

Asteroid Map
A Rough Landing
Broken Tower

The Lost Temple
Environmental Conditions Key
In the midst of Cultists
Island hoping
The Heart of the Matter


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The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I think an ACG warrior is a reference to the adventure card game, and something that you shouldn't pay too much attention to.
I'm fine with you repositioning Jal. August, you are going to get AoOed.

The bone golem attempts to snap at August!

AoO vs August: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Damage?: 1d8 + 4 ⇒ (4) + 4 = 8

The creature misses August, leaving it exposed to Tessara's Hex and August's blade!

Will Save: 1d20 + 3 ⇒ (18) + 3 = 21

The hex does not seem to take hold of the creature. The skymetal greatsword however seems to cause considerable damage, although not as much as August would have expected.

The remaining Graven Guardian chooses to attack Ethendril, it's morningstar crackling with unholy energies.

Mace vs Ethendril: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage: 1d8 + 5 + 1d6 ⇒ (5) + 5 + (2) = 12

Current Initiative wrote:

Round 7-8

Lyan - 13 dmg
Ethendril
Rowanna

Purple Golem Haste - 34 dmg
Blue Guardian Haste
August
Tessara
Red Guardian Haste
Barnaby
Jal

Battle Map

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Barnaby takes a step away from the orb in order to bring Fossilblight down on the blue construct closest to him.

"Air at our backs. Gives 'second wind' a whole new meaning."

Swift action study
Power attack: 1d20 + 12 + 4 + 2 - 2 ⇒ (15) + 12 + 4 + 2 - 2 = 31 for damage: 1d8 + 9 + 4 + 4 ⇒ (3) + 9 + 4 + 4 = 20
Iterative Power attack: 1d20 + 7 + 4 + 2 - 2 ⇒ (18) + 7 + 4 + 2 - 2 = 29 for damage: 1d8 + 9 + 4 + 4 ⇒ (5) + 9 + 4 + 4 = 22
adamantine, piercing, magic

The Exchange

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Almost forgot!

Emanating from deep within the adamantine puzzle sphere, a desperate howl of air blasts aside the skymetal plates. Whatever is in there, it knows you are near, that you are fighting to release it and it wants to help. But between the multitude of Pathfinders engaged in combat, it might be difficult to make your case that you need help the most...

During combat, anyone adjacent to the puzzle orb can attempt an Diplomacy check, Spellcraft check, or Use Magic Device check to call upon your ally's wrath. If successful, you can cast one of the following spells as a spell-like ability, using your character level as your caster level and either your own Charisma or 20 to determine the spell’s save DC. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat:

Cure light wounds, shocking grasp, summon nature’s ally II (air elemental only), cat’s grace, cure moderate wounds, cure serious wounds, lightning bolt, summon nature’s ally IV (air elemental only), call lightning storm, cure critical wounds,
summon nature’s ally V (air elemental only)

Additionally, between fights one of you benefits from the prisoner's insight into it's prison. You may roll one of the checks GM Cwethan initially listed at a lower DC.

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

"The orb is willing to aid our righteous crusade! Together we shal drive back these minions of evil!"

Lyan attacks the blue-hued graven guardian.

Attack, PA, bane, heroism: 1d20 + 13 - 2 + 2 + 2 ⇒ (14) + 13 - 2 + 2 + 2 = 29
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (4) + 6 + 4 + 2 + (1, 3) = 20
Slashing, magic, cold iron, silver.

Attack, PA, bane, heroism: 1d20 + 8 - 2 + 2 + 2 ⇒ (1) + 8 - 2 + 2 + 2 = 11


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★ - OVERSEER ANNOUNCEMENT - ★

Even as the many-faceted prison spins and reconfigures itself, it cannot keep pace with the combined efforts of the Pathfinder Society. A refreshing breeze pours from the immense orb, restoring the agents' will to fight.

Table GMs, the Winds of Restoration condition is now in effect.

Clue Count:
120/150! Almost there!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril renews his assault on the bone golem, one hit striking soundly.

+1 Greatsword (adamantine)(power attack, flank): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 312d6 + 13 ⇒ (5, 1) + 13 = 19
+1 Greatsword (adamantine)(power attack, flank): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 122d6 + 13 ⇒ (2, 2) + 13 = 17

CRIT?: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 232d6 + 13 ⇒ (5, 5) + 13 = 23 If crit, 42 dmg

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna advances closer to the enemies and attempts to place a Misfortune Hex on the red adversary.

DC 21 Will save or Red is Misfortuned for 2 rounds.

The Exchange

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Soothing winds escape through the growing cracks, reinvigorating you all!

Each of you heals 1d8+8 hit points, heals 1d2 points of ability damage to each ability score, and regains one daily use of a class feature. In addition, you each recover one or more spells that
has total levels equal to your character level.

Healing Lyan: 1d8 + 8 ⇒ (3) + 8 = 11

Under the combined assault of Ethendril, August and Barnaby, the creature collapses in a pile of sand.

Will save vs Rowanna's Hex: 1d20 + 3 ⇒ (16) + 3 = 19

This hex does seem to "stick" as the creature begin stumbling around in the worst bit of luck.

Mace vs Lyan: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (2) = 8
Mace vs Lyan: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (2) = 14
Mace vs Lyan: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (3) = 16
Mace vs Lyan (Confirmation on strike #1): 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

The other guardian launches a flurry of attacks on Lyan, two of which land, one nearly braining him. It then steps away, baiting the Pathfinders into moving in.

Current Initiative wrote:

Round 7-8

Lyan - 24 dmg
Ethendril
Rowanna
Blue Guardian Haste - 15 dmg
August
Tessara

Red Guardian Haste
Barnaby
Jal

Battle Map

Thunderous Aid:
During combat, anyone adjacent to the puzzle orb can attempt an Diplomacy check, Spellcraft check, or Use Magic Device check to call upon your ally's wrath. If successful, you can cast one of the following spells as a spell-like ability, using your character level as your caster level and either your own Charisma or 20 to determine the spell’s save DC. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat:

Cure light wounds, shocking grasp, summon nature’s ally II (air elemental only), cat’s grace, cure moderate wounds, cure serious wounds, lightning bolt, summon nature’s ally IV (air elemental only), call lightning storm, cure critical wounds,
summon nature’s ally V (air elemental only)

Additionally, between fights one of you benefits from the prisoner's insight into it's prison. You may roll one of the checks GM Cwethan initially listed at a lower DC.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves to the device and tries to access it to use its Aid ability to cast summon Monster V.

Spellcraft 1d20 + 16 ⇒ (19) + 16 = 35
I did not add the +3 for the additional languages I know to the above roll. If it applies, please add three to the roll. Thanks.

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

Winds of Restoration:
1d8 + 8 ⇒ (7) + 8 = 15
Regaining a Judgement, 5 1st level spells and a 3rd level spell.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Recovering False Life, Glitterdust, and Dimension Door from Winds of Restoration.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal rushes forward, doing his best to get his teammates into favorable combat positions.

Double move; AoO's provoked from movement are against AC 26.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Recover Haste and Lightning Bolt.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Being engaged with the blue enemy, August unleashes his own assault!

Attack: 1d20 + 15 ⇒ (8) + 15 = 23 for Damage: 2d6 + 22 ⇒ (5, 3) + 22 = 30
Attack: 1d20 + 10 ⇒ (4) + 10 = 14 for Damage: 2d6 + 25 ⇒ (4, 4) + 25 = 33

WoR healing: 1d8 + 8 ⇒ (6) + 8 = 14

The Exchange

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Alright, so AoO, then Red's regular actions. I had rolled healing for you Lyan, but your rolls are better; let's go with those.

AoO vs Jal: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
AoO vs Jal, Take 2: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

No matter how you dice it, the guy doesn't hit.

The red-tinged guardian seems to be unable to hit Jal, as Tessara channels the trapped outsider's aid.

Summon Monster will appear next round. What would you like to appear?

As the red guardian rears back and roars, a sound between screeching metal and claws on a chalkboard, the blue guardian crumbles into pieces.

Mace vs Jal: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Mace vs Jal, Take 2: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Mace vs Jal: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Mace vs Jal, Take 2: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Mace vs Jal: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Mace vs Jal, Take 2: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

The hex is effective, and Jal manages to avoid most blows.

Current Initiative wrote:

Round 8-9

Lyan - 20 dmg
Ethendril
Rowanna
August
Tessara

Red Guardian Haste
Barnaby
Jal

Battle Map

Thunderous Aid:
During combat, anyone adjacent to the puzzle orb can attempt an Diplomacy check, Spellcraft check, or Use Magic Device check to call upon your ally's wrath. If successful, you can cast one of the following spells as a spell-like ability, using your character level as your caster level and either your own Charisma or 20 to determine the spell’s save DC. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat:

Cure light wounds, shocking grasp, summon nature’s ally II (air elemental only), cat’s grace, cure moderate wounds, cure serious wounds, lightning bolt, summon nature’s ally IV (air elemental only), call lightning storm, cure critical wounds,
summon nature’s ally V (air elemental only)

Additionally, between fights one of you benefits from the prisoner's insight into it's prison. You may roll one of the checks GM Cwethan initially listed at a lower DC.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

As the elemental will be at least large sized, I'll have it appear behind he last enemy, so that both guys should be able to flank with it, assuming one of them take a 5' step.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

The elemental swings twice at the red enemy.

Attack with flank 1d20 + 16 ⇒ (16) + 16 = 32
Damage 1d8 + 4 ⇒ (3) + 4 = 7

Attack with flank 1d20 + 16 ⇒ (9) + 16 = 25
Damage 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Restoring two 3rd level spell slots and a 2nd, and an inspiration point.

As the trapped beings power refreshes Barnaby, the detective strides forwards towards the last golem. As he does so, 1d4 + 2 ⇒ (2) + 2 = 4 more of him appear, all shifting back and forth amongst each other.

With an elemental and several fighters surrounding it, Barnaby will cast Mirror Image this round. Jal, you're also flanking from right where you are now.

Also, for the next combat, Barnaby will dismiss the Heightened Awareness to add 4 to his initiative. The detective's tired of being slow off the starting gun :p

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August, not faring so well in his engagement with his current enemy, continues to battle on!

Attack: 1d20 + 15 ⇒ (11) + 15 = 26 for Damage: 2d6 + 22 ⇒ (1, 1) + 22 = 24
Attack: 1d20 + 10 ⇒ (1) + 10 = 11 for Damage: 2d6 + 25 ⇒ (1, 4) + 25 = 30

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Assuming the battle was nearly finished, Rowanna merely cackles to continue her ongoing Misfortune Hex.

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

Lyan moves in and righteously smites the remaining foe.

Attack, PA, heroism, flank: 1d20 + 13 + 2 + 2 ⇒ (13) + 13 + 2 + 2 = 30
Damage, PA, destructive smite: 1d10 + 6 + 4 + 4 ⇒ (10) + 6 + 4 + 4 = 24


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★ - OVERSEER ANNOUNCEMENT - ★

With the help of dozens of other Pathfinders, all working together, the last of the circles and their strange guardians fall!

Sorrina Westyr's image manifests to the Pathfinders, standing before a floating metallic polyhedron scribed with countless shifting glyphs. “We have done it! Now how to open this—”

A great crack interrupts the Master of Spell's musings, as an immense three-eyed giant with skin like hewn stone steps through a tear in space, with an army pouring out past her. The giant bellows so that all can hear. “I acknowledge your strength, little ones, for you have angered my benefactor enough to send me. I and my warriors, the Daemon Prayers, honor it with unyielding death. Seize the Vault! Slay them all!”

Sorrina Westyr urgently pipes in. “We just need a few more minutes to secure our prize and escape. Hold them off as long as you can!”

Drandle Dreng’s shaggy head appears once again in the divination window. “You heard her, Pathfinders!” He says, fist raised. “Go get ‘em!”

Table GMs, begin the final encounters.


Reach of Corruption Map

Okay agents, you've managed to defeat this first wave, but now the choice is yours:
Intercept the Daemon Prayers as they portal into various places throughout the asteroid;
Defend the Sanctum against the last of Ayrzul's Minions (Less time to heal, but more likely any minute/level buffs will stay up);
Or seek out the Daemon Prayers' leadership to send them into disarray (higher risk, higher reward).

Whatever has the most votes by the time I check in tomorrow is where we go!

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

I'm quite banged up, so I vote Defend the Sanctum.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Find with defend, second chocie leadership

Also reminder: gonna burn Heightened Awareness to add 4 to the next Initiative check

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Defend is fine with me.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

health minus damage to Jal last round: 60 - 9 - 8 - 7 = 36

I'm good with whatever, but Jal is nearly down to half hp. He could use some time to heal up.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August simply follows the orders he is given but if he had a voice he'd say the last choice was best (but he'd easily agree to defending).


Reach of Corruption Map

Go ahead and retcon in up to five rounds of healing in your next post. Thunderous Aid is no longer available.

Init:
Jal Init: 1d20 + 7 ⇒ (2) + 7 = 9
August Init: 1d20 + 5 ⇒ (19) + 5 = 24
Tessara Init: 1d20 + 3 ⇒ (14) + 3 = 17
Rowanna Init: 1d20 + 9 ⇒ (4) + 9 = 13
Barnaby Init: 1d20 + 1 ⇒ (6) + 1 = 7
Lyan Init: 1d20 + 7 ⇒ (14) + 7 = 21
Ethendril Init: 1d20 + 2 ⇒ (11) + 2 = 13
Gargoyles Init: 1d20 + 8 ⇒ (15) + 8 = 23
Earth Elemental: 1d20 - 1 ⇒ (18) - 1 = 17

A hulking Earth Elemental tunnels into the room with two particularly burly looking gargoyles flapping in behind it. Though they were clearly hoping to find that the Pathfinders had dropped their guard within the Sanctum, they still surge forward in assault!

"MNZ RZL"

Terran:
"FOR AYRZUL"

Current Initiative wrote:

Round 1

August
Gargoyles - Currently flying 10' off of the ground. (So Medium creatures with no additional reach cannot attack them)
Lyan
Tessara
Earth Elemental
Rowanna
Ethendril
Jal
Barnaby

Battle Map

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Assuming we have someone available to activate Jal's wand for him...

Wand of CLW, x4 charges: 4d8 + 4 ⇒ (1, 3, 6, 7) + 4 = 21; puts Jal up to 57/60.


Reach of Corruption Map

I'll assume it too

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

I have an Infernal Healing wand and CMW spells for anyone who needs it.

Between battles, Rowanna casts False Life on herself again.

Temp HP: 1d10 + 8 ⇒ (8) + 8 = 16

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess will heal up as well.

Clw 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves 20' to the right, in the middle of the group and uses the Haste spell she just recently recovered.

Everyone remember Haste bonuses!

Will someone move me, please?


Reach of Corruption Map

Moved you Tess. Delaying August for now.

The Gargoyles swoop down on the two more lightly armored members of the party. One claws for Tess, barely deflected by her abjurations, the other hovers above Rowanna, daring her to make a move. Nothing readied, just threatening

Claw at Tess: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Current Initiative wrote:

Round 1 - Heroes Hasted!

August
Gargoyles - Currently flying 5' off of the ground. (So Medium creatures on the ground can't flank them)
Lyan (can post heals)
Tessara
Earth Elemental
Rowanna
Ethendril
Jal
Barnaby

Battle Map

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

Preparatory heals:
CLW x5: 5d8 + 25 ⇒ (1, 8, 6, 5, 8) + 25 = 53

"Into the fray once more, warriors of light!"

Move and attack. If the attack hits, demoralize as a free action.

Attack, PA, Heroism: 1d20 + 13 - 2 + 2 ⇒ (18) + 13 - 2 + 2 = 31
Damage, PA, Destructive Smite (magic+slashing): 1d10 + 6 + 4 + 4 ⇒ (10) + 6 + 4 + 4 = 24
Intimidate, Heroism: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36


Reach of Corruption Map

Not sure if that's at red or at blue, so I'll go with red unless I turn out to be importantly incorrect.

The Gargoyle lets out a whickering screech as Lyan smites it, and it slinks away from him, warily watching his every move.

Its larger cousin has clearly been studying humanoid expressions very carefully, as it manages a very creditable impression of narrowed eyebrows before it sinks into the ground, only to emerge like a living avalanche to hunt Lyan!

Happily, the Ragathian's faith shields him against corporeal threats as well as spiritual ones, and Lyan stands indomitable.

Bull Rush Charge: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24

Current Initiative wrote:

Round 1 - Heroes Hasted!

August (Feel free to post two turns)
Gargoyles - Currently flying 5' off of the ground. (So Medium creatures on the ground can't flank them) Red -24, shaken (essentially forever)
Lyan
Tessara
Earth Elemental
Rowanna
Ethendril (can post heals)
Jal
Barnaby

Battle Map

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

Oh, right! Yeah, I was going for red.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Invigorated by Tess' spell, Barnaby steps forward and lashes out at the gargoyle pests, starting with the one harrying Rowana.

"I don't know about light, but I'm getting just about sick of Ayrzul's 'friends'."

Swift action study 'blue'. If that gargoyle drops, the final attack(s) will go to the red gargoyle: in that cast both the attack and damage will be 4 lower

Power attack: 1d20 + 12 + 4 + 2 - 2 + 1 ⇒ (18) + 12 + 4 + 2 - 2 + 1 = 35 for damage: 1d8 + 9 + 4 + 4 ⇒ (8) + 9 + 4 + 4 = 25
Haste Power attack: 1d20 + 12 + 4 + 2 - 2 + 1 ⇒ (9) + 12 + 4 + 2 - 2 + 1 = 26 for damage: 1d8 + 9 + 4 + 4 ⇒ (6) + 9 + 4 + 4 = 23
Iterative Power attack: 1d20 + 7 + 4 + 2 - 2 + 1 ⇒ (14) + 7 + 4 + 2 - 2 + 1 = 26 for damage: 1d8 + 9 + 4 + 4 ⇒ (7) + 9 + 4 + 4 = 24

Blue (and red if hit) is sickened for one round.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Bah! I thought I had posted here. Guess not!

Augist will move to attack the closest enemy that has threatened his friends! If I can reach red I'll stop there, otherwise I'll go for the elemental. With Haste I can make it there and still attack.

Attack: 1d20 + 16 ⇒ (17) + 16 = 33 for Vital Strike: 4d6 + 25 ⇒ (5, 5, 3, 6) + 25 = 44
Confirm?: 1d20 + 16 ⇒ (20) + 16 = 36 for Damage: 2d6 + 25 + 1 ⇒ (2, 2) + 25 + 1 = 30

August smiles as he lands a significant blow to his new enemy. He then attempts to finish off the beast! Full Attack with Haste!

Attack: 1d20 + 16 ⇒ (2) + 16 = 18 for Damage: 2d6 + 22 ⇒ (4, 4) + 22 = 30
Attack: 1d20 + 16 ⇒ (1) + 16 = 17 for Damage: 2d6 + 25 ⇒ (5, 2) + 25 = 32
Attack: 1d20 + 11 ⇒ (4) + 11 = 15 for Damage: 2d6 + 25 ⇒ (4, 4) + 25 = 33

It was too good to last...

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna begins gently humming a lullaby at the gargoyle on top of her as she attempts to place a Slumber Hex upon it.

DC 21 Will save or it falls asleep.

She then carefully moves 5 feet to the south.


Reach of Corruption Map

Barnaby and August make quick work of the Gargoyles, but August's mighty blade is foiled by the stony hide of the Elemental.

Current Initiative wrote:

Round 1/2 - Heroes Hasted!

August
Gargoyles
Lyan
Tessara

Earth Elemental
Rowanna (feel free to post an alternative turn or just retarget the hex)
Ethendril (can post heals)
Jal

Barnaby

Battle Map

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

Lyan steps defiantly up to the elemental and strikes it down with all his might.

Bane (elemental) and hasted full-attack.

Attack, PA, heroism, haste, bane: 1d20 + 13 - 2 + 2 + 1 + 2 ⇒ (19) + 13 - 2 + 2 + 1 + 2 = 35 *Shakes fist at elemental traits*
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (9) + 6 + 4 + 2 + (3, 2) = 26
Intimidate, heroism, size: 1d20 + 20 + 2 - 4 ⇒ (11) + 20 + 2 - 4 = 29

Attack, PA, heroism, haste, bane: 1d20 + 13 - 2 + 2 + 1 + 2 ⇒ (16) + 13 - 2 + 2 + 1 + 2 = 32
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (4) + 6 + 4 + 2 + (1, 1) = 18
Intimidate, heroism, size: 1d20 + 20 + 2 - 4 ⇒ (4) + 20 + 2 - 4 = 22

Attack, PA, heroism, haste, bane: 1d20 + 8 - 2 + 2 + 1 + 2 ⇒ (16) + 8 - 2 + 2 + 1 + 2 = 27
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (7) + 6 + 4 + 2 + (4, 4) = 27
Intimidate, heroism, size: 1d20 + 20 + 2 - 4 ⇒ (8) + 20 + 2 - 4 = 26

The demoralize rounds don't stack, the longest duration applies. If an attack succeeds against it while it's shaken, it is also sickened for a round due the the Cruel enhancement.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

In lieu of her slumber hex against a defeated opponent, Rowanna withdraws from the elemental's zone of attack.

Withdraw action.


Reach of Corruption Map

The stony sentinel reels back under Lyan's onslaught, visibly distraught at the terrible wounds he has carved in its carapace.

Current Initiative wrote:

Round 1/2 - Heroes Hasted!

August
Lyan
Tessara
Earth Elemental -56 Shaken (til death), Sickened (1 round)
Rowanna
Ethendril (can post heals)
Jal

Barnaby

Battle Map

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 26/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess delays, seeing the boys surrounding the Elemental, and cutting it up pretty darn well.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Botting Ethendril. Hope the hike is going well!

Ethendril snarls and launches himself at the elemental.

Which of course provokes.

Slam vs Ethendril: 1d20 + 16 - 2 - 2 ⇒ (16) + 16 - 2 - 2 = 28
Damage?: 2d6 + 9 ⇒ (4, 6) + 9 = 19

Father's Sword vs Rocky McStuffingdirt: 1d20 + 12 + 1 - 2 ⇒ (13) + 12 + 1 - 2 = 24
Damage: 2d6 + 7 + 6 ⇒ (5, 2) + 7 + 6 = 20

Both trade blows, but the elemental's ire is reserved for Lyan. He begins to punch at the inquisitor as he slowly starts sinking into the earth.

Slam vs Lyan: 1d20 + 16 - 2 - 2 ⇒ (12) + 16 - 2 - 2 = 24
Damage?: 2d6 + 9 ⇒ (4, 1) + 9 = 14
Slam vs Lyan: 1d20 + 16 - 2 - 2 ⇒ (2) + 16 - 2 - 2 = 14
Damage?: 2d6 + 9 ⇒ (4, 4) + 9 = 17

Current Initiative wrote:

Round 2-3

August - Haste rnd 3
Lyan - Haste rnd 3 - 14 dmg
Tessara - Haste rnd 3 - Delayed

Earth Elemental - 71 dmg Shaken (til death)
Rowanna - Haste rnd 2
Ethendril - Haste rnd 2
Jal - Haste rnd 2 - Two rounds of actions.
Barnaby - Haste rnd 2

Battle Map

I will bot Rowanna tonight.

Liberty's Edge

Male Human Inquisitor of Ragathiel 8 - HP: 61/75 - Init: +7 - Fort/Ref/Will: +13/+7/+13 - Perception: +18 - AC: 24, T: 14, FF: 21 - CMD: 25 - Judgment: 1/3 - Destructive Smite: 2/6 - Rage 4/8 - Bane: 1/8 - Discern Lies: 8/8 - Spells: 1st: 0/5, 2nd: 3/5, 3rd: 3/3 - Active Buffs: Heroism, Shield of Faith +3

"Your wicked ways shan't sway us, earthen beast!"

Maintain bane (elemental) and hasted full-attack.

Attack, PA, heroism, haste, bane: 1d20 + 13 - 2 + 2 + 1 + 2 ⇒ (11) + 13 - 2 + 2 + 1 + 2 = 27
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (10) + 6 + 4 + 2 + (4, 6) = 32
Intimidate, heroism, size: 1d20 + 20 + 2 - 4 ⇒ (18) + 20 + 2 - 4 = 36

Attack, PA, heroism, haste, bane: 1d20 + 13 - 2 + 2 + 1 + 2 ⇒ (2) + 13 - 2 + 2 + 1 + 2 = 18
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (10) + 6 + 4 + 2 + (1, 2) = 25
Intimidate, heroism, size: 1d20 + 20 + 2 - 4 ⇒ (10) + 20 + 2 - 4 = 28

Attack, PA, heroism, haste, bane: 1d20 + 8 - 2 + 2 + 1 + 2 ⇒ (7) + 8 - 2 + 2 + 1 + 2 = 18
Damage, PA, bane: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (3) + 6 + 4 + 2 + (1, 2) = 18
Intimidate, heroism, size: 1d20 + 20 + 2 - 4 ⇒ (2) + 20 + 2 - 4 = 20

The demoralize rounds don't stack, the longest duration applies. If an attack succeeds against it while it's shaken, it is also sickened for a round due the the Cruel enhancement.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Barnaby steps forward and lashes out at the elemental.

"We're getting out of here, with whatever sin you're boss is hiding away. If I were you, I'd burrow back and hide."

Swift action study
Power Attack: 1d20 + 12 + 4 + 2 - 2 + 1 ⇒ (1) + 12 + 4 + 2 - 2 + 1 = 18 for damage: 1d8 + 9 + 4 + 4 ⇒ (5) + 9 + 4 + 4 = 22
Haste Power Attack: 1d20 + 12 + 4 + 2 - 2 + 1 ⇒ (5) + 12 + 4 + 2 - 2 + 1 = 22 for damage: 1d8 + 9 + 4 + 4 ⇒ (4) + 9 + 4 + 4 = 21
Iterative Power Attack: 1d20 + 7 + 4 + 2 - 2 + 1 ⇒ (15) + 7 + 4 + 2 - 2 + 1 = 27 for damage: 1d8 + 9 + 4 + 4 ⇒ (3) + 9 + 4 + 4 = 20

OR, if Lyan took it out, Barnaby will move over to Jal and cast heroism on him.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

From her more secure position south of the elemental, Rowanna attempts to place a Misfortune Hex upon the adversary.

DC 21 Will or Misfortuned for 2 rounds.

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