Zandu the Storyteller |
Zandu takes a step to the side, raising the wand once more as his dark tale continues, This creature, it may not be real but it is tougher than it has any right to be!. Activating the magic within, the varisian storyteller shoots another packed ball of ice.
Snowball, touch: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 for cold, DC 11 or staggered: 1d6 ⇒ 3
Zephyr of Azlant Spire |
Zephyr nods at Wulessa's words, and looses another arrow!
Bow, freebooter, Zandu's bonuses, PBS: 1d20 + 6 + 1 + 2 + 1 ⇒ (3) + 6 + 1 + 2 + 1 = 13
Damage, magic, freebooter, Zandu, PBS: 2d6 + 2 + 1 + 1 + 2 + 1 ⇒ (6, 3) + 2 + 1 + 1 + 2 + 1 = 16
Again the arrow goes wide.
Blahhh my dice.... Freebooter's bane: allies get +1/+1 to hit and damage with weapon attacks
"Bottles" Lazuli |
"Begone vapourous apparition!"
Throw Bomb: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9 splash damage 6. reflex 15 for half
Miss Direction: 1d8 ⇒ 8
Red/black dot marks where he's throwing the bomb should it be relevant.
GM Iff |
Ogmios tries to step away from the shadowy creature, but finds that it has lodged itself firmly into his lungs.
Ogmios, please make a Fort save DC 14 to 'cough out' the creature. Otherwise it will just move with you.
Zandu's second snowball doesn't strike true as the last one did, while Zephyr's arrow again misses the mark. Bottles' next bomb falls short, and the Belker manages to evade the worst of the damage. It seems to be holding on by a thread.
=======
Combat tracker
=======
Initiative:
1st: Dimira <- Round 4 actions
2nd: Belker (blue)
3rd: Saleem, Zandu, Zephyr, Bottles, Jann <-- Up for round 3 actions
Status:
Saleem - Mage armor, Shield
Dimira - Mage armor, Will save made
Zephyr - Gravity Bow, Magic Weapon, Will save made
"Bottles" - Dex mutagen
Zandu - Inspire courage, Will save made
Ogmios - Mage armor, Will save made
Jann
Belker - blue 11 damage
Pending:
Ogmios - Fort save
Bottles - Will save
Reflex save: 1d20 + 11 ⇒ (20) + 11 = 31
Saleem Magmum |
Hmm I need a target somehow......
Elemental Ray 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (6) + 1 = 7
Confirmed? Elemental Ray 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (6) + 1 = 7
A thin jet spits itself from Saleem's outstretched finger and slams into the creature! This ray unlike the others is a single thin jet of flame, dazzling to the eye for a short while as it streaks across the room!
GM Iff |
Saleem's attack causes the Belker to hiss in anger and pain. The light of its dull red eyes dims and then its body dissipates, leaving the room in peace and quiet.
COMBAT OVER! Well done, everyone.
In the quiet, a hidden panel on the altar slides open, causing an icon to appear. It is about one foot long, in the shape of a wicked polearm flanked by four wings, and is made entirely out of glass.
Zandu the Storyteller |
The final Belker banished into a fine gust of air, the Storyteller calms doen and cuts off the magic flowing into their tale, and holds the society banner loosely. Stepping over to their Psychopomp companion, he returns his offensive eand to its sheath and draws an ivory one of healing, using it to seal the Eidolon's wounds.
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Their lifelong companion healed, The Varisian turns to the rest of their group and indicates the wand held in his hands.
"Anyone injured? I will gladly help"
Zephyr of Azlant Spire |
"Just nicked," Zephyr says cheerfully. "They looked worse than they bit, neh? I have m' own wand to fix it up."
She doesn't draw that wand yet, instead moving over to the revealed icon and looking it over. "That's a fancy thing, wonder if it does anythin'?"
Perception, any traps or anything around the icon before she grabs it: 1d20 + 7 ⇒ (13) + 7 = 20
Saleem Magmum |
"Phew." Saleem leans back against the wall.
"Now that that's done. Anything else you can tell us?" he poses this question to the venture captain that got them all here in the first place.
"Bottles" Lazuli |
"Most unpleasant creature..." Bottles mutters, but then seeing the new shiny he trots up to the new item the statue revealed, and looks it over through his thick glasses...
Know:Arcana: 1d20 + 8 ⇒ (17) + 8 = 25 ?
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 ?
GM Iff |
Zephyr doesn't find any traps, and grabs it. Something about it seems 'off' to her, but she can't quite pinpoint the feeling. Bottles doesn't know much about it. It seems more religious in nature than arcane.
"Well, with those creatures dealt with, we should see to get you out of here," Wulessa answers to Saleem. "This place must be an illusion like before. And if the trip to my childhood bedroom taught us anything, it is that there's a trick to disbelieving, to focus on what's out of place..."
I think you can solve this puzzle, with the clues you've received so far. I'll give you some more time to work on it.
Zandu the Storyteller |
K. Religion: 1d20 + 8 ⇒ (17) + 8 = 25
Zandu wanders around the walkways, absorbing the setting of the temple and the odd holes in the floor with keen interest, taking the potion to bottles he hands it to the Gnome with a smile,
"Any idea what this is my friend?"
He also tries to identify the magic aura of the rope.
spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
GM Iff |
Zandu recognizes the icon as one dedicated to Pazuzu, the Demon Prince of Air and patron of all nasty things that fly. He can't quite grasp what the rope is supposed to do.
"Bottles" Lazuli |
... taking the potion to bottles he hands it to the Gnome with a smile,
"Any idea what this is my friend?"
Bottles takes the potion and removing the stopper, takes a couple sniffs.
alchemy: 1d20 + 11 ⇒ (4) + 11 = 15
"Um... It smells familiar...I don't know."
"About the rope: Remember the command word is "Forget me Knot""
Saleem Magmum |
Detect Magic
Spellcraft on rope VS DC 181d20 + 4 ⇒ (7) + 4 = 11
Spellcraft on Potion VS DC 161d20 + 4 ⇒ (10) + 4 = 14
Will Save VS Room 1d20 + 2 ⇒ (13) + 2 = 15
Imbuing his eyes once more with the power to see magical Auras, Saleem examines the items and room.
"Can't really tell what it does other that they're both magical. Als about the room. There must be something that'll take us out of here."
Zandu the Storyteller |
Zandu shrugs as they look at the idol held by Zephyr, he gives a resigned sigh as they deliberate what to do next and reports his own findings to the group.
"Seems like it is devoted to the Prince of The Air Demons, that would make sense as to why the Belker's were here. So Captain? Ho did you get outta this death trap?"
will: 1d20 + 6 ⇒ (19) + 6 = 25
GM Iff |
Wulessa's face on the statue perks up as Zandu speaks to her, and she spots the idol. "Show me that, quickly. Something's not right!" As she lays eyes on the idol, er features grow determined. "Yes, that's it. A mistake, just what we were looking for. I told you we found a golden idol in the altar, right? It looked just like this one, except that the material isn't correct. Focus on that, and - if I'm correct - you should find the illusion unraveling."
I'll take Zandu's Will save here.
Following the Venture-Captain's instructions, Zandu manages to disbelief the room and finds its walls melting, just as the earlier rooms had.
--
Wulessa’s memories fade into a different reality as the stone walls again become glass. The room’s dimensions remain the same, but the altar, catwalks, and vents all vanish. The statue remains, but its form distorts into that of a featureless humanoid, all signs of either demonic or Wulessa’s likeness melting away. Beneath the statue, a glass portcullis blocks off another passageway. Opposite the passage and statue the wall once again crumbles away into a fathomless void.
As in the hallway earlier, the glass tiles of the floor and walls start forming patterns. The glowing tiles show a young girl, reading books in her bedroom. A small pile of coins and gems lies next to her. The girl in the mosaic changes, ages into a young woman, first standing on a ship, then fighting gnolls, haggling with a merchant, sitting at a desk with piles of books. The pile of coins and gems next to her stays, growing taller with each successive image. Finally, the image shows the young woman - now recognizable as Wulessa - being wrapped up in a scroll, that is rolled up and placed into an ornately carved chest.
I've added a new map, to give you an idea of your surroundings.
Dimira Kressen |
Dimira tries to focus on the current situation and analyze the images she sees on the tiles of the floor and walls. "It seems like this is our Venture Captain. The story of her life or something along that line. When she was a young girl she used to read a lot of books, as she confessed to us before. Then she embarked, likely just like as us, to carry out an order from the Pathfinder Society. Then she fights gnolls, probably during her mission, haggles with a merchant and so on. The pile of coins and gems next to her is a constant, and it grows taller with each image, meaning that she became richer as she completed mission for the Society. And the last image must be her now: she's wrapped up in a scroll, rolled up and place in a carved chest. The Monadistich Archive, perhaps? Venture-Captain, there's something you find wrong about this images? Something that is not as it was? Something that could led us to disbelieve the reality of this place too?"
Not waiting for an answer, Dimira comes close to the featurless statue and examines it closely. "Mmh...Seems like it lost all of its previous features. And that glass portcullis...maybe there's a way to open or shatter it?" Hesitantly, Dimira tries to touch the statue.
Zephyr of Azlant Spire |
"Sounds about right," Zephyr says to Dimira's interpretation of the scene. "Ey, Archive? She doesn't want to be part of you, neh? She wants to leave. Go home. Didn't know that comin' in meant she couldn't go back, see?"
Zephyr looks over the only feature with them, other than the tiles-- the statue. Perception: 1d20 + 7 ⇒ (15) + 7 = 22
If she sees nothing of interest, she approaches the glass portcullis, and looks that over as well.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Zandu the Storyteller |
Zandu marvels at the control they have over the area once they work out the associated trigger and gives a short laugh at the marvel of the Archives. Listening intently to Dimira's words he gives the young sorceress a beaming smile and goes over to examine the statue with her, as ever the nigh on silent Ogmios follows, rolling his eyes in disapproval of his companions frivolous time wasting.
"So, this place is somewhat of a plainer version of the wind temple we were attacked in before? How fascinating, hey Librarian! I love the decor and all but can we please press on, I don't half fancy a bottle of Chelish Red!"
Saleem Magmum |
"We need to get to that chest." Saleem states the bindly obvious.
"She'll be trapped in something like that."
GM Iff |
Please note the Wulessa Yuul has no representation in this room. She can probably not hear you, or speak to you if she could.
In respons3 to Zephyr's words, the image on the floor turns into a songbird, first free, then caged. The bird seems indifferent to his plight. The image shifts, coming back to the library shown in the earlier room. The cage with the songbird is there, transforming into a book to be added to one of the shelves.
Dimira and Zephyr both find that the portcullis seems fragile, but immovable.
When Zandu speaks, the image changes once more. From the library, the image zooms out to show the mansion in its entirety. The image than 'zooms in', showing a space inside the mansion's walls. There, the image shows a nest of seven rodents: one of them is tiny, with white whiskers and a mustache. One of them has bright embers for eyes breathes out smoke, another is marked with boils and blisters all over his body.
The image next shows a man, sweeping up the rodents, carefully placing them in a basket to put them outside. The image of the man with his broom shifts across the floor and wall, to coincide with the statue. With that, the statue animates and seems ready to sweep the Pathfinders out.
--
The statue has animated and looks hostile. We're in combat. I don't expect any fancy tactical situations, so I haven't put up a 2D map. The statue is medium-sized and lacks obvious weaponry.
Saleem: 1d20 + 9 ⇒ (9) + 9 = 18
Dimira: 1d20 + 8 ⇒ (1) + 8 = 9
Zephyr: 1d20 + 3 ⇒ (11) + 3 = 14
[dice = "Bottles"]1d20 + 2[/dice]
Zandu: 1d20 + 2 ⇒ (14) + 2 = 16
Jann: 1d20 ⇒ 4
Statue: 1d20 + 7 ⇒ (7) + 7 = 14
The statue animates in the blink of an eye, and manages to strike at both Dimira and Zephyr before they are aware of the danger! Both attacks prove accurate, and both woman get the winds knocked from their lungs. Dimira takes 7 damage, Zephyr 8. Both women can also make a DC 14 Will save
Initiative:
1st: Statue
2nd: Saleem, Bottles, Zephyr, Dimira, Jann, Zandu <-- Round 1 actions
Status:
Saleem - Mage armor
Dimira - Mage armor
Zephyr - Gravity Bow
"Bottles" - Dex mutagen
Zandu -
Ogmios - Mage armor
Jann
Statue -
Pending:
Dimira - 7 damage, Will save DC 14
Zephyr - 8 damage, Will save DC 14
Attack on Dimira: 1d20 + 11 ⇒ (19) + 11 = 30
Damage on Dimira: 1d6 + 3 ⇒ (4) + 3 = 7
Attack on Zephyr: 1d20 + 11 ⇒ (18) + 11 = 29
Damage on Zephyr: 1d6 + 3 ⇒ (5) + 3 = 8
Zandu the Storyteller |
Once More, Zandu raises the flag of the pathfinder society high and begins to sway it back and forth. Pointing with his drawn wand, he activates a snowball.launching it at the creature.
Touch: 1d20 + 3 ⇒ (8) + 3 = 11 for cold: 1d6 ⇒ 5 DC11 or staggered
Ogmios The 'Big Man' |
Ogmios steps forwards to engage the golem, feeling bolstered by Zandu's banner. The Psychopomp shoulder tackles the animated statue with force.
slam: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for damage: 1d8 + 3 ⇒ (4) + 3 = 7
Zephyr of Azlant Spire |
Generous of you to allow my gravity bow to still be up! Though if so, my magic weapon is probably also still up on my remaining pieces of ammo, as they're each just one minute.
Will: 1d20 + 2 ⇒ (13) + 2 = 15
"Woah, aye! We're not rats for ya to sweep out!" Zephyr shouts after taking a blow to the ribs. She takes a step back, lifts the bow in her hands, and swiftly nocks and looses an arrow.
5 ft step, move action to do freebooter's bane- +1/+1 weapon damage for allies
Bow shot, zandu, pbs, freebooter: 1d20 + 6 + 1 + 1 + 1 ⇒ (6) + 6 + 1 + 1 + 1 = 15 Not sure whether there's cover or not on the current map, a bit hard to tell. Subtract 4 if so.
Damage (if gravity bow and magic weapon are in effect- comp longbow, zandu, PBS, magic, freebooter: 2d6 + 2 + 1 + 1 + 1 + 1 ⇒ (3, 2) + 2 + 1 + 1 + 1 + 1 = 11
Damage if those are not in effect: 1d8 + 2 + 1 + 1 + 1 ⇒ (5) + 2 + 1 + 1 + 1 = 10
Dimira Kressen |
Dimira widens her eyes as the statue animates. She's not ready enough to jump back at the right time, and she gets hit hard. Very hard. The violence of the statue's strike is so intense that she feels her senses abandoning her. Before collapsing, though, she stumbles backward, her face covered in blood. This can't be real... she thinks to herself, but the pain is just too real to believe that the statue that just hit her is nothing but an illusion, just as the other foes they faced since the borders of reality faded.
"R-Resistant to magic?" she asks to Jann, her face warped in a desperate expression. There's no way I can help them, then. I've been useless as always. Maybe the life of a Pathfinder Field Agent does not suit me well, as Darathys always says. Maybe I should really consider the option to work as a librarian or something instead of risking my life in these crazy missions...I'm just not strong enough to face these threats...
__________________________
Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge (arcana): 1d20 + 1 ⇒ (1) + 1 = 2
Dimira steps back 5 feet as a move action. She's currently at 0 hp and disabled.
Saleem Magmum |
Knowledge (Arcana) 1d20 + 4 ⇒ (3) + 4 = 7
Caster level 1d20 + 2 ⇒ (11) + 2 = 13
Acid Splash Ranged Touch 1d20 + 4 ⇒ (3) + 4 = 71d3 ⇒ 3
"I'm no rat to be swept out by your whims." an irritated Saleem responds only to find out that his magic wold be useless against that thing.
"Immune to Magic!" he spits out even as a tiny splash of green forms and flies towards the statue, to splash on it, its very substance formed by his irritation.
GM Iff |
Zephyr, you're right. The Gravity Bow would have worn off. I assumed about 10 minutes had passed since the previous fight, with healing up afterwards, identifying items, studying the icon, and 'talking' with the tiles. Also, I'll assume you can generally shoot without cover. There's plenty of room around the target, and only two of you are in melee with it.
The Pathfinders retaliate against the statue, but find their attacks ineffective. Zandu's Snowball misses, as does his eidolon's shoulder slam. Saleem's splash of acid falls wide of its target as well. The only attack to strike true is Zephyr's arrow. The attack on her gave her mind the opening it needed to disbelief the creature before her: Like the others before it, the construct is only a shadow conjuration. And this realization makes it easier for her to hit. Zephyr's arrow sinks into the clayen form of the statue. It visibly hurts the statue, but less than it would have done on a man.
Zandu, Ogmios, Jann and Saleem have interacted with the creature this round. Please make a Will save DC 14 to 'disbelieve'.
Initiative:
1st: Statue
2nd: Saleem, Bottles, Zephyr, Dimira, Jann, Zandu <-- Round 1 actions
Status:
Saleem - Mage armor
Dimira - Mage armor
Zephyr - Will save made
"Bottles" - Dex mutagen
Zandu -
Ogmios - Mage armor
Jann
Statue - 5 damage
Pending:
Zandu, Ogmios, Jann and Saleem - Will save DC 14
Saleem Magmum |
Will save 1d20 + 2 ⇒ (5) + 2 = 7 lol
"Bottles" Lazuli |
sorry for lagging...
"Terracotta? Fire and flame may not be an effective weapon. But it certainly is worth trying it to find out! A bomb is it own reward!"
Throw Bomb: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 - touch AC
Damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8 splash damage 6. reflex 15 for half
Miss Direction: 1d8 ⇒ 6 - splash weapon rules
GM Iff |
Indeed, Bottles finds that he can hit the construct easily, but the flames dance harmlessly on the clay. In retaliation, the sreatue attacks twice, striking at Jann and Ogmios. The fist slamming Jann connects, dealing a brutal blow. The attack on Ogmios misses.
Jann takes 8 damage from the attack. If you made the earlier Will save, this is reduced to 1 damage.
--
COMBAT TRACKER
Initiative:
1st: Statue
2nd: Saleem, Bottles, Zephyr, Dimira, Jann, Zandu <-- Round 2 actions
Status:
Saleem - Mage armor
Dimira - Mage armor
Zephyr - Will save made
"Bottles" - Dex mutagen
Zandu -
Ogmios - Mage armor
Jann
Statue - 5 damage
Pending:
Zandu - Will save DC 14
Ogmios - Two Will saves DC 14 to disbelieve
Jann - Will save DC 14, 8 damage (or 1 if the Will save succeeded), then another shot at the DC 14 Will save
Attack Jann: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack Ogmios: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Ogmios The 'Big Man' |
will: 1d20 + 3 ⇒ (10) + 3 = 13
will: 1d20 + 3 ⇒ (1) + 3 = 4
Unable to make sense of the terracotta construct, Ogmios takes a step behind the creature to get a better chance of using Jann's distraction before attacking with their full complement.
slam, zandu, zephyr: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 for damage: 1d8 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
claws, Z, z: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17 for damage: 1d4 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
claws, z, z: 1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 for damage: 1d4 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Zandu the Storyteller |
will: 1d20 + 6 ⇒ (4) + 6 = 10
Zandu once more aims his wand at the solider and activates the command word, hoping to act before his comrades fall to the golem creatures' strikes.
snowball, touch: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18 for Colddamage: 1d6 ⇒ 6 dc 11 fort or staggered
Dimira Kressen |
Useless. I'm just useless. Dimira's mind is filled with thoughts about her usefulness as she falls back to put some distance between herself and the statue. I can't help them... she silently thinks to herself, mangling her very soul. With a shaking hand, she reaches for her bag and slowly pulls her last resource, a flask of acid. Since this is non magical, it should work...But as soon as I'll throw it, the effort will probably cause me to collapse. It doesn't matter, I'll try.
____________________________
Dimira steps 5 feet back and uses a move action to retrieve her flask of acid.
Zephyr of Azlant Spire |
Am I correct in thinking that since I made the will save as well, my initial 8 damage should just be 1?
Zephyr looses another arrow, throwing a worried glance over at Dimira. "Easy on there, lass, ya look ready to keel over! This one's fake too, I imagine..."
Bow shot, all those bonuses from earlier: 1d20 + 6 + 1 + 1 + 1 ⇒ (9) + 6 + 1 + 1 + 1 = 18
Damage: 1d8 + 2 + 1 + 1 + 1 ⇒ (6) + 2 + 1 + 1 + 1 = 11
Saleem Magmum |
Big man has it.
Frowning Saleem tries again. A flick of his fingers sending a half formed splash of green liquid towards the statue.
Acid Splash Ranged touch 1d20 + 4 ⇒ (19) + 4 = 231d3 ⇒ 2
Will save after interacting with it once more 1d20 + 2 ⇒ (10) + 2 = 12
Jann Ulfenssen |
Will: 1d20 + 2 ⇒ (13) + 2 = 15
Jann stares at the terra cotta man. "You're not real. Not real at all. Am I real?" He asks the unreal man. Seeing no answer forthcoming, he whacks the man! Attack: 1d20 ⇒ 14 for 1d6 ⇒ 1 damage!
GM Iff |
Zephyr, the attack on you hit before you made your own attack. You were hit by the attack (at full strength), which prompted the Will save. In Jann's case, his own attack prompted the Will save, which occured before the statue's attack that hit him. He made that save, so by the time of the statue's attack Jann was already disbelieving.
Ogmios flails wildly at the statue, despite his flanking position with Jann. Zandu's second snowball hits this time, despite the way that Ogmios and the statue twist and dodge about. The wand's magic isn't particularly potent, , but still manages to pierces the construct's resistance. The snowball freezes a large part of its body.
Dimira, staggering from her wounds and light-headed with blood loss, finds a way to be useful without straining herself too far. Zephyr shoots another arrow and hits. The second arrow sticks in the clay besides her first one, which causes the creature to stagger. It falls backwards into the portcullis, which causes the glass to break in a million shards. The constructs body then fades away into nothingness.
COMBAT OVER!
Pending:
Jann - 8 damage (please update your stat line}
CL check Zandu for wand: 1d20 + 1 ⇒ (16) + 1 = 17
Fort save vs snowball: 1d20 + 2 ⇒ (14) + 2 = 16
CL check Saleem: 1d20 + 6 ⇒ (1) + 6 = 7
Dimira Kressen |
We made it...We...Well, they made it. But we're safe now. No more statues...
Staggering from the blood loss, Dimira comes close to Zandu and whispers. "I feel incredibly silly for asking that but...Do you happen to have any means to heal my wounds?"
Zephyr of Azlant Spire |
Zephyr draws her own wand. "Come here lass, just scratches, we'll get you right as rain and twice as pretty!"
CLW, Dimira: 1d8 + 1 ⇒ (4) + 1 = 5
A second charge to get Dimira full.
Self healing: 1d8 + 1 ⇒ (2) + 1 = 3
Self healing: 1d8 + 1 ⇒ (1) + 1 = 2
Self healing: 1d8 + 1 ⇒ (7) + 1 = 8
5 charges off wand
"Bottles" Lazuli |
"I'm beginning to think all the great minds the archive has collected have gone mad! Is this the best they have to offer? Being attacked by clay statues that don't even burn!?! The cream of an entire civilization?"
As his rant runs out of steam, he peers around the corner.
" So, what's beyond the porcullis?"