Genie

Zephyr of Azlant Spire's page

134 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


Full Name

Zephyr

Race

Sylph Ranger 4 | AC 19-T13-FF14 (21 vs ranged) | HP 32/32 | F+5, R+8, W+3 | Per +9, darkvision; Init +4

About Zephyr of Azlant Spire

Zephyr
Female sylph ranger (freebooter) 4 (Pathfinder Player Companion: Pirates of the Inner Sea, Pathfinder RPG Bestiary 2 258)
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 32 (4d10+4)
Fort +5, Ref +8, Will +3; +2 vs. [air] or [electricity] spells, or electricity damage
Resist electricity 5
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Offense
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Speed 30 ft.
Melee club +6 (1d6+2) or
. . dagger +6 (1d4+2/19-20)
Ranged +1 adaptive composite longbow +9 (1d8+3/×3)
Special Attacks combat style (archery)
Ranger (Freebooter) Spells Prepared (CL 1st; concentration +3)
. . 1st—heightened awareness[ACG]
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Airy Step, Endurance, Point-Blank Shot, Precise Shot
Traits abendego pilot (eye of abendego), wind-carried voices
Skills Acrobatics +5, Climb +7, Handle Animal +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +5, Knowledge (religion) +1, Perception +9, Profession (sailor) +10, Ride +8, Sense Motive +2 (+3 to discern lies), Spellcraft +4, Stealth +15, Survival +9, Swim +7; Racial Modifiers +4 Stealth
Languages Auran, Common
SQ breeze-kissed[ARG], favored terrain (water +2), freebooter's bond, track +2, wild empathy +4
Combat Gear cold iron arrows (50), oil of bless weapon, oil of magic weapon (2), potion of cure light wounds, potion of protection from evil, wand of cure light wounds, wand of gravity bow (50 charges), acid, holy water; Other Gear +1 mithral chain shirt, +1 adaptive composite longbow, arrows (20), blunt arrows[APG] (20), club, dagger, wayfinder, eye patch, masterwork backpack], pirate clothes, fancy, silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 448 gp, 9 sp
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Special Abilities
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Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Terrain (Water +2) (Ex) +2 to rolls when in water terrain.
Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Freebooter's Bond At 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All allies within 30 feet who can see or hear the freebooter gain an additional +2 bonus on attack rolls when flanking with the freebooter or with another ally affected by this ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy