Zandu the Story-Teller
Half-Elf/Bard/2 / Summoner (Unchained)/2
CN Medium Humanoid (Human/Elf)
Init +2; Senses:Low-Light Perception +1; Sense Motive +17
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 27
Fort +1, Ref +5, Will +7 ; +4 vs Bardic Performance, Sonic and Language dependent affects.
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Offense
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Speed 30ft.
Ranged: Acid Splash +3 vs touch ; d3 Acid
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Statistics
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Str 7, Dex 14, Con 12, Int 14, Wis 12, Cha 19
Base Atk +2; CMB 0; CMD 12
Feats: Skill Focus Perform(Oratory), Flagbearer, Extra Evolution,
Traits: Extremely Fashionable, Maestro of the Society
Skills: Bluff (4) +12, Intimidate (3) +10, K. Local (3) +11, K. History (3) +11, K. Planes (3) +9, K. Religion (3) +9, Perform (Oratory) (4) +18, Spellcraft (3) +8
Languages: Common, Elven, Varisian, Thassalonian
SQ : Bardic Performance, Summon Monster,
Combat Gear: Quarterstaff with Pathfinder Flag, M/W Oratory Tool , Summoner’s Kit, Sleeves of Many Garments, M/W Studded Leather, Acid x2, Holy Water x 2, Smoked Goggles, Wayfinder w/ Cracked Magenta Prism (Oratory). Spring Loaded wrist sheath x2 (Wand of CLW 40/50, Wand of Mage Armour 43/50). Snowball wand (45/50)
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Special Abilities
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Sophisticate: +2 K. History and K.Local
Wary: +1 Bluff and Sense Motive
Multitalented: Bard/Summoner (Unchained)
Favoured Class: Bard (Skill pointx2)/ Summoner (+2/4 Evolution)
Bardic Performance: (Standard) 6 + CHA + 3 [13]
Bardic Knowledge: +1/2 Bard Level to knowledge checks
Versatile Performance (Oratory): Use Perform (Oratory) in place of Diplomacy/Sense Motive
Life Link: If Eidolon takes enough damage to banish it, Summoner can sacrifice HP to reduce the damage so the eidolon is not banished, No action. Must remain within 100’ to remain at full strength.
Summon Monster I: (Standard) 3 + CHA; whilst no Eidolon is present, summon creature as per the spell however at 1min/lvl not 1rnd/lvl.
Bond Senses (Su): At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Spells:
Bard: 0 4 (Dancing Lights, Flare, Ghost Sound, Know Direction, Prestidigitation) 1st 3/3 (Liberating Command, Charm Person, Heightened Awareness)
Summoner: 0 4 (Acid Splash, Detect Magic, Guidance, Message, Read Magic) 1st 3/3 (Rejuvenate Eidolon,Lesser, Enlarge Person, Magic Fang)